Sony - MotorStorm - Manual

You might also like

Download as pdf or txt
Download as pdf or txt
You are on page 1of 19

MSps3MAN_11_mb 1/18/07 11:59 AM Page 1

LIMITED WARRANTY
Sony Computer Entertainment America (SCEA) warrants to the original purchaser of this SCEA
product that this software is free from defects in material and workmanship for a period of
ninety (90) days from the original date of purchase. SCEA agrees for a period of ninety (90) days
either repair or replace, at its option, the SCEA product. You must call 1-800-345-7669 to receive
instructions to obtain repair/replacement services.
This warranty shall not be applicable and shall be void if the defect in the SCEA product has
arisen through abuse, unreasonable use, mistreatment or neglect. THIS WARRANTY IS IN LIEU
OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE
SHALL BE BINDING ON OR OBLIGATE SCEA. ANY IMPLIED WARRANTIES APPLICABLE TO THIS
SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN
NO EVENT WILL SCEA BE LIABLE FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING
FROM POSSESSION, USE OR MALFUNCTION OF THE SCEA SOFTWARE PRODUCT.
Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions
or limitations of consequential damages, so the above limitations and/or exclusions of liability
may not apply to you. This warranty gives you specific legal rights, and you may also have other
rights which vary from state to state.
USE OF UNAUTHORIZED PRODUCT:
The use of software or peripherals not authorized by Sony Computer Entertainment America
may damage your system and/or invalidate your warranty. Only official or licensed peripherals
should be used in the controller ports or memory card slots.
Unauthorized copying, reproduction, rental, public performance or broadcast of this game is a
violation of applicable laws. All rights to make copies of any portion of the game for subsequent
redistribution is retained by the copyright holder. Please contact SCEA at 1-800-345-7669, if you
are unwilling to accept the terms of this license.
Consumer Service/Technical Support Line 1-800-345-7669
Call this number for technical support, installation or general questions regarding PLAYSTATION

3 and its peripherals.


Representatives are available Monday Saturday 6AM 8PM and Sunday 7AM 6:30PM Pacific Standard Time.
WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES
A very small percentage of individuals may experience epileptic seizures or blackouts when
exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds
on a television screen or when playing video games may trigger epileptic seizures or blackouts
in these individuals. These conditions may trigger previously undetected epileptic symptoms or
seizures in persons who have no history of prior seizures or epilepsy. If you, or anyone in your
family, has an epileptic condition or has had seizures of any kind, consult your physician before
playing. IMMEDIATELY DISCONTINUE use and consult your physician before resuming gameplay
if you or your child experience any of the following health problems or symptoms:
dizziness
altered vision
eye or muscle twitches
loss of awareness
disorientation
seizures, or
any involuntary movement or convulsion.
RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN.
_____________________________________________________________________________
Use and handling of video games to reduce the likelihood of a seizure
Use in a well-lit area and keep as far away as possible from the television screen.
Avoid large screen televisions. Use the smallest television screen available.
Avoid prolonged use of the PLAYSTATION

3 system.
Take a 15-minute break during each hour of play.
Avoid playing when you are tired or need sleep.
_____________________________________________________________________________
Stop using the system immediately if you experience any of the following symptoms:
lightheadedness, nausea, or a sensation similar to motion sickness; discomfort or pain in the
eyes, ears, hands, arms, or any other part of the body. If the condition persists, consult a doctor.
WARNING TO OWNERS OF PROJECTION TELEVISIONS:
Do not connect your PLAYSTATION

3 system to a projection TV without first consulting the user


manual for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage
your TV screen.
HANDLING YOUR PLAYSTATION

3 FORMAT DISC:
Do not bend it, crush it or submerge it in liquids.
Do not leave it in direct sunlight or near a radiator or other source of heat.
Be sure to take an occasional rest break during extended play.
Keep this disc clean. Always hold the disc by the edges and keep it in its protective case
when not in use. Clean the disc with a lint-free, soft, dry cloth, wiping in straight lines
from center to outer edge. Never use solvents or abrasive cleaners.
TABLE OF CONTENTS TABLE OF CONTENTS
1
Starting Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
Setting Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Game Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7
Playing The Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Online . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
Controlling Your Vehicle . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
Vehicles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14
Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20
Limited Warranty . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29
End User License Agreement . . . . . . . . . . . . . . . . . . . . . .30
MSps3MAN_11_mb 1/18/07 11:59 AM Page 2
3
Saved data for PLAYSTATION

3 format software
Saved data for PLAYSTATION

3 format software is saved on the systems hard disk.


The data is displayed under Saved Data Utility in the Game menu.
Note: To use the controller, you must first register or pair the controller with the
PLAYSTATION

3 system and assign a number to the controller. For details, refer to the
instructions supplied with the system.
* The L3 and R3 buttons function when the sticks are pressed.
Starting a game: Before use, carefully read the instructions supplied with the PLAYSTATION

3
computer entertainment system. The documentation contains information on setting up and
using your system as well as important safety information.
Check that the MAIN POWER switch (located on the system rear) is turned on. Insert the
MotorStorm disc with the label facing up into the disc slot. Select the icon for the software
title under [Game] in the PLAYSTATION

3 systems home menu, and then press the sbutton.


