Basics of The Tecumseh Double Wing: Jason Mensing Head Football Coach Tecumseh High School 517-862-9511

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Jason Mensing

Head Football Coach


Tecumseh High School
517-862-9511
wmensing@yahoo.com
Basics of the
Tecumseh Double
Wing
Number and Naming
Plays
Call Formation adjustments
(Overhead)
Regular, Up-right, Up-left, off Right, off
left, Over, Under, Slots.
Call Motion
Liz, Rip, Lazer, Rocket
Numbering System
Number lineman, 1
st
, 2
nd
, 3
rd
Number
Basic Play Call
Power, C. Counter, T-Trap, Trap,
Wedge, Roll Pass
Tag
Variations
This is the essence of the offense
B.E.E.F. Progression
Blast-off
Explode
Elevate
Finish

Rogers Powerline sled with
Short-T pads and Tim
Murphys Sled Progression is a
must in the Double Wing.

Best progression in Blocking
Team Development
Team offense, needs team
drills!
Bird-Dog Drill
Do everyday more at the
beginning of week!
When mistakes occur fix with the
Bird-Dog
Every step must be perfect
Triangle Drill
Safe Reps
Many Reps
Build the fluidity of the offense.

Power
Run it with 12 different tags.
The basis of the offense
Must execute vs. every front
known to man.
Force them to defend you
unsoundly!
Low risk, high potential
Power is a 3 yard play!!
The Double Wing is a execution
based offense, not a home run
based offense.

46 (57) Power
PLAY: 46 (57) Super Power CONCEPT: Power Series
Motion: Rip/Liz left wing takes 45 bucket step full speed cross-over step, then plant with the right foot, off of
plant step the back should work his shoulders square to the LOS and down hill as fast and as hard as possible.
Allowing for three cut options.
QB: Reverse out right foot should turn to a 9 oclock position followed by a 2:30 step. Pull ball to belly on snap
pitch a dead ball to motion back. Lead through hole kicking out first player to the outside. Block inside out
FSTE: Listen for Elephant call (Double) to Maverick FST: Make Giraffe or Elephant call to determine
double team, if 1
st
defender is inside of you it is a
Giraffe call otherwise it should be a elephant (double
with end)
BSTE: Shoeshine to pizza FSG: Listen for Giraffe call (Double) to Maverick to
Jewel
FSWB: Block first player to the inside on level two,
attack DE on first two steps then evade aiming a yard
in front of the 1
st
LB inside, if LB widens block him out
if he fills meet him prior to the hole.
C: Jewel to man away (potential maverick call)
BSWB: Liz motion, catch pitch, cover ball with two
arms, get downhill hard and gain four tough yards.
BSG: Power Pull (Crossover, Open, get up field eyes
always on Inside backer) do not stop running or look
back.
FB: J Block BST: Power Pull (Crossover, Open, get up field eyes
always on Inside backer) do not stop running or look
back.
5 3 7 2 4 C 6
QB RW LW
FB
E E T T
S M
W
C
C
FS
$
4-4
5 3 7 2 4 C 6
QB RW LW
FB
E E T T
S M
W
C
C
FS $
4-3
5 3 7 2 4 C 6
QB RW LW
FB
E E T T
S M
N
C
C
FS $
5-2
5 3 7 2 4 C 6
QB RW LW
FB
E E T T
S M
W
C
C
FS
N
5-3
Power
The How
Start every offensive session
on sled
Power Progression
Trap Shoot Doubles
Space Doubles
Flip Drill
J Block Paths/QB Footwork
Timing and Spacing
Jewel Drill (Team)
Maverick Drill
Shoeshine
TE/WB Double Drill
Counter
Counter is Power away from
motion
Must be downhill
Must be a 3 yard play, homeruns
are bonus.
We run Counter with 6
different variations or tags.
Low Risk, High Potential

