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L2ClassMasterInstance.

java
if (player.isSubClassActive())
player.getSubClasses().get(player.getClassIndex()).setCl
assId(player.getActiveClass());
else
player.setBaseClass(player.getActiveClass());
+if(newJobLevel == 3 && !player.isSubClassActive())
+autoEquip(player);
add this method in L2ClassMasterInstance everywhere you want
private static void autoEquip(final L2PcInstance player)
{
final ClassId HDagger =ClassId.adventurer;
final ClassId Sagi =ClassId.sagittarius;
final ClassId Duelist =ClassId.duelist;
final ClassId Tit =ClassId.titan;
final ClassId Nixas =ClassId.grandKhauatari;
final ClassId Paladin =ClassId.phoenixKnight;
final ClassId MSentinel =ClassId.moonlightSentinel;
final ClassId FSeeker =ClassId.fortuneSeeker;
final ClassId Maestro =ClassId.maestro;
final ClassId dreadnought =ClassId.dreadnought;
final ClassId hellKnight =ClassId.hellKnight;
final ClassId evaTemplar =ClassId.evaTemplar;
final ClassId swordMuse =ClassId.swordMuse;
final ClassId windRider =ClassId.windRider;
final ClassId shillienTemplar =ClassId.shillienTemplar;
final ClassId spectralDancer =ClassId.spectralDancer;
final ClassId ghostHunter =ClassId.ghostHunter;
final ClassId ghostSentinel =ClassId.ghostSentinel;
if(player.getClassId().equals(HDagger))
player.giveItems(true,false,false,false,false,false,fals
e,false,false,false,false,false);
else if(player.getClassId().equals(Sagi))
player.giveItems(false,true,false,false,false,false,fals
e,false,false,false,false,false);
else if(player.getClassId().isMage())
player.giveItems(false,false,true,false,false,false,fals
e,false,false,false,false,false);
else if(player.getClassId().equals(Duelist))
player.giveItems(false,false,false,true,false,false,fals
e,false,false,false,false,false);
else if(player.getClassId().equals(Tit))
player.giveItems(false,false,false,false,true,false,fals
e,false,false,false,false,false);
else if(player.getClassId().equals(Nixas))
player.giveItems(false,false,false,false,false,true,fals
e,false,false,false,false,false);
else if(player.getClassId().equals(Paladin))
player.giveItems(false,false,false,false,false,false,tru
e,false,false,false,false,false);
else if(player.getClassId().equals(MSentinel))
player.giveItems(false,true,false,false,false,false,fals
e,false,false,false,false,false);
else if(player.getClassId().equals(FSeeker))
player.giveItems(false,false,false,false,false,false,fal
se,true,false,false,false,false);
else if(player.getClassId().equals(Maestro))
player.giveItems(false,false,false,false,false,false,fal
se,true,false,false,false,false);
else if(player.getClassId().equals(dreadnought))
player.giveItems(false,false,false,false,false,false,fal
se,false,true,false,false,false);
else if(player.getClassId().equals(hellKnight))
player.giveItems(false,false,false,false,false,false,fal
se,false,false,true,false,false);
else if(player.getClassId().equals(evaTemplar))
player.giveItems(false,false,false,false,false,false,fal
se,false,false,true,false,false);
else if(player.getClassId().equals(swordMuse))
player.giveItems(false,false,false,false,false,false,fal
se,false,false,false,true,false);
else if(player.getClassId().equals(windRider))
player.giveItems(true,false,false,false,false,false,fals
e,false,false,false,false,false);
else if(player.getClassId().equals(shillienTemplar))
player.giveItems(false,false,false,false,false,false,fal
se,true,false,false,false,false);
else if(player.getClassId().equals(spectralDancer))
player.giveItems(false,false,false,false,false,false,fal
se,false,false,false,false,true);
else if(player.getClassId().equals(ghostHunter))