Refer to this manual for information on using the software.
Quitting a game: During gameplay, press and hold down the PS button on the wireless
controller for at least 2 seconds. Then select Quit Game from the screen that is displayed.
To remove a disc, touch the eject button after quitting the game. Hint
STARTING UP STARTING UP STARTING UP STARTING UP
2
Saved data for PLAYSTATION

3 format software
Saved data for PLAYSTATION

3 format software is saved on the systems hard disk.


The data is displayed under Saved Data Utility in the Game menu.
Note: To use the controller, you must first register or pair the controller with the
PLAYSTATION

3 system and assign a number to the controller. For details, refer to the
instructions supplied with the system.
* The L3 and R3 buttons function when the sticks are pressed.
Starting a game: Before use, carefully read the instructions supplied with the PLAYSTATION

3
computer entertainment system. The documentation contains information on setting up and
using your system as well as important safety information.
Check that the MAIN POWER switch (located on the system rear) is turned on. Insert the
MotorStorm disc with the label facing up into the disc slot. Select the icon for the software
title under [Game] in the PLAYSTATION

3 systems home menu, and then press the sbutton.


Refer to this manual for information on using the software.
Quitting a game: During gameplay, press and hold down the PS button on the wireless
controller for at least 2 seconds. Then select Quit Game from the screen that is displayed.
To remove a disc, touch the eject button after quitting the game. Hint
MSps3MAN_11_mb 1/18/07 11:59 AM Page 2
SETTING UP SETTING UP CONTROLS CONTROLS
4 5
Set up the PLAYSTATION3 system according to the instructions in its instruction
manual. At start-up, the power indicator light will glow red to indicate that the
PLAYSTATION3 system is in Standby Mode. Press the power button and the power
indicator light will turn green.
Insert the MotorStorm disc into the disc slot with the label side facing upwards.
MotorStorm will then begin loading. Do not insert or remove accessories once the
power is turned on.
The minimum amount of free space required to save MotorStorm data will vary
depending on the capacity and type of media storage device in use.
MotorStorm only supports the use of the SIXAXIS wireless controller.
Please refer to the PLAYSTATION3 system Instruction Manual for details about
setting up and recharging a SIXAXIS wireless controller.
USING MENU SCREENS
Press the 1, 2, 4or 3directional buttons to highlight an option, then press xto
confirm. To return to the previous menu screen, press c.
left stick / directional buttons . . . . . . . . . . . . . .Steer / Yaw control left/right (when in air)
Weight shift up/down (for MX Bike/ATV, and pitch
control in air for all other vehicles)
right stick . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Look around*
x . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Boost (hold down to boost)
c . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Handbrake
s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Action
t . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Change camera view
,. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Brake/Reverse (hold down)
d. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Accelerate
f . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Look behind
w . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Pause
q . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Reset to track
* Free camera controls-when the game is paused the player can look around the car to view the action by
navigating the right stick in any direction. To resume gameplay press the Start Button or release the stick and the
Pause menu will re-appear.
Saved data for PLAYSTATION

3 format software
Saved data for PLAYSTATION

3 format software is saved on the systems hard disk.


The data is displayed under Saved Data Utility in the Game menu.
Note: To use the controller, you must first register or pair the controller with the
PLAYSTATION

3 system and assign a number to the controller. For details, refer to the
instructions supplied with the system.
* The L3 and R3 buttons function when the sticks are pressed.
Starting a game: Before use, carefully read the instructions supplied with the PLAYSTATION

3
computer entertainment system. The documentation contains information on setting up and
using your system as well as important safety information.
Check that the MAIN POWER switch (located on the system rear) is turned on. Insert the
MotorStorm disc with the label facing up into the disc slot. Select the icon for the software
title under [Game] in the PLAYSTATION

3 systems home menu, and then press the sbutton.