57 (46) C. Counter
PLAY: 57 (46) C. Counter CONCEPT: Power Series
Motion: Rip/Liz left wing takes 45 bucket step full speed cross-over step, then plant with the right foot, off of
plant step the back should work his shoulders square to the LOS and down hill as fast and as hard as possible.
QB: Reverse out 9 oclock step followed by a 6 oclock step gain depth from the LOS. Pull ball to belly on snap
eyes go to motion back, place ball in left hand and give forearm length ride to opposite WB place right hand on
hip, carry are hard keep fake until outside the tackle box, then rollover and rock the cradle to the end zone or
the echo of the whistle.
FSTE: Listen for Elephant call (Double) to Maverick

FST: Make Giraffe or Elephant call to determine
double team, if 1
st
defender is inside of you it is a
Giraffe call otherwise it should be a elephant (double
with end)
BSTE: Shoeshine FSG: Listen for Giraffe call (Double) to Maverick to
Jewel
FSWB: Motion catch fake pitch roll over ball and
bounce outside rock the cradle until the echo of the
whistle.
C: Jewel to man away (potential maverick call)
BSWB: Bucket step gaining depth and width attack
downhill at hole, two arms over the ball
BSG: Trap pull, drop inside foot to toe, second step
into the LOS on path to place on the inside hip of the
defender.
FB: Jab to backside then work hip to hip with the
tackle, when in the hole look to kick out the first
defender to your outside.
BST: Drop step with inside foot then power pull
(Crossover, Open, get up field eyes always on Inside
backer) do not stop running or look back.
5 3 7 2 4 C 6
QB RW LW
FB
E E T T
S M
W
C
C
FS
$
5 3 7 2 4 C 6
QB RW LW
FB
E E T T
S M
W
C
C
FS $
5 3 7 2 4 C 6
QB RW LW
FB
E E T T
S M
N
C
C
FS $
5-2
5 3 7 2 4 C 6
QB RW LW
FB
E E T T
S M
W
C
C
FS
N
5-3
Counter
The How
Same Drills as Power

The Torpedo Drill
Wedge
Middle Power
Misdirection
Tougher to run the higher the
level.
Not a short yardage play
Catch them off guard
Go on long or short cadences
Low Risk, High Reward
0 Wedge
PLAY: 3 Wedge CONCEPT: Power Series
Motion: Rip/Liz left wing takes 45 bucket step full speed cross-over step, then plant with the right foot, off of
plant step the back should work his shoulders square to the LOS and down hill as fast and as hard as possible.
QB: Reverse out 9 oclock step followed by a 6 oclock step. Pull ball to belly on snap forearm length handoff
to the fullback and roll away getting eyes on motion back, gain depth with fake ball on hips rock the cradle to
the end zone.
FSTE: Step inside place inside hand on butt crack
outside hand on inner thigh, work hard for vertical
push with shoulder.
FST: Step inside place inside hand on butt crack
outside hand on inner thigh, work hard for vertical
push with shoulder.
BSTE: Step inside place inside hand on butt crack
outside hand on inner thigh, work hard for vertical
push with shoulder.
FSG: Step inside place inside hand on butt crack
outside hand on inner thigh, work hard for vertical
push with shoulder.
FSWB: On snap of ball sprint full speed wide in the
opposite direction, rollover arms as you pass the other
backs, rock the cradle to the end zone or echo of the
whistle
C: Point man of wedge, follow BEEF progression.

BSWB: Liz motion, catch pitch, roll over imaginary
ball, rock cradle to the end zone or the echo of the
whistle.
BSG: Step inside place inside hand on butt crack
outside hand on inner thigh, work hard for vertical
push with shoulder.
FB: Jab step with left foot, take hand-off and ride the
wedge, be patient and stay in the wedge as long as
possible.
BST: Step inside place inside hand on butt crack
outside hand on inner thigh, work hard for vertical
push with shoulder.
5 3 7 2 4 C 6
QB RW LW
FB
E E T T
S M
W
C
C
FS
$
4-4
5 3 7 2 4 C 6
QB RW LW
FB
E E T T
S M
W
C
C
FS $
4-3
5 3 7 2 4 C 6
QB RW LW
FB
E E T T
S M
N
C
C
FS $
5-2
5 3 7 2 4 C 6
QB RW LW
FB
E E T T
S M
W
C
C
FS
N
5-3
Wedge
The How
Point man runs BEEF
Progression

1 Step Progression



Sweep
Rocket or Zap (Striker)
Other concepts, these are most
sound
Rocket wider faster
Rocket sets up offense
Rocket puts defense in
tremendous conflict with false
keys
Zap is safe
Zap is not defendable by
scheme
Zap has more in common with
Power action.