player.giveItems(true,false,false,false,false,false,fals
e,false,false,false,false,false);
else if(player.getClassId().equals(ghostSentinel))
player.giveItems(false,true,false,false,false,false,fals
e,false,false,false,false,false);
}
L2PcInstance.java
public void giveItems(boolean dagger,boolean sagi,boolean mage,boolean d
uelist,boolean tit,boolean nixas,boolean paladin,boolean FSeeker,boolean dreadno
ught,boolean HellKnight,boolean swordMuse,boolean dancer)
{
final int[] armorIdDagger = {6590,6379,6380,6381,6382,920,858,85
8,889,889};
final int[] armorIdSagi = {7577,6379,6380,6381,6382,920,858,858,
889,889};
final int[] armorIdMage = {6608,2407,5767,5779,512,920,858,858,8
89,889};
final int[] armorIdDuelist = {6580,6373,6374,6375,6376,6378,920,
858,858,889,889};
final int[] armorIdTit = {6605,6373,6374,6375,6376,6378,920,858,
858,889,889};
final int[] armorIdNixas = {6604,6379,6380,6381,6382,920,858,858
,889,889};
final int[] armorIdPaladin = {6581,6373,6374,6375,6376,6377,6378
,920,858,858,889,889};
final int[] armorIdFSeeker = {6585,6373,6374,6375,6376,6377,6378
,920,858,858,889,889};
final int[] armorIddreadnought = {6601,6373,6374,6375,6376,6378,
920,858,858,889,889};
final int[] armorIdhellKnight = {6581,6373,6374,6375,6376,6377,6
378,920,858,858,889,889};
final int[] armorIdswordMuse = {6581,6379,6380,6381,6382,920,858
,858,889,889,6377};
final int[] armorIdDancer = {6580,6379,6380,6381,6382,920,858,85
8,889,889};
if(dagger)
{
if (armorIdDagger.length == 0)
return;
L2ItemInstance items = null;
for (int id : armorIdDagger)
{
getInventory().addItem("Armors", id, 1, this, null);
items = getInventory().getItemByItemId(id);
items.updateDatabase();
getInventory().equipItemAndRecord(items);
getInventory().reloadEquippedItems();
this.broadcastCharInfo();
this.sendPacket(new InventoryUpdate());
this.sendPacket(new ItemList(this, false));
this.sendPacket(new StatusUpdate(this));
}
}
else if(sagi)
{
if (armorIdSagi.length == 0)
return;
L2ItemInstance items = null;
for (int id : armorIdSagi)
{
getInventory().addItem("Armors", id, 1, this, nu
ll);
items = getInventory().getItemByItemId(id);
items.updateDatabase();
getInventory().equipItemAndRecord(items);
getInventory().reloadEquippedItems();
this.broadcastCharInfo();
this.sendPacket(new InventoryUpdate());
this.sendPacket(new ItemList(this, false));
this.sendPacket(new StatusUpdate(this));
}
}
else if(mage)
{
if (armorIdMage.length == 0)
return;
L2ItemInstance items = null;
for (int id : armorIdMage)
{
getInventory().addItem("Armors", id, 1,
this, null);
items = getInventory().getItemByItemId(i
d);
items.updateDatabase();
getInventory().equipItemAndRecord(items)
;
getInventory().reloadEquippedItems();
this.broadcastCharInfo();
this.sendPacket(new InventoryUpdate());
this.sendPacket(new ItemList(this, false));
this.sendPacket(new StatusUpdate(this));
}
}
else if(duelist)
{
if (armorIdDuelist.length == 0)
return;
L2ItemInstance items = null;
for (int id : armorIdDuelist)
{
getInventory().addItem("Armors",
id, 1, this, null);
items = getInventory().getItemBy
ItemId(id);
items.updateDatabase();
getInventory().equipItemAndRecor
d(items);
getInventory().reloadEquippedIte
ms();
this.broadcastCharInfo();
this.sendPacket(new InventoryUpdate());
this.sendPacket(new ItemList(this, false
));
this.sendPacket(new StatusUpdate(this));
}
}
else if(tit)
{
if (armorIdTit.length == 0)
return;
L2ItemInstance items = null;
for (int id : armorIdTit)
{
getInventory().addItem("
Armors", id, 1, this, null);
items = getInventory().g
etItemByItemId(id);
items.updateDatabase();
getInventory().equipItem
AndRecord(items);
