This document contains an instructional software evaluation checklist to assess the content, educational value, ease of use, and engagement of educational software programs. The checklist includes categories to evaluate the program details, pedagogical approach, accuracy of content, user-friendliness, interactivity, and ability to maintain student interest. Reviewers are asked to check boxes to indicate whether various best practices and design standards are incorporated within the program under evaluation.
This document contains an instructional software evaluation checklist to assess the content, educational value, ease of use, and engagement of educational software programs. The checklist includes categories to evaluate the program details, pedagogical approach, accuracy of content, user-friendliness, interactivity, and ability to maintain student interest. Reviewers are asked to check boxes to indicate whether various best practices and design standards are incorporated within the program under evaluation.
This document contains an instructional software evaluation checklist to assess the content, educational value, ease of use, and engagement of educational software programs. The checklist includes categories to evaluate the program details, pedagogical approach, accuracy of content, user-friendliness, interactivity, and ability to maintain student interest. Reviewers are asked to check boxes to indicate whether various best practices and design standards are incorporated within the program under evaluation.
This document contains an instructional software evaluation checklist to assess the content, educational value, ease of use, and engagement of educational software programs. The checklist includes categories to evaluate the program details, pedagogical approach, accuracy of content, user-friendliness, interactivity, and ability to maintain student interest. Reviewers are asked to check boxes to indicate whether various best practices and design standards are incorporated within the program under evaluation.
Program ____________________ Publisher ____________________
Content _____________________ Hardware ____________________ Function of Program _____ Drill/Practice _____ Simulation _____ Problem Solving _____ Tutorial _____ Instructional Game _____ Other ( __________ ) Package _____ Educational objectives and user age level clearly listed _____ Learning skills are described _____ Screen shots illustrate content Pedagogy/Educational Value _____ Appropriate teaching strategy, experiences and readability for age level _____ Graphics serve educational purpose and are not distracting _____ Strategies to extend learning _____ Screen content contains nothing that would confuse the learner _____ Program will grow with student, many levels and enough content _____ Feedback reinforces content and is not abusive or insulting _____ Program is an accurate depiction of the real world _____ Learner's ideas, values and creativity can be incorporated _____ User has high degree of control of program: speed, rate, experience _____ Software seems new and exciting with each use _____ Speech and sound used to enhance learning, but can be turned off Content _____ Accurate and up-to-date _____ Spelling, grammar and punctuation are correct _____ Content is bias-free, or illustrates a sense of moral and ethical issues Ease of Use/Flexibility _____ Students can use program independently on the first try _____ Keys, menus and icons are accessible and intuitive _____ Printing is simple _____ Learner has some control over settings and experiences of program _____ Additional materials (textbook, teacher guide, etc.) are available _____ Instructions can be viewed onscreen _____ Easy to manipulate through the program _____ Easy to install _____ Learner knows if an error has been made Student Proof _____ Quick response to the student's actions _____ Opening sequence can be bypassed _____ Student can only access courseware functions, not programming _____ If a key is pounded or held down only one input occurs Fun _____ Makes learning fun, meaningful and interesting with every use _____ Captivates a range of learning styles and broad age groups _____ Events are randomly generated and not repeated with each use