2436 Mill Creek Road Jacksonville, Fl 32211 (904) 370-4691 K!a"da"#$%ail&co%
'''&K!a"da"&co% Education M.S. in Interactive Entertainment, Florida Interactive Entertainment Academy, University of Central Florida, Orlando, Florida, Expected December 201 Field of !t"dy# $ro%rammin% B.S. in Digital Arts and Sciences, University of Florida, &ainesville, F' (ay 201) Skills Programming Languages C((, C), Java, Javascri*+, ,-a So!t"are .is-al /+-dio 2013, 0ni+1 v4&3, 0!K, 024, Flas", er3orce, 4rinds+one E#$erience Hit% &IEA 'a$stone Pro(ect GUI/Gameplay UE4 C++ Programmer, Fall 2013- Summer 2014 Desi%ned and *rote t+e %ameplay arc+itect"re in UE C,, so"rce for prod"cers to b"ild off of in -l"eprint Collaborated on creatin% t+e system for creatin% and connectin% to a lobby server and transferrin% from t+e lobby to t+e %ame Implemented t+e men" and lobby &UI in UE C,, so"rce "sin% t+e !late A$I )o"erPaul% &IEAEngine &inal Pro(ect C# Tools/C++ Collso! Programmer, Spr!g 2013 Collaborated *it+ 1. ot+er pro%rammers on a %ame b"ilt on o"r st"dent made FIEA data driven en%ine Implemented t+e basic str"ct"re for collision detection Desi%ned and implemented a vis"al level editin% tool "sin% C/ and 0$F Collaborated *it+ ot+er pro%rammers to +ave level editin% too ta1e in specific text"res, and spit o"t correct 2(' level syntax Bangarang% &IEA *$en+L,-.o# game C++ Programmer, Fall 2013 Adapted t+e Open&' frame*or1 for renderin% and animatin% 2D sprites Desi%ned and implemented t+e collision system $orted Open&' codebase to Direct2 for 2-ox &IEAEngine% &IEA Data Driven Engine Pro(ect C++, Fall 2013 0rote c"stom implementation of several !3' containers Implemented a dynamic r"ntime type system Desi%ned and Implemented an 2(' parser and 2(' syntax for a data driven en%ine Suicide /us0 1% &IEA Emergent Protot2$e U!"y C# Programmer, Fall 2013 Collaborated on Implementin% t+e 4et*or1in% and 5eplication frame*or1 in Unity "sin% C/ Desi%ned and Implementin% t+e ro"nd based system and card template str"ct"re Created $article and Animation effects for eac+ card Da3ed% &IEA Stor2 Protot2$e U!"y C# Programmer, Fall 2013 Implemented %ameplay feat"res Unity "sin% C/ Desi%ned and Implemented (en" UI /otten &ruit% &IEA 'a$stone Protot2$e U!"y C# Programmer, Fall 2013 Implemented %ameplay feat"res in Unity "sin% C/