38/29 Zap
5 3 7 2 4 C 6
QB RW LW
FB
E E T T
S M
W
C
C
FS
$
4-4
5 3 7 2 4 C 6
QB RW LW
FB
E E T T
S M
W
C
C
FS $
4-3
5 3 7 2 4 C 6
QB RW LW
FB
E E T T
S M
N
C
C
FS $
5-2
5 3 7 2 4 C 6
QB RW LW
FB
E E T T
S M
W
C
C
FS
N
5-3
PLAY: 38 (29) Zap CONCEPT: Striker Series
Motion: Rip/Liz left wing takes 45 bucket step full speed cross-over step, then works back towards the heels of
the Fullback. It is critical that his path is flat.
QB: Reverse out 9 oclock step followed by a 6 oclock step (to the midline). Pull ball to belly on snap, place ball
in the belly of the motion back. Carry hard boot fake rocking the cradle all the way to the end zone, we will buy
you a pizza if you score before the whistle.
FSTE: Base Block man on, can utilize cut technique. FST: Power pull technique blocking and
wheeling on the strong side linebacker.
BSTE: Pizza Block FSG: Power pull technique blocking the
invert safety to CB
FSWB: Attack the outside number of the contain defender, if he
forces contain wheel and block him to the sideline if he allows to be
hooked, hook him.
C: Shoeshine
BSWB: Liz motion, off plant step attack heels of fullback at full
speed after taking hand-off plant on the foot near to the LOS gain
small amount of depth with two hands over football, read the FSWBs
block on the contain defender.
BSG: G Pull the opposite direction
leading the boot keep fake.
FB: Rollover fake ball with right arm, place left arm in belly Rock
cradle to the end zone if you can get to the end prior to the whistle
being blown you win a pizza.
BST: Shoeshine
Sweep
The How
Same principles of instruction
Timing and Spacing
Massive reps for proper timing
Zap challenge is getting enough
width
Rocket challenge hitting the pitch
hole
Prim Drill/Torpedo Drill
Evasive Step Drill
Evasive Reach Drill
Roll Pass
Safe Flood Pattern
Quick vision, quick release
Easy throw-a-way read
4 complementary route
combinations
ALWAYS
THROW TO
PLAYERS WHO
CAN CATCH!!!

Pass Game Instruction
Throw for Homeruns
Attend and utilize 7-on-7s
Run your offensive plays dont worry
about winning the 7-on-7
Make sure kids understand goal is
execution not 7-on-7 production.
Run every route every day
Warm-up simple line drill
Throw under duress
Even vs. air walk players at QB
Team 12 plays in five minutes
All protection bring 9 no coverage
We wont have problems getting
players open.
Expanded Offense
All Variations
Belly (Rocket Complement)
Billie Goat
Flamingo
T-Rex
68-79 Trojan
Double
Influence
Level 2

Expanded Offense
3 Trap @ 2, 2 Trap @ 3
Suba
Super Suba
T- Suba
3 Trap @ 4 2 Trap @ 5
Down
280 Fold Base
57 C. Counter Joker
6 G-0 Log Keep
3 Fold Draw

Expanded Offense
Pass Game
38 G-Back
Striker Pass
Michigan Pass
Wheel
38 G-0 Boot
47 C. Counter Pass
57 C. Counter Base
38/29 T-Trap Pass
38-29 T-Trap Throwback
46 Roll Pass Throwback

Always have a Special
Our offense is based on
getting in 3
rd
and 1
1-2 scenarios per game you
will get tough call scenarios
Have 4 schemes or variations
for these situations
Show them something they
didnt know that you do.

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