This document discusses module 8 of an XNA course, which focuses on using controller force feedback in games. The module will teach how to use controller output like force feedback to enhance the player experience. It recaps how to implement force feedback and previews the next module which will cover effectively storing and processing multiple entities in a game.
This document discusses module 8 of an XNA course, which focuses on using controller force feedback in games. The module will teach how to use controller output like force feedback to enhance the player experience. It recaps how to implement force feedback and previews the next module which will cover effectively storing and processing multiple entities in a game.
This document discusses module 8 of an XNA course, which focuses on using controller force feedback in games. The module will teach how to use controller output like force feedback to enhance the player experience. It recaps how to implement force feedback and previews the next module which will cover effectively storing and processing multiple entities in a game.
This document discusses module 8 of an XNA course, which focuses on using controller force feedback in games. The module will teach how to use controller output like force feedback to enhance the player experience. It recaps how to implement force feedback and previews the next module which will cover effectively storing and processing multiple entities in a game.
Last time, we finished up on controller input In this lecture, well learn how to use controller output force feedback in our game
In-Lecture Quiz
Force feedback
A: hurts my ears B: makes my hands numb C: makes my feet numb D: enhances the player experience
Recap We showed how we can use force feedback in our games End of Module 8 Next Time Well look at how we can effectively store and process multiple entities in our game