This document provides the rules and components for a miniatures board game involving battling infected characters in a mansion. Each player needs 20 cards for their inventory which they shuffle and draw from. The game involves revealing infected cards from two face down mansions and using weapon and ammunition cards to defeat them before they overwhelm the players. The player who defeats the most infected wins.
This document provides the rules and components for a miniatures board game involving battling infected characters in a mansion. Each player needs 20 cards for their inventory which they shuffle and draw from. The game involves revealing infected cards from two face down mansions and using weapon and ammunition cards to defeat them before they overwhelm the players. The player who defeats the most infected wins.
This document provides the rules and components for a miniatures board game involving battling infected characters in a mansion. Each player needs 20 cards for their inventory which they shuffle and draw from. The game involves revealing infected cards from two face down mansions and using weapon and ammunition cards to defeat them before they overwhelm the players. The player who defeats the most infected wins.
SPEED MINI-GAME The following car! will for" #he Man!ion for #hi! "ini-ga"e$ Each Pla%er nee! #he following car! for #heir !#ar#ing In&en#or%$ Each Player will take their 20 cards and shuffle them together, then place them in their Inventory Area. OUTBREAK CARDS STOR' MODE$ STOR' MODE$ MERCENAR' MODE$ MERCENAR' MODE$ OUTBREAK MODE$ MERCENAR' MODE$ PARTNER MODI(ICATION$ 2! IN(ECTED CARDS )**+$ "A#00 "a$ini %&' "A#002 (om)ie *"ale+ %2' "A#00& (om)ie *,emale+ %2' "A#00- (om)ie .utcher %&' "A#00/ .ui 0ichwa %&' "A#00! 1icker %&' "A#002 3emesis *4#4ype+ %' "A#005 6unter %2' "A#007 "imicry "arcus %2' "A#00 8ro)oros Aheri %' BOSS "A#0 9r. :alvador %&' "A#0- ;atling ;un "a$ini %&' "A#0/ <er)erus %&' "A#0! El ;igante %' "A#02 E=ecutioner %' TOKEN CARDS ),+$ "A#02 >ocket 1auncher <ase %' "A#0& ;atling ;un <ase %' MANSION ITEM CARDS )*+$ I4#002 ?ellow 6er) %&' BONUS CARDS )-+$ "A#05 4ime .onus @ %' "A#07 4ime .onus @2 %' "A#020 4ime .onus @& %' "A#02 <om)o .onus %2' IN(ECTED CARDS )*.+$ "A#022 1urker %&' "A#02& Infected .at %&' "A#02- 1icker A %2' "A#02/ 9uvalia *1as Plagas+ %2' "A#02! ;arrador %2' "A#022 (om)ie *"ale+ %&' "A#025 0ipepeo *1as Plagas+ %&' "A#027 Al)ert Besker %' BOSS "A#0&0 <ephalo *1as Plagas+ %&' "A#0& Proto 4yrant %' "A#0&2 Iron "aiden %2' "A#0&& (om)ie 6orde %&' "A#0&- 3osferatu %2' "A#0&/ 1os Illuminados "onk %2' "A#0&! >eaper %2' "A#0&2 ;uardian of Insanity %&' E/ENT CARDS )-+$ "A#0&5 E=plosive .arrel %&' "A#0&7 <ollapsing ,loor 4raps %' "A#0-0 1aser 4argeting 9evice %' BONUS CARDS )-+$ "A#05 4ime .onus @ %' "A#07 4ime .onus @2 %' "A#020 4ime .onus @& %' "A#02 <om)o .onus %2' IN(ECTED CARDS ),.+$ "A#0- 4yrant 4#002 %' BOSS "A#0-2 ?awn %2' "A#0-& 3emesis 2nd ,orm %' "A#0-- ;rave (om)ie %&' "A#0-/ Basp %2' "A#0-! Be) :pinner %2' "A#0-2 >einforced (om)ie %&' "A#0-5 <rimson 6ead %2' "A#0-7 >einforced 1icker %&' "A#0/0 ;rave 9igger %2' "A#0/ (om)ie <op %&' "A#0/2 Eliminator %2' "A#0/& 1isa 4revor %' MANSION ITEM CARDS )*+$ "A#0/- 0evlar Cacket %' "A#0// Antivirus %2' E/ENT CARDS ),+$ "A#0/! 1aser 4rap %' "A#0/2 ;iant >ock 4rap %' 3o actions, no )uys, no taking turnsD Cust ammo, guns and Eom)iesD 4wo players, estimated timeF 2 to / minutes. >eGuire counters of any kind. 4hese can )e any type of coin, token, or a distinguisha)le card. .ig "an "a$ini %2' 1os ;anados *,emale+ %&' 1os ;anados *6andscythe+ %&' 1os Illuminados *.ow+ %&' 1os Illuminados *:hield+ %' 4own "a$ini *:hovel+ %2' 4own "a$ini %&' Henomous :nake %&' :huffle these 20 cards together, then create two separate "ansions with 0 cards each, then place them face down in the middle of the ta)le, with space in )etween them. AMMO$ /= Ammo =0 -= Ammo =20 2= Ammo =&0 0EAPONS$ 2= <ustom ,ull#.ore "achine ;un = <ustom 1ightning 6awk 2= <ustom Pump#Action :hotgun -= <ustom :tandard :idearm /ic#or% Coni#ion Bhen a Player plays every card in their Inventory and 6and, the game is over. Each Infected they 9efeated throughout the game is worth 9ecoration for every 0 6ealth that Infected has. Every I>eload <ounterJ is worth # 9ecoration, and every card in your 6and and Inventory at the end of the game is worth # 9ecoration. 4he Player with the most 9ecorations at the end of the game winsD Ga"e (low Each Player will draw / cards from the top of their Inventory. In this minigame, Players will perform their turns simultaneously. If at any time, a Player has a 6and of Ammunition or Beapons only, that Player can reveal their hand and take a ImulliganJ *shuffle all of their cards in their 6and and 9iscard Pile into their Inventory, then draw a new 6and of / cards+. Bhen )oth Players are ready, they will each flip over the top card of each of the "ansions. Players will ignore all effects for this ;ame "ode. Defea#ing #he Infec#e In order to 9efeat the Infected, a Player needs to play the Ammunition cards reGuired to use the Beapons in their 6and to 9efeat of the >evealed Infected *Players can IoverpayJ and play too much Ammunition if they wish+. As soon as a Player has done this, they can take that Infected from the middle of the ta)le and move it to the side of their Play Area. Afterwards, turn over the ne=t Infected in the same "ansion, then that Player draws cards from their Inventory until they have / cards in their 6and. Bhen a Player is using Beapon, their 9amage may e=ceed the 6ealth of the Infected. 6owever, a Player may not play a 2nd Beapon unless it is reGuired to 9efeat that Infected. If at any time, a Player cannot play any Beapons due to insufficient ammo, they ;ain I>eload <ounterJ. A >eload <ounter gives a Player @&0 Ammo for their ne=t Beapon. Ammo does not carry over. Bhen you 9efeat an Infected, any e=tra Ammo you have does not carry over, meaning you will have to play Ammunition cards to generate new Ammo. IN(ECTED C1ARACTERS )*+$ <6#0& (om)ie A %' <6#0&2 (om)ie . %' <6#0&& (om)ie < %' IN(ECTION CARDS )23+$ I3#00 <law %/' I3#002 Hirulent ,renEy %!' I3#00& .ile Homit %!' I3#00- :lough Armor %!' I3#00/ 9rag %!' I3#00! 9evour %!' I3#002 Infection %/' @ All Infected <ards E4CEPT %&0'F # ;uardian of Insanity %&' # 1os Illuminados "onk %2' # >eaper %2' @ All Event <ards %/' @ All Infected <ards %&&' @ All 4oken <ards %2' @ All "ansion Item <ards %&' REMO/E these cards from the "ansion of :4K>? "K9EF # El ;igante %' # ;atling ;un <ase %' # 6unter %2' # 3emesis 4#4ype %' # >ocket 1auncher <ase %' # 8ro)oros Aheri %' # ?ellow 6er) %&' ADD$ @ All .onus <ards %/' REMO/E these cards from the "ansion of :4K>? "K9EF # Al)ert Besker %' # <ollapsing ,loor 4raps %' # ;arrador %2' # Iron "aiden %2' # 1aser 4argeting 9evice %' # Proto 4yrant %' ADD$ @ All .onus <ards %/' @ All Infected <ards %22' @ All "ansion Item <ards %&' @ All Event <ards %2' @ All 4oken <ards %0' ALSO USE$ @ All Infection <ards %-0' @ All Infected <haracter <ards %&' REMO/E these cards from the "ansion of K84.