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Creating Custom Revit Architecture 2012/2013 Families: (Pool Table, Slot Machine, Toaster, & Blackjack Table)
Creating Custom Revit Architecture 2012/2013 Families: (Pool Table, Slot Machine, Toaster, & Blackjack Table)
Families (US & Metric Editions). It also contains sample pages from every chapter.
$19.95 gets you the PDF eBooks (all four above), tutorial files,
and free Revit families worth $80.00
Each eBook contains 16 Chapters, over 750 pages, and over 2000 images.
Forewords for each edition were written by Jay Zallan, Jeff Pinheiro, Lonnie Cumpton, and Steve Stafford.
Creating Custom
Revit A rchitecture
2013 Families Metric
Edition
Dear Reader,
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Contents at a Glance
Foreword................................................................................................................................. xxvii
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Introduction............................................................................................................................ xxxi
Chapter 1 Revit Families.........................................................................................................1
Chapter 2 The Recent Files Window...................................................................................9
Chapter 3 The Family Editor Window............................................................................. 27
Chapter 4 The Quick Access Toolbar.............................................................................101
Chapter 5 Keyboard Shortcuts........................................................................................111
Chapter 6 The Ribbon........................................................................................................119
Chapter 7 Work Planes.......................................................................................................179
Chapter 8 Dimensions.......................................................................................................191
Chapter 9 The Draw Panel................................................................................................219
Chapter 10 Snaps.................................................................................................................229
Chapter 11 Modifying and Editing Tools.....................................................................237
Chapter 12 3D Modeling Tutorial...................................................................................281
Chapter 13 Parameters......................................................................................................387
Chapter 14 Materials..........................................................................................................479
Chapter 15 An Introduction to Conceptual Massing..............................................585
Chapter 16 Deconstructing Revit Families.................................................................637
Appendix...................................................................................................................................713
Index...........................................................................................................................................723
Contents
Contents
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Foreword................................................................................................................................. xxvii
Introduction............................................................................................................................ xxxi
Who This Book is Intended For................................................................................ xxxi
What is Covered in this Book.................................................................................... xxxi
How to Get the Most Out of this eBook..............................................................xxxiv
How to Navigate this eBook with Adobe Reader............................................. xxxv
Using Adobe Reader and Revit on a One Monitor System........................xxxix
Using Adobe Reader and Revit on a Two Monitor System............................xlii
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Contents
Snap Indicators...............................................................................................................230
Object Snapping............................................................................................................231
Temporarily Overriding a Snap.................................................................................231
Dashed Line Snap Indicator.......................................................................................232
Dot Snap Indicator........................................................................................................232
Snaps Dialog Box...................................................................................................................233
Parallel Snap....................................................................................................................235
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Family Templates....................................................................................................................426
Choosing a Family Template......................................................................................426
How to Create a Custom Template................................................................... 427
Family Category and Parameters Dialog Box...............................................................428
Family Category.............................................................................................................428
Family Parameters.........................................................................................................429
Work Plane-Based................................................................................................. 430
Always Vertical....................................................................................................... 431
Cut with Voids When Loaded............................................................................. 431
Shared...................................................................................................................... 432
Creating a Nested Family with Interchangeable Parts.....................................435
Type and Instance Parameters..................................................................................437
Updating the Coffee Table Family....................................................................................438
Assigning the Shared Option to Nested Families..............................................438
Creating Interchangeable Components.......................................................... 443
Loading and Testing the Coffee Table in a Project........................................ 444
Creating a Simple Multi-Category Schedule.................................................. 445
Parameter Properties Dialog Box.....................................................................................447
Family Parameter ......................................................................................... 448
Shared Parameter ........................................................................................ 448
Name ............................................................................................................... 448
Discipline ........................................................................................................ 448
Type of Parameter ........................................................................................ 448
Group parameter under ............................................................................. 449
Type / Instance .............................................................................................. 449
Reporting Parameter ................................................................................... 449
Shared Parameter Tutorial..................................................................................................451
Creating a New Shared Parameter Text File.........................................................451
Creating a Shared Parameter.....................................................................................453
Creating a Custom Tag with a Shared Parameter......................................... 456
Loading and Tagging Families with Shared Parameters............................. 457
Creating a Schedule for Families with Shared Parameters......................... 459
Formulas....................................................................................................................................461
Valid Formula Syntax and Abbreviations..............................................................462
Formulas in the Family Types Dialog Box..............................................................463
Conditional Formulas...................................................................................................463
Conditional Formula Tutorial.............................................................................................463
Minimum and Maximum Heights..................................................................... 463
Parametric Radial Array Tutorial........................................................................................465
How to Lock a Circle to a Reference Plane....................................................... 467
Updating the Mirror Frame Family..................................................................................475
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Color......................................................................................................................... 518
Image....................................................................................................................... 518
The Texture Editor ................................................................................................. 518
Image and Procedural Maps...................................................................... 520
Image Fade............................................................................................................. 522
Glossiness................................................................................................................ 522
Glossiness Maps............................................................................................ 522
Image Formats....................................................................................................... 523
Highlights................................................................................................................ 524
Reflectivity............................................................................................................... 524
Reflectivity Maps........................................................................................... 525
Transparency.......................................................................................................... 527
Cutouts Maps................................................................................................. 540
Amount........................................................................................................... 528
Image............................................................................................................... 529
Image Fade..................................................................................................... 531
Translucency.................................................................................................. 531
Refraction........................................................................................................ 533
Creating a Stained Glass Effect.................................................................. 535
Cutouts.................................................................................................................... 538
Self Illumination.................................................................................................... 542
Filter Color....................................................................................................... 542
Using an Image Map as Filter Color ......................................................... 544
Using a Procedural Map as Filter Color.................................................... 547
Luminance...................................................................................................... 548
Color Temperature........................................................................................ 548
Bumps...................................................................................................................... 549
Image............................................................................................................... 550
Using a Procedural Map as Bump............................................................. 550
Amount........................................................................................................... 552
Using an Image or Procedural Map as Bump Amount........................ 552
Other Appearance Assets...........................................................................................554
Metal........................................................................................................................ 554
Ceramic.................................................................................................................... 556
Concrete.................................................................................................................. 558
Solid Glass............................................................................................................... 560
Glazing..................................................................................................................... 563
Masonry.................................................................................................................. 564
Metallic Paint ........................................................................................................ 566
Mirror....................................................................................................................... 569
Wall Paint................................................................................................................ 570
Plastic....................................................................................................................... 571
Tint............................................................................................................................ 573
Stone........................................................................................................................ 574
Water........................................................................................................................ 576
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Wood........................................................................................................................ 578
Physical Asset..........................................................................................................................580
Thermal Asset..........................................................................................................................581
Updating a Familys Material in a Project......................................................................582
How to Get Rid of Excessive Materials............................................................................583
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Index............................................................................ 723
Appendix....................................................................... 713
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Foreword
Foreword
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I thought so!
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When you ultimately make the purchase and begin working with Creating
Custom Revit Families, you too will find that Michael Anonuevos work will
become an indispensable asset to Revit AECO teams worldwide!!!
Jay B Zallan
BIM Director
Perkowitz+Ruth Architects
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This eBook truly shows not only that little details count, but also
intrinsically, how they count. This eBook, while appropriately technical
in nature, is accessible enough for anyone looking to work out their
content creation chops.
2. Is the work creative?
This one is easy for me, simply look at the Revit family content that
Michael creates and you will find evident a creativity and sense of
expression that is unarguable. This creativity and passion comes across
quite readily by simply looking at the cover, let alone the extensive totality
of the work!
3. Does the work possess unique quality?
Again, I say emphatically YES! The step by step help, as well as the sheer
depth, are enough to prove these out beyond that, the quality will be
further proven as more and more people use it to gain expanded expertise
and gain an ability to bring to bear that same quality to their AEC Revit
projects.
4. Is there clarity?
I will end by simply saying: Clearly this eeBook is a great resource
containing clarity, quality, creativity and inspiration!
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Introduction
Welcome to Creating Custom Revit Architecture 2013 Families, the free
update to Creating Custom Revit Architecture 2012 Families.
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Introduction
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Introduction
For beginners, the best way to learn this book is to browse through all the
chapters while Revit is open. Go over each page quickly to familiarize yourself
with the book structure. Then when youre ready, start from chapter one
and refer to the Revit program for the items being referred to in the eBook.
Try out the functions being explained. Go through each item thoroughly
to understand how a tool or feature works. Get a notebook and write down
notes on specific things you want to remember. Experiment with the tools
and save the file for future reference. Be familiar with all the topics from
Chapter 1 to Chapter 11. All the information in these chapters will come into
play when you start going through the Tutorials on Chapter 12 and 13. When
youve successfully completed the tutorials, study Chapter 14 (Materials).
This chapter was intentionally placed after the tutorials because it has
complexities on its own. The subject matter would have detracted your
concentration from the Family Editor modeling concepts if it was placed
in the earlier chapters. Chapter 15 introduces users to conceptual massing
modeling _another type of modeling. Most of its functions are similar to the
Family Editor. Studying it after completing the Family Editor tutorials will be
a lot easier.
The last chapter gives you a glimpse of what it is like to model complex
families involving complex shapes and geometries. You will get an idea on
how to model these types of families, should you wish to take your modeling
skills to the next level.
For intermediate users, this book is a handy modeling reference and guide.
Even if youre familiar with creating families, go over the tutorials to learn
other ways of creating components and parameters. There are tips and
techniques throughout the book. Chapter 16 is a great resource to take your
modeling level up by another notch.
For advanced users, BIM managers and Revit coordinators, this book is a
handy reference and guide.
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Introduction
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Figure 1
Image when eBook is double-clicked the first time
The view is set to display in Single Page View. However, if you want to view
the eBook in two facing pages, got to View>Page Display and select Two Page
View (see Fig. 2).
Figure 2
Two Page View setting
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Chapter 1
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Chapter Overview
This is a brief chapter that explains the differences between the
three types of Revit families used in a project: system families,
component families, and in-place families. Sample images of
these families are included. Although in-place components
cannot be saved directly as a family, it can be saved as a group.
The file is then converted to a family. The procedure on how to do
this is explained in this chapter.
Figure 1.5
Component families
In-Place Families
These families are components created in a project environment. This
functionality is accessed by clicking the Model In-Place command
(Architecture>Build>Component) in a Project file. After a category
is chosen and the in-place family is named, the interface changes to
the In-Place Family Editor interface, which is the same interface as
the Family Editor. This feature is provided so users can create unique
families specific to a project. They can be copied and pasted from project
to project. When grouped, they can be saved outside the project as a
component as explained in the following:
Host based families are components that attach or host to system families
such as walls, ceilings, floors or any surface in the project environment.
Creating component families is the main focus of this book.
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Chapter 2
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Chapter Overview
This chapter explains the methods of starting or opening an
existing project or family through the Recent Files window.
Emphasis is given to the Application button, which is always
accessible from the top left of the Revit window. This window
contains alternate methods of starting or opening an existing
project or family. It also contains the most common file
management commands such as Save, Save As, Print, etc.
Instructions on how to set the default location of files from
the File Locations tab (Application button>Options) is
included. This facilitates easy access to files when the New or
Open buttons are clicked. When properly setup, it eliminates
unnecessary browsing in the computer to find a particular file.
The items on the Infocenter (located at the top right of the
Revit window) are enumerated in a table format. Beginners can
find a lot of valuable information and resources by clicking the
buttons on the Infocenter. The different Revit file formats are
also listed. For users who favor clicking the thumbnail images
from the Recent Files Window to open a file, an instruction on
how to set them is included.
Figure 2.4
Application Button
Copyright 2012 www.littledetailscount.com Michael Anonuevo All Rights Reserved
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Figure 2.13
Tab bar
The InfoCenter: On the top right of the Revit window is a group of buttons
called InfoCenter (see fig. 2.14). Additional Revit related information can be
obtained by clicking any of these buttons.
Figure 2.14
InfoCenter
Search field: Typing a Revit related keyword on this field opens the Autodesk
WikiHelp page where information about that keyword can be obtained (see
fig. 2.15, next page).
Search button: Clicking this button initiates the search process of whatever is
typed in the search field.
Subscription: This button is the Subscription Center drop-down list where
additional information pertaining to subscriptions and product support
can be obtained (see fig. 2.16, page 21). On the top right of this list is the
InfoCenter Settings button. When this button is clicked, the InfoCenter
Settings dialog box pops-up where settings related to Autodesk Channels,
Balloon Notification, RSS Feeds, user location and frequency of online content
checks can be specified (see fig. 2.17, page 21). On the bottom right of the
Subscription center is a pushpin icon. Clicking it keeps the drop-down list
temporarily open. The list remains open even when windows or views are
switched. Clicking the pushpin icon again closes the drop-down list.
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Chapter 3
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Chapter Overview
This chapter takes a detailed look at the Family Editor interface
and compares it to the project and massing interfaces. All the
elements of the window are explained, including the Properties
palette and the Project Browser. The visual control bar is
explained in-depth. A topic on monitor configurations explains
how to configure the Revit window in a one or two monitor
systems. Knowing how to navigate efficiently is discussed in
topics relating to the mouse, ViewCube, Navigation Bar, and
Steering Wheel. A special segment on 3D devices is included in
the last part of the chapter.
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Figure 3.4
Family Editor window interface
Figure 3.5
Navigation bar in 2D views
Figure 3.6
ViewCube & Navigation bar in 3D views
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When a family template is opened, the Project Browser is docked below the
Properties palette by default on the left side of the Revit window. The tree
organization of the Project Browser in the Family Editor and a Project is
similar (see figs. 3.22 & 3.23). There are, however, differences in terminology
and contents.
Figure 3.22
Family editor Project Browser
Figure 3.23
Project Project Browser
Project
Categories branches
Views (Floor Plans, Ceiling Plans,
3D Views, Elevations, Sections)
Sheets
Families
Groups
Revit Links (this only functions in
a project file)
Categories branches
Views (Floor Plans, Ceiling Plans,
3D Views, Elevations, Sections)
Legends
Schedules/Quantities
Sheets (all)
Families
Groups
Revit Links
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Chapter 4
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Chapter Overview
The Quick Access Toolbar (QAT) plays such an important role in
family modeling that it deserves a separate chapter by itself. It
is a bar where buttons of most frequently used tools are added.
This chapter explains how to properly customize it for a highly
efficient modeling setup. An example is presented showing
how to group related tools and separate them with spaces, thus
making them easily distinguishable in the peripheral vision. At
the end of the chapter is an instruction on how to reset the QAT.
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Figure 4.14
Dark theme ribbon interface
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Chapter 5
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Chapter Overview
Just as in other applications, keyboard shortcuts enable users to
work faster and efficiently. Instead of constantly maneuvering the
mouse, opening tabs, and zeroing on a tool, typing a one or two
letter combination is all that it takes.
Most Revit tools and commands can be assigned keyboard
shortcuts through the Keyboard Shortcuts dialog box. This
is covered in this chapter as well as how to take advantage of
tooltips, the status bar and keytips. The rules for assigning
keyboard shortcuts are presented along with Revits default
keyboard shortcuts and some suggested key assignments.
Tooltips
Tooltips
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This is a helpful feature that can be activated or deactivated. When the cursor
is hovered over the top of a tool or element, tooltips appear near the cursor
(see fig. 5.3).
Figure 5.3
Tooltips
Figure 5.4
Tooltips can be hidden or set to display in three modes from the Tooltips option.
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Chapter 6
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Chapter Overview
The ribbon is highly customizable. Among the many things
that can be done to make the interface work better is rearrange
the panels or tear them off from their tab locations. But before
any customizing can be done to the interface, its important to
understand how the tabs, panels and tools are organized. All
the ribbon interface elements and the function of each tool are
explained in this chapter.
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Figure 6.26
Drag controls in 2D view
Figure 6.27
Drag controls in 3D view
Here is an example showing how a Solid geometry is combined with the Void
geometry to create a form (see fig. 6.28):
Figure 6.28
Creating new shapes using the solid and void form tools
Figure 6.29
Modify | Extrusion > Edit Extrusion tab
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Insert Tab
Select panel
This panel contains the Modify button which is the Selection tool (see fig.
6.58). It is the same panel explained in the Create Tab>Select panel topic
(page 123).
Figure 6.58
Select panel
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Link panel
All the tools in this panel are dimmed and available only in
the project environment. It is included in the Family Editor
for interface consistency (see fig. 6.59).
Import panel
This panel contains tools for importing and managing CAD
and image files (see fig. 6.60).
Figure 6.59
Link panel
Figure 6.60
Import panel
Paint: The paint tool applies a paint or finish to a face of solid form (see fig.
6.164, next page). When clicked, a truncated version of the Material Browser
dialog box pops-up containing default Revit materials and user-created
custom materials (see fig. 6.165, next page). The window stays open and
active until Done is clicked or Esc is pressed. The materials contained here are
the same ones found in the Material Browser dialog box (Manage>Settings).
On top of the Material Browser dialog box is a search field (see 1, fig. 6.165,
next page). On the right side is Document Materials drop-down list (see 2, fig.
6.165). This list contains options that control how materials are displayed and
sorted (see fig. 1.166, next page).
The paint tool is a split button containing the Remove Paint tool (see fig.
6.167, next page). Clicking a painted surface with the Remove Paint tool
removes the finish and reverts it back to the default finish (see fig. 6.168, next
page).
Join Geometry: This tool cleans the joints of overlapping solids (see fig.
6.169, page 172). Multiple elements can be joined (see figs. 6.170 & 6.171,
page 172) by selecting the Multiple Join box on the Options bar. All elements
acquire the finish of the first clicked element (see fig. 6.172, page 172). The
Join Geometry tool is a split button containing the Unjoin Geometry tool (see
fig. 6.173, page 172). This tool unjoins elements and reverts them back to
their original state before they were joined.
Figure 6.158
Cut Geometry is used to subtract a void from a solid
Figure 6.159
Uncut Geometry tool
Figure 6.160
Solid/Void drop-down list
Copyright 2012 www.littledetailscount.com Michael Anonuevo All Rights Reserved
Split Face: The Split Face tool is used to create a closed loop surface on the
face of a flat element (see fig. 6.161, next page). The created surface does not
have thickness and cannot be extruded (see fig. 6.162, next page). They can,
however, be assigned with different materials (see fig. 6.163, next page).
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Chapter 7
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Chapter Overview
Any element modeled in Revit requires a work plane. This is
the surface where components and elements are sketched.
This chapter focuses on work planes and the Work Plane panel
from the Create tab. It explains how to model effectively using
reference planes, reference lines, reference level and face of
existing components. All the parts of the Work Plane dialog
box are explained. Examples of how to use the Set button
and the Orient to a Plane option are presented. The last part
of the chapter deals with the Viewer button, which has been
incorporated in the Family Editor.
The default horizontal plane is called Ref. Level (reference level). This label
is visible in elevation and section views. When starting to model a family in
plan view, extrusions start at this level unless another work plane is specified.
Different work plane levels can be created using reference planes.
Reference Planes
These are the green dashed lines used as guidelines or construction lines in
sketching (see fig. 7.1).
Figure 7.1
Reference planes
Their lengths are infinite and have no start or end points. What is being
have the same names as long drawn is a symbolic representation of that infinite plane. Reference Planes
as one is in uppercase and the are also used to drive geometry attached to them. When a dimension is
other is in lowercase
added between reference planes and labeled, parameters can be assigned
such as height, width or depth. Thereafter, when the values of these
parameters change, the reference planes either stretch or shrink, and so
does the geometry attached to them. When a reference plane is named, it
automatically becomes a work plane. This named reference plane is added to
the Name drop-down list from the Work Plane dialog box (see fig. 7.2, next
page), accessed by clicking the Set button (Create>Work Plane). Reference
planes are only visible in plan, elevation and section views. When loaded
into a project, they are the elements that dimensions snap to, although
they are not visible. When selected, a reference plane has a feature called Is
Reference (see fig. 7.3, next page). The parameters in this feature determine
the snapping hierarchy that dimensions snaps to. For example, when a Strong
Reference parameter is assigned to a reference plane right next to a reference
plane that has been assigned a Weak Reference parameter, the dimension
snaps to the Strong Reference first.
Note: Reference planes can
Ref. Level
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ViewCube
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Figure 7.14
A speaker cabinet in Default 3D View
Figure 7.15
A speaker cabinet in elevation view
Figure 7.16
Orient to a plane option is accessed from the
ViewCube context menu
Copyright 2012 www.littledetailscount.com Michael Anonuevo All Rights Reserved
ViewCube
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Chapter 8
Chapter 8 Dimensions
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Chapter Overview
This chapter takes a look at dimensions and how they are used in
the project environment, the conceptual massing environment,
and the Family Editor. It explains how dimensional parameters
are used in the Family Editor for controlling the shape and
configuration of family components. It also shows how temporary
and listening dimensions are used in sketching, moving, or
editing an element. All the tools in the dimension panel are
fully explained and supplemented with pertinent images. The
parameters in the dimension type properties dialog box are
enumerated in a table format, supplemented with helpful images.
Chapter 8 Dimensions
Figure 8.11
A form created from arcs doesnt display temporary dimensions when selected.
Figure 8.12
In sketch mode, selected segments display
temporary dimensions.
Listening Dimensions
A listening dimension is a form of temporary dimension that appears as
an element is being sketched inside or outside the sketch mode. As soon as
it appears (see fig. 8.13), a specific value can be entered right away, even
without selecting the temporary dimensions value (see fig. 8.14). Pressing
Enter, thereafter, draws the profile at the specified length (see fig. 8.15).
Figure 8.13
A listening dimension appears
after the first click
Figure 8.14
A value can be entered right
away after the first click
Figure 8.15
A sketched line based on a
typed value
Figure 8.16
Listening dimension on a sketched line
Figure 8.17
Listening dimension on a sketched arc
Certain solid and void forms such as circles, ellipses, and organic shapes
dont display temporary dimensions when selected (see fig. 8.11). However,
in sketch mode, they appear when a profile segment such as a line, arc,
spline, circle or ellipse is selected (see fig. 8.12). Depending on the shape and
where it is located in relation to the default reference planes, they display the
segments length, radius, diameter or angle.
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Leader Tick Mark: This parameter controls the appearance of Leader Tick
marks. The drop-down list contains different tick mark styles. The default
setting is None (no tick mark).
Show Leader When Text Moves: This setting pertains to the visibility of the
leader when the dimension text is moved. It consists of the following options:
Away From Origin: This setting displays the leader when the text is
moved from its location, regardless if its within or beyond the witness
lines.
Beyond Witness Lines: In this setting, the leader only displays when the
dimension text is beyond the witness lines.