Refer to this manual for information on using the software.
Quitting a game: During gameplay, press and hold down the PS button on the wireless
controller for at least 2 seconds. Then select Quit Game from the screen that is displayed.
To remove a disc, touch the eject button after quitting the game. Hint
MSps3MAN_11_mb 1/18/07 11:59 AM Page 4
GAME SCREEN GAME SCREEN GETTING STARTED GETTING STARTED
6 7
SIXAXIS CONTROLS
Pitch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Weight shift up/down (for MX Bike/ATV, and pitch
control in air for all other vehicles)
Roll . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Steer
Yaw . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Yaw control left/right (while in air)
GAME SCREEN
Note: Items 5-7 will only be displayed during an online game.
A short, cinematic introductory sequence will be displayed on start-up. Press xto
access the Main Menu.
This title uses an autosave feature. Game data is saved automatically at certain
points. Do not switch off the power when the HDD access indicator is flashing.
MAIN MENU
The options on the Main Menu are: Play, Online, Extras, Setup.
PLAY
Jump straight in by picking a ticket from those already unlocked. Press 4or 3to
scroll through the races to see which ones are accessible, and also the points
required to open up any that are locked. Choose a vehicle class and a livery, then get
ready to kick up a storm out in the wilds of Arizona.
ONLINE
Take the challenge online to test your skill and nerve against up to 11 other
real-life racers.
EXTRAS
Press 4or 3to scroll through the videos that are available for you to view and
press xto select one.
SETUP
Choose Setup to view and adjust a range of settings, including audio and
control options.
1
3
4
7
5
6
2
1. Boost Gauge
2. Player Position
3. Lap Count
4. Race Time
5. Voice Communication
6. Status Messages
7. Player Names
MSps3MAN_11_mb 1/18/07 11:59 AM Page 6
PLAYING THE GAME PLAYING THE GAME ONLINE ONLINE
8 9
at least silver on all Level One race tickets.
PLAYING ONLINE
Use of the online portion of this game is subject to your acceptance of the terms and
conditions under the User Agreement located within the game. A full copy of the User
Agreement is shown on page 30 of this manual or available online at
www.us.playstation.com/support/useragreements. Note: Requires broadband internet
service for online play. User responsible for all applicable internet fees.
Select Online from the Main Menu to race against others by joining or creating your
own game.
JOINING OR CREATING GAMES
A list of servers will be displayed highlighting the number of players. Select the server
you want to play on. The following options will be displayed: Create a Game,
Join a Game and Lobby Info.
Choose Join a Game to access a list of available game sessions and view the
game details.
To create a game, you must set up or specify a number of options, including game
name, select a track, vehicle filters, number of laps and ambience.
Vehicle filters decide the vehicle classes available for selection. As the game host, you
will not be able to allow every vehicle to be selected as each track has a defined list
of vehicles that can be chosen from.
Monument Valley, Arizona: a peacefully deserted wasteland of outstanding
natural beauty.
Then the MotorStorm Festival rolls into town
THE FESTIVAL
The MotorStorm Festival is one of the greatest shows on Earth; a week of racing,
anarchy and raucous music attracting hundreds of thousands of revelers to the desert.
Its a race; its a party; what more could you want?
Play Mode is your opportunity to get right in the thick of things as a racer. It features a
series of events known as tickets, spread across four levels of difficulty.
Each level of difficulty contains a variety of race types. Initially only three tickets are
available; the rest are unlocked by earning respect points by winning gold, silver or
bronze medals.
The race type and vehicle class are fixed except for MotorStorm races on The
Grizzly. Finish in the top three in a race to progress to the next race and earn respect
in order to unlock subsequent tickets.
The tickets in Play Mode are raced in sequence. There will be one to four races per
ticket, most featuring different vehicle classes, some featuring only a single class,
while some unique races on the Grizzly track feature all seven vehicle classes.
Look out for special tickets, which are worth double respect points. These often
require different conditions to be met before they are unlocked, for example, obtaining
MSps3MAN_11_mb 1/18/07 11:59 AM Page 8
ONLINE ONLINE ONLINE ONLINE
10 11
GAME LOBBY
The lobby is accessed after choosing to create or join a game. A list of all players
present in the lobby is displayed, including their current status. The host has control
over the lobby and chooses when the race will start, and which track and vehicle
types to use for the next race.
When the host starts the race, everyone in the lobby is taken to the vehicle select
screen to choose a vehicle class, body shell and livery. Only the vehicle classes that
have been selected by the host will be available, while the body shells and liveries will
be limited to those unlocked in Play Mode. Players have 30 seconds to choose their
vehicles before the race begins.
SCORING & RANKING
You can see stats for yourself and others in the lobby.
Your 'Fame' is a key stat to look out for - each player is given points (between zero
and ten) for every online race they compete in. The points received are directly based
upon completing the race successfully and the finishing position achieved.
There are nine different Fame rankings in total:
