Projectile

You might also like

Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1of 1

A projectile is launched w/ an initial velocity of 60 m/s at an

angle of 30 deg. above the horizontal.?


What is its horizontal range over level ground?

I dont understand the concept of using sin and cos with the 30 degrees. I know that total deltaX = intial
velocity(t) + .5(a)(t)^2. Why do I have to find delta y as well? Is it because we don't know acceleration in
the x direction, but acceleration in y direction is -9.8? I just need help with this problem.
_______________________________________________________________
You have to find delta-y because it tells you how long the projectile is in the air.
Using:
x = vt + 0.5at^2,
you have to solve for v(y) because you know a(y), and you can use this to solve for the points at which
x(y) = 0. This will happen twice - once when t=0 (before the projectile is fired) and once when the
projectile hits the ground and stops moving.

In this case, 60sin30 will give you the vertical initial velocity.
60sin30 = 30 m/s
Now we run this through the equation above:
x = 30t + 0.5(-9.8)t^2

And solve for 0 using the quadratic formula:
0 = 30t - 4.9t^2
0 = -4.9t^2 + 30t

Given an equation of the form 0 = ax^2 +bx + c, the quadratic formula tells us that:
x = -b +/- sqrt( b^2 - 4ac ) / 2a

t = -30 + sqrt( 30^2 - 4(-4.9)(0) ) / 2(-4.9) = 0s
and
t = -30 - sqrt( 30^2 - 4(-4.9)(0) ) / 2(-4.9) ~ 6.1224s

From this equation, we can conclude that the projectile is in the air for about 6.1224s. Now you solve
trigonometrically for the horizontal component of the initial velocity, and now that you know how long the
projectile is in the air you can solve for delta(x).

delta(x) = vt + 0.5at^2 ~ (60cos30)(6.1224) + (0.5)(0)(6.1224)^2
assuming we're disregarding friction.

You might also like