Tick Mark: These are arrowhead symbols placed at the start and end of a
dimension line. There are three default types available from the drop-down
list:
Chapter 8 Dimensions
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Chapter 9
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Chapter Overview
In sketch mode, the tools in the Draw panel are used to create
profiles that are extruded or blended with other profiles to form
a shape. Outside the sketch mode, profiles created from model
and symbolic lines make use of these tools to create 2D or 3D
representation of components. Learning how to use these tools is
the focus of this chapter.
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Draw Tools
Inscribed Polygon
This tool creates a polygon based on the number of sides specified in the
Sides box of the Options bar. The first click establishes the center of the
polygon. As the cursor is moved, a preview of the polygon appears. The
polygon can be rotated as the cursor is dragged. The second click creates
the polygon. A listening dimension value can be typed after the first click.
Alternatively, a value can be entered in the Radius option of the Options bar.
Options: Depth, Sides, Offset, and Radius
Circumscribed Polygon
This tool creates a polygon based on the number of sides specified in the
Sides box of the Options bar. The first click establishes the center of the
polygon. As the cursor is moved, a preview of the polygon appears. The
polygon can be rotated as the cursor is dragged. A listening dimension value
can be typed after the first click. Alternatively, a value can be entered in the
Radius option of the Options bar.
Options: Depth, Sides, Offset, and Radius
Circle
This tool creates a circle by clicking two points. The first click establishes the
center point. The second click creates the circle.
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Chapter 10
Chapter 10 Snaps
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Chapter Overview
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Snap to Remote Objects (SR): Snaps to objects not near the element. This
is similar to the Jump snaps explained in Item 7 (Nearest). When this option
is selected, the cursor snaps to a snap point or a dashed line snap away from
the nearest snap.
Snap to Point Clouds (PC): This snap feature is not applicable in the Family
Editor environment. In a project file, it is used to snap to imported files
containing point clouds created with 3D laser scanners.
Temporary Overrides: Automatic snaps can temporarily be overridden for a
single pick by typing the keyboard shortcut of another snap. See the example
on page 231 (fig. 10.4).
Object Snaps: These are the twelve snaps under Object Snaps that can be
turned off by deselecting the appropriate boxes.
Close (SZ): This snap feature closes a valid loop from a profile being sketched.
Instead of clicking the last point to close a profile, the Close command can be
selected from the contextual menu (right-click>Snap Overrides>Close).
Turn Override Off (SS): This keyboard shortcut is an override that turns the
snap features On if it had been disabled the with SO command (snaps off )
after the first click.
Cycle through snaps (Tab key): Pressing the Tab key on top of the point
or edge being snapped to displays and cycles the available snaps for that
location.
Force horizontal and vertical (Shift key): When the Shift key is pressed
while sketching, moving or copying an element, the cursors direction is
constrained to either the horizontal or vertical direction.
Parallel Snap
A nice snap feature not found in the
snaps dialog box is the automatic
parallel snap. In this feature, when a
line is sketched in close proximity to
an angled line (any angle), it can be
sketched parallel to it as indicated by
the tooltip (see fig. 10.8).
Figure 10.8
Parallel snap
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Chapter 11
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Chapter Overview
Modeling involves a lot of accurate placement of elements and
procedures that repeat. Whether creating profiles in sketch mode
or reshaping extrusions to their final shapes, the workflow can be
smooth and fast by knowing how to effectively use the modifying
and editing tools.
This chapter takes an in-depth look at the Modify panel tools
used for manipulating and editing family components. Every
tool is explained in detail, supplemented with captured images of
actual modeling procedures done in a Revit session. Examples on
how to use certain tools are presented in a tutorial-like manner.
The Geometry panel is also explained this way. Armed with this
knowledge, complex shapes are possible to model.
Figure 11.80
Using the end points of an existing component to establish
the array distance
Figure 11.81
The arrayed component
Figure 11.82
Dragging an arrayed component to a different
location evenly distributes the arrays
Figure 11.83
An arrayed component can be dragged at a
different angle and distance
Linear button
Group and Associate: selected
Number: 4
Move To: Last button
Constrain button: selected.
Figure 11.79
Array based on an existing
component
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Copies can also be made using existing vertex points of elements as reference
(see fig. 11.141).
Figure 11.141
The origin point is made at a corner. Copies are then placed by clicking the corners.
When the Copy tool is selected, the Options bar displays a couple of
additional options: Constrain and Multiple (see fig. 11.142).
Figure 11.142
Modify | Extrusion Options bar
Figure 11.143
Multiple options
Figure 11.144
When the cursor is hovered at
the edge of a component, it
turns into a move cursor
Figure 11.145
Pressing the Control key while
dragging a selected component creates a copy
When making copies using this process, the constrain feature is not
available. The use of the Shift key to restrict the drag direction of the
copied element to horizontal or vertical direction only works in sketch
mode.
263
The Join Geometry tool is used to combine different extrusions into one
component (the Unjoin Geometry tool reverses this process). The results
are complex shapes that are not possible with the form tools. Extrusions with
different heights and profiles are merged together as one unit. Overlapping
parts are automatically subtracted (see figs. 11.192 and fig. 11.193). The
following considerations apply to the Join tool:
The material of the first clicked element is assigned to elements being
joined to it (see figs. 11.194 & 11.195).
When any of a joined elements material is changed, all joined
components acquire that material.
Different surfaces of joined elements can still be assigned with
different finishes or materials with the use of the Paint tool
Void shapes cannot be joined
Figure 11.192
Overlapping components
Figure 11.193
Joined components
Figure 11.194
Forms with different
finishes
Figure 11.195
Joined components
Figure 11.196 shows different shapes combined together with the join tool to
form a highly complex kitchen utensil:
Figure 11.196
A complex family created using joined shapes
Copyright 2012 www.littledetailscount.com Michael Anonuevo All Rights Reserved
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Chapter 12
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Chapter Overview
Revit modeling tools look deceivingly simple because they only
contain five solid form making tools and their void counterparts.
However, by combining shapes generated from these tools, it
is possible to create complex families that rivals the output of
other dedicated 3D modeling programs. There are no secrets in
creating these types of families. No programming or complicated
procedures are required to create them. The concept simply
involves creating forms in work planes, combining solids and
voids, nesting parts and applying materials.
What makes Revit family modeling hard to understand is when
parameters (e.g. dimensions, materials, visibility, conditional
formulas, etc.) are applied in them right away. This might
sound ideal but what happens is that users have to deal with
understanding the modeling process while trying to absorb the
methodology involved in applying parameters that control the
shape and appearance of the family.
The focus on this chapter is strictly 3D modeling. Parameters
were intentionally not included. Once the concept of modeling
is understood, then applying parameters is a breeze. The
tutorials in this chapter replicate the actual family creation
process typically used in architectural offices. Beginners are
strongly urged to go through the tutorials as they provide a firm
foundation necessary when creating detailed or highly complex
families later on.
Figure 12.28
Plan view reference planes & dimensions
Figure 12.30
Copy reference plane
Figure 12.31
Draw line in sketch mode
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Note: Only one closed-loop profile can be created for the top and base
boundaries. When more than one loop is created, an error message
appears (see fig. 12.57).
Figure 12.57
Error message
Figure 12.58
Plan view reference planes
Copyright 2012 www.littledetailscount.com Michael Anonuevo All Rights Reserved
301
Figure 12.90
Blend profiles in plan view
Figure 12.91
Extruded blend
Figure 12.92
Triangular drag controls
Figure 12.93
Vertex Connect panel
Twist Right
This button relocates the connection of the top and base vertices, thus
creating a twist-like effect. Figure 12.94 shows the original location of the
vertices. Clicking the button relocates the top vertex and its base connection
to the next vertex location, clockwise (see fig 12.95). The number of possible
alterations depends on the number of top and base vertices. The location of
the profiles remain stationary (see fig. 12.96).
Figure 12.94
Original location of vertices
Figure 12.95
Clicking Twist Right relocates
vertices
Figure 12.96
Profiles remain stationary
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Figure 12.121
Copying the base
Figure 12.122
Completed baluster
Figure 12.123
Result in 3D view
Copyright 2012 www.littledetailscount.com Michael Anonuevo All Rights Reserved
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Chapter 13
Chapter 13 Parameters
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Chapter Overview
Armed with the knowledge on creating forms efficiently, the next
step is to take a family to the next level by applying parameters.
This chapter deals with the parameters that can be embedded
into Revit families. This is a powerful feature of the Family
Editor that sets it apart from other 3D modeling applications.
Parameters are values used to control the shape of a component
such as height, width, depth and angle. They also control the
appearance and visibility of a component. Although this may
seem like a daunting task, there are only a few simple rules to
follow. The concepts and principles in assigning parameters
to a family are presented in this chapter by way of tutorials,
interspersed with explanations of related topics and techniques.
Included in this chapter are topics on nesting, host based
families, shared parameters, and formulas.
Chapter 13 Parameters
Figure 13.14
Front elevation reference planes
11. Click the Family Types dialog box (Create/Modify>Properties), click the
Add button. This opens the Parameter Properties dialog box. Type
Depth in the Name field and click the Instance button. Click OK. The
parameter is added to the family Types window. Type 480 for the Depth
value.
12. Repeat the same procedure and name the parameter D2. Click the
Instance button
and click OK.
Type 100 for the
value. All the
parameters are
now in place (see
fig. 13.15).
Figure 13.15
Assigned parameters in the Family Types dialog box
Copyright 2012 www.littledetailscount.com Michael Anonuevo All Rights Reserved
Note: Press the tab key to place the 480 mm bottom dimension witness
line at the reference plane underneath the level line.
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43. Click New again. This time, type 450 x 900 then click OK.
44. Change the dimensional parameters
to the following dimensions:
Width=450, W2=76, Length=900,
Depth=480, D2= 76. These
dimensions are now associated to
the family type named 450 x 900.
Click the Apply button and the
Default 3D View updates. Click the
Name drop-down list and select
600 x 1200. The dimensional
parameter values update. Switch
it back to 450 x 900 and the
dimensions update (see fig. 13.51).
Two types are created (see figs.
13.52 and 13.53). Select 600 x 1200
again then click OK. Save your file
then exit Revit.
Figure 13.51
Adding family types
Figure 13.52
Type 600 x 1200
Figure 13.53
Type 450 x 900
407
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Figure 13.121
A bass speaker cabinet is part of a bass equipment rig
Figure 13.122
Bass speaker cabinet family
To create this family, an enclosure was modeled first, showing all the holes
and openings (see fig. 13.123). This is the main family which is the Host
family. The family was then categorized as Special Equipment. Aside from
the enclosure, the instrument cabinet consists of eight other components
which were modeled as separate generic families (see fig. 13.124). In each of
these eight families, the Shared option was selected from their Properties
palette. They were then nested into the host family and repositioned in their
proper locations.
Figure 13.123
Bass speaker enclosure
Figure 13.124
Bass speaker enclosure components
433
Formulas
Formulas
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Figure 13.190
Existing line length
Figure 13.191
Formula entered
Figure 13.192
New line length
This process can also be applied when resizing an element through the
Properties palette (Extrusion Start and Extrusion End). Other tools where
formulas can be entered are the move, copy, and offset commands.
When sketching reference planes for an extrusion that is centered in the
default intersecting reference planes, a formula can be used when the
required width is an odd number. For example, say the desired extrusion
width is 420.30 mm. Here is how to do it:
Sketch a vertical reference plane anywhere on one side (see fig.
13.193).
Press the Esc key twice and select the sketched reference plane
Select the temporary dimension and type an equal sign plus the
required length divided by 2 (=420.3/2) as shown in Figure 13.194
Press Enter is to obtain one half of the widths value (see fig. 13.195).
Select the reference plane and mirror it on the other side (see fig.
13.196).
Figure 13.193
A sketched reference
plane
Figure 13.194
Formula entered
Figure 13.195
New reference Plane
location
Figure 13.196
Mirrored reference
plane equals total
width
461
Chapter 14
Chapter 14 Materials
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Chapter Overview
Materials are render properties applied to family components
to make them look realistic when rendered in a project. They
also control how families appear in other visual styles. These
properties are: colors, textures, patterns, bumps, highlights,
reflectivity, transparency, translucency, and self illumination.
They also provide material description and information on
manufacturers and cost.
In complex families, patterns and images generated from
materials are used to represent complex geometries such as
screen meshes and chain link fences. This technique saves hours
of modeling time as complex components are simulated by
images.
mental ray is the renderer used in Revit. It is one of the most
popular rendering engine used in animation, motion pictures,
video games, CAD and other popular 3D modeling programs.
Although Revit comes with predefined materials based on mental
ray shaders, there are numerous ways to modify them in Revit
to suit a scene or a project requirement. Materials can also be
created from scratch.
The Materials dialog box has been reworked in Revit 2013. It
now sports a new user interface. Thermal properties can now be
added to specific materials. All these new changes are explained
in-depth in this chapter. To simplify the explanation of each
material characteristic, images are included that shows how a
particular setting affects a rendered image.
491
Material Browser
Library List
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This panel displays libraries that came with Revit 2013 (Autodesk Materials
and AEC Materials) as shown in Figure 14.23.
Figure 14.23
Library list
Figure 14.25
Create Category
Figure 14.26
Dimmed options
Figure 14.27
Add to command
Copyright 2012 www.littledetailscount.com Michael Anonuevo All Rights Reserved
Chapter 14 Materials
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Figure 14.71
AutoCAD arabesque pattern
Figure 14.72
AutoCAD pattern used as Revit surface pattern
Copyright 2012 www.littledetailscount.com Michael Anonuevo All Rights Reserved
Chapter 14 Materials
Figure 14.140
Semi=transparent effect
Figure 14.139
Transparency controlled by slider
Figure 14.141
Using an image as transparency
Figure 14.142
Applying the invert option
Figure 14.143
Using an image and changing the base color
Figure 14.144
Applying the invert option
Figure 14.145
Procedural maps drop-down list
Copyright 2012 www.littledetailscount.com Michael Anonuevo All Rights Reserved
Without an image, the transparency effect produces a semitransparent appearance asset (see figs. 14.139 and 14.140).
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Relief Pattern
Knurl, Diamond Plate, Checker Plate, Custom - Image
Note: When Custom is selected, an image or procedural map can be
used as relief pattern.
Amount: Slider (0 = no relief, 2.0 = max.)
Cutouts
Type: Staggered Circles, Straight Circles, Squares, Grecian, Cloverleaf,
Hexagon, Custom
Note: When Custom is selected, an image or procedural map can be
used as cutouts.
Tint: Tint applies a default shade of gray on top of an existing color. Clicking
the Tint Color box opens the Color control dialog box where a different color
and intensity can be selected.
Here are examples of Metal appearance assets with different surface finishes,
relief patterns, and cutouts:
Knurled
Diamond Plate
Rusted
Satin - Hammered
555
Chapter 15
Chapter 15 An Introduction to
Conceptual Massing
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Chapter Overview
In Revit, a building design can be started and conceptualized with
the use of the powerful massing tools. Alternatively, designers
have the option to use the building modeling tools and system
families to come up with design concepts. However, this process
is limited because abstract forms cannot be created. By using the
massing tools, flexible and organic shapes can be created. These
forms can then be assigned parameters that control its shape and
physical properties. When the values of the parameters change,
the shape updates. The final mass form can then be turned into
Revit system components such as curtain walls, floors and roofs.
This chapter gives an introduction on how to use the conceptual
massing tools. Massing forms are also families. However, the
modeling methodology is completely different from the Family
Editor. They also differ in how they are used in a project. Massing
forms are used for conceptualizing building shapes. This topic is
included in this ebook to familiarize users with another form of
modeling.
Figure 15.49
Converting a solid to a void
2. The default work plane is Level 1. Select the Inscribed Polygon tool
and click it at the intersection of the two Planes (see fig. 15.50). Move it
upwards to the right on top of the reference plane. Let go of the mouse
around 7000 mm, type 8000 and press Enter (see fig. 15.51). A six-sided
profile is drawn. Click the Create Form button from the contextual
menu. The polygon profile is extruded (see fig. 15.52).
Figure 15.50
Figure 15.51
Figure 15.52
Figure 15.53
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Figure 15.81
Figure 15.82
Figure 15.83
When Work Plane is selected from the Placement panel, a form can be
relocated at the work plane it is on or at any surface of a chosen work plane
from the Host drop-down list (see figs. 15.84, 15.85 & 15.86). Selecting Pick
from the list allows the form to be placed at any surface of an existing form.
Figure 15.84
Figure 15.85
Figure 15.86
Lock Profiles
This is a feature that makes the top and bottom profiles of a form identical.
In this state, the top and bottom are constrained to each other. Depending
on where the selection is made, the form either takes the shape of the top
or bottom profile. To edit them independently, they must be unlocked.
Unlocking does not revert the shape to its original shape (see figs. 15.87,
15.88 & 15.89).
Figure 15.87
Figure 15.88
Figure 15.89
605
Chapter 16
Chapter 16 Deconstructing
Revit Families
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Chapter Overview
As simple as it may sounds, the families available at
www.littledetailscount.com are just simple shapes derived
from the Family Editors form making tools. There were no
complex mathematical equations or formulas used to create the
shapes in all those families. The perception of their complexity
comes from viewing them as whole units. Each family made use
of nested families placed on specific work planes. However, when
broken down into individual components, the process in creating
each part is no more difficult than modeling the stool illustrated
in Chapter 12.
To explain in detail how these families were created will require
a separate book by itself. Instead, the families will be shown in
exploded views, supplemented with explanations on how they
were modeled and put together. Parts will also be shown in plan,
elevation, and section views. However, step-by-step instructions
on how to do certain procedures (e.g. arrays, move, copy, etc.) are
not included. This chapter is not a tutorial. The intent here is
to give users an idea on how to approach certain modeling tasks.
This author will comment on each modeling aspect in the first
person style. Helpful tips and techniques are included, including
what went on behind the scenes such as research, gathering
reference materials, coming up with modeling strategies, drawing
freehand sketches, etc.
The modeling procedures presented are by no means the only
solution to creating certain shapes and forms. There may be
better alternative methods. What is shown in this chapter are the
techniques used and deemed appropriate by the author.
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Figure 16.27
The Barrel chair
Figure 16.153
Casino furniture at www.littledetailscount.com
For graphics on angled work planes such as some of the angled elements
on a slot machine, the blackjack tabletop technique can be accomplished
through the following method:
Set your view parallel to the surface of the angled graphic elements.
Right-click the ViewCube and select Orient to a plane (this is
explained on page 187).
Cut a section parallel to an angled surface and use the section view to
create your components (see figs. 16.154 & 16.155).
Figure 16.154
Angled work planes
Figure 16.155
Sections cut parallel to angled surfaces
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Split face surfaces cannot be assigned with a material parameter. You also
have to bear in mind that only one closed-loop profile can be created using
this technique. To create an opening inside the boundary of a split face
surface, a separate surface has to be created (see fig. 16.199 and 16.200).
Figure 16.199
Creating a second split face surface
Figure 16.200
Completed second split face surface
Profiles created from the Split Face tool can be copied and used as profiles
for extrusions and vice versa. To do this, go to the Edit mode of a split face
surface (Edit Boundary) or extrusion (Edit Extrusion). Copy the profile to the
clipboard (Ctrl + C) then go to the edit mode of either the split face surface or
an extrusion. In sketch mode, paste the copied profile (Ctrl + V).
Note: Profiles can be scaled, mirrored, and rotated while in sketch mode.
In Figure 16.201, the profile of the split face surface (dragon) was copied to
an extrusion. Using the duplication method used in the blackjack table, the
opening that the profile created was filled with another extrusion (see fig.
16.202. These two components were then assigned material parameters.
Figure 16.201
Split face profile copied to an extrusion
Figure 16.202
Completed extrusion
687
Figure 16.215 is an exploded view of the finished family. Figure 16.216 shows
the nested face based families attached to the body.
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692
Figure 16.215
Exploded view of the alto saxophone
Figure 16.216
Face based families nested on saxophone body
It will be redundant to explain each and every part of this family. The
majority of them consists of keys that are pressed by the fingers to control
the pitch of the notes when the mouthpiece is blown. They all share the
same method of creation and just differ in size and configuration. Therefore,
I will only present how one key was modeled. Parts with unique shapes
will be deconstructed. Obvious ones will just be notated. These are simple
extrusions, revolves, etc. If youve gone through all the tutorials, you should
know by now that reference planes are essential in placing components at
different locations. There will be little mention of them in this saxophone
family. However, of significance is how face based families attaches to curves
or cylindrical shapes such as the body of the saxophone.
Copyright 2012 www.littledetailscount.com Michael Anonuevo All Rights Reserved
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Figure 16.304
Tone hole extrusion
Figure 16.305
Void extrusion
Figure 16.306
Sample element cut with void
703
In some of the nested keys, it was easier to create the arm components
(connected to the rods) in the host family. After placing a key at its location,
the arm can easily be sketched in the section view generated by the section
line tool (see fig. 16.333). In section view, the magenta lines are clearly visible
when the visual display style is set to Hidden Line (see fig. 16.334).
Figure 16.333
Section cut
Figure 16.334
View from section cut
The advantage to this method is that the upper parts are not visible and you
can control how far you can see down and beyond the section cut. Numerous
section cuts can be made and these views are
saved in the Project Browser. If the section views
dont have to be saved, one typical section can be
used and reused by changing its location.
Another method is using the section box. This is
activated by clicking the Properties palette dropdown list and selecting 3D View. In the 3D View
properties, select the Section Box under Extents
(see fig. 16.335).
Figure 16.335
Section box option
Copyright 2012 www.littledetailscount.com Michael Anonuevo All Rights Reserved
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Figure 16.344
THe completed Alto Saxophone model
Copyright 2012 www.littledetailscount.com Michael Anonuevo All Rights Reserved
711
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http://www.linkedin.com/.