Zero
Grunt
Rookie
Up-and-coming
Pro
Veteran
Hero
Legend
God
2
1
5
3
4
1. Status Messages
2. Player List
3. Voice Communication
4. Track Selection
5. Connection Status
MSps3MAN_11_mb 1/18/07 11:59 AM Page 10
CONTROLLING YOUR VEHICLE CONTROLLING YOUR VEHICLE CONTROLLING YOUR VEHICLE CONTROLLING YOUR VEHICLE
12 13
Use the left stick, press 4and 3, or tilt the SIXAXIS wireless controller to steer.
The amount of steering depends on vehicle speed, and how hard the left stick or
directional buttons are pressed. During jumps, you can sometimes change a vehicles
orientation while in the air.
Press dto accelerate and press ,to brake or go in reverse.
Different vehicles accelerate and brake at different rates. When a vehicle is stopped
or moving backwards, the brake function automatically doubles as reverse.
Press cto use the handbrake/rear brake (for MX Bikes/ATVs).
Apply a large braking force to the rear of the vehicle, locking the brakes and enabling
it to slide. For MX Bikes and ATVs, applying just the right amount of rear brake while
turning will push the vehicle into a controlled slide, giving you a sharper turning angle.
Press tto change view.
Drivers of buggies, rally cars, racing trucks, mudpluggers and big rigs can swap
between two in-game cameras: Front Cam and Chase Cam.
Press sto perform an action.
The action performed depends upon what is going on around you, for example, if you
are riding an MX Bike and another bike comes near, you will attack them. If there are
no competitors close by to attack, then a different action will be performed.
Press xfor a boost.
Boost increases a vehicles acceleration and top speed and will gradually replenish
over time. Activating a boost will cause the vehicles temperature to rise through
several phases cool, warm and hot before reaching critical mass, which means
that the vehicle is nearing breaking pointpush it too hard and the engine will
explode! The boost cannot be used immediately at the start of a race as it needs to
warm up first.
Use the right stick to look around.
Get a better idea of what is going on around you by panning left, right or back.
MSps3MAN_11_mb 1/18/07 11:59 AM Page 12
VEHICLES VEHICLES VEHICLES VEHICLES
14 15
MotorStorm features seven different off-road vehicle classes, each with their own
strengths and weaknesses:
MX Bikes
Lightweight, agile and thin. MX Bikes have a good degree of
acceleration and average speed, but are vulnerable to damage.
ATVs
Similar to the MX Bike, but heavier and bulkier. ATVs are more
stable and durable, but not quite as agile.
Buggies
A good combination of speed and ability to cross rough terrain,
these vehicles are one or two seat space-frame contraptions,
custom-built to rugged specifications.
Rally Cars
Fast and relatively light, but limited by the types of terrain they
can cross. Anything too rough or boggy and these will suffer.
Made of lightweight materials, they are not very durable.
Racing Trucks
These modified pickup trucks are powerful, heavy machines.
Good ground clearance means they are capable of crossing
rough terrain, but do not have the acceleration of the lighter
vehicles.
Mudpluggers
The biggest of the cars, these imposing vehicles have big
wheels and heavy-duty suspension letting it deal with even the
worst terrain. Speed is their biggest weakness.
Big Rigs
Large, powerful and pretty much unstoppable. Low on speed
and agility, but who cares when you can just drive over anyone?
MSps3MAN_11_mb 1/18/07 11:59 AM Page 14
MSps3MAN_11_mb 1/18/07 11:59 AM Page 16
TRACKS TRACKS TRACKS TRACKS
18 19
WRECKING YOUR RIDE
In MotorStorm only one thing is certain: vehicles are going to get wrecked.
However, after being in a crash that destroys your ride, you can rejoin the race with a
new vehicle. After a vehicle respawns it is invulnerable for a short period of time, and
starts on the track in a stationary position. Hit the gas to catch up and get back into
the race.
THE TRACKS
The Grizzly
The longest, most dangerous and diverse track, with multiple terrain types and many
set-piece areas for an epic and varied challenge.
Sidewinder Gulch
Set within a network of deep, dangerous canyons and narrow water-cut gorges, this
snaking track offers a thrilling, fast and wild ride.
Rockhopper
Racing on the razor's edge: a vertigo-inducing, roller-coaster ride across narrow
ridges and mushroom mesa-tops.
Rain God Mesa
A test of skill and bravery set in the bumpy, rough and unpredictable ground around
the higher-altitude areas of Monument Valley.
The Tenderizer
A bone-shaking vehicle-wrecker of a ride based around a mud-bottomed, boulder-
strewn valley, littered with rocks and junked vehicles.
Dust Devil
High speed, big-air, loose earth and hard rock come together under the baking desert
sun. Slippery and gritty surfaces and patches of vegetation challenge handling to the
max.
The Mudpool
Mud-filled gullies, sticky trenches and riverbeds. Every section is a dirty, slippery
challenge against the environment and the competition.
Coyote Rage
A nerve-wrecking track. Compact and concentrated, its full of unpredictability the
whole MotorStorm experience rammed into one intense race!
USING MULTIPLE ROUTES
Despite being man-made racing circuits, each track features a variety of different
routes providing advantages and disadvantages for the different vehicle classes. Long
sweeping bends will favor rally cars, while higher, narrower sections give the
advantage to MX Bikes and ATVs.
Due to the unpredictable nature of MotorStorm, some routes may not always be
available as no two laps are ever the same!
MSps3MAN_11_mb 1/18/07 11:59 AM Page 18
CREDITS CREDITS
GUI
Will Storer (Lead), Dominic Martin, Richard Marsden
