Iron Kingdoms Skill Summary: Occupational Skills Skill Name Attribute Untrained Use Assisted

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Iron Kingdoms Skill Summary

Occupational Skills
Skill Name Attribute Page Untrained use Assisted
Alchemy Intellect 172 No Yes, one trained assistant, +1 per skill level
Bribary Social 174 Yes, one degree less successful than roll indicates No
Command Social 175 No No
Craft Intellect 176 No Yes, one trained assistant, +1 per skill level
Cryptography Intellect 176 Decode simple code in native language only Yes, all roll 15+ gives +1 on leads roll
Deception Social 177 Yes Yes, one trained assistant, +1 per skill level
Disguise Intellect 178 Yes, simple only Yes, one trained assistant, +1 per skill level
Escape Artist Agility 179 Yes, once per 1/2 hour, -2 if tied w/Rope Use skill No
Etiquette Social 180 Yes, one degree less successful than roll Yes, one trained assistant, +1 per skill level
Fell Calling Poise 181 No No
Forensic Science Intellect 181 No Yes, all roll 15+ gives +1 on leads roll
Forgery AGL or INT 181 No Yes, one trained assistant, +1 per skill level
Interrogation Intellect 182 Yes, if vs. Char with skill, -2 Yes, one trained assistant, +1 per skill level
Law Intellect 184 No Yes, all roll 15+ gives +1 on leads roll
Lock Picking Agility 184 No No
Mechanikal Engineering Intellect 186 No Yes, trained, all roll 15+ gives +1 on leads roll
Medicine Intellect 186 Yes, but because you can doesnt mean you should GM decides, all roll 15+ gives +1 on leads roll
Navigation Perception 186 No Yes, one trained assistant, +1 per skill level
Negotiation Social 187 Yes, limited Yes, one trained assistant, +1 per skill level
Oratory Social 189 No GM discretion, one trained assistant, +1
Pickpocket Agility 189 No Yes, one trained assistant, +1 per skill level
Research Intellect 190 Yes Yes, all roll 15+ gives +1 on leads roll
Rope Use Agility 191 Yes Sometimes, all roll 15+ gives +1 subjects
Escape Artist target number
Sailing INT or STR 191 No Yes, trained, +1 each to captains roll
Seduction Social 192 No Yes, one trained assistant, +1 per skill level
Sneak Agility 193 Yes No
Streetwise Perception 193 No Yes, all roll 13+ gives +1 on leads roll
Survival Perception 194 Yes, use first row of table Yes, trained assistants, +1 per skill level
Tracking Perception 194 Yes, Obvious paths only Yes, all roll 15+ gives +1 on leads roll

Iron Kingdoms Skill Summary
General Skills
Skill Name Attribute Page Untrained use Assisted
Animal Handling Social 174 With well-trained animal only per its training Yes, one trained assistant, +1
Climbing Agility 175 Yes Requires equipment, + STR or +STR
Detection Perception 177 Yes No
Driving Agility 179 Yes No
Gambling Perception 182 Yes Yes, PER + Deception, 15+ = +1 on leads roll
Intimidation Social 183 GM discretion GM discretion
Jumping Physique 183 Yes No
Lore Intellect 185 Yes, General info only Yes, trained, all roll 15+ gives +1 on leads roll
Riding Agility 190 Yes No
Swimming Strength 194 Yes No

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