getInventory().reloadEqu
ippedItems();
this.broadcastCharInfo();
this.sendPacket(new InventoryUpd
ate());
this.sendPacket(new ItemList(thi
s, false));
this.sendPacket(new StatusUpdate
(this));
}
}
else if(nixas)
{
if (armorIdNixas.length
== 0)
return;
L2ItemInstance items = n
ull;
for (int id : armorIdNix
as)
{
getInventory().a
ddItem("Armors", id, 1, this, null);
items = getInven
tory().getItemByItemId(id);
items.updateData
base();
getInventory().e
quipItemAndRecord(items);
getInventory().r
eloadEquippedItems();
this.broadcastCharInfo()
;
this.sendPacket(new Inve
ntoryUpdate());
this.sendPacket(new Item
List(this, false));
this.sendPacket(new Stat
usUpdate(this));
}
}
else if(paladin)
{
if (armorIdPalad
in.length == 0)
return;
L2ItemInstance i
tems = null;
for (int id : ar
morIdPaladin)
{
getInven
tory().addItem("Armors", id, 1, this, null);
items =
getInventory().getItemByItemId(id);
items.up
dateDatabase();
getInven
tory().equipItemAndRecord(items);
getInven
tory().reloadEquippedItems();
this.broadcastCh
arInfo();
this.sendPacket(
new InventoryUpdate());
this.sendPacket(
new ItemList(this, false));
this.sendPacket(
new StatusUpdate(this));
}
}
else if(FSeeker)
{
if (armorIdFSeeker.length == 0)
return;
L2ItemInstance items = null;
for (int id : armorIdFSeeker)
{
getInventory().addItem("Armors", id, 1, this, nu
ll);
items = getInventory().getItemByItemId(id);
items.updateDatabase();
getInventory().equipItemAndRecord(items);
getInventory().reloadEquippedItems();
this.broadcastCharInfo();
this.sendPacket(new InventoryUpdate());
this.sendPacket(new ItemList(this, false));
this.sendPacket(new StatusUpdate(this));
}
}
else if(dreadnought)
{
if (armorIddreadnought.length == 0)
return;
L2ItemInstance items = null;
for (int id : armorIddreadnought)
{
getInventory().addItem("Armors", id, 1, this, nu
ll);
items = getInventory().getItemByItemId(id);
items.updateDatabase();
getInventory().equipItemAndRecord(items);
getInventory().reloadEquippedItems();
this.broadcastCharInfo();
this.sendPacket(new InventoryUpdate());
this.sendPacket(new ItemList(this, false));
this.sendPacket(new StatusUpdate(this));
}
}
else if(HellKnight)
{
if (armorIdhellKnight.length == 0)
return;
L2ItemInstance items = null;
for (int id : armorIdhellKnight)
{
getInventory().addItem("Armors", id, 1, this, nu
ll);
items = getInventory().getItemByItemId(id);
items.updateDatabase();
getInventory().equipItemAndRecord(items);
getInventory().reloadEquippedItems();
this.broadcastCharInfo();
this.sendPacket(new InventoryUpdate());
this.sendPacket(new ItemList(this, false));
this.sendPacket(new StatusUpdate(this));
}
}
else if(swordMuse)
{
if (armorIdswordMuse.length == 0)
return;
L2ItemInstance items = null;
for (int id : armorIdswordMuse)
{
getInventory().addItem("Armors", id, 1, this, null);
items = getInventory().getItemByItemId(id);
items.updateDatabase();
getInventory().equipItemAndRecord(items);
getInventory().reloadEquippedItems();
this.broadcastCharInfo();
this.sendPacket(new InventoryUpdate());
this.sendPacket(new ItemList(this, false));
this.sendPacket(new StatusUpdate(this));
}
}
else if(dancer)
{
if (armorIdDancer.length == 0)
return;
L2ItemInstance items = null;
for (int id : armorIdDancer)
{
getInventory().addItem("Armors", id, 1, this, null);
items = getInventory().getItemByItemId(id);
items.updateDatabase();
getInventory().equipItemAndRecord(items);
getInventory().reloadEquippedItems();
this.broadcastCharInfo();
this.sendPacket(new InventoryUpdate());
this.sendPacket(new ItemList(this, false));
this.sendPacket(new StatusUpdate(this));
}
}
}

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