>EA0 "K9EF # Antivirus %2' # ;iant >ock 4rap %' # 0evlar Cacket %' # 1aser 4rap %' # 1isa 4revor %' # 4yrant 4#002 %' ADD$ @ All .onus <ards *from one of the .ase :ets+ %/' @ All Infected <ards %&2' @ All Event <ards %/' 5Mega Mone%6 Pre"ier7 Alliance7 O8#9rea: O8#9rea: Moe NIG1TMARE MANSION MERCENARIES MANSION L %.asic >esources' You can never have too much cash, stranger 5A G8n I! A G8n6 Pre"ier7 Alliance7 O8#9rea: O8#9rea: Moe L %.asic >esources' 0EAPONS$ L STOR' MODE$ L L L ,lash ;renade M ;renade 1auncherN ;renade L 1ightning 6awk M 6and <annonN :i= :hooter L STOR' MODE$ Pushing all Weapon types into the same Resource Pile gives Players a much different game than normal MERCENAR' MODE$ MERCENAR' MODE$ SPEED MINI-GAME MODE$ SKILL MODI(ICATION$ 2/ 2 ACTIONS$ L ;athering ,orces L Item "anagement L Parting Bays L >eturned ,avor L :hattered "emories L 4he "erchant 0EAPONS$ L ,lamethrower L 1ightning 6awk M 6and <annon L 1ong)ow L >iot :hotgun M 4riple .arreled :hotgun L :i= :hooter IN(ECTED CARDS )*-+$ "A#0/- Ksmund :addler %' BOSS "A#0// .itores "endeE %' "A#0/! >egenerator %2' "A#0/2 Cack 0rauser %' "A#0/5 <olmillos %&' "A#0/7 "ilitia *,lail+ %&' "A#0!0 "ilitia *:tun >od+ %2' "A#0! "ilitia *>ocket 1auncher+ %2' "A#0!2 3ovistador %&' "A#0!& (om)ie :ecurity ;uard %&' "A#0!- (om)ie 4echnician %&' "A#0!/ Herdugo %2' "A#0!! Ivy %2' "A#0!2 3eptune %2' "A#0!5 6unter %2' "A#0!7 <er)erus %&' MANSION ITEM CARDS )2+$ "A#020 4reasure "ap %2' "A#02 6idden 4reasure %2' E/ENT CARDS );+$ "A#022 P.>.1. -2 %' IN(ECTED CARDS ).;+$ "A#02& 4own "a$ini %&' "A#02- 4own "a$ini *:hovel+ %&' "A#02/ ;iant "a$ini %2' "A#02! .ase "a$ini *;un+ %&' "A#022 <hicken %' "A#025 >ed E=ecutioner %' BOSS "A#027 .ig "an "a$ini %&' "A#050 <hainsaw "a$ini %2' "A#05 1os Illuminados *:hield+ %&' "A#052 C.C. %2' "A#05& 1os ;anados *"ale+ %&' "A#05- 1os ;anados *,emale+ %&' "A#05/ Ad$ule %&' IN(ECTED CARDS ).;+$ "A#05! 1os Illuminados *:cythe+ %&' "A#052 Henomous :nake %&' "A#055 4ri)al "a$ini *.ow+ %&' "A#057 4ri)al "a$ini *Kil Pot+ %&' "A#070 4ri)al "a$ini *:hield+ %&' "A#07 <rocodile %&' "A#072 4own "a$ini *"otorcycle+ %&' "A#07& 1os ;anados *6andscythe+ %&' "A#07- 1os ;anados *Pitchfork+ %&' "A#07/ 1os ;anados %&' "A#07! 1os Illuminados *.ow+ %&' "A#072 "ilitia *.ow+ %&' "A#075 .ase "a$ini *:hield+ %&' ITEMS$ AMMO$ L 4reasure ACTIONS$ L Escape from the 9ead <ity L ;athering ,orces L 6igher Priorities L Power of the t#Hirus L :hattered "emories L BeskerOs :ecret ITEMS$ Assault "achine ;un M ,ull#.ore "achine ;unN >ussian Assault >ifle M :ignature :pecial .low)ack PistolN :tandard :idearm M :amurai Edge Ea!% Man!ion$ 5The C8l#6 ),<+ 4he more Infected that appear, the more difficult this "ansion )ecomes. .olt#Action >ifle M :emi#Automatic >ifleN 4elescopic :ight >ifle <hicken %' 1os ;anados *,emale+ %&' 1os ;anados *6andscythe+ %&' 1os ;anados *"ale+ %&' 1os ;anados *Pitchfork+ %&' 1os ;anados %&' 1os Illuminados *.ow+ %&' 1os Illuminados *:cythe+ %&' 1os Illuminados *:hield+ %&' >ed E=ecutioner %' BOSS Pump#Action :hotgun M Automatic :hotgunN >iot :hotgun M 4riple .arreled :hotgun Nor"al Man!ion$ 5Tri9al Technolog%6 )*3+ Instead of going directly for you, this "ansion aspires to destroy the >esource Area. @ All Infected <ards %&/' @ All "ansion Item <ards %-' @ All Event <ards %' @ All 4oken <ards %0' .ase "a$ini *;un+ %&' .ase "a$ini *:hield+ %&' <hicken %' <rocodile %&' ;iant "a$ini %2' C.C. %2' "ilitia *.ow+ %&' >ed E=ecutioner %' BOSS 4ri)al "a$ini *.ow+ %&' 4ri)al "a$ini *Kil Pot+ %&' 4ri)al "a$ini *:hield+ %&' Henomous :nake %&' REMO/E these cards from the "ansion of :4K>? "K9EF # .itores "endeE %' # 6idden 4reasure %2' # Ksmund :addler %' # P.>.1. -2 %' # 4reasure "ap %2' ADD$ @ All .onus <ards *from one of the .ase :ets+ %/' 1ar Man!ion$ 5Ma=ini Roc:6 )*3+ 4he more )ad cards that Players 4rash, the more they will find coming )ack to them. Ad$ule %&' .ase "a$ini *;un+ %&' .ase "a$ini *:hield+ %&' .ig "an "a$ini %&' <hainsaw "a$ini %2' <hicken %' C.C. %2' "ilitia *.ow+ %&' >ed E=ecutioner %' BOSS 4own "a$ini *"otorcycle+ %&' 4own "a$ini *:hovel+ %&' 4own "a$ini %&' ADD these cards to any of the "ansions of :4K>? "K9EF @ All .onus <ards *from either Premier or Alliance :ets+ %/' .ig "an "a$ini %2' 1os ;anados *,emale+ %&' 1os ;anados *6andscythe+ %&' 1os Illuminados *.ow+ %&' 1os Illuminados *:hield+ %' 4own "a$ini *:hovel+ %2' 4own "a$ini %&' Henomous :nake %&' <hoose one of the "ansions from "ercenaries :tory "ode, or )uild one of your own out of the Infected in the >esident EvilF "ercenaries e=pansion. ALSO USE$ @ All :kill <ards *list of :kill <ards can )e found on page 22. STOR' MODE 5Dawn Of Nigh#"are!6 Alliance7 O8#9rea: O8#9rea: Moe L %.asic >esources' ITEMS$ )Ba!ic Re!o8rce!+ ALL SETS ALL MODES Introduction to Outbreak using the Alliance set 5>8ic: Ga"e6 Alliance7 O8#9rea: O8#9rea: Moe 5(ir!# Ti"er6 Pre"ier S#or% Moe L %.asic >esources' L %.asic >esources' ITEMS$ !on"t have the full hour to play# $se this %cenario& A rounded scenario for 'irst (imers and )eterans alike 5Tro89le Aro8n E&er% Corner6 Alliance7 O8#9rea: O8#9rea: Moe L %.asic >esources' 5Cla!!ic 1orror6 Pre"ier S#or% Moe L %.asic >esources' 'ind inventive *ays to keep your opponent+s a*ay from *inning& 5Re!ien# Rea?er6 Alliance7 O8#9rea: O8#9rea: Moe L %.asic >esources' 5S?% Ga"e!6 Pre"ier S#or% Moe L %.asic >esources' Arm yourself to the teeth *ith this near Weapons only setup& 5E@?lo!ion! An (la"e!6 Pre"ier7 Alliance7 O8#9rea: O8#9rea: Moe Pre"ier S#or% Moe L %.asic >esources' L %.asic >esources' ITEMS$ ,ardly any Ammo is re-uired in this -uirky %cenario & 2- ACTIONS$ L 9esperate Escape L ,ierce .attle L ;athering ,orces L II 6ave 4his...J L In$ection L Power of the t#Hirus L Puirk of ,ate L BeskerOs :ecret 0EAPONS$ L 1ightning 6awk M 6and <annon L >iot :hotgun M 4riple .arreled :hotgun L >ussian Assault >ifle M :ignature :pecial L 4elescopic :ight >ifle :4K>? "K9E is meant to )e played with any com)ination of cards. ?ou can play with as few as 5 >esource Piles, or as many as you want. AMMO$ L Ammo =0 L Ammo =20 L Ammo =&0 ITEMS$ L ;reen 6er) 0EAPONS$ L <om)at 0nife M :urvival 0nife L 6andgun M .urst#,ire 6andgun STARTING IN/ENTOR'$ 2= Ammo =0, = 6andgun and 2= <om)at 0nife ACTIONS$ L ,ierce .attle L ;athering ,orces L ;reat Am)ition L Parting Bays L Puirk of ,ate L >eturned ,avor 0EAPONS$ L .low)ack Pistol L ,lamethrower L 1ightning 6awk M 6and <annon L >iot :hotgun M 4riple .arreled :hotgun L >ussian Assault >ifle M :ignature :pecial ACTIONS$ L 9eadly Aim L Escape from the 9ead <ity L "ansion ,oyer L >eload L :hattered "emories L 4he "erchant L 8m)rella <orporation 0EAPONS$ L Assault "achine ;un M ,ull#.ore "achine ;un L .olt#Action >ifle M :emi#Automatic >ifle L ;renade L Pump#Action :hotgun M Automatic :hotgun L :i= :hooter ITEMS$ AMMO$ L 4reasure ACTIONS$ L ;athering ,orces L II 6ave 4his...J L Puirk of ,ate L 4he ;athering 9arkness L 8ro)oros In$ection L BeskerOs :ecret 0EAPONS$ L .low)ack Pistol L 1ightning 6awk M 6and <annon