Professional Documents
Culture Documents
Process of Baking Normal Maps (Transferring The High Poly Sculpted Detail On Low Poly Game Objects)
Process of Baking Normal Maps (Transferring The High Poly Sculpted Detail On Low Poly Game Objects)
when required Help to maintain the vision and style of the project . Communicate
deadlines and diculties to project lead and !rt director. "est and proactively
troubleshoot areas that are not wor#ing in the game $ engine and help to %x
them. ! minimum of &' years of experience in (nvironment modeling and texture
mapping 3) assets for casual video games * years of experience leading and
managing a team of artists under your direct supervision +ust be pro%cient with
3ds max and ,hotoshop, other 3d software-s li#e . +aya and /0brush will be
plus , experience with /0brush 0 process of ba#ing normal maps
1transferring the high poly sculpted detail on low poly
game objects2 !dvance level texturing s#ill with #nowledge of next0gen
techniques. 3trong hand painted texture s#ill in ,hotoshop required. +ust be
familiar with 45 unwrapping advance techniques in +ax. (xporting environment
assets from +ax to 4nity game engine will be plus . +ust be able to create 6ow
poly assets in game 7udget as required . 8nowledge of organic modeling will be
plus . +ust have a proven trac# record of generating game environment assets ,
lighting and rendering with %nal export into game engine. 4nderstanding of real
time shaders development and technical game asset building pipelines !bility to
communicate on a wide range of issues and wor# well in an online team
environment spanning artist, programmers and designers. 3trong 4nderstanding
of lighting and rendering process. (xcellent verbal and written communication
s#ill . !bility and willingness to accept and follow direction, collaborate
productively with other team members and wor# to meet the deadlines with
quality as necessary . ,ositive, professional attitude towards wor# , disciplined
and self0motivated with strong wor# ethics . ,referred 9uali%cations Concept
s#ills . !bility to visuali:e and concept environments and props as needed .
!bility to draw and paint rough assets concept . 7;! or similar !rt degree from
reputed collage will be plus. 3trong painting s#ills and color theory #nowledge. *
0< years managing a team of environment artists.