Technical
Andrew Seymour (Lead), Avinash Sunnasy
Vehicles
Andrew Bolt (Lead), Ben Curtis, Chris Martin, David
Griffiths, Neil Massam
Lead Design
Nigel Kershaw
Design
Ashley Webster, Hal Sandbach, Jack ONeil, James
Lacy, Jed Ashforth, Kelly Willoughby, Michael
Humphrey, Paul Rustchynsky, Simon Barlow, Will
Maiden
Audio
Alan McDermott
Production
David Bramhall, Nevil Plura, Steve Banks
Evolution Quality Assurance
Jason Boarman (Lead), Becky Hewitt, Gary Marshall,
Iain Ridout, Kris Pope, Zoe Collier
Admin & Support
Lynda Sidwell, Chris McCartney, Laura Gibbons, Vicky
Rowley
IT
Nev Cook, Paul Connolly, Vidya Sunderamoorthy
Evolution Studios Special Thanks
Andrew White, Chris Scullion, Darren Wood, David
Tolley, David Veevers, Duke Mighten, Hannah
Macdonald, Helen Kershaw, Ian Marsden, Jan
Pearson, Jane Ackroyd, Jane Savage, Jay Brown, Jon
Pledger, Martin Stone, Melissa O'Neill, Mikael Persson,
Richard Weaver, Roderick Kennedy, Odin Taylor, Sally
Cooper, Sam Grice, Terry Pankhurst, Will Hallsworth
...and a very special thanks to our families and friends
External Development Assistance
Spiral House
Bobby Earl, George Williamson, David May,
Robert Tinman
Outsourcers
Ark VFX, Media Mill, Realtime UK, 123Klan, 3rd
Butcher, Alex Brady, Alex Webb, Andrew Meehan,
Andy Wan, Art Coding, Artem Digital, Brook Banham,
Bubble, Candylab, Coyote, Darren Garrett, Dave
Davidson, David Milton, Escape Studios, Fast By
Design, Flair Studios, Gameworld 7, Greg Hill, Hal
Douglas, Hein Gericke (UK) Ltd, Impact Digital, Liquid
Development, Mike Engstrom, Nikitova, One2one
Photography, Outso, Paul Smith, Pal Dahl, Rabcat,
Robert Forest, Rollo Dixon, Simon Nuttall, Soundwave
Concepts, Super Hot Source, Tim Brown, Will Pitcher
Havok
Adrian Gasinski, Andrew Bowell, Dave Gargan,
John Fuller, Marc O Morain
Cohort Studios
Lol Scragg, Andrew Parton, Bruce McNeish, Chris
Harrison, Dave Stevenson, David Paterson, Gordon
Bell, Mat Hendry, Martin Ogg, Michal Taszycki, Vincent
Penquerc'h, Alex Perkins, Amrish Wadekar, Colin
McGuire, Conrad Nelson, Darran Thomas, Gregor
Maltman, Jeremy Elford, Kate Wright, Scott Dunbar,
Steve Ions, Thomasz Tyrka
Aerial Footage
Director
Ian Bickerstaff
Camera Operator
Michael Brennan
Location Assistant
Sisco
Ground Support
Gary Chaffe
21
CREDITS CREDITS
Designed & Developed by Evolution
Studios Ltd.
www.evos.net
CEO
Martin Kenwright
Chairman
Ian Hetherington
Managing Director
Mick Hocking
Financial Director
Joanne Barnes
MotorStorm Development Team
Original Concept
Martin Kenwright
Executive Producer
Mick Hocking
Producer
Simon Benson
Assistant Producer
Andy Gahan
Creative Lead
Paul Hollywood
Art Lead
Ian Boardman
Technical Director
Scott Kirkland
Product Manager
Matt Southern
SCEE Senior Producer
Pete Smith
SCEE Associate Producer
John McLaughlin
SCEE Executive Producer
John Rostron
SCEE Senior Product Manager
Stuart Turner
Lead Programmer
Salim Siwani
Technical Lead
Oli Wright
Programmers
Ben Nickson, Bill Pullan, Colin Chiu, Daniel Hawson,
David Berrisford, David Kirk, Dom Clarke, John
Gibson, Mark Lomas, Mark McCormack, Mike Chilton,
Paul Frewin, Richard Britt, Russell Payne, Steve
Humphries, Tom Johnstone, Will McGugan, Yacine
Salmi
Art Manager
Dave Wilson
Artists
Characters
Carlos Diego (Lead), David Hunt
Cinematics & Video
Stuart Trevor (Lead)
Creative
Mat Mabe (Lead), Alex Figini, Christian McKinney, Ian
Bickerstaff, Rachel Norton, Stuart Cripps
Environments
Mark Radcliffe (Lead), Andrej Svoboda, Andrew
Fletcher, Dean McKeown, Dom Wright, Edward
Meekums, Gary Browne, Ivan McCloskey, Jeremy
Miller, Paul Butler, Randi Vedeld, Simon OBrien
20
MSps3MAN_11_mb 1/18/07 11:59 AM Page 20
CREDITS CREDITS
Format QA Manager
Dave Bennett
Data Mastering Center
Craig Duddle, Chris Stanley, Neil Pemberton,
Stephen Allen, Phil Adams
Planning & Localization Manager
Vanessa Wood
Planning & Localization Co-ordinator
Jenni Rees
Planning & Localization Co-ordinator
Nadege Josa
Localization Supervisor
Nadine Martin
Localization Lead Tester
Yolanda Akil
Localization Testers
Alberto Prez, Jose M Flores, Rafael Deogracias,
Silvia Ferrero, Daniele De Blasio, Paolo Parrucci,
Daniele Tacconi, Gianni Bianchini, Cesare Sivo,
Julia Schindler, Katharina Tropf, Matthias Pokorny,
Julia Aigner, Katharina Scharpf, Pauline Brisoux,
Cedric Gerard, Harouna Camara, William Kandot,
Aurelien Mouliets
Head of Intellectual Property
Hogarth Andall
Legal & Business Affairs Managers
Albert Marshall, Tom Weston
Legal & Business Affairs Associate
Matthew Knight
SCEE Online Delivery
Director of Online Delivery
Gordon Thornton
Gaming Manager
Hugh Spencer
Service Manager
Jeff Ha
Consumer Manager
Paul Miller
Release Co-ordinator
Sophie Trekels
Gaming Co-ordinator
Chris Lemonius
Release Assurance Manager
Vangelis Trikounakis
Beta Trial Co-ordinator
Richard Cole
Community Co-ordinator Team Leader
Stuart Bate
Community Co-ordinators
Sandra Raue, Aurelien Poma, Vincent Boon,
Phil Priston
SCE-RT Europe
Server Engineers
Az Madujibeya, Graheme Little, Richard Moore
Game Intergration Engineer
Mark Petty
SCEE Online Marketing
Director of Online Marketing
Darren Cairns
Gaming Manager
Murray Hume
Community Co-ordinators
Ben Lawton, Charlotte Large
23
CREDITS CREDITS
Helinet Group
Helicopter Pilot
Ben Skorstad
Camera Technician
Richard Burton
Production Co-ordinators
John Burton, David Paris
Shot using the Cineflex Hi-Def Camera System,
(Cineflex LLC, a part of the Helinet Group), with very
special thanks to the Navajo Parks and Recreation
Department
Sony Computer Entertainment Europe
President, World Wide Studios
Phil Harrison
Vice President, SCE WWS Europe
Michael Denny
External Development Co-ordinators