L >iot :hotgun M 4riple .arreled :hotgun L >ussian Assault >ifle M :ignature :pecial L :tandard :idearm M :amurai Edge L :tun >od ITEMS$ ACTIONS$ L 9eadly Aim L Item "anagement L "ansion ,oyer L >eload L :hattered "emories L 8m)rella <orporation 0EAPONS$ L Assault "achine ;un M ,ull#.ore "achine ;un L ;renade L 1ong)ow L Pump#Action :hotgun M Automatic :hotgun L :u)mission ITEMS$ L ,irst Aid :pray 'eaturing many of the Weapons and Item cards found in the original Resident .vil game (he Player *ho manages their Inventory effectively *ill find themselves closer to escaping ACTIONS$ L ,ierce .attle L In$ection L Puirk of ,ate 0EAPONS$ L .low)ack Pistol L ,lamethrower L ,lash ;renade *without ;renade 1auncher+ L 1ightning 6awk M 6and <annon L >iot :hotgun M 4riple .arreled :hotgun L >ussian Assault >ifle M :ignature :pecial L :tandard :idearm M :amurai Edge L :tun >od L 4elescopic :ight >ifle ITEMS$ ACTIONS$ L 9eadly Aim L Escape from the 9ead <ity L Item "anagement L "aster of 8nlocking L Kminous .attle L 8m)rella <orporation 0EAPONS$ L Assault "achine ;un M ,ull#.ore "achine ;un L ;renade L 1ong)ow L Pump#Action :hotgun M Automatic :hotgun L :i= :hooter ITEMS$ L ,irst Aid :pray A fe* ne* cards are added to this setup, including a card that allo*s Players to steal Weaponry from the other survivors, adding to their o*n armory of Infected destruction 50ha%a B8%inA6 ACTIONS$ L .y Any "eans 3ecessary L 9esperate Escape L :hattered "emories 0EAPONS$ L ,lamethrower L ;renade L 1ong)ow L 3ight :cope >ocket 1auncher L >ussian Assault >ifle M :ignature :pecial L :tandard :idearm M :amurai Edge L :tun >od L :u)mission ACTIONS$ L 9eadly Aim L Escape from the 9ead <ity L "aster of 8nlocking L Kminous .attle L >eload L 4he "erchant 0EAPONS$ L Assault "achine ;un M ,ull#.ore "achine ;un L .olt#Action >ifle M :emi#Automatic >ifle L ;renade L Pump#Action :hotgun M Automatic :hotgun L :i= :hooter L :u)mission ITEMS$ AMMO$ L 4reasure With a change in scenery comes ne* Resources available for purchase /ust in time as the Infected have rallied (he 0erchant appears in the most unlikely of places to offer you 1A lot of good things for sale, %tranger2 OUTBREAK MODE 5Ba##le 1arene /e#eran6 Pre"ier S#or% Moe L %.asic >esources' 5O8#9rea:6 Pre"ier7 O8#9rea: O8#9rea: Moe L %.asic >esources' ITEMS$ 5Ini#ial 1orror6 Alliance S#or% Moe L %.asic >esources' 5Infec#ion Balance6 Pre"ier7 O8#9rea: O8#9rea: Moe L %.asic >esources' ITEMS$ 5Bo8n A&ance6 Alliance S#or% Moe L %.asic >esources' 3earn to master the )irus *ithin you in order to get the most out of this %cenario 5D8?lici#%6 Pre"ier7 O8#9rea: O8#9rea: Moe L %.asic >esources' 5Bac:log6 Alliance S#or% Moe ITEMS$ L %.asic >esources' ITEMS$ %ometimes having multiple copies of the same card isn+t a bad idea 5E"9race The Dar:ne!!6 Pre"ier7 O8#9rea: O8#9rea: Moe L %.asic >esources' ITEMS$ 5(a!# Ac#ion6 Alliance S#or% Moe 4eing an Infected isn+t all that bad is it# 2& - ACTIONS$ L 9eadly Aim L "ansion ,oyer L >eload L :hattered "emories L 4he "erchant L 8m)rella <orporation 0EAPONS$ L Assault "achine ;un M ,ull#.ore "achine ;un L .olt#Action >ifle M :emi#Automatic >ifle L 1ong)ow L Pump#Action :hotgun M Automatic :hotgun L :i= :hooter L :u)mission K84.>EA0 "K9E is meant to )e played with any com)ination of cards. ?ou can play with as few as 5 >esource Piles, or as many as you want. ITEMS$ ACTIONS$ L 9eadly Aim L Escape from the 9ead <ity L II 6ave 4his...J L In$ection L "ansion ,oyer L Power of the t#Hirus L :hattered "emories L 4he "erchant L BeskerOs :ecret 0EAPONS$ L .olt#Action >ifle M :emi#Automatic >ifle L 1ightning 6awk M 6and <annon L Pump#Action :hotgun M Automatic :hotgun L :tun >od You have survived this long, only to face a final surge of Infected Only those *ith strong *ills and brave hearts *ill prove themselves able to stand at the top and escape *ith their lives ACTIONS$ L 9esperate Escape L ,ierce .attle L ;athering ,orces L Puirk of ,ate L :tar#crossed 9uo L 8ro)oros In$ection 0EAPONS$ L ,lash ;renade M ;renade 1auncher L >iot :hotgun M 4riple .arreled :hotgun L >ussian Assault >ifle M :ignature :pecial L 4elescopic :ight >ifle ITEMS$ L >ed 6er) Introduction to Outbreak using the Premier 56O(.7 (his scenario *ill have 89 Resource Piles instead of the usual 8:; (his is *here the nightmare begins With one less Resource pile this scenario is a little easier for ne* players to handle 56O(.7 (his scenario *ill have 8< Resource Piles instead of the usual 8:; ACTIONS$ L .y Any "eans 3ecessary L 9eadly Aim L Escape from the 9ead <ity L In$ection L Item "anagement L Kminous .attle L Power of the t#Hirus L :hattered "emories 0EAPONS$ L .olt#Action >ifle M :emi#Automatic >ifle L 1ightning 6awk M 6and <annon L 1ong)ow L Pump#Action :hotgun M Automatic :hotgun ACTIONS$ L 9esperate Escape L ;athering ,orces L Puirk of ,ate L :tar#crossed 9uo 0EAPONS$ L .low)ack Pistol L ,lamethrower L ,lash ;renade M ;renade 1auncher L >iot :hotgun M 4riple .arreled :hotgun L >ussian Assault >ifle M :ignature :pecial L 4elescopic :ight >ifle ITEMS$ L >ed 6er) AMMO$ L 4reasure Providing Players *ith little to no !ra*ing ability, this setup *ill strain resources as they attempt to make the most of their initial = cards ACTIONS$ L 9eadly Aim L Escape from the 9ead <ity L In$ection L >eload L >eturned ,avor L :hattered "emories 0EAPONS$ L .olt#Action >ifle *without :emi#Automatic >ifle+ L 1ightning 6awk M 6and <annon L Pump#Action :hotgun M Automatic :hotgun L :tandard :idearm M :amurai Edge L :tun >od L :u)mission ACTIONS$ L Archrival L 9esperate Escape L ;athering ,orces L ;reat Am)ition L Partners L :tar#crossed 9uo L 8ro)oros In$ection 0EAPONS$ L ,lamethrower L ,lash ;renade M ;renade 1auncher L >iot :hotgun M 4riple .arreled :hotgun L >ussian Assault >ifle M :ignature :pecial L 4elescopic :ight >ifle Players *ill find themselves *ith a bit too many Resources as they battle to control their Inventory si>es *ith this setup ACTIONS$ L .y Any "eans 3ecessary L 9eadly Aim L 6igher Priorities L Kminous .attle L Power of the t#Hirus L :hattered "emories L 4he ;athering 9arkness 0EAPONS$ L .olt#Action >ifle M :emi#Automatic >ifle L ;renade L Pump#Action :hotgun M Automatic :hotgun L :i= :hooter L :u)mission ITEMS$ AMMO$ L 4reasure ACTIONS$ L 9esperate Escape L ,ierce .attle L ;athering ,orces L Partners L Puirk of ,ate L :tar#crossed 9uo 0EAPONS$ L ,lamethrower L ,lash ;renade M ;renade 1auncher L >iot :hotgun M 4riple .arreled :hotgun L >ussian Assault >ifle M :ignature :pecial L 4elescopic :ight >ifle 'eel like ending the game -uickly# (his setup *ill allo* Players to build up their Inventory the -uickest and have everything they need *hen they decide to .?plore the 0ansion 5Le#hal In=ec#ion6 Pre"ier7 Alliance S#or% Moe SKILL S'STEM MODI(ICATION L %.asic >esources' SKILL CARDS 5To? Of The Cla!!6 Pre"ier7 Alliance S#or% Moe L %.asic >esources' 0EAPONS$ L L ,lash ;renade M ;renade 1auncherN ;renade 5Ai#ional Benefi#!6 Mercenarie! S:ill S%!