1. Generate a minimum spanning tree of the graph below using Prim's and Kruskal's algorithms, setting node A as the root node.
2. Traverse the graph below using depth first and breadth first algorithms.
3. Perform Dijkstra's single source shortest path algorithm on the graph below, starting at vertex B.
1. Generate a minimum spanning tree of the graph below using Prim's and Kruskal's algorithms, setting node A as the root node.
2. Traverse the graph below using depth first and breadth first algorithms.
3. Perform Dijkstra's single source shortest path algorithm on the graph below, starting at vertex B.
1. Generate a minimum spanning tree of the graph below using Prim's and Kruskal's algorithms, setting node A as the root node.
2. Traverse the graph below using depth first and breadth first algorithms.
3. Perform Dijkstra's single source shortest path algorithm on the graph below, starting at vertex B.
1. use (a) rlm and (b) kruskal algorlLhms Lo generaLe a 30;02'2 %<#;;0;. :&)) (MS1) of Lhe graph below, assume LhaL we wlll seL Lhe rooL node Lo be !.
2. 1raverse Lhe graph shown below uslng (a) depLh flrsL, and (b) breadLh flrsL algorlLhms.
8ev uaLe: 01-03-14 3. erform ul[ksLra's %1/&$)*$ =#$1 ,-./&0$12 (SA) on Lhe graph below, sLarLlng aL verLex ,.
4. Show a valld >#20-$/;0#; =#$1 Lhrough Lhe 2u planar pro[ecLlon of a dodecahedron, below, and Lhen a soluLlon Lo Lhe vlcLorlan board-game classlc, Lhe !"#$%&' )&*+ (a >#20-$/;0#; ?0&('0$ - a paLh LhaL vlslLs each verLex only /;(), and flnlshes aL a verLex ad[acenL Lo Lhe sLarL verLex).