Joanne Richardson, Angela Kaston
SCEE Marketing
Vice President Marketing
Simon Rutter
Product Marketing Director
Mark Hardy
Head of Software PR
Charlotte Panther
Assistant PR / Events Manager
Roxana Etemad
Graphic Designer
Andy Hope
Copywriter
Sam Holding
European Release Manager
Louise Welch
New Release Administrator
Robert Walker
Print Production Controller
Chris Gorman
SCEE Quality Assurance
Head of First Party QA
Shawn Layden
FPQA Manager
Dave Parkinson
FPQA Functionality Supervisor
Gareth Spencer
Functionality Lead Testers
Andrew Durney, Gareth Tynan
Assistant Lead Tester
Michael Van De Waal
Functionality Testers
Barclay Christmas, Lee O'Connor, Lee Jones,
Jon Howard, Jon Lowe, Scott Hannah
FPQA TRC Supervisor
Paul French
Lead TRC Tester
John Hale
TRC Testers
Greg Munt, Daniel McCreadie
Head of Format QA
Geoff Rens
22
MSps3MAN_11_mb 1/18/07 11:59 AM Page 22
CREDITS CREDITS
SCEA Product Development
Senior Producer
Felice Standifer
Associate Producer
Kyle Zundel
Director of Production
Jim Molinets
Director of San Diego Studios
Scott Rohde
Vice President of Product Development
Shuhei Yoshida
SCE-RT Online Technology
Director
Glen Van Datta
Senior Managers
Adam Harris, Ken Miyaki, Marty Taramasco, Steve
Wagner
Project Managers
Greg Beckstead, Doug Damron
Games Integration
Ramana Prakash
Development
Aaron Brunstetter, Matt Devico, Peter Heino, Mark
Jacob, Russ Patterson, Ron Roy, Steve Schneider,
Production
Erika Kato, Trang Ho
First Party Quality Assurance
Director
Michael Blackledge
Test Operations Senior Manager
Richard Markelz
QA Test Manager
Mike Veigel
QA Test Supervisor
Andrew Vecchio Moore
Lead Quality Assurance Testers
Greg Hicks, Masashi Ogasawara, Mike Pulst
Quality Assurance Testers
Robby Cheverton, Fred Fabian, Sergio Macias Jr.,
Gerzson Pongracz, Mio Shimizu, Paul Allen Timm
Lab Technician
Vince Loughney
Contingent Game Test Analysts
Joshua Brock, Theodore Buck, Francis Cancio,
Jennifer Dawson, Issac Fuentes, Esau Garcia, Marco
Garcia, Dan Griego, Adam Jones, Joshua Lee, Monica
Llanes, Anthony Manosalva, Steve Meim, Seiji
Morikami, Jason Musbach, Jeffrey Pease, Anthony
Rodriguez, Hean So, Johnny Wing
QA Support Manager
Ken Kribs
Applications Admin
Christian Davis
Test Tool Developer
Chris DePuydt
Manager, Online Support
Chris Cromwell
Online Support Leads
Ken Overbey, Derek Baurmann
Online Support Analysts
Edward ONeill, Joe Schmedding, Michael Brown,
Brandon Fenton and the Online Support Test Team
25
CREDITS CREDITS
SCEE PD Network Gaming Group
Lead Programmer
Tim Darby
Senior Game Server Engineer
Gavin Norton
Network Programmers
Simon Dawson, Mark Petty, Richard Moore, Azuwuike
Madujibeya, Hang Dam
Unix Administrator
Iain Gray
SCEE MIS
Director of MIS Technical Solutions
Manoj Sethia
Operations Manager
Damian Pearce
Senior Database Administrator
Richard Eve
Unix Administrators
Martin Tombleson, Kulwinder Shina
Database Administrators
Nichola Jimack, Vipul Lakhani
ATG Team
Richard Lee, Andrew Ostler, Vince Diesi, Dean Ashton,
Simon Brown, Chris Carty, Alan Dann, Tim Dann,
Eddie Edwards, Adam Garman, Susie Green, Richard
Griffiths, Mike Kenny, Pete Marshall, Nicolas Serres,
Paul Thomson
Ice Team
Mark Cerny, Pal Engstad, Naty Hoffman, Jon Olick,
David Simpson, Jason Scanlin, John Morgan, Eric
Lengyel, Boris Batkin
Video Production
Video & Film Production Manager
Nicky Adams
Managers of Film & TV Projects
Perelandra Beedles, Nick Beedles
Film & TV Projects Assistant
Mark Zajac
Production Assistant
Joanne Toomey
Technical Specialist
Jeff Culshaw
Editors
Tim Roe, Naomi Summerscales
Music Licensing
Music Licensing and A&R Manager
Sergio Pimentel
Music Supervisor
Martin Hewitt
Music Supervisor
Grace Ep
Thanks to the following people for their help and
support in making this game, without whose help it
would not have been possible:
Special Thanks
Ivan Davies, Leo Cubbin, Lee Travers, Mark O'Connor,
Greg Duddle, Phil Gaskell, Stephen Griffiths, Kevin
McSherry, Greg Hounsom, Jay Reavy, Tom O'Connor,
Simon J Smith, Jean Paul Roberts, Colin Hughes,
Jason Chown, Jason Page, Oliver Hume
Friends and Colleagues
Robyn Donnelly, Lyndsay Smith, Lisa Kerr, Drew
Williams-Rostron, Freddie Davies, Johnny Davies,
Laura O'Connor, Ste Ellison, Paul Essue
24
MSps3MAN_11_mb 1/18/07 11:59 AM Page 24
CREDITS CREDITS
Curve Hell Above Water
Written by Toni Halliday & Dean Garcia
Published by Chrysalis Music Ltd
Courtesy of Universal Music International (UK)
Licensed by kind permission from the Film & TV
licensing division
Part of the Universal Music Group
Kings Of Leon Spiral Staircase
(Angelo Petraglia/Caleb Followill/Caleb Followill)
Published by Universal Music Publishing Ltd
Licensed by kind permission from P & P Songs Ltd.
o/b/o Music of Windswept,
Followill Music, Martha Street Music & Songs of
Combustion Music
(P) 2003 SONY BMG Music Entertainment Inc.
Licensed courtesy of SONY BMG Commercial Markets
(UK)
Nirvana Breed
Words and Music by Cobain
1991, EMI Virgin Songs Inc, USA
EMI Music Publishing Ltd,
Courtesy of Geffen Records / Polydor UK Ltd
Licensed by kind permission from the Film & TV
licensing division
Part of the Universal Music Group
Primal Scream The 99th Floor
Words and Music by Gillespie, Innes, Mounfield, and
Duffy
2006, EMI Music Publishing Ltd,
London WC2H 0QY
(P) 2006 SONY BMG Music Entertainment (UK)
Limited
Licensed courtesy of SONY BMG Commercial Markets
(UK)
Primal Scream Dolls (Sweet Rock And Roll)
Words and Music by Gillespie, Innes, Mounfield, and
Duffy
2006, EMI Music Publishing Ltd,
London WC2H 0QY
(P) 2006 SONY BMG Music Entertainment (UK)
Limited
Licensed courtesy of SONY BMG Commercial Markets
(UK)
Slipknot Before I Forget
Words and Music by Crahan, Gray, Jordison, Taylor,