#e" Moifica#ion L 1ong)ow L %.asic >esources' L L L :i= :hooter Your introduction to the %kill %ystem gives additional benefits to ne* cards 5Nigh#"are6 Pre"ier7 Nigh#"are S#or% Moe 51an To 1an6 Mercenarie! S:ill S%!#e" Moifica#ion L %.asic >esources' L %.asic >esources' $sing Actions to *in the game may be -uicker than going the standard route *ith this %cenario Introduction to 6ightmare using the Premier set 5Law Of Thie&e!6 Pre"ier7 Mercenarie! S:ill S%!#e" Moifica#ion L %.asic >esources' 5Bigger I! Be##er6 Pre"ier7 Nigh#"are S#or% Moe L %.asic >esources' ITEMS$ %tealing *hat you need from your opponents *ill boost you up and push them do*n 5Ol Mee#! New6 Alliance7 Mercenarie! S:ill S%!#e" Moifica#ion L %.asic >esources' ,aving a 4igger Inventory allo*s a player more options, and greater po*er / 22 ACTIONS$ L 9eadly Aim L ,ierce .attle L Item "anagement L Kminous .attle L Puirk of ,ate L >eload 0EAPONS$ L Assault "achine ;un M ,ull#.ore "achine ;un L 1ong)ow L >iot :hotgun M 4riple .arreled :hotgun L >ussian Assault >ifle M :ignature :pecial L :i= :hooter Any :cenario from a previous game mode may )e used with the :kill :ystem. ?ou may also choose one of the )elow scenarios, specifically designed to introduce the :kill :ystem. ITEMS$ AMMO$ L 4reasure :0#00 E=tension 1H. %' :0#00- "edic 1H. %' :0#002 1uck 1H. %' :0#00 4oughness 1H. %' :0#0& >eversal 1H. %' :0#0! :mart >eload 1H. %' :0#07 Beapon "aster 1H. %' :0#022 ;iant 0illing 1H. %' :0#02/ "a=imiEer 1H. %' :0#025 6andgun 4echniGue 1H. %' :0#002 E=tension 1H. 2 %' :0#00/ "edic 1H. 2 %' :0#005 1uck 1H. 2 %' :0#0 4oughness 1H. 2 %' :0#0- >eversal 1H. 2 %' :0#02 :mart >eload 1H. 2 %' :0#020 Beapon "aster 1H. 2 %' :0#02& ;iant 0illing 1H. 2 %' :0#02! "a=imiEer 1H. 2 %' :0#027 6andgun 4echniGue 1H. 2 %' :0#00& E=tension 1H. & %' :0#00! "edic 1H. & %' :0#007 1uck 1H. & %' :0#02 4oughness 1H. & %' :0#0/ >eversal 1H. & %' :0#05 :mart >eload 1H. & %' :0#02 Beapon "aster 1H. & %' :0#02- ;iant 0illing 1H. & %' :0#022 "a=imiEer 1H. & %' :0#0&0 6andgun 4echniGue 1H. & %' Ignore all those tiny *eapons and go for nothing but the best& $se your (reasure to get the large Weaponry you need to annihilate the Infected ACTIONS$ L 9eadly Aim L Item "anagement L Kminous .attle L >eload L :hattered "emories L 8ro)oros In$ection ITEMS$ .olt#Action >ifle M :emi#Automatic >ifleN 4elescopic :ight >ifle ACTIONS$ L Anticipation L .acksta) L .attle 6ardened L .oundless .attlefield L <oup 9e ;rQce L 4ear ;as 0EAPONS$ L <ustom .olt#Action >ifle L <ustom ,ull#.ore "achine ;un L <ustom 1ightning 6awk L <ustom Pump#Action :hotgun L 6unting .ow L I)e= :tandard Pump#Action :hotgun M Automatic :hotgunN >iot :hotgun M 4riple .arreled :hotgun ITEMS$ >ussian Assault >ifle M :ignature :pecial @ombining the best of the best from %ets 8 and A, this set up *ill give you everything you need to rip through the 0ansion ACTIONS$ L A ;iftR L Escape from the 9ead <ity L 6igh Halue 4argets L 1onewolf L 1ong Awaited 9awn L Kminous .attle L P9A L 4oe to 4oe 0EAPONS$ L .roken .utterfly L 6E ;renade L "achine Pistol wS :tock M ;angsterOs "achine ;un L :ingle :hot >ifle wS :cope M :pecial Kps >ifle ACTIONS$ L Anticipation L .acksta) L <oup 9e ;rQce L "elee L 4ear ;as L 4he "ercenaries 0EAPONS$ L <ustom .olt#Action >ifle L <ustom ,ull#.ore "achine ;un L <ustom 1ightning 6awk L <ustom Pump#Action :hotgun L 6unting .ow L I)e= :tandard ITEMS$ ITEMS$ ACTIONS$ L .acksta) L .attle 6ardened L Escape from the 9ead <ity L >eload L :hattered "emories L 4he "ercenaries 0EAPONS$ L <ustom .olt#Action >ifle L <ustom ,ull#.ore "achine ;un L <ustom 1ightning 6awk L <ustom Pump#Action :hotgun L ;renade L I)e= :tandard ITEMS$ ACTIONS$ L 9eadly Aim L Escape from the 9ead <ity L 6igh Halue 4argets L 1onewolf L Kminous .attle L :hattered "emories L 4he "erchant L 4oe to 4oe 0EAPONS$ L .olt#Action >ifle M :emi#Automatic >ifle L .roken .utterfly L 1ong)ow L Pump#Action :hotgun M Automatic :hotgun ACTIONS$ L .acksta) L ,ight or ,light L ;reat Am)ition L Puirk of ,ate L 4ear ;as L 8ro)oros In$ection 0EAPONS$ L .low)ack Pistol L <ustom .olt#Action >ifle L <ustom ,ull#.ore "achine ;un L <ustom Pump#Action :hotgun L >iot :hotgun M 4riple .arreled :hotgun L 4elescopic :ight >ifle ITEMS$ (his %cenario has an e-ual amount of old cards *ith a mi? of ne* cards to provide players *ith disruptive opportunities PARTNER MODI(ICATION 5S8rging (orwar6 Pre"ier7 Nigh#"are S#or% Moe L %.asic >esources' ITEMS$ 5Par#ner! In E!ca?e6 Alliance Par#ner Moifica#ion L %.asic >esources' Will you rush through the 0ansion, or take your time gathering everything# 5A"9i#ion6 Pre"ier7 Nigh#"are S#or% Moe L %.asic >esources' 5A Li##le G8n Goe! A Long 0a%6 Alliance Par#ner Moifica#ion L %.asic >esources' You only have 8 goal7 @omplete Blobal %aturation And you intend to meet it Alliance7 Nigh#"are S#or% Moe L %.asic >esources' ITEMS$ %ometimes, the person *ho is more accurate is the one *ho survives, as proven by this %cenario 5Tac#ical A&ance6 Alliance Par#ner Moifica#ion L %.asic >esources' Introduction to 6ightmare using the Alliance set 5Loae (or Bear6 Alliance7 Nigh#"are S#or% Moe L %.asic >esources' ,aving more cards in your ,and *ill demand smarter choices be made, less your Partner be killed Itching for a fight# 0ake sure to go in *ith an ample supply of Weaponry& Alliance7 Nigh#"are S#or% Moe L %.asic >esources' ITEMS$ ,old back the other players from *inning, and you may find yourself in the lead 2 ! ACTIONS$ L 9eadly Aim L "ind <ontrol L >accoon <ity Police 9epartment L >eload L :hattered "emories L 4oe to 4oe 0EAPONS$ L .roken .utterfly L 1ong)ow L "achine Pistol wS :tock M ;angsterOs "achine ;un L Pump#Action :hotgun M Automatic :hotgun L :ilver ;host M Punisher L :ingle :hot >ifle wS :cope M :pecial Kps >ifle Any :cenario from the previous modes *:4K>?, "E><E3A>?, HE>:8:+ can )e used for the PA>43E> "K9I,I<A4IK3. ?ou can also choose any of the following :cenarios made specifically for the PA>43E> "K9I,I<A4IK3F ACTIONS$ L Archrival L <ornered L ;reat Am)ition L Partners L Puirk of ,ate L :tar#crossed 9uo 0EAPONS$ L ,lamethrower L ,lash ;renade M ;renade 1auncher L >iot :hotgun M 4riple .arreled :hotgun L >ussian Assault >ifle M :ignature :pecial L 4elescopic :ight >ifle ITEMS$ L >ed 6er) ACTIONS$ L A ;iftR L 9eadly Aim L "ind <ontrol L Kminous .attle L P9A L :ym)ol of Evil L Hengeful Intention 0EAPONS$ L "achine Pistol wS :tock M ;angsterOs "achine ;un L "ine 4hrower L Pump#Action :hotgun M Automatic :hotgun L :ingle :hot >ifle wS :cope M :pecial Kps >ifle L :i= :hooter ITEMS$ An Introduction to the Partner 0odification, many cards that had limited uses before are completely changed *hen adding in more @haracters ACTIONS$ L Archrival L <ornered L 9esperate Escape L ;athering ,orces L Partners L Puirk of ,ate L :tar#crossed 9uo L 8ro)oros In$ection 0EAPONS$ L .low)ack Pistol L ,lamethrower L ,lash ;renade M ;renade 1auncher ITEMS$ L >ed 6er) 5BiohaBar6 ACTIONS$ L A ;iftR L 9esperate Escape L ,ierce .attle L 6igh Halue 4argets L P9A L >accoon <ity Police 9epartment L :ym)ol of Evil L 4oe to 4oe 0EAPONS$ L .roken .utterfly L "achine Pistol