LinkedIn is the worlds largest professional network. By joining
and posting your resume, you can connect with thousands of
Revit users or people from other professions. There are also
hundreds of Revit Groups you can join in the US or all over
the world. Each group has a dedicated page containing tabs on
Discussions, Members, Promotions, and Jobs. You can post a
Revit question at the Discussion tab and other members will reply
to it. Some of these groups are:
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Index
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A
A closed loop profile inside a closed-loop profile 337
Acquiring Revit program 714
Acrylic plastic material 580
Activate Dimension 248
Active theme 109
adaptive component 634
Adaptive Components 620
Add Asset list 496
Add button 296, 490, 500
Add Edge 603
Add-Edit button 296, 490
Add-Ins 29
Additional Profile template behavior 362
Additional Settings 162
Additional Surface Pattern Tools 628
Additional templates 11
Add Profile 604
Add Separator 105
Add sticky note xxxvii
Add to command 489
Add to Quick Access Toolbar 35
Adobe Reader xxxv
Adobe Reader X xxxv
Adobe Reader X toolbar xxxvi
Align 173
Aligned 198
Aligned dimension tool 174
Aligned to Current View 168
Aligned to Picked Level 168
Aligned to Same Place 168
Aligned to Selected Levels 168
Aligned to Selected Views 168
Align Render Appearance 513
Align Render Appearance to Surface Pattern window
513
Align tool 395
Align Tool 238
Alto Saxophone 690
Always vertical 429
Always Vertical 431, 635
Ambient Light 78
Amount 528, 552
anchor symbol 389
and Thermal 496
An Efficient QAT Setup 107
Angle 252, 264, 342
Angle values 364
Angular 199
Angular dimension snap increments 234
Creating Custom
Revit A rchitecture
2012 Families Metric
Edition
xi
Contents at a Glance
Foreword................................................................................................................................. xxvii
Introduction............................................................................................................................ xxix
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Contents
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Foreword................................................................................................................................. xxvii
Introduction............................................................................................................................ xxix
Who This Book is Intended For................................................................................ xxix
What is Covered in this Book.................................................................................... xxix
How to Get the Most Out of this eBook............................................................... xxxii
How to Navigate this eBook with Adobe Reader............................................ xxxiii
Using Adobe Reader and Revit on a One Monitor System...................... xxxvii
Using Adobe Reader and Revit on a Two Monitor System..............................xl
Contents
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Contents
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Select panel.....................................................................................................................138
Graphics panel................................................................................................................138
Create panel.....................................................................................................................139
Windows panel...............................................................................................................141
Family Editor panel........................................................................................................144
Manage Tab..............................................................................................................................145
Select panel.....................................................................................................................145
Settings panel.................................................................................................................145
Manage Project panel..................................................................................................149
Inquiry panel...................................................................................................................149
Macros panel...................................................................................................................151
Family Editor panel........................................................................................................152
Modify Tab................................................................................................................................152
Select panel.....................................................................................................................153
Properties panel.............................................................................................................153
Clipboard panel..............................................................................................................153
Geometry panel.............................................................................................................155
Modify panel...................................................................................................................158
Measure panel................................................................................................................159
Create panel.....................................................................................................................160
Family Editor panel........................................................................................................160
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Contents
Listening Dimensions...................................................................................................180
Listening Dimensions and the First Click......................................................... 181
Dimension Panel....................................................................................................................182
Aligned..................................................................................................................... 182
Angular.................................................................................................................... 183
Radial....................................................................................................................... 183
Arc Length............................................................................................................... 183
Equality Constraint........................................................................................................185
Dimensions: At-a-Glance............................................................................................186
Dimension Type Properties................................................................................................187
Converting a Temporary Dimension to a Permanent Dimension............. 199
xvii
Introduction.....................................................................................................................220
Initiating commands from the Modify panel......................................................220
The Align Tool..................................................................................................................220
The Offset Tool................................................................................................................224
The Mirror Tools..............................................................................................................226
The Mirror - Pick Axis Tool...........................................................................................227
The Mirror - Draw Axis Tool........................................................................................227
The Split Element Tool.................................................................................................228
The Split with Gap Tool................................................................................................229
The Array Tool.................................................................................................................229
Linear Array............................................................................................................ 229
The Radial Array.................................................................................................... 233
Parts of Radially Arrayed Components............................................................ 236
The Scale Tool..................................................................................................................240
Scaling Numerically.............................................................................................. 240
Scaling Graphically............................................................................................... 241
The Move Tool.................................................................................................................243
The Copy Tool..................................................................................................................244
The Rotate Tool...............................................................................................................246
Rotating an Element at its Default Center of Rotation................................ 246
Rotating an Element on a Specific Center of Rotation................................. 247
Rotating an Element with the Copy Option Enabled................................... 248
The Trim/Extend to Corner Tool................................................................................248
The Trim/Extend Single Element Tool....................................................................249
The Trim/Extend Multiple Elements Tool..............................................................249
The Delete Tool...............................................................................................................250
The Pin Tool......................................................................................................................250
The Unpin Tool................................................................................................................251
The Geometry Panel.............................................................................................................252
Introduction.....................................................................................................................252
The Cut and Uncut Geometry Tools........................................................................252
The Join and Unjoin Geometry Tools.....................................................................254
The Split Face Tool.........................................................................................................255
The Paint Tool..................................................................................................................260
Contents
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Contents
xix
Contents
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Contents
xxi
Material Swatch..............................................................................................................468
Shading.............................................................................................................................468
Use Render Appearance for Shading................................................................ 468
Color Control button............................................................................................ 469
Transparency.......................................................................................................... 470
Surface Pattern...............................................................................................................471
Fill Patterns Window.....................................................................................................473
Texture Alignment.........................................................................................................477
Cut Pattern.......................................................................................................................478
Apply Button...................................................................................................................480
Resizable Dialog Box Indicator.................................................................................480
Appearance Property Sets Tab..........................................................................................481
Tabs Behavior..................................................................................................................481
Assigning a Render Appearance to a New Material..........................................482
Create Property Set.......................................................................................................484
Project Property Sets....................................................................................................486
Search................................................................................................................................486
Sort......................................................................................................................................487
Project Property Sets Window..................................................................................487
Library Window Visibility Control.............................................................................487
Sort......................................................................................................................................488
Autodesk Library Window..........................................................................................488
Materials Swatches Window......................................................................................490
Manage..............................................................................................................................490
Swatch Display Control................................................................................................491
Swatch Size......................................................................................................................492
Appearance Tab......................................................................................................................493
Material Swatch..............................................................................................................493
Options..............................................................................................................................494
Properties.........................................................................................................................495
Property Set.....................................................................................................................495
Render Appearance Properties.................................................................................496
Generic Render Appearance Properties................................................................497
Color......................................................................................................................... 498
Image....................................................................................................................... 498
The Texture Editor ........................................................................................ 498
Image and Procedural Maps...................................................................... 500
Image Fade............................................................................................................. 502
Glossiness................................................................................................................ 502
Glossiness Maps............................................................................................ 502
Image Formats....................................................................................................... 503
Highlights................................................................................................................ 504
Reflectivity............................................................................................................... 504
Reflectivity Maps........................................................................................... 505
Transparency.......................................................................................................... 507
Cutouts Maps................................................................................................. 520
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Contents
Amount........................................................................................................... 508
Image............................................................................................................... 509
Image Fade..................................................................................................... 511
Translucency.................................................................................................. 511
Refraction........................................................................................................ 513
Creating a Stained Glass Effect.................................................................. 515
Cutouts.................................................................................................................... 518
Self Illumination.................................................................................................... 522
Filter Color....................................................................................................... 522
Using an Image Map as Filter Color ......................................................... 524
Using a Procedural Map as Filter Color.................................................... 527
Luminance...................................................................................................... 528
Color Temperature........................................................................................ 528
Bumps...................................................................................................................... 529
Image............................................................................................................... 530
Using a Procedural Map as Bump............................................................. 530
Amount........................................................................................................... 532
Using an Image or Procedural Map as Bump Amount........................ 532
Other Render Appearance Properties............................................................................534
Metal...................................................................................................................................534
Ceramic..............................................................................................................................536
Concrete............................................................................................................................538
Solid Glass........................................................................................................................540
Glazing...............................................................................................................................543
Masonry............................................................................................................................544
Metallic Paint ..................................................................................................................546
Mirror..................................................................................................................................549
Wall Paint..........................................................................................................................550
Plastic.................................................................................................................................551
Stone..................................................................................................................................554
Water..................................................................................................................................556
Wood..................................................................................................................................558
Identity Tab...............................................................................................................................560
Filter Criteria........................................................................................................... 560
Descriptive Information...................................................................................... 561
Product Information............................................................................................. 561
Annotation Information...................................................................................... 561
Structure Tab............................................................................................................................562
Updating a Familys Material in a Project......................................................................563
How to Get Rid of Excessive Materials............................................................................564
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Contents
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Appendix...................................................................... 689
How to Practice Revit Modeling.......................................................................................690
Why practice Revit Modeling?..................................................................................690
Where to practice.................................................................................................. 690
Acquiring Revit program..................................................................................... 690
What to practice on.............................................................................................. 692
Measurement Tools.............................................................................................. 693
Building a Revit library......................................................................................... 693
Revit Resources.......................................................................................................................694
Add These to Your To-Do List.....................................................................................695
Computer Ergonomics......................................................................................... 698
Index............................................................................ 699
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Foreword
For most Revit users, the family environment is an uncharted territory. I
remember how terrified I was the first time I clicked that little blue lock to
constrain a dimension. I believe the lack of digital and printed media on
the subject of Revit families is driven by this fear. If thats the case, Michael
Anonuevo should be considered fearless.
A family is one of the most powerful and information-packed components
in a Revit model. Families can be quantified, manipulated, scheduled,
tagged, elevated, detailed, etc The family can contain manufacturers
data, mechanical/electrical/plumbing data, specification data, and so on.
Ultimately, a single family can be used to describe the I in BIM, the
Information. By the end of Michaels eBook, you will be able to create any
family you desire (heck, even a saxophone!). What will be the difference
between your families and those you may find on the internet? They will be
built correctly. Constraints will work, materials will be editable, they will be
data filled, detail level controlled, and fully functioning masterpieces!
Over the four years I have been publically professing the power of Revit, I
have heard lots of different excuses as to why some people will not use the
software. I would venture to say the most popular excuses are you cant build
that in Revit and Revit is only good for boxes. Michaels work, both on his
website (Little Details Count) and in the following eBook, are proof that
Revit is not limiting in any way. In fact, many of the principles put forward in
this eBook can be used beyond the family environment and will improve your
thought process when creating a building inside of Revit as well.
With over 700 pages of useful content packaged in an affordable electronic
package, you will be able to take this guide anywhere with you. This eBook is
easy to follow, full of great images, and will be valuable to Revit users of all
levels. Forget your fear of the Revit family environment and welcome in the
satisfaction of adding the I in BIM to your projects.
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information, tutorials, and tips about Revit and BIM abroad. As a student
in the Masters of Architecture program at the University of Hartford and a
professional working in the field, Jeffrey provides a unique approach to the
BIM movement.
Chapter 1
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Chapter Overview
This is a brief chapter that explains the differences between the
three types of Revit families used in a project: system families,
component families, and in-place families. Sample images of
these families are included. Although in-place components
cannot be saved directly as a family, it can be saved as a group.
The file is then converted to a family. The procedure on how to do
this is explained in this chapter.
Introduction
Figure 1.2
Contextual menu when a tool is selected
Figure 1.3
Contextual menu when a mass is modified
The term Family can be a cause of confusion because both applications use
this word. A common function that both editors possess is that they generate
in-place or loadable families. The Conceptual Mass Family Editor, however,
creates massing elements that can be turned into building components such
as walls, floors and ceilings. Chapter 15 is devoted entirely to this subject.
Revit Families
Families are the elements and components that make up a building project.
A Family in Revit is synonymous to 3D models , 3D components or blocks
used by other 3D software applications. It is the word chosen by the Revit
developers because each component has a particular relationship with each
other as well as to the overall building project. Revit families, however, are
more than components. They can be embedded with parameters that controls
their shape and other properties.
Copyright 2012 www.littledetailscount.com Michael Anonuevo All Rights Reserved
This eBook is about creating Revit families _the elements and components
that are loaded in a project. Throughout the eBook, the term Family Editor
is used to denote the environment where these families are created.
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Chapter 2
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Chapter Overview
This chapter explains the methods of starting or opening an
existing project or family through the Recent Files window.
Emphasis is given to the Application button, which is always
accessible from the top left of the Revit window. This window
contains alternate methods of starting or opening an existing
project or family. It also contains the most common file
management commands such as Save, Save As, Print, etc.
Instructions on how to set the default location of files from
the File Locations tab (Application button>Options) is
included. This facilitates easy access to files when the New or
Open buttons are clicked. When properly setup, it eliminates
unnecessary browsing in the computer to find a particular file.
The items on the Infocenter (located at the top right of the
Revit window) are enumerated in a table format. Beginners can
find a lot of valuable information and resources by clicking the
buttons on the Infocenter. The different Revit file formats are
also listed. For users who favor clicking the thumbnail images
from the Recent Files Window to open a file, an instruction on
how to set them is included.
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Figure 2.7
Open submenu
Figure 2.6
Open dialog box
Project: This button opens the Open dialog box where an existing project or
project template can be located and selected.
Family: This button opens the Open dialog box where a family file (.rfa) or an
.adsk file* can be located and selected.
Revit file: Clicking this button opens the Open dialog box where a project, a
family, a project template or an .adsk file can be located and selected.
Building Component: When this button is clicked, the Open ADSK File dialog
box pops-up where an .adsk* file can be located and opened.
IFC: Selecting this option opens the Open IFC File dialog box where an IFC*
file can be located and opened.
IFC Options: When this button is selected, it opens the Import IFC Options
dialog box where options for creating an IFC template are set. This button
remains dimmed until an IFC file is opened.
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Clicking the thumbnail images on the Recent Files window is a quick way of
accessing ongoing or current projects or families. In order to control which
images are displayed here, click the Options button from the Save As window
when saving a file (see fig. 2.22).
Figure 2.22
Options button from the Save As dialog box
Figure 2.23
Source list from the File Save Options dialog box
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Chapter 3
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Chapter Overview
This chapter takes a detailed look at the Family Editor interface
and compares it to the project and massing interfaces. All the
elements of the window are explained, including the Properties
palette and the Project Browser. The visual control bar is
explained in-depth. A topic on monitor configurations explains
how to configure the Revit window in a one or two monitor
systems. Knowing how to navigate efficiently is discussed in
topics relating to the mouse, ViewCube, Navigation Bar, and
Steering Wheel. A special segment on 3D devices is included in
the last part of the chapter.
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Figure 3.9
Properties palette and Project Browser left floating on screen
Figure 3.10
User Interface button
Figure 3.11
Context menu
Figure 3.12
Context menu
Figure 3.30
Revit can be stretched in two monitor. The left monitor may contain the Properties palette, Project Browser, and two views.
Figure 3.31
The right monitor may contain additional views.
Although the size and number of monitors will more than likely dictate how
views are organized, the important consideration is to be able to switch
between them as quickly as possible.
Copyright 2012 www.littledetailscount.com Michael Anonuevo All Rights Reserved
In a two monitor setup, the Revit window can be stretched to fit both screens.
Views can be manually tiled horizontally, placing views on both monitors as
shown in Figures 3.30 and 3.31.
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Go Home: Clicking this option switches the view to the Home view, which is
the equivalent of selecting the Go Home option from the ViewCube menu or
clicking the Home button above the ViewCube.
Figure 3.56
View Control bar in 2D view
Figure 3.57
View Control bar in Default 3D View
Figure 3.58
View Control Bar in perspective view
View Scale
Clicking this button opens a pop-up list (see fig. 3.59) containing preset
scales, with units that are set in the Project Units (Manage>Settings). The
View scale controls how drawings appear in proportion to a sheet or how they
are displayed in terms of level of detail. In the Family Editor, it is used to
control the size of dimension text in relation to the component.
Copyright 2012 www.littledetailscount.com Michael Anonuevo All Rights Reserved
Figure 3.59
Preset scales
Chapter 4
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Chapter Overview
The Quick Access Toolbar (QAT) plays such an important role in
family modeling that it deserves a separate chapter by itself. It
is a bar where buttons of most frequently used tools are added.
This chapter explains how to properly customize it for a highly
efficient modeling setup. An example is presented showing
how to group related tools and separate them with spaces, thus
making them easily distinguishable in the peripheral vision. At
the end of the chapter is an instruction on how to reset the QAT.
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Figure 4.14
Dark theme ribbon interface
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Chapter 5
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Chapter Overview
Just as in other applications, keyboard shortcuts enable users to
work faster and efficiently. Instead of constantly maneuvering the
mouse, opening tabs, and zeroing on a tool, typing a one or two
letter combination is all that it takes.
Most Revit tools and commands can be assigned keyboard
shortcuts through the Keyboard Shortcuts dialog box. This
is covered in this chapter as well as how to take advantage of
tooltips, the status bar and keytips. The rules for assigning
keyboard shortcuts are presented along with Revits default
keyboard shortcuts and some suggested key assignments.
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Figure 5.1
Keyboard Shortcuts dialog box
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Chapter 6
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Chapter Overview
The ribbon is highly customizable. Among the many things
that can be done to make the interface work better is rearrange
the panels or tear them off from their tab locations. But before
any customizing can be done to the interface, its important to
understand how the tabs, panels and tools are organized. All
the ribbon interface elements and the function of each tool are
explained in this chapter.
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Add-Ins tab and Extensions tab. The Add-in tab are external commands
and applications that adds functionality to the program (see fig. 6.3). The
Extensions tab contain additional tools and content generators such as frame,
grids and wood framing walls (see fig. 6.4).
Figure 6.4
Extensions tab
Figure 6.3
Add-Ins tab
Contextual Tabs
When a component is selected, the tab switches to a contextual tab that
reflects what tool or component type has been selected (see fig. 6.5).
Additional panels are also added on the right side, separated by a thick green
gradient line separator. The Options bar and the Properties palette contain
user-editable settings related to the component.
Figure 6.5
Contextual tab
Figure 6.6
Extrusion Modify tab
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Control Panel
Control panel
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The Control panel contains the Control button (see fig. 6.39).
Figure 6.39
Control panel
The Control button allows addition of flip controls to a family. A flip control
is a clickable icon visible only from a selected family in a project file. When
clicked, it flips the orientation of a family. An example is a door family. Its
placement and position can be controlled by the flip controls (see figs. 6.40
and 6.41).
Figure 6.40
Vertical flip control
Figure 6.41
Horizontal flip control
Clicking the Control button adds the Control Type panel in the Contextual tab
containing four different types of Flip Controls (see fig. 6.42).
Figure 6.42
Control Type panel
Single Vertical: This flip control rotates the family 180 in the vertical
direction from its insertion point.
Double Vertical: This flip control flips the family vertically in the opposite
direction similar to mirroring a family to an opposite side.
Single Horizontal: This flip control rotates the family 180 in the horizontal
direction.
Double Horizontal: This flip control flips the family horizontally in the
opposite direction similar to mirroring a family to an opposite side.
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117
Modify panel
Figure 6.169
Modify panel
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Chapter 7
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Chapter Overview
Any element modeled in Revit requires a work plane. This is
the surface where components and elements are sketched.
This chapter focuses on work planes and the Work Plane panel
from the Home tab. It explains how to model effectively using
reference planes, reference lines, reference level and face of
existing components. All the parts of the Work Plane dialog
box are explained. Examples of how to use the Set button
and the Orient to a Plane option are presented. The last part
of the chapter deals with the Viewer button, which has been
incorporated into the Family Editor.
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When the Set button is selected, the Work plane dialog box pops-up (see fig.
7.8). In this window, there are three options for selecting a work plane:
Figure 7.8.1
Show button
Name: This button is selected by default. A specific work plane can be chosen
from the Name drop-down list on the right (4). The list contains default
reference planes as well as user-named reference planes. After selecting a
particular reference plane, the axonometric view remains as is. In order to see
the plane, the Show button (see fig. 7.8.1) must be clicked. The work plane is
displayed and remains at this state (visible) until the Show button is clicked
again.
Pick a plane: In this option, the active work plane is established when a
reference line or the face of an element is selected.
Note: Reference lines have four planes: two along the line itself
(horizontal or vertical) and one at each end. When the cursor is hovered
above a reference line, press the tab key to choose from any of its planes
to make them the active work plane.
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Figure 7.8
Work Plane dialog box
Set
Pick a plane
Pick a line and use the work plane it was sketched in
Chapter 8
Chapter 8 Dimensions
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Chapter Overview
This chapter takes a look at dimensions and how they are used in
the project environment, the conceptual massing environment,
and the Family Editor. It explains how dimensional parameters
are used in the Family Editor for controlling the shape and
configuration of family components. It also shows how temporary
and listening dimensions are used in sketching, moving, or
editing an element. All the tools in the dimension panel are
fully explained and supplemented with pertinent images. The
parameters in the dimension type properties dialog box are
enumerated in a table format, supplemented with helpful images.
Chapter 8 Dimensions
Figure 8.13
A form created from arcs doesnt display temporary dimensions when selected.
Figure 8.14
In sketch mode, arcs display temporary dimensions.
Listening Dimensions
A listening dimension is a form of temporary dimension that appears as
an element is being sketched inside or outside the sketch mode. As soon
as it appears (see fig. 8.15), a specific value can be entered right away, even
without selecting the temporary dimensions value (see fig. 8.16). Pressing
Enter, thereafter, draws the profile at the specified length (see fig. 8.17).
Figure 8.15
A listening dimension appears
after the first click
Figure 8.16
A value can be entered right
away after the first click
Figure 8.17
A sketched line based on a
typed value
Figure 8.18
Listening dimension on a sketched line
Figure 8.19
Listening dimension on a sketched arc
Certain solid and void forms such as circles, ellipses, and organic shapes
dont display temporary dimensions when selected (see fig. 8.13). However,
in sketch mode, they appear when a profile segment such as a line, arc,
spline, circle or ellipse is selected (see fig. 8.14). Depending on the shape and
where it is located in relation to the default reference planes, they display the
segments length, radius, diameter or angle.
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A. Gap to Element: The gap width is measured from the corner edge of an
element
B. Fixed to Dimension Line: The gap width is measured from the intersection
of the witness line and dimension line.
Witness Line Length: This parameter pertains to the length of the witness
line when the witness line control is set to Fixed Dimension Line (see 10
above). The value specified is what displays in the drawing when plotted at
100%,
Witness Line Gap to Element: This parameter sets the width of the gap
when the witness line control is set to Gap to Element (see 10 above).
Witness Line Extension: This parameter pertains to the length of the witness
line above or below the dimension line. The value specified is what displays in
the drawing when plotted at 100%.
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Chapter 9
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Chapter Overview
In sketch mode, the tools in the Draw panel are used to create
profiles that are extruded or blended with other profiles to form
a shape. Outside the sketch mode, profiles created from model
and symbolic lines make use of these tools to create 2D or 3D
representation of components. Learning how to use these tools is
the focus of this chapter.
Draw Tools
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Fillet Arc
This tool rounds the corners of two intersecting lines or arcs. This is done by
selecting two elements with the tool and dragging the preview of the arc
to the desired location. A third click creates the fillet. A listening dimension
value can also be typed instead of a third click. Alternatively, the Radius
can be specified in the Radius box of the Options bar before selecting two
element. The radius of the arc can be edited by typing a value over the
temporary dimension (A).
Options: Depth, Radius, Keep Concentric (when editing)
The curve generated shares a common tangent line with the element it is
connected from. Subsequent clicks produce a series of curves tangent to
each other. To end the drawing process, press the Esc key twice or click the
Modify button from the Select panel. The radius of an arc can be changed
by typing a value over its temporary dimension or dragging the middle drag
control.