Wilson, Fehn, Jones, Thomson, and Root
2004, EMI Music Publishing Ltd,
Courtesy of Roadrunner Records
Elite Force Presha
(Shackleton)
Recorded & Produced by Elite Force in the Luna
Module, 2004
Published by Universal / MCA Music Ltd
Every Time I Die The New Black
Written by: A. Williams / M. Novack / K. Buckley / J.
Buckley
Songs Music Publishing LLC Published by Kobalt
Music Publishing Ltd.
Courtesy of Roadrunner Records & Trustkill Records
Gluecifer Automatic Thrill
(Jacobsen/Skagen/Uggen/Amundsen/Young/
Vestrheim)
Published by Universal Music Publishing Ltd
(P) 2005 SONY BMG Music Entertainment Norway AS
(P) 2004 Steamhammer, a division of SPV GmbH
Licensed courtesy of SONY BMG Commercial Markets
(UK)
and with kind permission of SPV GmbH
Taken from the album "Automatic Thrill"
www.spv.de
Hyper Hot Rockin
Written by John Ross & Guy Hatfield
Produced & programmed by Hyper & Ronnie.
Published by Chrysalis Music Ltd/ Guy Hatfield
Lunatic Calm Leave You Far Behind
(Shackleton/Saunders)
Published by Universal / MCA Music Ltd
Courtesy of Universal-Island Records Ltd
Licensed by kind permission from the Film & TV
licensing division
Part of the Universal Music Group
Monster Magnet Powertrip
(Wyndorf)
Published by Universal Music Publishing Ltd
Courtesy of A&M Records Inc / Polydor UK Ltd
Licensed by kind permission from the Film & TV
licensing division
Part of the Universal Music Group
Pendulum Slam
Written by Robert Swire-Thompson and Gareth
McGrillen
Published by Pure Genius Music Limited, administered
by Bucks Music Group Limited
(P) Breakbeat Kaos Ltd 2005
27
CREDITS CREDITS
Program Management Group
Sr. Manager
Jim Wallace
Manager, Project Management
Eric Ippolito
Project Coordinators
Justin Flores, Jesse Reiter, Ronald Pascucci
Contingent Project Management Assistant
Brent Gocke
SCEA Marketing
Director, Product and Online Marketing
Susan Nourai
Senior Product Marketing Manager
Stephanie Yoshimoto
Associate Product Marketing Manager
TJ Consunji
Product Marketing Specialist
Verna Hsu
Senior Director, Promotions and Sports
Product Marketing
Sharon Shapiro
Promotions
Andrew Adams, Janeen Anderson, Donna Armentor,
Kacey Denton, Anne Gherini, Keith Hovey,
Bob Johnson, Johanna Legarda
Senior Director, Public Relations
David Karraker
Senior Public Relations Manager
Ron Eagle
Public Relations Specialist
Alex Armour
Director of Online and Direct Marketing
Steve Williams
Senior Creative Services Manager
Quinn Pham
Creative Services Specialist
Steve Ervin
Packaging and Manual Design
Petrol Advertising
Legal & Business Affairs
Kirsten Costello, Dan Figueroa, Lisa Lunger, Sue
Nopar, Stephanie Stroughter, Alice Vorotchaeva
Special Thanks
We would like to thank each individual at Sony
Computer Entertainment America for their
contributions, support and dedication to the success of
MotorStorm with special recognition to the Executive
Management team including: Kaz Hirai, Jack Tretton,
Riley Russell, Jim Bass, Peter Dille, Glenn Nash,
Frank O'Malley, Phil Rosenberg, Steve Ross
Dolby and the double-D symbol are registered
trademarks of Dolby Laboratories.
Uses Havok, copyright 1999-2006 Havok.com Inc
(or its licensors). See www.havok.com for details.
MUSIC
Queens Of The Stone Age Medication
Written by Joshua Homme, Troy Van Leuwen, Joey
Castillo and Mark Lanegan
Published by Universal Music Publishing Ltd /
EMI Music Publishing Ltd, London WC2H 0QY
Courtesy of Interscope Records / Polydor UK Ltd
Licensed by kind permission from the Film & TV
licensing division
Part of the Universal Music Group
26
MSps3MAN_11_mb 1/18/07 11:59 AM Page 26
LIMITED WARRANTY LIMITED WARRANTY
29
LIMITED WARRANTY
Sony Computer Entertainment America (SCEA) warrants to the original purchaser of this SCEA
product that this software is free from defects in material and workmanship for a period of
ninety (90) days from the original date of purchase. SCEA agrees for a period of ninety (90) days
either repair or replace, at its option, the SCEA product. You must call 1-800-345-7669 to receive
instructions to obtain repair/replacement services.
This warranty shall not be applicable and shall be void if the defect in the SCEA product has
arisen through abuse, unreasonable use, mistreatment or neglect. THIS WARRANTY IS IN LIEU
OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE
SHALL BE BINDING ON OR OBLIGATE SCEA. ANY IMPLIED WARRANTIES APPLICABLE TO THIS
SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN
NO EVENT WILL SCEA BE LIABLE FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING
FROM POSSESSION, USE OR MALFUNCTION OF THE SCEA SOFTWARE PRODUCT.
Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions
or limitations of consequential damages, so the above limitations and/or exclusions of liability
may not apply to you. This warranty gives you specific legal rights, and you may also have other
rights which vary from state to state.
USE OF UNAUTHORIZED PRODUCT:
The use of software or peripherals not authorized by Sony Computer Entertainment America
may damage your system and/or invalidate your warranty. Only official or licensed peripherals
should be used in the controller ports or memory card slots.
Unauthorized copying, reproduction, rental, public performance or broadcast of this game is a
violation of applicable laws. All rights to make copies of any portion of the game for subsequent
redistribution is retained by the copyright holder. Please contact SCEA at 1-800-345-7669, if you
are unwilling to accept the terms of this license.
Consumer Service/Technical Support Line 1-800-345-7669
Call this number for technical support, installation or general questions regarding PLAYSTATION