wS :tock M ;angsterOs "achine ;un L >iot :hotgun M 4riple .arreled :hotgun L :ingle :hot >ifle wS :cope M :pecial Kps >ifle ACTIONS$ L 9esperate Escape L ,ierce .attle L ;reat Am)ition L Partners L Puirk of ,ate L :tar#crossed 9uo L 8ro)oros In$ection 0EAPONS$ L ,lamethrower L >iot :hotgun M 4riple .arreled :hotgun L >ussian Assault >ifle M :ignature :pecial L 4elescopic :ight >ifle ITEMS$ AMMO$ L 4reasure ACTIONS$ L ,ierce .attle L ;athering ,orces L ;reat Am)ition L Puirk of ,ate 0EAPONS$ L .roken .utterfly L ,lamethrower L 6E ;renade L "ine 4hrower L >iot :hotgun M 4riple .arreled :hotgun L :ilver ;host M Punisher L :ingle :hot >ifle wS :cope M :pecial Kps >ifle ITEMS$ AMMO$ L 4reasure 5Griefing6 ACTIONS$ L A ;iftR L 1ong Awaited 9awn L "ind <ontrol L Puirk of ,ate L 4oe to 4oe L 8ro)oros In$ection 0EAPONS$ L .roken .utterfly L ,lash)ang L "ine 4hrower L >iot :hotgun M 4riple .arreled :hotgun L :ilver ;host M Punisher L :ingle :hot >ifle wS :cope M :pecial Kps >ifle 51oaring6 Alliance7 Nigh#"are S#or% Moe /ERSUS MODE L %.asic >esources' ITEMS$ 5>8ic: An Ea!%6 Pre"ier /er!8! Moe 6o (rash is the centerpiece of this %cenario L %.asic >esources' 5Di!?o!a9le6 Pre"ier7 Alliance7 O8#9rea:7 Nigh#"are S#or% Moe L %.asic >esources' 4igger is not al*ays better, but be*are the magnum, a gun that *ill certainly make anyone"s day One and done is the easiest *ay to sum up this odd %cenario 5Big G8n!7 Big E@?lo!ion!6 Pre"ier /er!8! Moe 5Millionaire6 Pre"ier7 Alliance7 O8#9rea:7 Nigh#"are S#or% Moe L %.asic >esources' L %.asic >esources' You"ll feel like a million bucks *hen everything is *ithin your grasp 5IC&e Co&ere 0ar!6 Pre"ier /er!8! Moe 5Co"?e#i#i&e6 Pre"ier7 Alliance7 O8#9rea:7 Nigh#"are S#or% Moe L %.asic >esources' L %.asic >esources' (here is no one *ay to *in *ith this %cenario 2 20 ACTIONS$ L ,ierce .attle L 6igh Halue 4argets L 1onewolf L >accoon <ity Police 9epartment L 4oe to 4oe L Hengeful Intention 0EAPONS$ L Incendiary ;renade L "achine Pistol wS :tock M ;angsterOs "achine ;un L "ine 4hrower L >iot :hotgun M 4riple .arreled :hotgun L :ilver ;host M Punisher L 4elescopic :ight >ifle Any of the :4K>? "K9E, "E><E3A>? "K9E or K84.>EA0 "K9E :cenarios can )e used for HE>:8: "K9E, $ust add the I:truggle for :urvivalJ and I.ack to .ackJ cards *from the Premier set+ along with the others mentioned and take out 2 other >esource Piles of your choice *A total of 5 >esource Piles+ or you can choose from one of the )elow. ACTIONS$ L 9eadly Aim L Item "anagement L "ansion ,oyer L >eload L :hattered "emories L :truggle for :urvival L 4he "erchant 0EAPONS$ L .olt#Action >ifle M :emi#Automatic >ifle L ;renade L Pump#Action :hotgun M Automatic :hotgun L :i= :hooter L :u)mission ITEMS$ ACTIONS$ L 9esperate Escape L ,ierce .attle L Kminous .attle L >accoon <ity Police 9epartment L :hattered "emories L 4he "erchant 0EAPONS$ L ,lash)ang L 6E ;renade L Incendiary ;renade L 1ightning 6awk M 6and <annon L 3ight :cope >ocket 1auncher ITEMS$ AMMO$ L 4reasure ACTIONS$ L .ack to .ack L "ansion ,oyer L Kminous .attle L :hattered "emories L :truggle for :urvival 0EAPONS$ L Assault "achine ;un M ,ull#.ore "achine ;un L .olt#Action >ifle M :emi#Automatic >ifle L ;renade L 1ong)ow L Pump#Action :hotgun M Automatic :hotgun L :i= :hooter L :u)mission ACTIONS$ L ,ierce .attle L ;athering ,orces L 6igh Halue 4argets L Item "anagement L :hattered "emories L 4he "erchant L 4oe to 4oe 0EAPONS$ L ,lamethrower L 1ightning 6awk M 6and <annon L "ine 4hrower L >iot :hotgun M 4riple .arreled :hotgun ITEMS$ ITEMS$ AMMO$ L 4reasure $se this setup if your play style is to 4uy everything that e?plodes or destroys 0ore defensive cards are added, along *ith more 1(rash2 abilities and larger !amage dealing Weapons ACTIONS$ L .ack to .ack L "ansion ,oyer L "aster of 8nlocking L Kminous .attle L :hattered "emories L :truggle for :urvival 0EAPONS$ L .olt#Action >ifle M :emi#Automatic >ifle L ;atling ;un L ;renade L 1ong)ow L Pump#Action :hotgun M Automatic :hotgun L >ocket 1auncher L :i= :hooter ACTIONS$ L 9eadly Aim L ,ierce .attle L ;athering ,orces L In$ection L Parting Bays L :hattered "emories L 4he "erchant 0EAPONS$ L .roken .utterfly L "ine 4hrower L 3ight :cope >ocket 1auncher L :ilver ;host M Punisher L :tun >od ITEMS$ ITEMS$ 'eel like you can handle it all# With this setup, the most po*erful Weapons in the game, the Rocket 3auncher and the Batling Bun, /oin the Resource Piles !rop one of these on your friends and they *on+t be able to recover before you put them do*n for good 56O(.7 (his scenario *ill have 89 Resource Piles instead of the usual 8:; MERCENAR' MODE$ Mercenarie! STOR' MODE$ Mercenarie! )Ba!ic Re!o8rce!+ ALL SETS ALL MODES )Ba!ic Re!o8rce!+ ALL SETS ALL MODES 5>8ic: Tac#ic!6 Pre"ier7 Mercenarie! Mercenar% Moe L %.asic >esources' 5Neo?h%#e6 Mercenarie! S#or% Moe L %.asic >esources' ITEMS$ With everything on the cheap, setting up your inventory could never be easier& 50ea?on Cl896 Pre"ier7 Mercenarie! Mercenar% Moe Introduction to 0ercenaries set L %.asic >esources' 5S#anar Pla%6 Mercenarie! S#or% Moe L %.asic >esources' $se this %cenario *hen your looking for something that helps any play style .ver *anted to play *ith almost nothing but Weapons# (his %cenario is for you& 5Ea!% Ac#ion!6 Mercenarie! S#or% Moe L %.asic >esources' 5Draw Power6 Alliance7 Mercenarie! Mercenar% Moe L %.asic >esources' @heap Actions are abound in this %cenario, giving players plenty of time to get their Inventory ready .very Action in this %cenario *ill net you more cards 5Gi&eawa%6 Pre"ier7 Mercenarie! S#or% Moe L %.asic >esources' 5Differen# Me#ho!6 Alliance7 Mercenarie! Mercenar% Moe L %.asic >esources' %teal, (rash, and give your *orst cards to your opponents .very Weapon in this %cenario can end the game in its o*n *ay 7 5 "E><E3A>IE: uses a different set of .asic >esources made up of enhanced Ammo, revised ,irst Aid :pray and new )asic weapons. 4ake care not to mi= them up with cards with the same name. "E><E3A>IE: uses a different set of .asic >esources made up of enhanced Ammo, revised ,irst Aid :pray and new weapons. 