Options: Depth, Chain, Radius, Keep Concentric (when editing)
Center-ends Arc
This tool creates an arc by clicking three points. The first click establishes the
arcs center point (A). Moving the cursor to a new location and clicking a
second point establishes the length of the radius (B). A listening dimension
value can also be typed instead of a second click. Clicking a third point at the
desired location creates the arc and displays temporary dimensions (C). A
listening dimension value can also be typed instead of a third click. The radius
or the angle of the arc can be edited by changing the values of the temporary
dimensions or dragging the middle drag control.
Options: Depth, Offset, Radius, Keep Concentric
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Chapter 10
Chapter 10 Snaps
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Chapter Overview
Figure 11.34
Prefer drop-down list
Figure 11.35
Copy option
Figure 11.36
Offsetting lines creates wall thickness
Figure 11.37
Extruded profile with thickness
4. The Prefer option in the Options bar (see fig. 11.34) pertains to parts of a
wall that can be aligned to another element in the project environment. It
is not applicable in the Family Editor where elements are aligned through
their edges and points.
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Chapter 12
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Chapter Overview
Revit modeling tools look deceivingly simple because they only
contains five solid form making tools and their void counterparts.
However, by combining shapes generated from these tools, it
is possible to create complex families that rivals the output of
other dedicated 3D modeling programs. There are no secrets in
creating these types of families. No programming or complicated
procedures are required to create them. The concept simply
involves creating forms in work planes, combining solids and
voids, nesting parts and applying materials.
What makes Revit family modeling hard to understand is when
parameters (e.g. dimensions, materials, visibility, conditional
formulas, etc.) are applied in them right away. This might
sound ideal but what happens is that users have to deal with
understanding the modeling process while trying to absorb the
methodology involved in applying parameters that control the
shape and appearance of the family.
The focus on this chapter is strictly 3D modeling. Parameters
were intentionally not included. Once the concept of modeling
is understood, then applying parameters is a breeze. The
tutorials in this chapter replicate the actual family creation
process typically used in architectural offices. Beginners are
strongly urged to go through the tutorials as they provide a firm
foundation necessary when creating detailed or highly complex
families later on.
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Figure 12.40
Result in 3D view
Note: Alternatively,
Figure 12.41
Sketch bottom leg support
Figure 12.59
Front elevation reference planes & dimensions
Figure 12.61
Blend base profile
Copyright 2012 www.littledetailscount.com Michael Anonuevo All Rights Reserved
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284
Figure 12.117
Copying the base
Figure 12.118
Completed baluster
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302
Trajectory Segmentation
Figure 12.245
Sweep form with zero trajectory segmentation
Figure 12.246
Sweep form with 30 degrees
trajectory segmentation
Figure 12.247
Sweep form with trajectory
segmentation in 3D view
Angle values can be specified before or after creating a path when in the
Modify | Sweep > Sketch Path tab (accessed by clicking the Sketch Path
button from the sweep panel). Trajectory segmentation angles from selected
existing swept forms can be changed in the Properties palette. Reverting
segmented components back to its smooth state is accomplished by
specifying zero in the Maximum Segment Angle text field.
There are several applications to this feature. In mechanical components,
they can be used for ducts. In architectural components, they can be used for
glass segments or elements that require segmented profiles.
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Figure 12.279
Front elevation reference planes
4.
In the Home tab, select the
Revolve tool and draw the profile
and axis line as shown in Figure
12.280. This is the base component
of the pitcher. Click Finish Edit
Mode.
Figure 12.280
Revolve profile and axis line
Copyright 2012 www.littledetailscount.com Michael Anonuevo All Rights Reserved
353
Figure 12.316
Original form
Figure 12.317
Clicking once
Figure 12.318
Clicking twice
Figure 12.319
Clicking 3 times
Twist Left
This button creates the opposite effect of the Twist Right button.
Reset
Clicking this button reverts the swept blend form back to its original shape,
regardless of how many clicks were made.
Controls on Base
Clicking this button displays other available vertex connections from the
base profile. It consists of lines with blue open circles. The open circle is a
control for connecting the line to a top vertex. Clicking it connects the line to
another vertex and turns it into a solid filled circle. Clicking a solid filled circle
disconnects the line from a vertex.
Controls on Top
Clicking this button displays other available vertex connections from the
top profile. It consists of lines with blue open circles. The open circle is a
control for connecting the line to a base vertex. Clicking it connects the line
to another vertex and turns it into a solid filled circle (see fig. 12.320, 12.321,
12.322, & 12.323). Clicking a solid filled circle disconnects the line from a
vertex.
Figure 12.320
Clicking an open dot
Figure 12.321
Clicking another dot
Figure 12.322
Twisting once
Figure 12.323
Twisting twice
Twist Right
This button relocates the connection of the top and base vertices, thus
creating a twist-like effect. Figure 12.316 shows the original location of the
vertices. Clicking the button relocates the top vertex and its base connection
to the next vertex location, clockwise (see fig. 12.317). The number of possible
alterations depends on the number of top and base vertices. The location of
the profiles remain stationary (see figs. 12.318 & 12.319).
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Chapter 13
Chapter 13 Parameters
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Chapter Overview
Armed with the knowledge on creating forms efficiently, the next
step is to take a family to the next level by applying parameters.
This chapter deals with the parameters that can be embedded
into Revit families. This is a powerful feature of the Family
Editor that sets it apart from other 3D modeling applications.
Parameters are values used to control the shape of a component
such as height, width, depth and angle. They also control the
appearance and visibility of a component. Although this may
seem like a daunting task, there are only a few simple rules to
follow. The concepts and principles in assigning parameters
to a family are presented in this chapter by way of tutorials,
interspersed with explanations of related topics and techniques.
Included in this chapter are topics on nesting, host based
families, shared parameters, and formulas.
Figure 13.8
Relocating a ref. plane
Figure 13.9
Ref. Planes spaces evenly
Figure 13.10
Label drop-down list from the Options bar
6. In the Parameter Properties dialog box, type Length in the Name field
and click the
Instance button
(see fig. 13.11).
Click OK.
7. Select the
right side
overall vertical
dimension (600).
Select <Add
parameter...>
from the Label
drop-down list of
the Options bar.
In the Parameter
Properties dialog
box, type Width
for name. Click
the Instance
button then click Figure 13.11
OK.
Parameter Properties dialog box
Copyright 2012 www.littledetailscount.com Michael Anonuevo All Rights Reserved
Chapter 13 Parameters
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Figure 13.19
Sketching the coffee table shelf & bracing
Attaching Components to
Reference Planes
Figure 13.20
Result in 3D view
Figure 13.21
Highlighted line
Figure 13.22
Selected reference
plane
Figure 13.23
Selected line
Figure 13.24
Locked line and reference plane
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OmniClass is a
classification system for
the construction industry.
Autodesk uses this system
in classifying family
categories and organizing
library materials.
Figure 13.41
Omniclass parameters
38. This coffee table falls under the Furniture category. Click the Family
Category and Parameters button (Home/Modify>Properties). Select
Furniture in the Family Category panel. Click OK and save your file.
Visibility
When a component is selected, one of
the headings listed in the Properties
palette is Graphics (see fig. 13.42). This
contains two options related to visibility:
Visible and Visibility/Graphics
Overrides parameters.
Figure 13.42
Properties palette Graphics
options
Visible
This option controls the visibility of a familys component in a project.
When the parameter box is cleared, the component does not display in a
project. In order to make them visible, the change has to be made in the
Family Editor (clicking the components, selecting the Visible option and
reloading the family back to the project).
Visibility Graphics/Overrides
This option is similar to the Visible option in that it also controls the
visibility of a familys component in a project. However, the visibility
control can only be applied to specific 2D views. The component is
always visible in 3D views.
Copyright 2012 www.littledetailscount.com Michael Anonuevo All Rights Reserved
383
Chapter 13 Parameters
Figure 13.72
Edges of joined components turn into separate
entities
Figure 13.73
Joined components highlight as one unit
Figure 13.74
Joined components ares elected as one unit
Figure 13.75
Joined components displays properly
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Chapter 13 Parameters
Figure 13.118
Unattached void created with
the shelf
Figure 13.119
Shelf positioned inside a wall,
flushed on the surface
Figure 13.120
Mounted shelf
Note: This feature only works in a project. It does not work when the
family is nested and attached to a component in another family.
In both methods, the elements that can be cut in a project are walls, floors
and ceilings. This feature can be applied to Families in any of the following
categories: Generic Model, Structural Columns, Structural Foundation and
Structural Framing. In-Place components can also cut a system component
when categorized in any of the following: Ceilings, Floors, Generic Models,
Roofs, Structural Columns, Structural Foundation or Structural Framing.
Shared
Shared is a parameter assigned to families that are nested to a host family
which enables them (the host and its nested families) to be selectable in a
project. Although the host family is loaded and placed as one component,
they are broken down into different components in the Families branch
of a projects Project Browser. This means that a nested family can also be
loaded by itself, separate from the family it is nested to. The significance of
this is that the host family and its nested components can be tagged, counted
and scheduled. To get a clearer picture on how this works, take a look at the
following Bass Instrument Speaker Cabinet family.
A bass speaker instrument cabinet is a music product that is part of
a bass players equipment (see fig. 13.121, next page). It is where the
amplified sound of a bass instrument comes out of. The enclosure houses
the speakers that reproduces the low frequency notes and a tweeter that
reproduces the high frequency notes (see fig. 13.122, next page).
Copyright 2012 www.littledetailscount.com Michael Anonuevo All Rights Reserved
Revit 2012 adds another alternative to this method with the Cut with Voids
When Loaded parameter. In this new feature, a family does not have to
be created in a host based template. Using a generic model template, an
unattached void is placed with a shelf family as shown in Figure 13.118. This
void has the same depth as the shelf. When loaded into a project and aligned
to a wall, the cut geometry tool is used to click on the wall then on the shelf.
The result is a cut opening that shows the shelf embedded in the wall (see fig.
13.119). The advantage to this method is that the shelf can also be placed as a
mounted wall unit (see fig. 13.120).
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Chapter 13 Parameters
16. Select the text then click the Edit Label button from the Label panel of
the contextual menu (see fig. 13.178).
Figure 13.178
Edit Label button (Label panel)
17. In the Edit Label dialog box, click the Add Parameter button at the
bottom left (see fig. 13.179).
Figure 13.179
Edit Label dialog box
18. This opens the Parameter Properties dialog box. Click the Select
button. This opens the Shared Parameters dialog box where Material
is already preselected in the Parameters list. Click OK. Click OK to exit
the Parameter Properties dialog box.
Note: The drawing area shows a text placer inside a box (1t). The text is
a symbolic representation of the tag. When the tag is loaded in a project,
the text is replaced by the material name of the Stool.
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Chapter 14
Chapter 14 Materials
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Chapter Overview
Applying the right materials to a properly modeled family
creates a visually compelling rendering. Materials also control
how a family is viewed in other visual styles. mental ray is the
renderer used in Revit. It is a popular rendering engine used in
animations, motion pictures, video games, CAD and popular 3D
modeling programs. Although Revit comes with materials with
predefined render appearances, there are numerous ways to
modify them to suit a scene or a project requirement. Materials
can also be created from scratch.
This chapter explains the properties and parameters that make
up a materials render appearance. To simplify the explanation
of each render appearance properties, images are included that
shows how a particular setting affects a rendered image.
Chapter 14 Materials
Materials
Introduction
Figure 14.1
Materials with render appearance properties makes families look realistic when rendered
Figure 14.2
Material patterns and images can be used to represent complex geometry as in screen meshes
Copyright 2012 www.littledetailscount.com Michael Anonuevo All Rights Reserved
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Figure 14.55
Appearance Property Sets tab
Chapter 14 Materials
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Appearance Tab
The maps determine which areas of a components surface are more glossy
and which areas are dull. The dark color shades they produce applies
glossiness while light color shades creates a dull effect. Applying a map is
another way of creating indentations or patterns to a material. Selecting
Image opens the Select File window where an image can be located and
selected. In Figure 14.121, the glossiness slider was applied. In Figure 14.122,
an image (see fig. 14.123) was loaded and applied as glossiness effect,
producing a glossy surface with a pattern. In Figure 14.124, the glossiness
slider was applied. In Figure 14.125, the Tiles procedural map was used,
thereby creating the shiny, tile-like indentation patterns.
Figure 14.121
Glossiness using slider
Figure 14.122
Glossiness using image
Figure 14.123
Image used as glossiness in Figure 14.122
Figure 14.124
Glossiness using slider
Figure 14.125
Glossiness using Tiles procedural map
Image Formats
Images used as Image maps or Procedural Maps can be in any of the
following formats:
*.jpg
*.jpeg
*png
*.tif
*.tiff
*.bmp
*.exr
*.hdr
*.dib
*.pcx.
Copyright 2012 www.littledetailscount.com Michael Anonuevo All Rights Reserved
503
Chapter 15
Chapter 15 An Introduction to
Conceptual Massing
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Chapter Overview
In Revit, a building design can be started and conceptualized with
the use of the powerful massing tools. Alternatively, designers
have the option to use the building modeling tools and system
families to come up with design concepts. However, this process
is limited because abstract forms cannot be created. By using the
massing tools, flexible and organic shapes can be created. These
forms can then be assigned parameters that control its shape and
physical properties. When the values of the parameters change,
the shape updates. The final mass form can then be turned into
Revit system components such as curtain walls, floors and roofs.
This chapter gives an introduction on how to use the conceptual
massing tools. Massing forms are also families. However, the
modeling methodology is completely different from the Family
Editor. They also differ in how they are used in a project. Massing
forms are used for conceptualizing building shapes. This topic is
included in this eBook to familiarize users with another form of
modeling.
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When a mass form or any of its surface, edge or vertex is selected, additional
panels appear on the right side of the ribbon. One of them is the Form
Element panel (see fig. 15.78). The tools in this panel can be used to further
modify a mass form.
Figure 15.78
Form Element panel
X-Ray
X-ray mode displays the framework of a selected form (A). The surfaces
become transparent and the vertices that comprise the form are displayed
(B). When an edge, surface or vertex is selected, the 3D control appears (C),
allowing it to be stretched (D). The X-ray mode can only be applied to one
form at a time. To revert the visibility back to its opaque state, select an edge,
surface or vertex and click the X-ray button.
Add Edge
This tool adds a vertical edge to any side of a form. When the cursor is
hovered on a surface, a preview of a vertical line appears and moves with the
cursor. The outline of the surface also displays (A). When the placed edge is
selected, the 3D control appears (B). The edge can then be stretched to alter
the shape of the form (C). An edge can also be added when in X-ray mode.
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Figure 15.122
Figure 15.124
Flexing with these values
Figure 15.125
Copyright 2012 www.littledetailscount.com Michael Anonuevo All Rights Reserved
593
Chapter 16
Chapter 16 Deconstructing
Revit Families
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Chapter Overview
As simple as it may sounds, the families available at
www.littledetailscount.com are just simple shapes derived
from the Family Editors form making tools. There were no
complex mathematical equations or formulas used to create the
shapes in all those families. The perception of their complexity
comes from viewing them as whole units. Each family made use
of nested families placed on specific work planes. However, when
broken down into individual components, the process is no more
difficult than modeling the stool illustrated in Chapter 12.
To explain in detail how these families were created will require
a separate eBook by itself. Instead, the families will be shown in
exploded views, supplemented with explanations on how they
were modeled and put together. Parts will also be shown in plan,
elevation, and section views. However, step-by-step instructions
on how to do certain procedures (e.g. arrays, move, copy, etc.) are
not included. This chapter is not a tutorial. The intent here is
to give users an idea on how to approach certain modeling tasks.
This author will comment on each modeling aspect in the first
person style. Helpful tips and techniques are included, including
what went on behind the scenes such as research, gathering
reference materials, coming up with modeling strategies, drawing
freehand sketches, etc.
The modeling procedures presented are by no means the only
solution to creating certain shapes and forms. There may be
better alternative methods. What is shown in this chapter are the
techniques used and deemed appropriate by the author.
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Figure 16.1
The Mart Stam chair
After doing the math and determining the dimensions, placement and
number of voids, I created a void extrusion in plan view (see fig. 16.38 &
16.39). I then subtracted the void using the Cut Geometry tool.
Figure 16.38
Void extrusion from plan view
Figure 16.39
Void extrusion in 3D view
Figure 16.40 shows the reference planes established for the array. After
selecting the void, I created the radial array, resulting in the slats as
shown in Figure 16.41.
Figure 16.40
Arrayed voids
Figure 16.41
Arrayed voids in 3D view
Here are the options I specified in the Options bar (see fig. 16.42).
Figure 16.42
Array options from the Options bar
Copyright 2012 www.littledetailscount.com Michael Anonuevo All Rights Reserved
One of the hallmark of Frank Lloyd Wrights style is his use of grand
horizontal as well as vertical architectural elements. His vertical element
style is apparent in this chair where he incorporated the vertical slats in
the backrest. The easiest way to accomplish this effect in this model is
through the use of radially arrayed void extrusions briefly explained
as follows:
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Figure 16.79
Extrusion profile
Figure 16.80
Pop-up mechanism lever
Figure 16.81
Completed lever
5. These are the control knobs created from the Right elevation view (see fig.
16.82). They are simple extrusions and a revolve which were later rotated
to match the angle of the bodys cavity (see fig. 16.83).
Figure 16.82
Control knobs
Figure 16.83
Placed & rotated control knobs
6. These are the element assemblies created with extrusions (see fig. 16.84).
7. The cord is a sweep with a profile as shown in Figure 16.85. The plug
consists of two extrusions and a revolve (see fig. 16.86). The plugs two
pins are extrusions (see fig. 16.87).
Figure 16.84
Element extrusions
Figure 16.85
Cord sweep profile
Figure 16.86
Plug body
Figure 16.87
Plug pins
3. This part is the top bezel that separates the toast. It is an extrusion
created from the Ref. Level view (see A & B, fig. 16.79).
4. This is the pop-up mechanism lever consisting of a sweep and an
extrusion. The sweep was created from the Ref. Level view (see A, fig.
16.80) with a profile as shown in B, Figure 16.80. This made up the levers
edge (see C, fig. 16.80). The sweeps hole was then filled with an extrusion
from the Ref. Level view (see A, fig. 16.81). Both components were then
placed at the bodys side cavity (see B, fig. 16.81).
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Blackjack Table
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2. The next component is the rail that wraps the tabletops edges. It is a
sweep created from the Ref. Level view (see fig. 16.115) using the top of
the tabletop as work plane. The profile (inset) was created from the Right
elevation.
Figure 16.115
Sweep path and profile
The profile of the rail created smooth edges. However, the ends have
sharp edges (see fig. 16.116). To smooth them, create a void sweep with a
profile as shown in Figure 16.117. In plan view, create a profile with two
6 mm lines closed by an arc (see fig. 16.118). This results in a smooth end
which is mirrored on the other side (see fig. 16.119).
Figure 16.116
Sharp edge
Figure 16.117
Void sweep path
Figure 16.118
Void sweep profile
Figure 16.119
Smooth edge
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Figure 16.153
Casino furniture at www.littledetailscount.com
For graphics on angled work planes such as some of the angled elements
on a slot machine, the blackjack tabletop technique can be accomplished
through the following method:
Set your view parallel to the surface of the angled graphic elements.
Right-click the ViewCube and select Orient to a plane (this is
explained on page 171).
Cut a section parallel to an angled surface and use the section view to
create your components (see figs. 16.154 & 16.155).
Figure 16.154
Angled work planes
Figure 16.155
Sections cut parallel to angled surfaces
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Stripes
Modeling the striped ball is almost
similar to modeling the solid, but
with additional steps to create the
striped part of the ball. Figure 16.173
shows an exploded view of a striped
ball. This is how it was modeled:
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Figure 16.174
Revolve profile
Figure 16.175
Trimmed revolve profile
Figure 16.173
Exploded view of number 12 pool ball
Figure 16.176
Completed revolve in 3D
Copyright 2012 www.littledetailscount.com Michael Anonuevo All Rights Reserved
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Figure 16.212
Revit rendered model of an alto saxophone
Figure 16.213
Revit rendered model of an alto saxophone
Figure 16.214
Final model of the saxophone neck
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Figure 16.231
Octave key assembly
Figure 16.232
Metal ring
Figure 16.235
Skewed ring component
Figure 16.236
Swept blend path
Figure 16.237
Swept blend profiles
Figure 16.238
Top part of octave assembly
Copyright 2012 www.littledetailscount.com Michael Anonuevo All Rights Reserved
671
The Mouthpiece
Figure 16.257
Revolve profile
Figure 16.258
Completed revolve
Figure 16.259
Void extrusion
Figure 16.260
Shaped revolve
The reed is the vibrating part that produces the saxophones sound. It started
out as an extrusion with a profile created from the Front elevation (see fig.
16.261). From the Right elevation, a void extrusion was created to give it a
tapered shape (see fig. 16.262). In plan view, Another void shaped the end
of the narrow tip (see fig. 16.263), resulting in the completed reed (see fig.
16.264).
Figure 16.261
Extrusion profile
Figure 16.262
Void extrusion used
to create taper
Figure 16.263
Void extrusion used
to shape the tip
Figure 16.264
Completed reed
The ligature is a clamping device that holds the reed to the mouthpiece. It is
a revolve that follows the shape of the body (see figs. 16.265 and 16.266, next
page). The side opening was created with a void extrusion (see figs. 16.267 &
16.268, next page).
Copyright 2012 www.littledetailscount.com Michael Anonuevo All Rights Reserved
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Figure 16.313
Nested family can be nudged
with the keyboard arrow keys
Figure 16.314
Nested family on a cylinder
can be moved
Figure 16.315
Nested family on a cylinder
can be copied or mirrored
Figure 16.316
Nested parametric rods
Figure 16.317
Nested pillar below rod end
Figure 16.318
Parametric rod
The dimensional parameters (see fig. 16.319) assigned to this face based rod
assembly consists of:
Adjustable height from the body (D)
Adjustable length from the center of the ball ends (Length)
Figure 16.319
Dimensional parameters in the parametric rod
Copyright 2012 www.littledetailscount.com Michael Anonuevo All Rights Reserved
681
Figure 16.339
Edit mode from a section box view
Figure 16.340
Adjusted section box in 3D view
Miscellaneous Parts
Here are a few more parts in the saxophone:
The bottom bow has a metal support underneath
(see fig. 16.341). The creation method is similar
to the method used in the neck reinforcement as
explained on page 668. Basically, the bottom bow
is duplicated then pasted into a new family where
its profile is edited. In edit mode, the diameters of
the two profiles are sketched larger by the amount
of the bodys thickness. The shape of this metal
support was created using void extrusions. The
family is then loaded to the host family.
