Modeling Model and demonstrate procedures and thought processes that help students see how to perform a technique or task that is being taught. Overhead Projector A projector capable of projecting enlarged images of written or pictorial material onto a screen or wall from a transparency placed horizontally below the projector and lighted from underneath. Students can see how items are manipulated and used for lesson purposes.
Hands-On Manipulation To move, arrange, operate, or control by the hands or by mechanical means, especially in a skillful manner. When students touch and maneuver contents such as realia, the higher the chances are that they will adapt to long term memory.
Realia Objects, as real money, utensils, etc., used by a teacher in the classroom to illustrate aspects of daily life. This is particularly good for English Language Learners so that they can link language and vocabulary.
Pictures A visual representation or image painted, drawn, photographed, or otherwise rendered on a flat surface. Can also be viewed in three dimensional format.
Demonstration An illustration or explanation, of a theory or product, by exemplification or practical application to make understanding comprehensible.
Multimedia The combined use of media, such as movies, music, lighting, CD-ROMs, and the Internet, for education or entertainment.
Timelines A representation or exhibit of key events within a particular historical period, often consisting of illustrative visual material accompanied by written commentary, arranged chronologically.
Maps A representation, usually on a plane surface, of a region of the earth or heavens. Global representation that indicates landforms and bodies of water. Graphs A diagram that exhibits a relationship, often functional, between two sets of numbers as a set of points having coordinates determined by the relationship.