4ake care not to mi= them up with cards with the same name. AMMO$ L Ammo =0 L Ammo =20 L Ammo =&0 ITEMS$ L ,irst Aid :pray 0EAPONS$ L <ustom :tandard :idearm L >elia)le .lade AMMO$ L Ammo =0 L Ammo =20 L Ammo =&0 ITEMS$ L ,irst Aid :pray 0EAPONS$ L <ustom :tandard :idearm L >elia)le .lade STARTING IN/ENTOR'$ 2= Ammo =0, = <ustom :tandard :idearm and 2= >elia)le .lade ACTIONS$ L 9eadly Aim L ,ight or ,light L "elee L >eload L >esuscitate L :truggle for :urvival 0EAPONS$ L .olt#Action >ifle M :emi#Automatic >ifle L <ustom ,ull#.ore "achine ;un L <ustom Pump#Action :hotgun L ;renade L I)e= :tandard L Pump#Action :hotgun M Automatic :hotgun ITEMS$ ACTIONS$ L Anticipation L .attle 6ardened L .oundless .attlefield L ,ight or ,light L "elee L 4ear ;as L 4he "ercenaries 0EAPONS$ L <ustom .olt#Action >ifle L <ustom 1ightning 6awk L <ustom Pump#Action :hotgun L 6unting .ow L I)e= :tandard ACTIONS$ L :hattered "emories 0EAPONS$ L .olt#Action >ifle M :emi#Automatic >ifle L <ustom .olt#Action >ifle L <ustom ,ull#.ore "achine ;un L <ustom 1ightning 6awk L <ustom Pump#Action :hotgun L ;renade L 6unting .ow L I)e= :tandard L Pump#Action :hotgun M Automatic :hotgun L :i= :hooter L :u)mission ITEMS$ ACTIONS$ L Anticipation L .oundless .attlefield L "elee L >esuscitate L 4ear ;as L 4he "ercenaries 0EAPONS$ L <ustom .olt#Action >ifle L <ustom ,ull#.ore "achine ;un L <ustom 1ightning 6awk L <ustom Pump#Action :hotgun L 6unting .ow L I)e= :tandard ITEMS$ ACTIONS$ L Anticipation L .attle 6ardened L .oundless .attlefield L ,ight or ,light L "elee L >esuscitate 0EAPONS$ L <ustom .olt#Action >ifle L <ustom ,ull#.ore "achine ;un L <ustom 1ightning 6awk L <ustom Pump#Action :hotgun L 6unting .ow L I)e= :tandard ITEMS$ ACTIONS$ L .oundless .attlefield L ,ierce .attle L ,ight or ,light L ;reat Am)ition L "elee L Puirk of ,ate 0EAPONS$ L .low)ack Pistol L <ustom .olt#Action >ifle L <ustom Pump#Action :hotgun L I)e= :tandard L >iot :hotgun M 4riple .arreled :hotgun L >ussian Assault >ifle M :ignature :pecial ITEMS$ ACTIONS$ L .oundless .attlefield L ,ight or ,light L Item "anagement L :hattered "emories L 4ear ;as L 4he "ercenaries 0EAPONS$ L <ustom .olt#Action >ifle L <ustom 1ightning 6awk L <ustom Pump#Action :hotgun L ;renade L 6unting .ow L I)e= :tandard ITEMS$ ACTIONS$ L Anticipation L .oundless .attlefield L "elee L >esuscitate L 4ear ;as L 4he "ercenaries 0EAPONS$ L .low)ack Pistol L <ustom ,ull#.ore "achine ;un L <ustom 1ightning 6awk L ,lamethrower L >iot :hotgun M 4riple .arreled :hotgun L 4elescopic :ight >ifle ITEMS$ 5Golen S#anar6 Pre"ier7 Mercenarie! S#or% Moe 5Infe!#e Police S#a#ion6 Alliance7 Nigh#"are Mercenar% Moe L %.asic >esources' L %.asic >esources' ITEMS$ ITEMS$ Play *ith the best of the best from %ets 8 5Premier; and = 50ercenaries; 5Infe!#e G8n Sho?6 Alliance7 Nigh#"are Mercenar% Moe 5In#erac#ion6 Alliance7 Mercenarie! S#or% Moe L %.asic >esources' L %.asic >esources' ITEMS$ %lo*ing your opponents do*n is never a bad thing 5B8%ing S?ree6 Alliance7 Mercenarie! S#or% Moe L %.asic >esources' 4uy multiple cards a turn to ensure the greatest chance of survival& 5Con#rol6 Pre"ier7 Alliance7 Nigh#"are7 Mercenarie! S#or% Moe L %.asic >esources' 0ost cards in this scenario can be used against your opponents *hile also giving you a benefit 5Big In&en#or% 0in!6 S#or% Moe L %.asic >esources' 7 5 ACTIONS$ L .oundless .attlefield L Escape from the 9ead <ity L ,ight or ,light L Kminous .attle L >eload L :hattered "emories L 8m)rella <orporation 0EAPONS$ L <ustom .olt#Action >ifle L 6unting .ow L I)e= :tandard L Pump#Action :hotgun M Automatic :hotgun L :i= :hooter ACTIONS$ L 9esperate Escape L ,ierce .attle L 1ong Awaited 9awn L P9A L >accoon <ity Police 9epartment L 4oe to 4oe 0EAPONS$ L "achine Pistol wS :tock M ;angsterOs "achine ;un L >iot :hotgun M 4riple .arreled :hotgun L >ussian Assault >ifle M :ignature :pecial L :ilver ;host M Punisher L :ingle :hot >ifle wS :cope M :pecial Kps >ifle L 4elescopic :ight >ifle Your team has been dropped into a very familiar building7 a police department, *hich has been completely overrun by the Infected& ACTIONS$ L ;athering ,orces L ;reat Am)ition L 1ong Awaited 9awn L Puirk of ,ate 0EAPONS$ L .roken .utterfly L 6E ;renade L "achine Pistol wS :tock M ;angsterOs "achine ;un L "ine 4hrower L >iot :hotgun M 4riple .arreled :hotgun L >ussian Assault >ifle M :ignature :pecial L :ilver ;host M Punisher L :ingle :hot >ifle wS :cope M :pecial Kps >ifle ACTIONS$ L Anticipation L .oundless .attlefield L ,ierce .attle L ,ight or ,light L 4he "ercenaries L 8ro)oros In$ection 0EAPONS$ L <ustom 1ightning 6awk L <ustom Pump#Action :hotgun L 6unting .ow L I)e= :tandard L >ussian Assault >ifle M :ignature :pecial L 4elescopic :ight >ifle ITEMS$ Walls and cabinets stand in front of you, filled to the brim *ith every Weapon imaginable, eagerly a*aiting use against those *ho had *ronged their o*ner ACTIONS$ L Anticipation L 9esperate Escape L ,ight or ,light L ;athering ,orces L :tar#crossed 9uo L 4ear ;as 0EAPONS$ L .low)ack Pistol L <ustom 1ightning 6awk L 6unting .ow L >iot :hotgun M 4riple .arreled :hotgun L >ussian Assault >ifle M :ignature :pecial L 4elescopic :ight >ifle ITEMS$ ACTIONS$ L Anticipation L ,ight or ,light L "aster of 8nlocking L "ind <ontrol L 4he "ercenaries L 8ro)oros In$ection 0EAPONS$ L <ustom Pump#Action :hotgun L 6E ;renade L >ussian Assault >ifle M :ignature :pecial L :ilver ;host M Punisher L :ingle :hot >ifle wS :cope M :pecial Kps >ifle L :i= :hooter ITEMS$ Pre"ier7 Alliance7 O8#9rea:7 Nigh#"are7 Mercenarie! ACTIONS$ L ,ierce .attle L 1onewolf L Parting Bays L >accoon <ity Police 9epartment L 4oe to 4oe 0EAPONS$ L ,lamethrower L 6unting .ow L "ine 4hrower L >ussian Assault >ifle M :ignature :pecial L :i= :hooter ITEMS$ AMMO$ L 4reasure (he bigger the Inventory, the better the benefits 56O(.7 (his scenario *ill have 8< Resource Piles instead of the usual 8:; 5Infe!#e S8??l% De?o# DO8#9rea:E6 Alliance7 O8#9rea: Mercenar% Moe 5E&er% 0a% O8#6 S#or% Moe L %.asic >esources' L %.asic >esources' 5Infe!#e Sho??ing Mall DO8#9rea:E6 Alliance7 O8#9rea: Mercenar% Moe L %.asic >esources' 5Sacrifice6 Pre"ier7 Nigh#"are Mercenar% Moe L %.asic >esources' 5Sl8ggi!h6 Pre"ier7 Nigh#"are Mercenar% Moe L %.asic >esources' 3ess Actions demands smarter buying and more tactical decisions on your team+s part 5Fo"9ie 18n#er!6 Pre"ier7 Nigh#"are Mercenar% Moe L %.asic >esources' (he hunted becomes the hunter in this scenario 2 0 Pre"ier7 O8#9rea:7 Nigh#"are7 Mercenarie! ACTIONS$ L 9esperate Escape L ,ierce .attle L ;athering ,orces L ;reat Am)ition L II 6ave 4his...J L Puirk of ,ate L 8ro)oros In$ection 0EAPONS$ L ,lamethrower L >iot :hotgun M 4riple .arreled :hotgun L >ussian Assault >ifle M :ignature :pecial L :tandard :idearm M :amurai Edge L :tun >od ACTIONS$ L .oundless .attlefield L Parting Bays L 4ear ;as L 4oe to 4oe 0EAPONS$ L <ustom .olt#Action >ifle L <ustom 1ightning 6awk L <ustom Pump#Action :hotgun L ;renade L "ine 4hrower L :ilver ;host M Punisher ITEMS$ ITEMS$ With multiple *ays to play, choosing the best one is the key to victory 56O(.7 (his scenario *ill have 8C Resource Piles instead of the usual 8:; 'eaturing all the Weapons you could ever need, this abandoned %upply !epot guarantees one thing7 0ass !estruction ACTIONS$ L 9esperate Escape L ,ierce .attle L ;reat Am)ition L Partners L Puirk of ,ate L :tar#crossed 9uo 0EAPONS$ L 1ightning 6awk M 6and <annon L >iot :hotgun M 4riple .arreled :hotgun L >ussian Assault >ifle M :ignature :pecial L 4elescopic :ight >ifle ITEMS$ L >ed 6er) AMMO$ L 4reasure Welcome to Raccoon @ity 0all, *here anything great is located, everything is on sale, and everyone greets you *ith rotting teeth and a monstrous hunger& We+ve got *hat cures your hunger for Infected destruction& ACTIONS$ L A ;iftR L Kminous .attle L :hattered "emories L :ym)ol of Evil L 4oe to 4oe L Hengeful Intention 0EAPONS$ L ;renade L "achine Pistol wS :tock M ;angsterOs "achine ;un L "ine 4hrower L :ilver ;host M Punisher L :ingle :hot >ifle wS :cope M :pecial Kps >ifle L :i= :hooter ITEMS$ @onvert your ,ealth into more beneficial gains, such as cards, ammo, and more (here are multiple *ays to establish your teams dominance *ith this scenario ACTIONS$ L A ;iftR L Item "anagement L "ind <ontrol L Kminous .attle L P9A L 4he "erchant 0EAPONS$ L 6E ;renade L "achine Pistol wS :tock M ;angsterOs "achine ;un L Pump#Action :hotgun M Automatic :hotgun L :ilver ;host M Punisher L :ingle :hot >ifle wS :cope M :pecial Kps >ifle L :i= :hooter ITEMS$ ACTIONS$ L 9eadly Aim L Escape from the 9ead <ity L 6igh Halue 4argets L Item "anagement L 1ong Awaited 9awn L :hattered "emories L 4oe to 4oe 0EAPONS$ L .olt#Action >ifle M :emi#Automatic >ifle L "achine Pistol wS :tock M ;angsterOs "achine ;un L "ine 4hrower L Pump#Action :hotgun M Automatic :hotgun L :ingle :hot >ifle wS :cope M :pecial Kps >ifle ITEMS$ AD/ANCED NOTE ;$ C8!