This document provides the setup and rules for a solo wargame scenario called "Shipka Pass, 1877".
The scenario simulates a battle between Russian and Turkish forces. The Russian player controls 24 stands distributed among 6-8 units, including an elite guard unit. Russian units start deployed on the east side of the map. As the Russian player moves units, hidden Turkish units may be revealed in nearby villages and hills. Each turn, Turkish units can activate and perform actions like counterattacking or firing based on random die rolls. The Russian player wins by crossing the mountainous area and capturing the western village before turn 3 while destroying all Turkish units.
Original Description:
La Belle Epoque scenario for the 1877 Russo-Turkish War.
This document provides the setup and rules for a solo wargame scenario called "Shipka Pass, 1877".
The scenario simulates a battle between Russian and Turkish forces. The Russian player controls 24 stands distributed among 6-8 units, including an elite guard unit. Russian units start deployed on the east side of the map. As the Russian player moves units, hidden Turkish units may be revealed in nearby villages and hills. Each turn, Turkish units can activate and perform actions like counterattacking or firing based on random die rolls. The Russian player wins by crossing the mountainous area and capturing the western village before turn 3 while destroying all Turkish units.
This document provides the setup and rules for a solo wargame scenario called "Shipka Pass, 1877".
The scenario simulates a battle between Russian and Turkish forces. The Russian player controls 24 stands distributed among 6-8 units, including an elite guard unit. Russian units start deployed on the east side of the map. As the Russian player moves units, hidden Turkish units may be revealed in nearby villages and hills. Each turn, Turkish units can activate and perform actions like counterattacking or firing based on random die rolls. The Russian player wins by crossing the mountainous area and capturing the western village before turn 3 while destroying all Turkish units.
Russian (players) force: 24 elements, distributed in 6, 7 or 8 units (players choice). ne unit
(4 stands ma!.) is a "uard unit e#uipped $ith %erdan rifles (see ne!t pa&e). 'he Russian force is deployed in the first ro$ of sectors of the east side (li&ht &reen area). (ollo$in& each Russian units mo)ement, roll for each undisco)ered *hill+ or *)illa&e+ $ithin 4 ,- from that unit: .lace 1d6 - 2 'ur/ish stands in a *)illa&e+ sector, .lace 1d6 - 3 'ur/ish stands in a *hill+ sector. (or e!ample, if player rolls a *6+ $hen chec/in& for enemy presence in a *)illa&e+ sector, a 4 stands stron& 'ur/ish unit is disco)ered. 0ach time a ne$ 'ur/ish unit is *raised+, a correspondin& to/en is added in the bo$l. 0ach 'ur/ish unit raised in a *hill+ sector is considered entrenched for combat purposes. 1hen a 'ur/ish to/en is pic/ed up from the bo$l, the correspondin& acti)ated unit is selected randomly2 then roll 3d6: that unit is successfully acti)ated if 4 4 is rolled, or 5 4 if the 'ur/ish force already sustained 8 losses or more. 6uccessfully acti)ated 'ur/ish units may perform one action, accordin& to the priority order belo$: 3) 7ounter4attac/: assault any understren&th foe $ithin 5 ,-, if ho$e)er the mo)ement is not hampered because of terrain or other units. 2) pen fire on nearest foe. 8f se)eral tar&ets are eli&ible, the selected one is chosen randomly. 'ur/ish units are rated *stubborn+2 thus they dont recoil in case of *e)en+ losses but loose one stand instead. ptional rule: 'ur/ish units may perform *support fire+ if ad9acent to an assaulted friendly unit or its assaultin& foe, and if successfully acti)ated. .layer $ins if he mana&es to cross the mountainous area and ta/e the )illa&e $est of the mountain before the end of turn 32, ha)in& destroyed e)ery 'ur/ish unit in the process. Quick reere!ce cards (the Russian "uard is considered *0lite+ (%6 4) and *7+ class unit) h""p#$$regles%&argames%mo!si"e-ora!ge%r 'Pri!" a!d Pla() *ou!"ers or "he +,- 'Shipka Pass) sce!ario