The body and the bell are connected by a brace
assembly (see fig. 16.342). The creation method
of the diamond shaped metal pad is the same as
the method used in the bottom bows support. The
ring-shaped brace is a simple extrusion while the
screws are revolves.
Figure 16.341
Bottom bow support
Figure 16.342
Brace between body and bell
In edit mode, its easy to sketch the arm in relation to the location of the rod
and the key (see fig. 16.339). If desired, sketching can also be done in 3D view
by clicking the Home icon of the ViewCube (see fig. 16.340).
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Appendix
Measurement Tools
Measurement Tools
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To my fellow architects, theres still life with our old manual drafting tools.
Apart from that, here are some other tools to get you going:
Digital caliper: A 6 model with instant
SAE-Metric conversion model cost around
$15.00-$25.00 at Amazon. This measures
thickness in millimeters or inches (see fig.
A.1).
Steel rulers: These are durable rulers and
the tick marks dont fade. Depending on
the length, they sell from $5.00-$15.00
Figure A.1
Scale: This is the triangular type with
Digital caliper
multiple scale values. They run around
$6.00 to $10.00 at art stores or Amazon.
Steel Measuring tape: A 25 ft. model (inch/millimeter) can be useful
for household use as well as Revit and runs around $20.00.
Fabric tape measure: This cost anywhere from $6.00 to $45.00 at
Amazon. A regular fabric tape measure used in sewing kits will also
suffice. They are good for measuring diameters.
Digital camera & Calculator
Building a Revit library
Aside from tutorial and reference books, one
of the things you can do to improve your
modeling skills is to find out how other users
approach family modeling. You can do this by
downloading free Revit family downloads at
RevitCity, Autodesk Seek, or other sites that offer
free family downloads (links listed in the next
chapter section). By simply opening a family, you
can click a part and find out what form tool was
used. You can basically dissect a family down to
its component parts by separating them using
the uncut geometry or unjoin geometry tools.
Organize these families in your computer by
category. The Revit Library folder structure is a
good way to organize families (see fig. A.2).
Figure A.2
Revit library folder
Copyright 2012 www.littledetailscount.com Michael Anonuevo All Rights Reserved
693
Revit Resources
Autodesk Revit Architecture Services & Support: this site contains
videos, tutorials and documentation
http://usa.autodesk.com/adsk/servlet/linkedsumindex?siteID=12311
2&id=2387188&linkID=9243097
http://wikihelp.autodesk.com/Revit/enu/2012/Help/Revit_Users_
Guide
Revit Websites containing blogs, discussions, forums, rants, and free
downloads:
http://www.forums.augi.com/
http://www.revitoped.blogspot.com/
http://www.therevitkid.blogspot.com/
http://www.clubrevit.com/
http://www.autodesk-revit.blogspot.com/
http://www.blog.cadway.com.au/
http://www.caddigest.com/
http://www.revitcity.com/forums.php
http://www.revitzone.com/
http://www.cad-vs-bim.blogspot.com/
http://www.architecture-tech.com/
http://www.do-u-revit.blogspot.com/
http://www.bimboom.blogspot.com/
http://www.littledetailscount.com
YouTube: http://www.youtube.com/
cadclips: http://www.dgcad.com/
http://www.lynda.com/
http://www.lynda.com/paulaubin
Webcasts
http://usa.autodesk.com/adsk/servlet/pc/
index?id=16271366&siteID=123112
http://www.buildings-media-center.com/
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Index
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Numbers
3Dconnexion 81, 83
3DConnexion 3D device 54
3Dconnexion Properties 86
3Dconnexion Properties dialog box 86
3D control 570
3D Control 577
3D Control Arrows 577
3D lines and splines 569
3D navigation devices 81
3D Navigation Devices 81
3D points 569
3ds Max 634
3Ds Max models 634
3D space 82
3D text 637
3D Views 40
36-month license 689
<Add Parameter...> 384
*adsk 15
*IFC 15
<Multi-Category> 423
.pat 132
.rfa 24
.rft 24
.rte 24
.rvt 24
A
Acquiring Revit program 688
Activate Dimension 228
Active theme 94
Adaptive Components 598
Add Edge 581
Add-ins 104
Add-Ins 27
Creating Custom
Revit A rchitecture
2013 Families
US
Edition
xi
Contents at a Glance
Foreword................................................................................................................................. xxvii
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Introduction............................................................................................................................ xxxi
Chapter 1 Revit Families.........................................................................................................1
Chapter 2 The Recent Files Window...................................................................................9
Chapter 3 The Family Editor Window............................................................................. 27
Chapter 4 The Quick Access Toolbar.............................................................................101
Chapter 5 Keyboard Shortcuts........................................................................................111
Chapter 6 The Ribbon........................................................................................................119
Chapter 7 Work Planes.......................................................................................................179
Chapter 8 Dimensions.......................................................................................................191
Chapter 9 The Draw Panel................................................................................................219
Chapter 10 Snaps.................................................................................................................229
Chapter 11 Modifying and Editing Tools.....................................................................237
Chapter 12 3D Modeling Tutorial...................................................................................281
Chapter 13 Parameters......................................................................................................387
Chapter 14 Materials..........................................................................................................479
Chapter 15 An Introduction to Conceptual Massing..............................................585
Chapter 16 Deconstructing Revit Families.................................................................637
Appendix...................................................................................................................................713
Index...........................................................................................................................................723
Contents
Contents
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Foreword................................................................................................................................. xxvii
Introduction............................................................................................................................ xxxi
Who This Book is Intended For................................................................................ xxxi
What is Covered in this Book.................................................................................... xxxi
How to Get the Most Out of this eBook..............................................................xxxiv
How to Navigate this eBook with Adobe Reader............................................. xxxv
Using Adobe Reader and Revit on a One Monitor System........................xxxix
Using Adobe Reader and Revit on a Two Monitor System............................xlii
xiii
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Contents
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Detail panel......................................................................................................................144
Text panel.........................................................................................................................149
Family Editor panel........................................................................................................151
View Tab....................................................................................................................................152
Select panel.....................................................................................................................152
Graphics panel................................................................................................................152
Create panel.....................................................................................................................153
Windows panel...............................................................................................................155
Family Editor panel........................................................................................................158
Manage tab..............................................................................................................................159
Select panel.....................................................................................................................159
Settings panel.................................................................................................................159
Manage Project panel..................................................................................................163
Inquiry panel...................................................................................................................163
Macros panel...................................................................................................................165
Family Editor panel........................................................................................................166
Modify tab................................................................................................................................166
Select panel.....................................................................................................................167
Properties panel.............................................................................................................167
Clipboard panel..............................................................................................................167
Geometry panel.............................................................................................................169
Modify panel...................................................................................................................173
Measure panel................................................................................................................174
Create panel.....................................................................................................................175
Family Editor panel........................................................................................................175
Other Ribbon Settings.................................................................................................176
Editing a Family..............................................................................................................177
Contents
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Contents
Introduction.....................................................................................................................192
Dimensions in a Project Environment....................................................................192
Dimensions in the Conceptual Massing Environment.....................................192
Dimensions in the Family Editor.......................................................................................192
Dimensional Parameters.............................................................................................192
Temporary Dimensions...............................................................................................194
Listening Dimensions...................................................................................................196
Listening Dimensions and the First Click......................................................... 197
Dimension Panel....................................................................................................................198
Aligned..................................................................................................................... 198
Angular.................................................................................................................... 199
Radial....................................................................................................................... 199
Diameter................................................................................................................. 199
Arc Length............................................................................................................... 199
Equality Constraint........................................................................................................201
Dimensions: At-a-Glance............................................................................................202
Dimension Type Properties................................................................................................203
Converting a Temporary Dimension to a Permanent Dimension............. 218
Deleting a Segment from a Multi-Segment Dimension.............................. 218
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Contents
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Contents
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Contents
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Contents
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Appendix....................................................................... 713
How to Practice Revit Modeling.......................................................................................714
Why practice Revit Modeling?..................................................................................714
Where to practice.................................................................................................. 714
Acquiring Revit program..................................................................................... 714
What to practice on.............................................................................................. 716
xxv
Contents
Index............................................................................ 723
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xxvii
Foreword
God is in the details.
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The idiom the devil is in the details derives from the earlier phrase, God is in the
details; expressing the idea that whatever one does should be done thoroughly; i.e.
details are important.
(The Devil is in the Details Wikipedia)
From some of the earliest philosophers and architects to todays technology
innovators this attention to detail has been important.
Its the little details that are vital. Little things make big
things happen.
John Wooden
Understanding this balance between overall design and the details required
to meet that design, is a never ending battle in the building design and
construction industry. As Building Information Modeling (BIM) becomes
the industry standard, this concept of getting the details right has never
been more important. For those of you who use Revit as your BIM tool, you
know that Families are the fundamental building blocks of your design; the
important details that compose your design. You also know that the proper
creation and use of families on a BIM project can literally translate into the
success or failure of a project.
In my 20+ year career, I have been fortunate to work on projects big and
small with firms of all sizes. In some cases I worked directly for the design
firm, in others as a consultant to them. In that time, I have found two
constants on any project regardless of size and these constants continue to
hold true even as the industry evolves into BIM.
A design is never really complete; there is just a day it finally has to go
out the door.
A missing detail always equals a change order.
Copyright 2012 www.littledetailscount.com Michael Anonuevo All Rights Reserved
Foreword
As the design process progresses, that fixture may get counted for code
compliance. Then the engineer starts to figure out the performance
requirements and how its going to hook into the rest of the plumbing
and wastewater systems. The architect takes these requirements and
starts looking for specific models based not only on performance, but also
appearance, taking into account the esthetics of the fixture as it relates to the
overall design.
During this process, the family has already evolved multiple times even
before the contractor has gotten involved. After they do get involved, the
contractor will need to track the exact model selected and installed, as
well as warranty and maintenance information to be passed to the facility
management team. One single family, if created and managed properly, can
meet all these needs and provide value throughout the Building Life cycle.
With families being the details of the BIM process, it is critical that design
professionals become masters of the family creation process. This book will
help you do that. Michael has put together a book that covers how a family
should really be built. It gives you an in depth understanding of how to build
both simple and complex families to meet a variety of needs.
I first met Michael at a design firm that was working on a MEGA project
where we both learned firsthand how an improperly created family could
bring a Revit project to its knees. The project was 7 million square feet,
and at that size, something as simple as a can light family that cut a hole in
the ceiling could caused file opening times to go from 5 minutes to 2 hours!
Michael has used his hard won expertise to create this comprehensive book
on families. But it is more than just a book on how to build Revit families.
Michael makes sure you not only have the information you need about how to
create families, but also why they should build in a specific way.
If you are not already familiar with Michaels website http://www.
littledetailscount.com go there now and take a look at the families Michael
has created. Look at the quality and the attention to detail in every family that
he creates. When you invest in this book, it is this expertise and attention to
detail youre getting. With it, I hope that youll join the rest of us that have
come to understand that Little Details Count.
Lonnie Cumpton
Owner, Club Revit
Co-Founder and Business Development Manager, BIM9
One of the most valuable things about families in BIM is that they can
evolve as the design and construction process evolves. Lets look at a simple
example; a toilet fixture placed by an architect. Early in the design process,
the architect probably doesnt know any of the details about the toilet fixture
other than, I have a bathroom and I need some fixtures in it.
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15
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Figure 2.7
Open dialog box
Figure 2.8
Open submenu
However, when the cursor is hovered on top, a submenu pops-up (see fig. 2.8
above right) containing the following buttons:
Project: This button opens the Open dialog box where an existing project or
project template can be located and selected.
Family: The button opens the Open dialog box where a family file (.rfa) or an
.adsk file* can be located and selected.
Revit file: Clicking this button opens the Open dialog box where a project, a
family, a project template or an .adsk file can be located and selected.
Building Component: When this button is clicked, the Open ADSK File dialog
box pops-up where an .adsk* file can be located and opened.
IFC: Selecting this option opens the Open IFC* File dialog box where an IFC
file can be located and opened.
IFC Options: When this button is selected, the Import IFC Options dialog
box pops up. When the Browse button is clicked, an IFC template file can be
located, selected and opened.
Sample Files: Selecting this folder button opens the Open dialog box where
sample Revit files are located.
2. In the File Locations tab, there are five paths that can be specified:
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Project template files: This is where templates that appear in the Recent
Files window (under Projects) are added. To add a project template, simply
click the green Plus sign (C).
This opens the Browse for Template File dialog box in the folder where
the templates are stored. The order of the templates can be rearranged by
selecting a template and clicking the Move arrows (A & B). Clicking the red
Minus sign (D) removes a selected template from the list. Note that only the
first 5 templates are displayed on the Recent Files window.
Default path for user files: Click the Browse button. In the Browse for Folder
dialog box, locate the folder where project and family files are stored. This
is the folder that opens when the Project>Open button is clicked from the
Application menu or Recent Files window.
Default path for family template files: Click the Browse button. In the
Browse for Folder dialog box, locate the folder where all the family templates
are stored. This is the folder that opens when the Family>New button is
clicked from the Application button or Recent Files window.
Root path for point clouds: Click the Browse button. In the Browse for Folder
dialog box, locate the folder where point cloud files are stored. This is the
folder that opens when the Point Cloud button is clicked from a Project file
(Insert>Link).
Places...: Clicking this button opens the Places dialog box (see fig. 2.10 below)
where folders that appear on the left pane of Open and New dialog boxes
can be added.
17
Figure 3.27
Right-click>Search...
Figure 3.28
Search feature at the bottom of shortcuts list
Copyright 2012 www.littledetailscount.com Michael Anonuevo All Rights Reserved
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1.
2.
3.
4.
5.
Monitor Configurations
The Mouse
Wired vs. Wireless Mouse
The ViewCube
The Navigation Bar
6.
7.
8.
9.
Monitor Configurations
A two monitor system is advantageous because the Properties palette, Project
Browser and the Workplane Viewer can be left floating on the second monitor
(see fig. 3.32). Other applications can also be left open such as Microsoft
Word, Excel, etc.
Figure 3.32
Revit in a two monitor configuration
Copyright 2012 www.littledetailscount.com Michael Anonuevo All Rights Reserved
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The ViewCube
Figure 3.39
ViewCube and the Navigation bar
On-screen position: This is a drop-down list showing the locations where the
ViewCube can be repositioned in the drawing area.
51
Zoom Tools
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Go Home: Clicking this option switches the view to the Home view, which is
the equivalent of selecting the Go Home option from the ViewCube menu or
clicking the Home button above the ViewCube.
Zoom Tools
An indispensable set of tools that aid in
modeling accurately are the Zoom tools.
These tools can be accessed from the
Navigation bar (see fig. 3.62) or invoked
by typing their keyboard shortcuts. In the
Navigation bar, the Zoom button is a dropdown list containing the following:
1. Zoom in Region: This tool enables
zooming into a specified area or window Figure 3.62
Zoom tools
in the drawing area. When the tool is
selected, the selection cursor turns into
a magnifying glass cursor. It is then used to draw a rectangle by clicking
a start point and holding down the mouse while simultaneously dragging
it to the end point and clicking a second time (see fig. 3.63). The area is
magnified and fills the screen (see fig. 3.64).
Figure 3.63
Dragging the mouse
Figure 3.64
Magnified view
71
The dialog box is broken into 5 separate options (see fig. 3.80):
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Figure 3.80
Graphic Display Options dialog box showing
expanded menus
Figure 3.81
Style drop-down list
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Figure 3.94
Manual = 13
Figure 3.95
Manual = 14
Figure 3.96
Manual = 15
Figure 3.98
Color correction dialog box
Figure 3.99
Result in 3D view
79
Figure 3.108
Ground color
Figure 3.109
Sky color
Figure 3.111
Background Image dialog box
Copyright 2012 www.littledetailscount.com Michael Anonuevo All Rights Reserved
Gradient options
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Figure 3.112
Import Image dialog box
Figure 3.113
Preview from Background Image dialog box
83
Figure 4.13
Setting the tab display behavior to Stay on the Modify tab
The most frequently used tabs in the family editor are the Create tab (where
the Form tools are located) and the Modify tab. With this QAT configuration,
there is a one-click access to most of the tools. There is no need to switch to
different tabs. The tools are easy to see in the peripheral vision. In time, after
their locations are memorized, there is less mouse travel.
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Dimension Panel
Dimension panel
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This panel contains dimensioning tools used for annotation and creating
dimensional parameters (see fig. 6.73):
Figure 6.73
Dimension panel
Figure 6.74
Contents of the Dimension panel expanded
menu
Figure 6.75
Pushpin control
143
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Introduction
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Favorites
Autodesk Physical Assets
Appearance Library
Unreferenced Assets
Any user-created library
Figure 14.5
Asset Browser
2012
In Document Materials
Material Swatches
Autodesk Materials
Autodesk Library
Favorites
My Materials
Material Swatch
Material Swatch
Material Browser
Material Browser
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Figure 14.12
Material Browser
Search Box
This search box is indicated by a magnifying glass icon on the far right. A
search is initiated by typing a specific material name on the text field. There
is no need to press Enter after typing an item. The search is made from the In
Document Materials list and the Library Materials list.
487
Chapter 14 Materials
Figure 14.19
Materials list panel
Figure 14.20
Add button
Figure 14.21
Add-Edit button
Figure 14.22
Add to command
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Material Editor
Figure 14.58
Asset Browser window
Search Box
This search box has the same functionality as the Search box in the Material
Browser. The search is made from all the assets and libraries in the Asset
Browser. There is no need to press Enter after typing an item.
Assets Panel
This panel lists all the available assets in the current family including:
Document Assets: all materials in the In Document Materials panel of
the Material Browser
Favorites Library: contains most commonly used materials saved by a
user for quick access
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Graphics Asset
Graphics Asset
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Figure 14.60
Graphics asset button and Graphics Properties panel
Shading
This option controls how a component is
displayed in Shaded, Consistent Colors, and
Realistic visual styles (see fig. 14.61).
Figure 14.61
Shading option
Copyright 2012 www.littledetailscount.com Michael Anonuevo All Rights Reserved
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Appearance Asset
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Figure 14.95
Appearance Properties panel
Copyright 2012 www.littledetailscount.com Michael Anonuevo All Rights Reserved
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Appearance Asset
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Continuation...
When a procedural map is selected, the Texture Editor displays the image of
the map (A). The swatch in the Material Editor also updates (B).
Gradient
Checker
Marble
Tiles
Noise
Waves
Speckle
Wood
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Relief Patterns
Image, Procedural Maps (see figs. 14.297, 14.298 & 14.299).
Amount: Slider (0 = no relief, 2.0 = max.)
Figure 14.297
Image relief pattern
Figure 14.298
Marble procedural map
Figure 14.299
Checker procedural map
Tint: Tint applies a default shade of gray on top of an existing color. Clicking
the Tint Color box opens the Color control dialog box where a different color
and intensity can be selected.
Tint
Tint is a new material property added to the Appearance Properties
panel of all materials. It is the equivalent of Tint Color in a Mirror
appearance asset. It adds a user-editable shade of gray on top of an
existing material texture (see fig. 14.300 & 14.301). Think of it as
wrapping a cars tinting film around an object. Alternatively, instead
of using the default gray color, a different color can be selected from
the color control box (see fig. 14.302).
Figure 14.300
Original material
Figure 14.301
Material with gray tint
Figure 14.302
Material with custom color
tint
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Thermal Asset
Thermal Asset
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Figure 14.304
Thermal menu and Thermal Properties panel
Copyright 2012 www.littledetailscount.com Michael Anonuevo All Rights Reserved
581
Repeat Tool
Figure 15.195
Adaptive component placed on top of a divide
path node
Figure 15.196
Clicking the Repeat tool creates copies of
placed adaptive component
Figure 15.197
Spline points
Figure 15.198
Divide path nodes
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Blackjack Table
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This completes the stool family (see fig. 16.150 & 16.151).
Figure 16.150
Completed blackjack stool model
Figure 16.151
Completed blackjack stool model
Figure 16.152
Casino furniture at www.littledetailscount.com
675
Pool Balls
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Pool Balls
As you get deeper and deeper with
the family editor tools, youll always
find quicker and better ways to
model a component. I must reiterate
again that the modeling procedures
explained in this eBook may not be
the best methods. Somewhere out
there, somebody can come up with
better modeling solutions. Looking
back at the families Ive created for
my website in 2009, I found a few
of them which I could have modeled
differently. An example is the Pool
Balls which is part of the Pool table
family I created in 2008 (see fig.
16.156 and 16.157).
Figure 16.156
Pool balls
Figure 16.157
Pool table family with pool balls & accessories
This section of this chapter will only deal with the creation of the pool balls. I
wrote an in-depth explanation on how I modeled the pool table at
www.clubrevit.com from this link:
http://clubrevit.com/2010/08/15/creating-complex-family-shapes-in-revit-part-1/
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677
Figure 16.203
Placing a void extrusion over two extrusions
Figure 16.204
Two extrusions cut with a void extrusion
Figure 16.205
Graphic image to be scaled down
Extrusions of this type can be cut using void extrusions (see fig. 16.203).
This results in a graphic elements that follows the curve of a surface (see fig.
16.204).
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Figure 16.215 is an exploded view of the finished family. Fig 16.216 show the
nested face based families attached to the body.
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Figure 16.215
Exploded view of the alto saxophone
Figure 16.216
Face based families nested on saxophone body
It will be redundant to explain each and every part of this family. The
majority of them consists of keys that are pressed by the fingers to control
the pitch of the notes when the mouthpiece is blown. They all share the
same method of creation and just differ in size and configuration. Therefore,
I will only present how one key was modeled. Parts with unique shapes
will be deconstructed. Obvious ones will just be notated. These are simple
extrusions, revolves, etc. If youve gone through all the tutorials, you should
know by now that reference planes are essential in placing components at
different locations. There will be little mention of them in this saxophone
family. However, of significance is how face based families attaches to curves
or cylindrical shapes such as the body of the saxophone.
Copyright 2012 www.littledetailscount.com Michael Anonuevo All Rights Reserved
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Figure 16.336
Section box drag controls in 3D
Figure 16.337
Section box drag controls from Front view
Figure 16.338
Top view of the adjusted section box
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Figure 16.344
THe completed Alto Saxophone model
Copyright 2012 www.littledetailscount.com Michael Anonuevo All Rights Reserved
711
Measurement Tools
Measurement Tools
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To my fellow architects, theres still life with our old manual drafting tools.
Apart from that, here are some other tools to get you going:
Digital caliper: A 6 model cost around
$15.00-$25.00 at Amazon. This measures
thickness in millimeters or inches (see fig.