#o" Re!o8rce! 5Infe!#e Sho??ing Mall6 Alliance Mercenar% Moe L %.asic >esources' AD/ANCED NOTE ,$ Al#erna#e Pla% Diffic8l#% 5S?ecial (orce! DO8#9rea:E6 Pre"ier7 O8#9rea: Mercenar% Moe L %.asic >esources' 5Gac: Of All Trae! DO8#9rea:E6 Pre"ier7 O8#9rea: Mercenar% Moe L %.asic >esources' AD/ANCED NOTE *$ C8!#o" S#ar#ing In&en#orie! AD/ANCED NOTE 2$ The 0ee:en Killer A little bit of everything can be found in this %cenario 5Li"i#e Mo&e"en# DO8#9rea:E6 Pre"ier7 O8#9rea: Mercenar% Moe AD/ANCED NOTE -$ U!ing O8#9rea: Car! L %.asic >esources' ITEMS$ Car Mi!?rin#!$ ! As Players )ecome more e=perienced, they may wish to try their own com)ination of >esources. Allow each Player to pick one of the >esource Piles one at a time, until you have 5 >esource piles total. It is advised that you always play with the .asic >esources. ACTIONS$ L 9esperate Escape L ,ierce .attle L ;athering ,orces L ;reat Am)ition L Partners L Puirk of ,ate L :tar#crossed 9uo 0EAPONS$ L >iot :hotgun M 4riple .arreled :hotgun L >ussian Assault >ifle :ignature :pecial L 4elescopic :ight >ifle ITEMS$ L >ed 6er) AMMO$ L 4reasure 8se the )elow if you feel that the a)ove setups are not suita)le enough to meet your demandsF Ea!% Diffic8l#%$ All Infected get #0 6ealth, #0 9amage, and their effects are not active. 1ar Diffic8l#%$ All Infected get @0 6ealth, @0 9amage, and apply their effects twice. 1ar Diffic8l#% DO8#9rea:E$ <haracters die to the Infection at an Infection 1evel of 5 instead of 0. 4hey still shuffle 0 Infections into their Inventory when they )ecome an Infected. Profe!!ional Diffic8l#% DPre"ierE$ Apply all the 6ard 9ifficulty rules. In addition, if an Infected is not defeated, it remains face up and must )e defeated )efore Players can move on. 4he face#up Infected must )e Attacked )y <haracters on their turns until it is defeated. Bhen you choose to Attack the >evealed Infected, you use an E=plore to do so. ?ou cannot E=plore the "ansion until the >evealed Infected is defeated. <haracters who are reduced to 0 or less 6ealth in this mode are permanently out of the game and do not revive. Profe!!ional Diffic8l#% DAllianceE$ PlayerOs must E=plore at least once on their turn. Profe!!ional Diffic8l#% DO8#9rea:E$ <haracterOs Infection 1evel increases )y at the end of their turn, regardless of whether they E=plored or not. Profe!!ional Diffic8l#% DNigh#"areHMercenarie!E$ 6ard 9ifficulty M Players must E=plore at least once on their turn. Welcome to Raccoon @ity 0all, *here anything great is located, everything is on sale, and everyone greets you *ith rotting teeth and a monstrous hunger& We+ve got *hat cures your hunger for Infected destruction& ACTIONS$ L 9eadly Aim L Kminous .attle L Parting Bays L >eload L >eturned ,avor L :hattered "emories L 8m)rella <orporation 0EAPONS$ L Assault "achine ;un M ,ull#.ore "achine ;un L ;renade L Pump#Action :hotgun M Automatic :hotgun L :i= :hooter ITEMS$ L ,irst Aid :pray 4eing -uick on your feet and managing your (eams Inventory *ill be the key to this battle If you find yourself running lo* on ,ealth, you can al*ays have one of your teammates 4uy a 'irst Aid %pray ACTIONS$ L 9eadly Aim L Escape from the 9ead <ity L II 6ave 4his...J L Item "anagement L Parting Bays L >eturned ,avor L :hattered "emories 0EAPONS$ L Assault "achine ;un M ,ull#.ore "achine ;un L .olt#Action >ifle M :emi#Automatic >ifle L ;renade L Pump#Action :hotgun M Automatic :hotgun L :i= :hooter ITEMS$ Players can also play with the <ustom :tarting Inventories in order to enhance the flavor of the game even more. ?ou can find these <ustom :tarting Inventories under the "E><E3A>? "K9E section. *pg. &+ ,eel like >esident Evil action all day longR <om)ine the "ansions from all >esident Evil sets and re$oice in the Infected hunting funD 4he game ends when IAl)ert BeskerJ, I8ro)oros AheriJ, I4yrant 4#002J, and IKsmund :addlerJ have )een defeated. ACTIONS$ L 9eadly Aim L II 6ave 4his...J L Item "anagement L "aster of 8nlocking L >eturned ,avor L :hattered "emories L 4he "erchant 0EAPONS$ L Assault "achine ;un M ,ull#.ore "achine ;un L .olt#Action >ifle M :emi#Automatic >ifle L ;renade L 1ightning 6awk M 6and <annon L Pump#Action :hotgun M Automatic :hotgun If youOre not playing Kut)reak "ode and a card tells you to increase your Infection, ;ain IAmmo =0T card instead. *:uggestion from .andai forum.+ L A<#0&2 1onewolf #4he I@ AmmoJ icon should )e I@20 AmmoJ. L A<#0&- >accoon <ity Police 9epartment # I@2 AmmoJ icon should )e I@20 AmmoJ. L <6#0& (om)ie A # 4he U.erserkerU in its effect te=t should )e U(om)ie AU. L <ard VsF "A#0/-, "A#0//, "A#0/! and "A#0/2 appears on cards in )oth Kut)reak and 3ightmare sets. 0ake no *asted movements as your (eam *ill be do*n to one or t*o Actions per turn 0ake every card count and you *ill come out victorious& MERCENAR' MODE Ter"inolog% of #he Ga"e$ 5S?ecial (orce!6 Pre"ier Mercenar% Moe L %.asic >esources' 5Li"i#e Mo&e"en#6 Pre"ier Mercenar% Moe L %.asic >esources' 5Gac: Of All Trae!6 Pre"ier Mercenar% Moe L %.asic >esources' A little bit of everything can be found in this %cenario 5Infe!#e S8??l% De?o#6 Alliance Mercenar% Moe L %.asic >esources' / 2 4hese are the special terms used throughout the game. A##ach$ 4aking a card and placing it under your <haracter or Partner. A##ac:$ A Player using E=plore to have their <haracter deal 9amage to another <haracter. Defea#$ Bhen your 9amage is greater than or eGual to the 6ealth of the Infected. E@?lore$ ,ollowing the procedures designated in the rule)ook. Gain$ "oving a card from >esource Area, "ansion Area, or from outside the game into a PlayerOs 9iscard Pile. 1eal$ Increasing the 6ealth of the <haracter card )y indicated amount. 