A.1).
Steel rulers: These are durable rulers and
the tick marks dont fade. They are clearly
visible even at 1/64 divisions. Depending
on the length, they sell from $5.00-$15.00
Figure A.1
Scale: This is the triangular type with
Digital caliper
multiple scale values. They run around
$6.00 to $10.00 at art stores or Amazon.
Measuring tape: A 25 ft. model can be useful for household use as
well as Revit.
Fabric tape measure: This cost anywhere from $6.00 to $45.00 at
Amazon. A regular fabric tape measure used in sewing kits will also
suffice. They are good for measuring diameters.
Digital camera & Calculator
Building a Revit library
Aside from tutorial and reference books, one
of the things you can do to improve your
modeling skills is to find out how other users
approach family modeling. You can do this by
downloading free Revit family downloads at
RevitCity, Autodesk Seek, or other sites that offer
free family downloads (links listed in the next
chapter section). By simply opening a family, you
can click a part and find out what form tool was
used. You can basically dissect a family down to
its component parts by separating them using
the uncut geometry or unjoin geometry tools.
Organize these families in your computer by
category. The Revit Library folder structure is a
good way to organize families (see fig. A.2).
Figure A.2
Revit library folder
Copyright 2012 www.littledetailscount.com Michael Anonuevo All Rights Reserved
717
Creating Custom
Revit A rchitecture
2012 Families
US
Edition
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Contents at a Glance
Foreword................................................................................................................................. xxvii
Introduction............................................................................................................................ xxix
Chapter 1 Revit Families.........................................................................................................1
Chapter 2 The Recent Files Window...................................................................................9
Chapter 3 The Family Editor Window............................................................................. 25
Chapter 4 The Quick Access Toolbar............................................................................... 87
Chapter 5 Keyboard Shortcuts.......................................................................................... 97
Chapter 6 The Ribbon........................................................................................................105
Chapter 7 Work Planes.......................................................................................................163
Chapter 8 Dimensions.......................................................................................................175
Chapter 9 The Draw Panel................................................................................................201
Chapter 10 Snaps.................................................................................................................211
Chapter 11 Modifying and Editing Tools.....................................................................219
Chapter 12 3D Modeling Tutorial...................................................................................263
Chapter 13 Parameters......................................................................................................367
Chapter 14 Materials..........................................................................................................459
Chapter 15 An Introduction to Conceptual Massing..............................................565
Chapter 16 Deconstructing Revit Families.................................................................613
Appendix...................................................................................................................................689
Index...........................................................................................................................................699
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Contents
Foreword................................................................................................................................. xxvii
Introduction............................................................................................................................ xxix
Who This Book is Intended For................................................................................ xxix
What is Covered in this Book.................................................................................... xxix
How to Get the Most Out of this eBook............................................................... xxxii
How to Navigate this eBook with Adobe Reader............................................ xxxiii
Using Adobe Reader and Revit on a One Monitor System...................... xxxvii
Using Adobe Reader and Revit on a Two Monitor System..............................xl
Contents
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Contents
Select panel.....................................................................................................................138
Graphics panel................................................................................................................138
Create panel.....................................................................................................................139
Windows panel...............................................................................................................141
Family Editor panel........................................................................................................144
Manage tab..............................................................................................................................145
Select panel.....................................................................................................................145
Settings panel.................................................................................................................145
Manage Project panel..................................................................................................149
Inquiry panel...................................................................................................................149
Macros panel...................................................................................................................151
Family Editor panel........................................................................................................152
Modify tab................................................................................................................................152
Select panel.....................................................................................................................153
Properties panel.............................................................................................................153
Clipboard panel..............................................................................................................153
Geometry panel.............................................................................................................155
Modify panel...................................................................................................................158
Measure panel................................................................................................................159
Create panel.....................................................................................................................160
Family Editor panel........................................................................................................160
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Listening Dimensions...................................................................................................180
Listening Dimensions and the First Click......................................................... 181
Dimension Panel....................................................................................................................182
Aligned..................................................................................................................... 182
Angular.................................................................................................................... 183
Radial....................................................................................................................... 183
Arc Length............................................................................................................... 183
Equality Constraint........................................................................................................185
Dimensions: At-a-Glance............................................................................................186
Dimension Type Properties................................................................................................187
Converting a Temporary Dimension to a Permanent Dimension............. 199
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Introduction.....................................................................................................................220
Initiating commands from the Modify panel......................................................220
The Align Tool..................................................................................................................220
The Offset Tool................................................................................................................224
The Mirror Tools..............................................................................................................226
The Mirror - Pick Axis Tool...........................................................................................227
The Mirror - Draw Axis Tool........................................................................................227
The Split Element Tool.................................................................................................228
The Split with Gap Tool................................................................................................229
The Array Tool.................................................................................................................229
Linear Array............................................................................................................ 229
The Radial Array.................................................................................................... 233
Parts of Radially Arrayed Components............................................................ 236
The Scale Tool..................................................................................................................240
Scaling Numerically.............................................................................................. 240
Scaling Graphically............................................................................................... 241
The Move Tool.................................................................................................................243
The Copy Tool..................................................................................................................244
The Rotate Tool...............................................................................................................246
Rotating an Element at its Default Center of Rotation................................ 246
Rotating an Element on a Specific Center of Rotation................................. 247
Rotating an Element with the Copy Option Enabled................................... 248
The Trim/Extend to Corner Tool................................................................................248
The Trim/Extend Single Element Tool....................................................................249
The Trim/Extend Multiple Elements Tool..............................................................249
The Delete Tool...............................................................................................................250
The Pin Tool......................................................................................................................250
The Unpin Tool................................................................................................................251
The Geometry Panel.............................................................................................................252
Introduction.....................................................................................................................252
The Cut and Uncut Geometry Tools........................................................................252
The Join and Unjoin Geometry Tools.....................................................................254
The Split Face Tool.........................................................................................................255
The Paint Tool..................................................................................................................260
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Contents
Shading.............................................................................................................................468
Use Render Appearance for Shading................................................................ 468
Color Control button............................................................................................ 469
Transparency.......................................................................................................... 470
Surface Pattern...............................................................................................................471
Fill Patterns Window.....................................................................................................473
Texture Alignment.........................................................................................................477
Cut Pattern.......................................................................................................................478
Apply Button...................................................................................................................480
Resizable Dialog Box Indicator.................................................................................480
Appearance Property Sets Tab..........................................................................................481
Tabs Behavior..................................................................................................................481
Assigning a Render Appearance to a New Material..........................................482
Create Property Set.......................................................................................................484
Project Property Sets....................................................................................................486
Search................................................................................................................................486
Sort......................................................................................................................................487
Project Property Sets Window..................................................................................487
Library Window Visibility Control.............................................................................487
Sort......................................................................................................................................488
Autodesk Library Window..........................................................................................488
Materials Swatches Window......................................................................................490
Manage..............................................................................................................................490
Swatch Display Control................................................................................................491
Swatch Size......................................................................................................................492
Appearance Tab......................................................................................................................493
Material Swatch..............................................................................................................493
Options..............................................................................................................................494
Properties.........................................................................................................................495
Property Set.....................................................................................................................495
Render Appearance Properties.................................................................................496
Generic Render Appearance Properties................................................................497
Color......................................................................................................................... 498
Image....................................................................................................................... 498
The Texture Editor ........................................................................................ 498
Image and Procedural Maps...................................................................... 500
Image Fade............................................................................................................. 502
Glossiness................................................................................................................ 502
Glossiness Maps............................................................................................ 502
Image Formats....................................................................................................... 503
Highlights................................................................................................................ 504
Reflectivity............................................................................................................... 504
Reflectivity Maps........................................................................................... 505
Transparency.......................................................................................................... 507
Cutouts Maps................................................................................................. 520
Amount........................................................................................................... 508
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Image............................................................................................................... 509
Image Fade..................................................................................................... 511
Translucency.................................................................................................. 511
Refraction........................................................................................................ 513
Creating a Stained Glass Effect.................................................................. 515
Cutouts.................................................................................................................... 518
Self Illumination.................................................................................................... 522
Filter Color....................................................................................................... 522
Using an Image Map as Filter Color ......................................................... 524
Using a Procedural Map as Filter Color.................................................... 527
Luminance...................................................................................................... 528
Color Temperature........................................................................................ 528
Bumps...................................................................................................................... 529
Image............................................................................................................... 530
Using a Procedural Map as Bump............................................................. 530
Amount........................................................................................................... 532
Using an Image or Procedural Map as Bump Amount........................ 532
Other Render Appearance Properties............................................................................534
Metal...................................................................................................................................534
Ceramic..............................................................................................................................536
Concrete............................................................................................................................538
Solid Glass........................................................................................................................540
Glazing...............................................................................................................................543
Masonry............................................................................................................................544
Metallic Paint ..................................................................................................................546
Mirror..................................................................................................................................549
Wall Paint..........................................................................................................................550
Plastic.................................................................................................................................551
Stone..................................................................................................................................554
Water..................................................................................................................................556
Wood..................................................................................................................................558
Identity Tab...............................................................................................................................560
Filter Criteria........................................................................................................... 560
Descriptive Information...................................................................................... 561
Product Information............................................................................................. 561
Annotation Information...................................................................................... 561
Structure Tab............................................................................................................................562
Updating a Familys Material in a Project......................................................................563
How to Get Rid of Excessive Materials............................................................................564
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Appendix...................................................................... 689
How to Practice Revit Modeling.......................................................................................690
Why practice Revit Modeling?..................................................................................690
Where to practice.................................................................................................. 690
Acquiring Revit program..................................................................................... 690
What to practice on.............................................................................................. 692
Measurement Tools.............................................................................................. 693
Building a Revit library......................................................................................... 693
Revit Resources.......................................................................................................................694
Add These to Your To-Do List.....................................................................................695
Computer Ergonomics......................................................................................... 698
Index............................................................................ 699
xxv
xxvi
This eBook is for my Mom and Dad, who had instilled in me their
good virtues and values in life.
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Foreword
If you are reading this because you chose to take a chance on this eBook, then
congratulations. If you are trying to decide, then let me try to help.
Everything competes for our attention. I bet that something is luring you
elsewhere right now too. Striving to be a great architect or engineer is
no small thing. All the knowledge, insight and intuition required can be
overwhelming. Adding on the task of mastering the software we use to help
achieve our goals can easily seem like we are stretching a rubber band to the
breaking point.
Among the things that compete for our attention are the many ways we get
information now. A web search is far more likely than that old telephone
book, if we even have one in the house. Want to find out how to change a
battery in your iPhone? There is a YouTube video for that and not just one,
many. Have you been to a library lately? Books are still as good a source
of knowledge, wisdom and help as ever. But now we can read them on a
phone or a dedicated device like the Kindle. With this growing abundance of
resources and information, we quickly evaluate what should get our attention
and quite often, we move on too quickly.
Michaels website, Little Details Count, and the work he offers there is a
clear demonstration of his mastery of Revit and making Revit families. Hes
chosen to focus on the subtlety of content. When it comes to creating realistic
computer scenes, those that convince the viewer they are real, the key is
the subtle stuff. Like the magazine on the counter, the cord on the blender.
For that matter the blender itself helps lend credibility to what we see. Its
important to be geometrically correct with content but it also helps to be
instantly recognizable, pleasing to look at, convincing.
If you intend to master creating Revit families, you probably already suspect
that it is not a simple topic. When I think of this subject, the saying Jack
of all trades, master of none comes to mind. Except that mastery will sure
come in handy. You have to be part detective, part technical expert and part
magician (sometimes). Revit families represent the whole thing. It is quite
unlike the way individual traditional 2D shop drawings deal with one abstract
view of the object at a time.
Michael has applied considerable attention and practical skill to writing an
eBook dedicated to helping you become a master too. You can be a beginner
and start out with this eBook. He doesnt make assumptions about how little
you may know, he shares all of his insight. If you are a more seasoned user,
you might be tempted to skip ahead, past some of the more introductory
sections. However, I encourage you to read through. You never know when a
gem will pop in view!
Copyright 2012 www.littledetailscount.com Michael Anonuevo All Rights Reserved
xxviii
This eBook ought to be part of your library, your arsenal, because you cant
have too much knowledge or ammunition. This book can travel with you
more easily than a traditional book too! Take a chance on it, devote your
attention to it, Im sure it will serve you well!
Steve Stafford
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Introduction
Welcome to Creating Custom Revit Architecture 2012 Families, the first
edition of my Practical Guide series.
Introduction
detail in the topics dealing with monitor configurations, the mouse, the
Viewcube, the navigation bar, and the steering wheel. There is an in-depth
explanation of the View Control bar. At the end of the chapter is a special
segment on 3D navigation devices.
Chapter 4: The Quick Access Toolbar (QAT) focuses on this highly
useful feature of the Revit interface. It explains how to customize the QAT for
maximum efficiency.
Chapter 5: Keyboard Shortcuts guides you on how to assign keyboard
shortcuts to the most commonly used tools in the family editor. It explains
the rules for assigning letters and characters when creating keyboard
shortcuts. Samples of keyboard shortcuts are also shown.
Chapter 6: The Ribbon is an in-depth explanation of the ribbon interface
and its contents. All the tools on the panels are presented and explained,
including other tools available from tools with split-buttons. Images of popup windows and dialog boxes are shown.
Chapter 7: Work Planes focuses on how to model effectively with work
planes. The chapter includes illustrations on how to set work planes in
different views.
Chapter 8: Dimensions takes a look at dimensions and how they are
used in the family editor. The dimensioning tools are explained, including
temporary and listening dimensions. All the items in the dimension Type
Properties window are explained in a table format, replete with descriptions
and relevant images.
Chapter 9: The Draw Panel zeroes in on how to use the tools in the draw
panel.
Chapter 10: Snaps discusses the features of Revit snaps. The contents of
the Snaps dialog box are presented and explained.
Chapter 11: Modifying and Editing Tools focuses on how to use the
tools in the Modify and Geometry panels. Each tool is explained in detail,
supplemented with images and examples. Various ways of modifying and
editing a component is explained and illustrated with screen snapshots.
Chapter 12: Modeling Tools Tutorial is one of the main highlights of this
eBook. It explains in detail how to use the form making tools. This is done by
way of simple tutorials that enables users to experience the modeling creation
process from start to finish. The samples used in the tutorial are actual usable
components. On purpose, parameters were not integrated in this chapter so
that the modeling process can be clearly understood. In this authors opinion,
parameters are best understood once a user clearly knows how to use the
modeling tools to create simple to complex components.
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Introduction
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Chapter 1
Chapter Overview
This is a brief chapter that explains the differences between the
three types of Revit families used in a project: system families,
component families, and in-place families. Sample images of
these families are included. Although in-place components
cannot be saved directly as a family, it can be saved as a group.
The file is then converted to a family. The procedure on how to do
this is explained in this chapter.
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Classification of Families
Classification of Families
Families are classified into three types:
System Families
These are basic components used to create a building project. Examples are
ceilings, walls, floors, stairs, railings, ramps, and toposurfaces (see fig. 1.4).
They are also elements used in documentation such as levels, grids, callouts,
tags and detail components. System families are built into the software and
cannot be deleted. Their types, properties and behavior are predefined by
Autodesk and cannot be changed. They can, however, be duplicated to form
new types with edited parameters. They also host component families that are
host based such as doors and windows.
Figure 1.4
System families
Component Families
These are models created outside the project environment using the
Family Editor (see fig. 1.5). They are loadable families that can be created,
duplicated, deleted and modified. They can be host based or freestanding.
Copyright 2012 www.littledetailscount.com Michael Anonuevo All Rights Reserved
Host based families are components that attaches or hosts to system families
such as walls, ceilings, floors or any surface in the project environment.
Creating component families is the main focus of this eBook.
Figure 1.5
Component families
In-Place Families
These families are basically the same components created with the
family editor. The difference is they are created in a project environment.
This functionality is accessed by clicking the Model In-Place command
(Home>Build>Component) in a project file. After a category is chosen,
the interface changes to the In-Place Family Editor interface, which is the
same interface as the family editor. This feature is provided so users can
create unique families specific to a project. They can be copied and pasted
from project to project. When grouped, they can be saved outside the
project as a component as illustrated in the next topic:
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Figure 1.7
Model panel
Figure 1.6
In-Place family
2. The interface switches to the In-Place Family Editor interface. Select the
in-place family then click the Create Group button from the Create
panel of the Modify tab (see fig. 1.7).
Figure 1.7
Create Group button
3. Type a name for the group then click OK. While still selected, click the
Application button and slide down to Save As. In the pop-up menu,
select Library. In the Library pop-up menu, select Group.
4. In the Save Group dialog box, accepting Same as group name saves
the file with the group name it was saved in the project (see fig. 1.8). A
different name can also be typed. Locate the folder to save it to then click
OK.
Figure 1.8
Save Group dialog box
Note: Notice that the file type format is Revit Family (*.rfa)
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Chapter 2
14
Figure 2.5
New Project dialog box
Figure 2.4
New Button
Project: Clicking this button opens the New Project dialog box (see fig. 2.5
above) containing options for opening an existing template or creating a
new project based on the default Project template. There is also an option to
create a new project template.
Family: When this button is clicked, it opens the New Family - Select Template
File dialog box where the family templates are located. This is the same
function as clicking the New text link from the Families row of the Recent
Files window.
Conceptual Mass: This button opens the New Conceptual Mass - Select
Template File dialog box containing the Mass family template used for
creating massing studies (Mass.rft).
Title Block: Clicking this button opens the New Title Block - Select Template
File dialog box containing title block family templates in various sizes. These
are templates for creating custom title blocks used in a project file.
Annotation Symbol: Clicking this button opens the New Annotation Symbol
- Select Template File dialog box containing different types of annotation
symbol families. These are family templates used to create custom annotation
symbols.
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Figure 2.7
Open submenu
Figure 2.6
Open dialog box
However, when the cursor is hovered on top, a submenu pops-up (see fig. 2.7
above right) containing the following buttons:
Project: This button opens the Open dialog box where an existing project or
project template can be located and selected.
Family: The button opens the Open dialog box where a family file (.rfa) or an
.adsk file* can be located and selected.
Revit file: Clicking this button opens the Open dialog box where a project, a
family, a project template or an .adsk file can be located and selected.
Building Component: When this button is clicked, the Open ADSK File dialog
box pops-up.
IFC: In the Open ADSK File dialog box, an .adsk* file can be selected.
IFC Options: In the Open IFC File dialog box, an IFC file* can be selected.
15
2. In the File
Locations tab,
specify the location
of the files. This
procedure is
explained in the
table on the next
page:
Figure 2.8
File Locations tab of the Options dialog box
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Default template file: Click the Browse button and locate the default project
template from the Browse for Template File dialog box. This is the template
that opens every time the Project>New button is clicked from the Application
button or Recent Files window.
Default path for user files: Click the Browse button. In the Browse for Folder
dialog box, locate the folder where project and family files are stored. This
is the folder that opens when the Project>Open button is clicked from the
Application menu or Recent Files window.
Default path for family template files: Click the Browse button. In the
Browse for Folder dialog box, locate the folder where all the family templates
are stored. This is the folder that opens when the Family>New button is
clicked from the Application button or Recent Files window.
Root path for point clouds: Click the Browse button. In the Browse for Folder
dialog box, locate the folder where point cloud files are stored. This is the
folder that opens when the Point Cloud button is clicked from a Project file
(Insert>Link).
Places...: Clicking this button opens the Places dialog box (see fig. 2.9 below)
where folders that appear on the left pane of Open and New dialog boxes
can be added.
Figure 2.9
Places dialog box
Figure 2.10
Adding a Misc. folder in the Places dialog box
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The InfoCenter: On the top right of the Revit window is a group of buttons
called InfoCenter. Additional Revit related information can be obtained by
clicking any of these buttons.
Figure 2.13
InfoCenter
Search field: Typing a Revit related keyword on this field opens the
Autodesk WikiHelp page where information about that keyword can be
obtained (see fig. 2.14).
Search button: Clicking this button initiates the search process of whatever is
typed in the search field.
Subscription: This button is the Subscription Center drop-down list where
additional information pertaining to subscriptions and product support
can be obtained (see fig. 2.15). On the top right of this list is the InfoCenter
Settings button. When this button is clicked, the InfoCenter Settings
dialog box pops-up where settings related to Autodesk Channels, Balloon
Notification, RSS Feeds, user location and frequency of online content checks
can be specified (see fig. 2.16). On the bottom right is a pushpin icon. Clicking
it keeps the drop-down list temporarily open. The list remains open even
when windows or views are switched. Clicking it again closes the drop-down
list.
Communication Center: This button is the Communication Center dropdown list containing RSS feeds and Autodesk Channels (see fig. 2.17). On the
top right is the InfoCenter Settings button. A pushpin is also available on the
bottom right.
Favorites: This button is a drop-down list containing topics saved as Favorites
from the Subscription Center and Communication Center (see fig. 2.18). Any
topic listed from these centers contains a gray colored star on its right side.
When this is clicked, it turns into blue. This signifies that it has been added on
the Favorites drop-down list.
Autodesk Online Services button: This is where users sign in to access
services integrated with their desktop software. Clicking it opens a Sign In
drop-down window (see fig. 2.19) where an Autodesk ID or email address and
password can be entered (see fig. 2.20).
Help (?): Clicking this button opens the Autodesk WikiHelp web page from
the Internet Explorer browser (see fig. 2.21). This is also the equivalent of
pressing the F1 key to access the Help files.
Help drop-down menu: This downward facing triangle is a drop-down menu
containing additional resources pertaining to Revit.
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Chapter 3
Monitor Configurations
The Mouse: Wired vs. Wireless
The ViewCube
The Navigation Bar
The Steering Wheel
3D Navigation Device
Monitor Configurations
A two monitor system is advantageous because the Properties palette, Project
Browser and the Workplane Viewer can be left floating on the second monitor
(see fig. 3.27). Other applications can also be left open such as Microsoft
Word, Excel, etc.
Figure 3.27
Revit in a two monitor configuration
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In a two monitors setup, the Revit window can be stretched to fit both
screens. Views can be manually tiled horizontally, placing views on both
monitors as shown in Figure 3.30 and Figure 3.31.
Figure 3.30
Revit can be stretched in two monitor. The left monitor may contain the properties palette, project browser, and two views.
Figure 3.31
The right monitor may contain additional views.
Although the size and number of monitors will more than likely dictate how
views are organized, the important consideration is to be able to switch
between them as quickly as possible.
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68
the size of dimension text so they dont overlap with other elements (see fig.
3.60 & 3.61).
Figure 3.61
Adjusted scale
Overall line thickness of families used for illustration purposes can also be
controlled by changing the scale (see fig. 3.62 & 3.63).
Figure 3.62
Bigger scale produces thinner lines
Figure 3.63
Smaller scale produces thicker lines
Likewise, the density of drafting fills used for cut or surface patterns can be
changed by altering the view scale (see fig. 3.64 & 3.65).
Figure 3.64
Smaller scale produces larger patterns
Figure 3.65
Bigger scale produces denser patterns
Detail Level
Figure 3.66
Detail Level options
This feature is more useful in a project environment for controlling the level
of detail displayed by elements and components on screen. In the family
editor, a family consists of components that are basically solid blocks and
extrusions. They dont contain embedded details. Thus, choosing any of
the three detail level (see fig. 3.66) does not change the visibility of the
components. However, when a nested family is loaded in a current family,
this option can be used to control its detail level, provided the nested familys
components are assigned different visibility and detail level settings.
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Figure 3.60
Overlapping dimension elements
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Figure 3.87
Drag controls of a selected
boundary.
Figure 3.88
Drag controls are used to
resize a boundary.
Figure 3.89
A resized boundary
Figure 3.91
Crop Region Size dialog box
Figure 3.92
Hovering the cursor at a
selected edge
Figure 3.93
Moving a boundary
Figure 3.94
The relocated boundary
After the driver is installed and the 3Dconnexion device is connected, Revit
2012 recognizes it and adds additional icons in the navigation bar. Depending
on the view, here are those additional icons and navigation bar configurations
(see fig. 3.112, 3.113 & 3.114):
Figure 3.112
3Dconnexion button in 2D view
Figure 3.113
3Dconnexion button in Default 3D view
Figure 3.114
3Dconnexion buttons in perspective views
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Chapter 4
Figure 4.8B
Shortcuts menu when QAT is right-clicked
Figure 4.9
Windows 7 Taskbar and Start Menu Properties dialog box
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Figure 4.10
Hiding the ribbon panel names
Figure 4.11
Sample QAT configuration
In this example, related tools were grouped and three separators were added
between them. The groups are then easier to distinguish from a distance. The
first nine default tools were kept in their original position (1). Right beside
the Text tool is the Materials button then 3 separators. All the Form making
tools were added and bunched together (2). All View related tools were
placed at the far right, with the default 3D tool as the last tool (3). In between
2 & 3 are miscellaneous commonly used tools.
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Figure 4.12
Setting the tab display behavior to Stay on the Modify Tab
The most frequently used tabs in the family editor are the Home tab (where
the Form tools are located) and the Modify tab. With this QAT configuration,
there is a one-click access to most of the tools. There is no need to switch to
different tabs. The tools are easy to see in the peripheral vision. In time, after
their locations are memorized, there is less mouse travel.
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Chapter 5
Chapter Overview
Just as in other applications, keyboard shortcuts enable users to
work faster and efficiently. Instead of constantly maneuvering
the mouse, opening tabs, and zeroing on a tool, typing one or two
letter combination is all that it takes to get to the same tool.
Most Revit tools and commands can be assigned keyboard
shortcuts through the Keyboard Shortcuts dialog box. This
is covered in this chapter as well as how to take advantage
of tooltips, the status bar and keytips. The rules in assigning
keyboard shortcuts are presented along with Revits default
keyboard shortcuts and some suggested key assignments.
AL
Snap : Endpoints
SE
Aligned Dimension
DI
Snap : Intersections
SI
Array
AR
Snap : Midpoints
SM
Cascade Windows
WC
Snap : Nearest
SN
Copy
SO
Create Group
GP
Snap : Perpendicular
SP
EW
Snap : Tangents
ST
GD
Split Element
SL
Keyboard Shortcuts
KS
Split Face
SF
MA
Text
TX
DM
Thin Lines
TL
MM
Tile Windows
WT
Model Line
LI
Trim/Extend to Corner
TR
Move
MV
HH
Offset
OF
HI
Paint
PT
Visibility/ Graphics
VG/VV
Place a Component
CM
HR
Project Units
UN
HL
Properties
PP
SD
Reference Plane
RP
WF
Rotate
RO
Zoom : in Region
ZR/ZZ
Scale
RE
ZA
Snap : Centers
SC
Zoom: Previous
ZP
Table 5.1
Common default keyboard shortcuts
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Figure 5.1
Keyboard Shortcuts dialog box
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Tooltips
Partial Ellipse: PE
Inscribed Polygon: IP
Fillet Arc: FA
Tooltips
This is a helpful feature that can be activated or deactivated. When the cursor
is hovered over the top of a tool or element, tooltips appear near the cursor
(see fig. 5.3).
Figure 5.3
Tooltips
Figure 5.4
Tooltips can be hidden or set to display in three modes from the Tooltips option.
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Chapter 6
Chapter Overview
The ribbon is highly customizable. Among the many things
that can be done to make the interface work better is rearrange
the panels or tear them off from their tab locations. But before
any customizing can be done to the interface, its important to
understand how the tabs, panels and tools are organized. All
the ribbon interface elements and the function of each tool are
explained in this chapter.
Panel Buttons
These are the elements found inside a panel. All panels contain buttons which
are tools that are clicked to activate a command. Buttons are graphic icons
that represents a tool (e.g. Extrusion tool, Text tool, etc.). Its appearance
gives a clue on what type of function it performs.
There are two types of buttons:
1. Drop-down button: This button contains a small drop-down arrow
on its side (see fig 6.7). When the cursor is hovered on top, the button
(including the arrow) highlights in blue. Clicking it displays different
options for the tool (see fig. 6.8).
Figure 6.8
Drop-down
button options
Figure 6.7
Example of a drop-down button
Figure 6.9
Split button
Figure 6.10
Split button options
Expanded Panel
This is a panel that contains
a drop-down arrow besides
the panel name (see figure
6.11). When clicked, the
panel expands downwards,
revealing additional related
tools (see fig. 6.12).
Figure 6.11
Expanded panel dropdown arrow
Dialog Launcher
This is a panel that contains an angled downward
facing arrow at the bottom right, in line with the
panel name (see fig. 6.13). Clicking it opens a
dialog box that contains additional related options
Figure 6.12
Additional tools in the
expanded panel
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Home Tab
Figure 6.13
Dialog launcher arrow
Home Tab
Figure 6.14
Import Line Weights dialog box, launched from the
Import dialog launcher arrow
Most of the tools used in modeling are located on this tab (see fig. 6.15).
Figure 6.15
Home tab
Select panel
Below the Application button is the Select panel (see fig. 6.16). This panel
is displayed on all the tabs. It contains the Modify button, which is the
Selection tool. The Modify button is always preselected until a command is
chosen. Clicking this button ends the use of a tool. Alternatively, pressing the
Figure 6.16
Esc key once or twice also ends the use of a tool.
Select panel
Properties panel
Next to the Select panel is the Properties panel (see fig. 6.17). This panel
contains a set of tools for viewing or modifying an elements properties. This
panel is also available in the Modify tab.
Type Properties: This button is dimmed until a group or nested family
is selected. Clicking this button opens the Type Properties dialog box
containing user-editable or read only parameters (see fig. 6.18). Any change
made in the dialog box affects all the instances of the selected group or
nested family.
Family Category and Parameters: The category of a selected family can
be changed to another category through this button. Clicking it opens the
Family Category and Parameters dialog box containing a list of different
categories (see fig. 6.19). When a different category is chosen, the family
inherits the predefined properties of that category.
Figure 6.17
Properties panel
Split Face: The Split Face tool is used to create a closed loop surface on the
face of a flat element (see fig. 6.157). The created surface does not have
thickness and cannot be extruded (see fig. 6.158). They can, however, be
assigned with different materials (see fig. 6.159).
Paint: The paint tool applies a paint or finish to a face of solid form (see
fig. 6.160. When clicked, a truncated version of the Materials dialog box
(containing only the Materials tab) pops-up (see fig. 6.161). The resizable
window stays open and active until Done is clicked or Esc is pressed. The
materials contained here are the same ones found in the Materials dialog box
(Manage>Settings). The paint tool is a split button containing the Remove
Paint tool (see fig. 6.162). Clicking a painted surface with the Remove Paint
tool removes the finish and reverts it back to the default finish (see fig. 6.163).
Join Geometry: This tool cleans the joints of overlapping solids (see fig.
6.164). Multiple elements can be joined (see fig. 6.165 and 6.166) by selecting
the Multiple Join box on the options bar. All elements acquire the finish of
the first clicked element (see figs. 6.167). The Join Geometry tool is a split
button containing the Unjoin Geometry tool (see fig. 6.168). This tool unjoins
elements and reverts them back to their original state before they were
joined.
Figure 6.154
Cut Geometry is used to subtract a void from a solid
Figure 6.156
Solid/Void drop-down list
Figure 6.155
Uncut Geometry tool
Figure 6.157
Closed-loop profile created
with the Split Face tool
Figure 6.158
Surface created with the Split
Face tool
Figure 6.159
Material assigned to a split
face surface
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Geometry Panel
Figure 6.160
Paint tool used to apply a finish to different surfaces
Figure 6.162
Remove Paint tool
Figure 6.161
Materials dialog box
Figure 6.163
Remove Paint tool reverts
a surface back to its default
finish
Figure 6.166
Join Geometry subtracts overlapping elements
Figure 6.164
Overlapping elements
Figure 6.167
Joined elements acquire the
finish of first clicked element
Figure 6.165
Multiple elements can be
joined together
Figure 6.168
Unjoin Geometry tool
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Modify panel
This panel contains tools for
moving, aligning, duplicating
and editing elements (see
fig. 6.169). These tools are
covered in-depth in Chapter
11.
Figure 6.169
Modify panel
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Chapter 7
Chapter Overview
Any element modeled in Revit requires a work plane. This is
the surface where components and elements are sketched.
This chapter focuses on work planes and the Work Plane panel
from the Home tab. It explains how to model effectively using
reference planes, reference lines, reference level and face of
existing components. All the parts of the Work Plane dialog box is
explained. Examples of how to use the Set button and the Orient
to a Plane option are presented. The last part of the chapter
deals with the Viewer button, which has been incorporated to the
family editor.
Modeling in 3D View
Pick a plane option
Figure 7.11 shows a chair family
in default 3D view. The model
can be further embellished by
adding decorative inlays at the
horizontal leg support. Here are
the steps to create them in 3D
view:
1. Click the Set button.
2. Select the Pick a plane button
and click OK.
3. Hover the cursor above the
surface. When a blue outline
appears, click the surface to
make it the active work plane
(see fig. 7.11).
Figure 7.11
Hovering a surface after selecting Set>Pick a
4. There is no indication of the
plane highlights it
selected reference plane.
Click the Show button from
the Work Plane panel (see fig. 7.12).
5. A light-blue colored work plane becomes visible (see fig. 7.13). An
inlay can now be added using any of the form making tools or the split
face tool (Modify>Geometry).
Figure 7.12
Show button from the Work Plane panel
Figure 7.13
Clicking the Show button displays a light-blue
colored work plane on a selected surface
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ViewCube
Figure 7.14
A speaker cabinet in default 3D view
Figure 7.15
A speaker cabinet in elevation view
Figure 7.16
Orient to a plane option is accessed from the
ViewCube context menu
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171
Viewer button
In the 2012 Revit release, the Viewer has been incorporated in the family
editor. To use this new feature in an existing family, click the Set button
then select a work plane. In the Work Plane Panel (Home tab) click the
Viewer button. A window opens on the top right of the drawing area called
Workplane Viewer (see fig. 7.21). The name of the active work plane is
appended, which is the view selected from the Set button.
Figure 7.21
Workplane Viewer
This Workplane Viewer window shows the active work plane in transparent
blue color. All the elements inside the window appear dimmed. Here are a
few things to remember about this feature:
The Viewer is a temporary three dimensional window with its own
ViewCube on the top right.
It is a floating window that can be resized and located anywhere on
the screen.
It does not tile and can be dragged outside the Revit window, even to
a second monitor.
Modeling and editing can be done in the Viewer window.
The view from the Viewer is not saved in the Project Browser.
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Chapter 8
Chapter 8 Dimensions
Chapter Overview
This chapter takes a look at dimensions and how they are used in
the project environment, the conceptual massing environment,
and the family editor. It explains how dimensional parameters
are used in the family editor for controlling the shape and
configuration of family components. It also shows how temporary
and listening dimensions are used in sketching, moving, or
editing an element. All the tools in the dimension panel are
fully explained and supplemented with pertinent images. The
parameters in the dimension type properties dialog box are
enumerated in a table format, supplemented with helpful images.
Chapter 8 Dimensions
Temporary Dimensions
Temporary dimensions aid in sketching, moving or editing an element. They
are the blue colored dimensions that appear when an element is selected.
There had been various improvements to this feature in the latest 2012 Revit
release. In version 2010, the font size was smaller (see fig. 8.4). This was
corrected in version 2011 (see fig. 8.5).
Figure 8.4
Dimensions in Revit 2010
Figure 8.5
Dimensions in Revit 2011
Figure 8.6
Dimensions in Revit
2012
Figure 8.7
Temporary dimension options
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Dimension Panel
Leader: This option displays or hides the leader when a text is dragged
away from a dimension line. The leader type can be specified from the Type
Properties (Properties palette>Edit Type).
Prefer: This is a drop-down list consisting of locations in a wall where
dimensions snaps to. In the family editor, dimensions snaps to edges or
points of elements and components so this option is not applicable.
Equality Constraint
Equality constraint is a dimension feature used to maintain equal distance
between multiple components and elements such as reference planes,
reference lines and model lines. This is applied by clicking the blue EQ
(equal) icon that appears on a selected dimension string (see fig. 8.39). The
EQ icon appears with a red slash. Clicking it removes the slash, spaces the
elements equally and replaces the numerical values with EQ (see fig. 8.40).
Refer to page 367, Chapter 13 for more information pertaining this feature.
Figure 8.39
Equality constraint icon
Figure 8.40
Equality constraint applied to a dimension
string
185
Chapter 8 Dimensions
Leader Tick Mark: This parameter controls the appearance of Leader Tick
marks. The drop-down list contains different tick mark styles. The default
setting is None (no tick mark).
Show Leader When Text Moves: This setting pertains to the visibility of the
leader when the dimension text is moved. It consists of the following options:
Away From Origin: This setting displays the leader when the text is
moved from its location, regardless if its within or beyond the witness
lines.
Beyond Witness Lines: In this setting, the leader only displays when the
dimension text is beyond the witness lines.
Tick Mark: These are arrowhead symbols placed at the start and end of a
dimension line. There are three default types available from the drop-down
list:
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Chapter 9
Chapter Overview
In sketch mode, the tools in the Draw panel are used to create
profiles that are extruded or blended with other profiles to form
a shape. Outside the sketch mode, profiles created from model
and symbolic lines make use of these tools to create 3D or 2D
representation of components. Learning how to use these tools is
the focus of this chapter.
Draw Tools
All components in a model starts with a profile sketched with the Draw
panel tools. The tool icons and the cursor that displays after clicking a button
provides a clue as to what type of shape can be generated (see fig. 9.8). The
resulting shapes can be mixed together to form simple to complex profiles.
Figure 9.8
Draw panel
When any of the Draw tools is selected, the Options bar displays the
available options for that tool. Refer to the list at the end of this table
for their descriptions.
Listening dimensions appear after specific clicks. Refer to page 179
for the type of values that can be entered.
Line
This tool creates a straight line or a chain of line segments connected to each
other. A listening dimension value can be typed after the first click. Lines can
be drawn offset from their locations. The corners can also be rounded with
arcs as the lines are being sketched by specifying a value in the radius box.
Options: Depth, Chain, Offset, and Radius
Rectangle
This tool creates a rectangle by clicking two points opposite each other.
As the cursor is moved, the temporary dimensions displays the length and
width. Rectangles can also be drawn offset from their locations. The corners
can also be rounded with arcs by specifying a value in the radius box.
Options: Depth, Offset, and Radius
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Typing a value over the temporary dimension after the first click and
pressing Enter
Typing a value in the text field of the checked Radius box from the
options bar. This displays a preview of the circle at the cursor, ready
for placement with a click.
Options: Depth, Offset, and Radius
Spline
This tool generates a smooth curve (A) by clicking a series of control points.
Each click establishes a control point. After the first click, a line displays with
cursor as it is moved. Clicking a second point turns the line into a curve as
the cursor is clicked on the next subsequent control points. Double-clicking
the last point ends the drawing process and keeps the tool active. To exit
completely, press the Esc key twice or double click a blank area. You can also
click the Modify icon from the Select panel. When the Chain option is selected
from the options bar, double-clicking ends the drawing process and starts a
new spline from the last point of the previous spline. Selecting a spline (B)
displays its control point and adds an Edit Spline panel to the contextual
menu. This panel contains buttons for adding and deleting control points.
Options: Depth, Chain
Note:
You cannot create a closed loop with the Spline tool. You can, however,
add another spline, line or arc to close the loop.
A selected spline can be manually edited by clicking and dragging its
control points.
An error message appears when splines intersect each other
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Draw Tools
Ellipse
This tool creates a full ellipse by clicking three points. The first click
establishes the center point. A preview of a full ellipse displays with the
cursor as it is moved and clicked to a second point to establish the length
of the major axis. A listening dimension value can also be typed instead of a
second click. Again, a preview of a full ellipse displays with the cursor as it is
moved and clicked to a third point to establish the length of the minor axis.
A listening dimension value can also be typed instead of a third click. The
major and minor axes can be edited by typing values over the temporary
dimensions or dragging any of the four drag controls.
Options: Depth
Options:
Depth: This pertains to the depth or thickness of the extrusion. This
can also be set from the Properties palette.
Chain: When this box is selected, a contiguous line or chain of lines
or arcs can be sketched. The last point becomes the first point of the
next segment and so forth. The tool remains active until the drawing
process is ended by pressing the Esc key twice. When the Chain box
is cleared, the drawing process ends after the final click. However,
the line tool remains active until the Esc key is pressed twice. Doubleclicking a blank space or clicking the Modify button from the Select
panel also ends the drawings process.
Offset: When a distance value is typed on this field, the line or arc is
drawn away from its original location by the distance specified.
Radius: When this box is selected and a value is entered on its field,
the corner where two segments meet is rounded by the specified
radius.
Placement Plane: This option allows a work plane to be chosen
from its drop-down list. The default placement is Ref. Level. If Pick is
selected, the Work Plane dialog box pops-up where a work plane can
be chosen from three methods explained in page 166 of Chapter 7.
Sides: This option allows a user to specify the number of sides in a
polygon.
Lock: This option is only available in the Pick Lines tool. It locks
the drawn segment with the edge that it is clicked on. Its also the
equivalent of using the Align tool (Modify>Modify) which is used to
select and lock two elements.
Keep concentric: This option is only available when an arc is
selected. It is not displayed during the arc creation process. When
an arcs middle drag control is dragged, the arc moves concentrically
from its original location. The original center point is retained. When
this option is not selected, the original end points are retained and
only the arc is moved.
Modification keeps ratio: This option is only available when
an Ellipse or Partial Ellipse is selected. When selected, the ratio of
the ellipse or partial ellipse is retained when the value of an axis is
changed.
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Chapter 10
Chapter 10 Snaps
Chapter Overview
Snaps are an integral part of any 3D or 2D programs. Revit
implementation of snaps is simple and powerful but yet does
not interfere in modeling tasks. This chapter presents important
features of the Revit snaps and explains all the items in the snaps
dialog box.
Chapter 10 Snaps
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Figure 10.1
Snap indicators and tooltips information
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Chapter 11
Figure 11.1
Modify panel
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Grouped and nested components can also align to another edge with
a different angle (see fig. 11.22, 11.23, 11.24 & 11.25).
Note: When grouping a
Figure 11.22
Grouped component
Figure 11.23
Grouped component
aligns to an angled
reference plane
Figure 11.24
Nested Family
Figure 11.25
Nested family aligns
to an angled edge
Figure 11.26
Corner vertex
Figure 11.27
Corner vertex aligns
to another corner
vertex
Figure 11.28
Corner vertex
Figure 11.29
Corner vertex aligns
to a reference plane
The vertices on circles and ellipses are located on their left and
right sides (see fig 11.30). In splines, the vertices are located at the
endpoints of the shape used to closed the loop (see fig. 11.31). To
align a circles top, simply rotate the circle by 90 degrees to rotate
its vertex. To Align the top of an ellipse, place a vertex by cutting its
top with the split element tool (see fig. 11.32). The location where the
cut is made in sketch mode creates a vertex (see fig. 11.33). Likewise,
aligning anywhere else on any shape is accomplished by creating
vertices using the split element tool to cut the line or arc.
Figure 11.30
Circle and ellipse
vertex points
Figure 11.31
Spline vertex points
Figure 11.32
Adding a vertex point
in sketch mode
Figure 11.33
Added vertex becomes selectable with
the align tool
Figure 11.62
Sketching an imaginary line
Figure 11.63
Mirrored element
Figure 11.64
Listening dimension
along ref. plane
Figure 11.65
Mirrored element
Figure 11.66
Establishing an angled axis using the angle
temporary dimension as reference
Figure 11.67
Mirrored element
Figure 11.68
A cut ellipse
Figure 11.69
Line prehighlights & displays a listening
dimension
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snap to center command and displays the center of the radius at the
bottom (see fig. 11.106). A vertical reference plane is then sketched
upwards from this location.
Another reference plane is drawn from the bottom of the vertical
reference plane and hovered at the edge of the yellow component.
When the edge highlights, SC is typed. The reference plane snaps
to the center and the second click is made. This reference plane is
mirrored to the right side (see fig. 11.107).
After the yellow component is selected, the Array tool is clicked with
the following settings on the Options bar:
Radial button
Group and Associate box: selected
Number: 4
Move To: Last
Figure 11.106
Snapping to the
center of an existing
radius
Figure 11.107
Placing additional
reference planes
Figure 11.108
Initiating the radial
array process
Figure 11.109
The radially arrayed
components
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Figure 11.183
Solid/Void parameter
Figure 11.184
Two solids
Figure 11.185
Solids merged together
Figure 11.186
Smaller solid converted to a void
Figure 11.187
The resulting shape
The Uncut Geometry tool reverses the process of cutting solids. When the
tool is selected, it is clicked on both solid and void extrusions. The void turns
into a separate element that displays its shape in an orange-like transparent
form (see fig. 11.188 & 11.189). In some modeling situations, adjacent
components can be inadvertently cut by the void. In Figure 11.190, the center
component was cut when the void was applied to the base component. In
figure 11.191, the Uncut tool was clicked on the void and the center element.
Note: The tab key has to be pressed in order to select voids.