6owever, it cannot e=ceed its "a=imum 6ealth. Infec#e Charac#er$ 4hese <haracter cards will say IInfected <haracterJ at the top. Infec#ion Le&el$ amount that shows how Infected a <haracter is. 4his is represented )y a face up pile of Infection cards near the <haracter. Main Charac#er$ ?our non#Partner <haracter O9#ain$ a card to your Inventory, 9iscard Pile, or 6and. Par#ner$ secondary <haracter. Per"anen#l% Defea#e$ a <haracters "a=imum 6ealth is reduced to 0 or less. Re"o&e fro" #he Ga"e$ "ove the card out of the game. It is no in the current game. Re&eal$ the indicated card to all Players. Tra!h$ "oving a card to the )ottom of its >esource Pile in the original Area. I4 Ac#ionD!E$ 4he Player gets X additional Actions during this turn. 4he instructions on the current Action card must )e completed )efore the Player can play another Action card or moves on to an additional step. I4 A""o$ 4he Player has an additional X Ammo for the turn to use with. I4 B8%D!E$ 4he Player may .uy an additional X >esources during their turn. 4he e=tra .uy adds to the Players overall .uying amount and does not reGuire a Player to immediately .uy. I4 CarD!E$ As soon as the Player plays a card stating this, 9raw X cards from your Inventory. If there are not enough cards in the PlayerOs Inventory, that Player draws as many as they can, shuffles their 9iscard Pile, places the shuffled cards in their Inventory Area, then draws the rest. If the Player still does not have enough cards, then they draw as many as they can. I4 E@?lore$ 4he Player may E=plore X times more during this turn. I4 Gol$ 4he Player has an additional X ;old for the turn to .uy >esources with. Any :cenario from :4K>? "K9E or K84.>EA0 "K9E can )e used for this game mode, or you can choose from one of the )elow. ACTIONS$ L 9eadly Aim L Item "anagement L "aster of 8nlocking L Kminous .attle L >eload L :hattered "emories L 8m)rella <orporation 0EAPONS$ L Assault "achine ;un M ,ull#.ore "achine ;un L ;renade L Pump#Action :hotgun M Automatic :hotgun L :i= :hooter ITEMS$ L ,irst Aid :pray 4eing -uick on your feet and managing your (eams Inventory *ill be the key to this battle If you find yourself running lo* on ,ealth, you can al*ays have one of your teammates 4uy you a 'irst Aid %pray ACTIONS$ L 9eadly Aim L Item "anagement L "ansion ,oyer L "aster of 8nlocking L Kminous .attle L :hattered "emories L 4he "erchant 0EAPONS$ L Assault "achine ;un M ,ull#.ore "achine ;un L .olt#Action >ifle M :emi#Automatic >ifle L ;renade L Pump#Action :hotgun M Automatic :hotgun L :i= :hooter ITEMS$ 0ake no *asted movements as your (eam *ill be do*n to one or t*o Actions per turn 0ake every card count and you *ill come out victorious& ACTIONS$ L 9eadly Aim L Escape from the 9ead <ity L Item "anagement L "aster of 8nlocking L >eload L :hattered "emories L 4he "erchant 0EAPONS$ L Assault "achine ;un M ,ull#.ore "achine ;un L .olt#Action >ifle M :emi#Automatic >ifle L ;renade L Pump#Action :hotgun M Automatic :hotgun L :i= :hooter ITEMS$ ACTIONS$ L Archrival L 9esperate Escape L ,ierce .attle L ;athering ,orces L ;reat Am)ition L Puirk of ,ate L 8ro)oros In$ection 0EAPONS$ L ,lamethrower L ,lash ;renade M ;renade 1auncher L >iot :hotgun M 4riple .arreled :hotgun L >ussian Assault >ifle :ignature :pecial L 4elescopic :ight >ifle ITEMS$ 'eaturing all the Weapons you could ever need, this abandoned %upply !epot guarantees one thing7 0ass !estruction MERCENAR' MODE Charac#er! C8!#o" S#ar#ing In&en#or% Pre"ier Nigh#"are C1-33; A1.E>4 BE:0E>F C1-3*2 <6>I: >E9,IE19F C1-33, 1EK3 :. 0E33E9?F C1-3*- :E>;EI H1A9I"I>F C1-33* <1AI>E >E9,IE19F C1-332 :6EHA A1K"A>F C1-3*< 18I: :E>AF C1-33- .A>>? .8>4K3F C1-3*. CK:6 :4K3EF C1-33< A9A BK3;F C1-3*J "I06AI1 HI<4K>F C1-33. CA<0 0>A8:E>F C1-33J <6>I: >E9,IE19F C1-3*K <A>1K: K1IHEI>AF C1-33K CI11 HA1E34I3EF C1-323 "?:4E>IK8: "A:0F C1-3;3 >E.E<<A <6A".E>:F C1-32; A1.E>4 BE:0E>F Alliance C1-3;; <A>1K: K1IHEI>AF C1-32, 1EK3 :. 0E33E9?F C1-3;, CK:6 :4K3EF C1-32* A9A BK3;F C1-3;* :4EHE .8>3:I9EF C1-3;2 CA<0 0>A8:E>F Mercenarie! C1-3;- 6830F C1-322 CA<0 0>A8:E>F C1-3;< CI11 HA1E34I3EF C1-32- 6830F C1-3;. .I11? <KE3F C1-32< <1AI>E >E9,IE19F C1-3;J 1EK3 :. 0E33E9?F C1-32. <6>I: >E9,IE19F C1-3;K <6>I: >E9,IE19F C1-3,3 <1AI>E >E9,IE19F C1-32J CI11 HA1E34I3EF O8#9rea: C1-32K A1.E>4 BE:0E>F C1-3,; EX<E11A ;IK33EF C1-3-3 >E.E<<A <6A".E>:F C1-3,, 0EHI3 >?"A3F C1-3-; .A>>? .8>4K3F C1-3,* 9AHI9 0I3;F C1-3,2 "A>0 BI10I3:F C1-3,- CI11 HA1E34I3EF C1-3,< 1EK3 :. 0E33E9?F C1-3,. A9A BK3;F C1-3,J <6>I: >E9,IE19F C1-3,K >E.E<<A <6A".E>:F C1-3*3 6830F D@ards from Premier set DD@orrected misprints from rulebooks & - 2= Ammo =0, = "ater of 8nlocking, 2= 6andgun &= Ammo =0, 2= Ammo =20, = 1ong Awaited 9awn, = P9A, = ,lash)ang, = :ilver ;host, = :ingle :hot >ifle wS :cope 2= Ammo =0, = >eload, 2= 6andgun != Ammo =0, = 1onewolf, = Hengeful Intention, 2= :ingle :hot >ifle wS :cope != Ammo =0, 2= Ammo =20, 2= Assault "achine ;un 2= Ammo =0, = 9eadly Aim, 2= .olt#Action >ifle 2= Ammo =0, = A ;iftR, 2= :ingle :hot >ifle wS :cope != Ammo =0, = 9eadly Aim, = >eload, 2= 6andgun != Ammo =0, = ;reen 6er), = A ;iftR, = 6E ;renade, = "achine Pistol wS :tock 2= Ammo =0, 2= "ater of 8nlocking, = 6andgun 2= Ammo =0, = >accoon <ity Police 9epartment, = "achine Pistol wS :tock, = :ilver ;host != Ammo =0, -= <om)at 0nife 2= Ammo =0, = Pump#Action :hotgun, 2= :u)missionLL /= Ammo =0, = Ammo =20, = :ym)ol of Evil, = <om)at 0nife, = 6E ;renade = "achine Pistol wS :tock 2= Ammo =0, 2= ;renade, = 6andgun 2= Ammo =0, = >accoon <ity Police 9epartment, = 6E ;renade, = "achine Pistol wS :tock 2= Ammo =0, = ,irst Aid :pray, = ;reen 6er), = :hattered "emories != Ammo =0, = :ym)ol of Evil, = Hengeful Intention, = Incendiary ;renade, = :ingle :hot >ifle wS :cope 2= Ammo =0, = <om)at 0nife, = 6andgun, = >ussian Assault >ifle != Ammo =0, = P9A, = >accoon <ity Police 9epartment, 2= :ilver ;host 2= Ammo =0, = .low)ack Pistol, 2= 6andgun != Ammo =0, = ;reen 6er), = :ym)ol of Evil, = Hengeful Intention, = "achine Pistol wS :tock 2= Ammo =0, 2= 8ro)oros In$ection, = 6andgun 2= Ammo =0, = 4reasure, = Archrival, = .low)ack Pistol 5= Ammo =0, 2= ;reat Am)ition -= Ammo =0, = "elee, = 6unting .ow, -= >elia)le .lade != Ammo =0, = Ammo =20, 2= ,lash ;renade, = 4elescopic :ight >ifle != Ammo =0, = .acksta), = .attle 6ardened, = <ustom ,ull#.ore "achine ;un, = I)e= :tandard 5= Ammo =0, = :tar#crossed 9uo, = ,lamethrower != Ammo =0, = Ammo =20, 2= "elee, = I)e= :tandard 2= Ammo =0, = Puirk of ,ate, = <om)at 0nife, = :urvival 0nife 2= Ammo =0, = <ustom .olt#Action >ifle, = <ustom Pump#Action :hotgun, = I)e= :tandard 5= Ammo =0, = 9esperate Escape, = >iot :hotgun 2= Ammo =0, 2= ;reen 6er), = >ed 6er) /= Ammo =0, = Ammo =20, = <ustom ,ull#.ore "achine ;un, = <ustom Pump#Action :hotgun, 2= >elia)le .lade 2= Ammo =0, = Ammo =20, 2= <ustom Pump#Action :hotgun 5= Ammo =0, = .y Any "eans 3ecessary, = Power of the t#Hirus /= Ammo =0, = Ammo =20, = >esuscitate, 2= <ustom ,ull#.ore "achine ;un, = 4ear ;as 2= Ammo =0, 2= <om)at 0nife, = :tandard :idearm 2= Ammo =0, = Ammo =20, = <ustom .olt#Action >ifle, = I)e= :tandard -= Ammo =0, != <om)at 0nife 2= Ammo =0, 2= :tun >od, = :u)missionL 2= Ammo =0, = Parting BaysLL, 2= :tandard :idearm != Ammo =0, = Power of the t#Hirus, = >eturned ,avor, 2= :tandard :idearm 5= Ammo =0, = .y Any "eans 3ecessary, = II 6ave 4his...J 2= Ammo =0, = <om)at 0nife, 2= :tandard :idearm 2= Ammo =0, 2= ;reen 6er), = .y Any "eans 3ecessary 2= Ammo =0, 2= ;renadeL, = Pump#Action :hotgunL