Figure 11.188
A cut opening created
with a void
Figure 11.189
Uncut geometry tool
applied to a void
reverses cut process
Figure 11.190
Green component
inadvertently cut
Figure 11.191
Uncut geometry tool
applied to the void &
the green component
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Chapter 12
Chapter Overview
Revit modeling tools look deceiving because it only contains five
solid form making tools and its void counterparts. However, by
combining shapes generated from these tools, it is possible to
create complex families that rivals the output of other dedicated
3D modeling programs. There are no secrets in creating these
types of families. No programming or complicated procedures
are required to create them. The concept simply involves creating
forms in work planes, combining solids and voids, nesting parts
and applying materials.
What makes it hard to understand Revit family modeling is when
parameters (e.g. dimensions, materials, visibility, conditional
formulas, etc.) are applied right away. This might sound ideal
but what happens is that users have to deal with understanding
the modeling process while trying to absorb the methodology
involved in applying parameters that controls the shape and
appearance of the family.
The focus on this chapter is strictly 3D modeling. Parameters
were intentionally not included. Once the concept of modeling is
understood, then applying parameters is a breeze. The tutorials
on this chapter replicates the actual family creation process
typically used in architectural offices. Beginners are strongly
urged to go through the tutorials as it provides a firm foundation
necessary when creating detailed or highly complex families later
on.
Method 2: Zoom in closer and drag the cursor to the right until the
listening dimension displays 5 1/2. Click to establish the start point then
move the cursor upwards. Click a second time to establish the end point
of the reference plane. For this tutorial, use Method 1 then proceed to
the next step. In either method, the reference plane tool remains active
after the second click.
D. Place the reference tool at the
bottom drag control of the newly
created reference plane. Drag it
downwards at about the same
distance as the length of the
reference plane sketched above
the horizontal reference plane
(see fig. 12.9).
Figure 12.9
Figure 12.10
Mirroring a reference plane and using the
center reference plane as axis
Figure 12.11
The mirrored reference plane
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Figure 12.21
Extruded profile
Figure 12.20
Sketched profile
Clicking the Extrusion button switches the interface to the Sketch Mode.
The Home tab changes to the Modify | Create Extrusion tab (see fig. 12.22).
Figure 12.22
Modify | Create Extrusion tab
Figure 12.23
Modify | Extrusion contextual tab
In the contextual menu, the Mode panel consists of buttons for editing the
extrusion profile and setting or changing visibility settings. A new work plane
can be specified using the tools from the Work Plane panel.
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To recap this modeling process, the body was duplicated and made
smaller. Turning the duplicate into a void and cutting it away from body
created the receptacles opening. The advantage of this procedure is that
the duplicate contained the same Extrusion Start and Extrusion End
values of the body.
26. Click the Materials button. In the Materials tab, duplicate Default and
rename it WR Body. Duplicate Default again and rename it WR Top
Edge. With WR Top Edge still selected click the Appearance tab.
If the Appearance tab is already visible on the right pane, click the
Appearance Property Sets tab behind the Materials tab.
In the search field, type Anodized Red. The property set appears in
the Materials swatches window. Clicking it adds a copy to the Project
Property Sets window and assigns it to WR Top Edge. Change the Metal
color RGB values to 255, 128, 0 (see fig. 12.80). Click OK.
Figure 12.80
Creating materials in the materials dialog box
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Profile Templates
Profile Templates
Included in the Revit 2012 family templates are profile templates for
use with the Sweep and Swept Blend tools. There are also specific profile
templates for use with stairs, railings, nosing and reveals. These templates
are useful in components containing multiple sweeps using the same profile.
They can also be reused in different families. A library of standard profiles
can be created for architectural elements such as moldings, cornices, and
base boards.
As explained in Page 104, Chapter 6 (The Ribbon), profile templates contain
only 5 tabs. Profiles are 2D components and that is why there are no form
tools in the Home tab (see fig. 12.233).
Figure 12.233
The Home tab in a Profile family template
The project browser has only one view: Ref. Level (see fig. 12.234). When
the Profile.rft is opened, the drawing area displays two intersecting center
reference planes. The intersection is the insertion point of the profile when
used on a sweep form (see fig. 12.235).
Note: The thickness of lines
Figure 12.234
Ref. Level view
Figure 12.235
Intersection of reference planes is the insertion
point
Since no 3D components are created in this profile, the interface does not
turn into a sketch mode during the sketching process. Drawing shapes and
forms follow the same procedure as sketching in a Generic template. The only
difference is that lines appear as black lines in a profile template.
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Figure 12.312
Profile 2 set to zero
Figure 12.313
Profile 2 set to 45 degrees
Figure 12.314
Profile 2 set to 90 degrees
Alternatively, the angles can also be changed in the editing mode of a swept
blend component. When the component is selected and the Edit Swept Blend
button is clicked, the Modify | Swept Blend tab displays additional options in
the options bar and properties palette.
Edit Vertices
The Edit Vertices feature is the same feature found in the Blend tool and
explained on page 291. It alters the shape of a swept blend component by
changing the direction and location of its vertices.
Vertex Connect Panel
The Edit Vertices tab is where the Vertex Connect panel is located. This
contains five buttons for changing the shape of a swept blend component (see
fig. 12.315).
Figure 12.315
Vertex Connect panel
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Chapter 13
Chapter 13 Parameters
Chapter Overview
Armed with the knowledge on creating forms efficiently, the next
step is to take a family to the next level by applying parameters.
This chapter deals with the parameters that can be embedded
into Revit families. This is a powerful feature of the family
editor that sets it apart from other 3D modeling applications.
Parameters are values used to control the shape of a component
such as height, width, depth and angle. They also control the
appearance and visibility of a component. Although this may
seem like a daunting task, there are only a few simple rules to
follow. The concepts and principles in assigning parameters
to a family are presented in this chapter by way of tutorials,
interspersed with explanation of related topics and techniques.
Included in this chapter are topics on nesting, host based
families, shared parameters, and formulas.
Chapter 13 Parameters
Figure 13.14
Front elevation reference planes
11. In the Family Types window, click the Add button. This opens the
Parameter Properties window. Type Depth in the name field and
click the instance button. Click OK. The parameter is added to the
family Types window. Type 19 for the Depth value.
12. Repeat the same procedure and name the parameter D2. Click the
Instance button and click OK. Type 4 for the value. All the parameters
are now in place (see
fig. 13.15).
Figure 13.15
Assigned parameters in the Family Types dialog box
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378
Chapter 13 Parameters
Figure 13.29
Error message
Figure 13.30
Type of Parameter drop-down list
Figure 13.31
Group parameter under button
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25.
However, when a labeled
dimension is locked, dragging a reference
plane it is attached to generates an error
message (see fig. 13.29). The only way
to test it is to type over another value on
top of the label or change the value in the
Family types window.
Chapter 13 Parameters
The lower pane of the window (B) are detail level settings that can be
applied to a component. What is specified here determines how it is
displayed in a project. The detail level option in a projects visual control
bar corresponds to these settings. For example, intricate inlays of a table
can be set to Plan/RCP and Fine in the family editor. When loaded in a
project, the inlays can only be seen if the detail level is set to Fine in plan
or RCP views. In Course or Medium settings, only the tabletop appears.
Visibility Parameter
39.
In the Properties panel of the
Home or Modify tab, click the Family
Types button. Click the Add button.
In the Parameter Properties window,
type Show Glass in the name field
then click the Instance button. Click
the Type of Parameter drop-down
list and select Yes/No. Click OK. The
parameter appears under the Other
heading with a check box value (see
fig. 13.43). Click OK.
Figure 13.43
Show Glass parameter in the Family Types dialog box
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Figure 13.164
Edit Shared Parameters dialog box
Note: This process can also be created from a project file or another
family file.
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Figure 13.195
Entering a formula in the formula column of the Family Types
dialog box
Conditional Formulas
Conditional formulas can be entered in the formula column as a numerical
parameter. This type of formula uses this structure:
IF (<condition>, <result-if-true>, <result-if-false>)
This means that values are entered for the parameter, depending on whether
the condition is satisfied (true) or not satisfied (false). If the condition is
true, return the true value. If the condition is false, return the false value.
Conditional formulas can also be nested.
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Chapter 14
Chapter 14 Materials
Chapter Overview
Applying the right materials to a properly modeled family
creates a visually compelling rendering. Materials also control
how a family is viewed in other visual styles. mental ray is the
renderer used in Revit. It is a popular rendering engine used in
animations, motion pictures, video games, CAD and popular 3D
modeling programs. Although Revit comes with materials with
predefined render appearances, there are numerous ways to
modify them to suit a scene or a project requirement. Materials
can also be created from scratch.
This chapter explains the properties and parameters that make
up a materials render appearance. To simplify the explanation
of each render appearance properties, images are included that
shows how particular a setting affects a rendered image.
Chapter 14 Materials
The resizable Materials dialog box is divided into two panes (see fig. 14.8):
The left pane is where a material is selected or searched. The right pane is
where the properties of a material is changed or edited and consists of four
tabs namely: Identity, Graphics, Appearance and Structure.
Figure 14.8
Materials dialog box left and right panes
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Figure 14.73
Materials are added to the My Materials library by dragging property sets from the Project Property Sets window
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Chapter 14 Materials
Without an image, the transparency effect produces a semitransparent render appearance (see fig. 14.146 and 14.147).
Figure 14.147
Semi=transparent effect
Figure 14.146
Transparency controlled by slider
Figure 14.148
Using an image as transparency
Figure 14.149
Applying the invert option
Figure 14.150
Using an image and changing the base color
Figure 14.151
Applying the invert option
Figure 14.152
Procedural maps drop-down list
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Appearance Tab
Figure 14.203
Result in night time 3D view
Figure 14.202
Filter color default settings
Figure 14.205
Result in night time 3D view
Figure 14.204
Modifying the filter color, luminance & temperature
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Chapter 14 Materials
B. Luminance
This property controls the brightness emitted by a material, measured
in candelas per square meter. The drop-down list (see fig. 14.219)
contains common appliances and fixtures with candela values ranging
from 10.00 (Dim Glow) to 210,100.00 (Frosted Bulb).
Figure 14.219
Luminance drop-down list
Figure 14.220
Dim Glow
Figure 14.221
LED Screen
Figure 14.222
CRT Television
Figure 14.223
Lamp Shade Interior
C. Color Temperature
This property adjusts the degree of warmness or coolness of light
emitted by a material. The unit of measurement is Kelvin (K). Color
temperature over 5000K are cool colors that emit bluish while color.
Lower color temperature (2,700K-3000K) are warm colors that emit
yellowish to red color. The drop-down list (see fig. 14.224) contains
common light source with Kelvin values ranging from 1,850K
(Candle) to 9,320K (TV Screen). When an item is selected from the
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Chapter 15
Chapter 15 An Introduction to
Conceptual Massing
Chapter Overview
In Revit, a building design can be started and conceptualized with
the use of the powerful massing tools. Alternatively, designers
have the option to use the building modeling tools and system
families to come up with design concepts. However, this process
is limited because abstract forms cannot be created. By using the
massing tools, flexible and organic shapes can be created. These
forms can then be assigned parameters that controls its shape
and physical properties. When the values of the parameters
change, the shape updates. The final mass form can then be
turned into Revit system components such as curtain walls, floors
and roofs.
This chapter gives an introduction on how to use the conceptual
massing tools. Massing forms are also families. However, the
modeling methodology is completely different from the family
editor. They also differ in how they are used in a project. Massing
forms are used for conceptualizing building shapes. This topic is
included in this eeBook to familiarize users with another form of
modeling.
Figure 15.13
Selected work plane
Figure 15.14
Outline of work plane when cursor is hovered
Figure 15.15
Draw panel
There are, however, two specific tools only found in the massing
environment: the Spline tool and the Point element tool.
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Form Shapes
Mass Loft
A loft form has similarities to a mass extrusion combined with a blend-like
function. In this type of form creation process, multiple closed-loop profiles
at different levels are selected and blended as one form after clicking the
Create Form tool (see figs. 15.24 and 15.25).
Figure 15.24
Multiple closed-loop profiles
Figure 15.25
Loft: extruded and blended profiles
The resulting loft form, like all other form shapes, can be further modified
by stretching the 3D control of a selected surface, edge or vertex. When
creating the profiles in plan view, a useful function called Overlay can
be found in the properties palette (see fig. 15.26) by selecting the Level
properties in the drop-down list. This feature enables other levels to be visible
on a current level, thereby creating a reference for the profile being sketched
(see fig. 15.27).
Figure 15.26
Underlay is under Level 1
Figure 15.27
Underlay parameter
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Unlock Profiles
This button unlocks a form that was locked with the Lock Profiles tool.
Selecting any surface, edge or vertex of a locked form and clicking this
button unlocks it, thereby making the top and bottom profiles independently
editable. Alternatively, the lock icons that appears in the view can be clicked
to unlock the profiles.
Figure 15.90
Mode, Form, Divide, and Family Editor panels
Edit Profile
This tool enables a selected profile to be modified. Clicking a surface, edge
or vertex switches the interface to the sketch mode (A). The shape can be
changed using the massing draw tools (B). Clicking Finish Edit Mode applies
the changes to the forms shape (C).
Create Form
This tool creates a Solid or Void form from a selected profile (A, B). Different
profiles at different levels can also be combined to form a shape (C, D). Other
possible shapes are lofts, extrusions, revolves and sweeps.
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Figure 15.115
Figure 15.116
Figure 15.117
11. Draw two vertical reference planes (see 1 & 2, fig. 15.118). Type AL. Select
reference plane 1 and the middle line. Click the lock icon. Do the same
for the reference plane 2 and the forms edge (see fig. 15.119). Place two
dimensions (see fig. 15.120). Select the 25 dimension. On the options
bar, click the Label drop-down list and select <Add parameter...>.
In the Parameter Properties dialog box, type D Top for name. Click the
Instance button then click OK. Select the 50 dimension and create
an instance parameter named D Bottom. Click OK. The Width and
Depth parameters are now applied to the wedge form (see fig. 15.121).
Figure 15.118
Figure 15.119
Figure 15.120
Figure 15.121
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Note: Unnamed reference planes can also be used. In this case, after
Step 3, the Intersects button is used to option-click the unnamed
reference planes along with other desired named reference planes.
After selections are made, the Finish button is clicked and the pattern is
applied.
In the next example, lines and curves drawn directly on a selected surface is
used to create a pattern.
1. Select a surface and sketch a few lines and a curve (see fig. 15.186).
2. Select the surface and click the Divide Surface tool. The default grid is
applied. In the UV Grids and Intersects panel, click the U Grid and V Grid
buttons to hide the default grid.
3. Click the Intersects button and select the sketched lines. Click Finish. The
sketched lines converts to a pattern (see fig. 15.187).
4. This pattern can be assigned a pattern from the type selector (see fig.
15.188).
Figure 15.186
Sketched lines
Figure 15.187
Sketched lines converted to a
pattern
Figure 15.188
Pattern applied from type
selector
Pattern
Clicking this button displays or hides the pattern applied to the grid
Component
Clicking this button displays or hides the components applied to the pattern.
In this example, they are the custom mullion and glass created with the
Curtain Panel Pattern Based template.
Figure 15.189
Dialog launcher arrow
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Chapter 16
Chapter 16 Deconstructing
Revit Families
Chapter Overview
As simple as it may sounds, the families available at
www.littledetailscount.com are just simples shapes derived
from the family editors form making tools. There were no
complex mathematical equations or formulas used to create the
shapes in all those families. The perception of their complexity
comes from viewing them as whole units. Each family made use
of nested families placed at specific work planes. However, when
broken down into individual components, the process is no more
difficult than modeling the stool illustrated in Chapter 12.
To explain in detail how these families were created will require
a separate eBook by itself. Instead, the families will be shown in
exploded views, supplemented with explanations on how they
were modeled and put together. Parts will also be shown in plan,
elevation, and section views. However, step-by-step instruction
on how to do certain procedures (e.g. arrays, move, copy, etc.) are
not included. This chapter is not a tutorial. The intent here is
to give users an idea on how to approach certain modeling tasks.
This author will comment on each modeling aspect in the first
person style. Helpful tips and techniques are included, including
what went on behind the scenes such as research, gathering
reference materials, coming up with modeling strategies, drawing
freehand sketches, etc.
The modeling procedures presented are by no means the only
solution to creating certain shapes and forms. There may be
better alternative methods. What is shown in this chapter are the
techniques used and deemed appropriate by the author.
Applying all of the above in the blackjack table results in the three rows of
text as shown in Figure 16.107.
Figure 16.107
Completed arrayed letters with different sizes and colors
For the text color, I duplicated and renamed the felt material then
changed its color. The color was based on color swatches I obtained from
a felt manufacturer. The Image Fade parameter was also set to zero.
The next step is creating the graphic elements of the tabletop. These
elements were all created from the 1/8 top extrusion (felt material) and
this is how to do it:
Select the top extrusion from the Ref. Level view and click the Edit
Extrusion button from the Mode panel. In sketch mode, sketch the
graphics inside the tabletop profile. Be careful not to have overlapping
elements and open loops (see fig. 16.108).
Note: I included the opening
for the chip tray based
on reference dimensions
from a casino equipment
manufacturer. This will be
added to the table top later.
Figure 16.108
Tabletop extrusion profile with graphics cutouts
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Stripes
Modeling the striped ball is almost
similar to modeling the solid, but
with additional steps to create the
striped part of the ball. Figure 16.173
shows an exploded view of a striped
ball. This is how it was modeled:
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Figure 16.174
Revolve profile
Figure 16.175
Trimmed revolve profile
Figure 16.173
Exploded view of number 12 pool ball
Figure 16.176
Completed revolve in 3D
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Split face surfaces cannot be assigned with a material parameter. You also
have to bear in mind that only one closed-loop profile can be created using
this technique. To create an opening inside the boundary of a split face
surface, a separate surface has to be created (see fig. 16.199 and 16.200).
Figure 16.199
Creating a second split face surface
Figure 16.200
Completed second split face surface
Profiles created from the Split Face tool can be copied and used as profiles
for extrusions and vice versa. To do this, go to the Edit mode of a split face
surface (Edit Boundary) or extrusion (Edit Extrusion). Copy the profile to the
clipboard (Ctrl + C) then go to the edit mode of either the split face surface or
an extrusion. In sketch mode, paste the copied profile (Ctrl + V).
Note: Profiles can be scaled, mirrored, and rotated while in sketch mode.
In Figure 16.201, the profile of the split face surface (dragon) was copied to
an extrusion. Using the duplication method used in the blackjack table, the
opening that the profile created was filled with another extrusion (see fig.
16.202. These two components were then assigned material parameters.
Figure 16.201
Split face profile copied to an extrusion
Figure 16.202
Completed extrusion
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Figure 16.326
Bell keys with key guard
Figure 16.327
Key guard family
This support is an extrusion shaped with a void extrusion (see fig. 16.329).
The bell key guard contains two screws that holds paddings underneath. It
is a revolve created from the Front elevation (see fig. 16.330). The screws
cruciform was created with a void extrusion from the Ref. Level view (see
fig. 16.331). The middle part circular of the screw was filled with another
extrusion with a different color resulting in Figure 16.332 when rendered.
Figure 16.329
A void extrusion shaped the
key guard middle support
Figure 16.330
Screw revolve profile
Figure 16.331
Void extrusion used to shape
the cruciform
Figure 16.328
Different parts of the sax
Figure 16.332
Completed key guard screw
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Appendix
Where to practice
Work: There may still be a few firms that allow their workers to stay late
and practice Revit after work hours or during weekends. You might have to
talk to the company owner about this. With all the information contained in
company computers, most are reluctant to have their resources be used by
employees for personal matters. Otherwise, talk to your boss into letting you
can come in earlier, use your break periods or stay late to experiment with
Revit modeling.
School: If youre taking a Revit class in a community college or vocational
school, then you have access to the program at certain hours. Check with your
school officials regarding their policy concerning practice time.
Home: This is the ideal location for practicing Revit as you are relaxed in
the comfort of your own home. Your next hurdle then is how to get the Revit
program.
Acquiring Revit program
Here are a few choices you have in acquiring Revit.
Download the Revit Architecture 2012 free 30-day trial at:
http://usa.autodesk.com/adsk/servlet/download/
item?id=18127318&siteID=123112
This is a fully functional program that lets you print and save your
files. This is probably all that you need to start with. After 30 days,
the print and save features are disabled. However, you can print and
Copyright 2012 www.littledetailscount.com Michael Anonuevo All Rights Reserved
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Revit Resources
Autodesk Revit Architecture Services & Support: this site contains
videos, tutorials and documentation
http://usa.autodesk.com/adsk/servlet/linkedsumindex?siteID=12311
2&id=2387188&linkID=9243097
Autodesk WikiHelp: This site contains the Revit Users Guide.
http://wikihelp.autodesk.com/Revit/enu/2012/Help/Revit_Users_
Guide
Revit Websites containing blogs, discussions, forums, rants, and free
downloads:
http://www.forums.augi.com/
http://www.revitoped.blogspot.com/
http://www.therevitkid.blogspot.com/
http://www.clubrevit.com/
http://www.autodesk-revit.blogspot.com/
http://www.blog.cadway.com.au/
http://www.caddigest.com/
http://www.revitcity.com/forums.php
http://www.cad-vs-bim.blogspot.com/
http://www.architecture-tech.com/
http://www.do-u-revit.blogspot.com/
http://www.bimboom.blogspot.com/
http://www.littledetailscount.com
YouTube: http://www.youtube.com/
cadclips: http://www.dgcad.com/
http://www.lynda.com/
http://www.lynda.com/paulaubin
Webcasts
http://usa.autodesk.com/adsk/servlet/pc/
index?id=16271366&siteID=123112
http://www.buildings-media-center.com/
Copyrighted Material
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http://www.linkedin.com/
LinkedIn is the worlds largest professional network. By joining
and posting your resume, you can connect with thousands of
Revit users or people from other professions. There are also
hundreds of Revit Groups you can join in the US or all over
the world. Each group has a dedicated page containing tabs on
Discussions, Members, Promotions, and Jobs. You can post a
Revit question at the Discussion tab and other members will reply
to it. Some of these groups are:
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Index
Numbers
3Dconnexion 81, 83
3DConnexion 3D device 54
3Dconnexion Properties 86
3Dconnexion Properties dialog box 86
3D control 570
3D Control 577
3D Control Arrows 577
3D lines and splines 569
3D navigation devices 81
3D Navigation Devices 81
3D points 569
3ds Max 634
3Ds Max models 634
3D space 82
3D text 637
3D Views 40
36-month license 689
<Add Parameter...> 384
*adsk 15
*IFC 15
<Multi-Category> 423
.pat 132
.rfa 24
.rft 24
.rte 24
.rvt 24
A
Acquiring Revit program 688
Activate Dimension 228
Active theme 94
Adaptive Components 598
Add Edge 581
Add-ins 104
Add-Ins 27