3 and its peripherals.


Representatives are available Monday Saturday 6AM 8PM and Sunday 7AM 6:30PM Pacific Standard Time.
WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES
A very small percentage of individuals may experience epileptic seizures or blackouts when
exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds
on a television screen or when playing video games may trigger epileptic seizures or blackouts
in these individuals. These conditions may trigger previously undetected epileptic symptoms or
seizures in persons who have no history of prior seizures or epilepsy. If you, or anyone in your
family, has an epileptic condition or has had seizures of any kind, consult your physician before
playing. IMMEDIATELY DISCONTINUE use and consult your physician before resuming gameplay
if you or your child experience any of the following health problems or symptoms:
dizziness
altered vision
eye or muscle twitches
loss of awareness
disorientation
seizures, or
any involuntary movement or convulsion.
RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN.
_____________________________________________________________________________
Use and handling of video games to reduce the likelihood of a seizure
Use in a well-lit area and keep as far away as possible from the television screen.
Avoid large screen televisions. Use the smallest television screen available.
Avoid prolonged use of the PLAYSTATION

3 system.
Take a 15-minute break during each hour of play.
Avoid playing when you are tired or need sleep.
_____________________________________________________________________________
Stop using the system immediately if you experience any of the following symptoms:
lightheadedness, nausea, or a sensation similar to motion sickness; discomfort or pain in the
eyes, ears, hands, arms, or any other part of the body. If the condition persists, consult a doctor.
WARNING TO OWNERS OF PROJECTION TELEVISIONS:
Do not connect your PLAYSTATION

3 system to a projection TV without first consulting the user


manual for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage
your TV screen.
HANDLING YOUR PLAYSTATION

3 FORMAT DISC:
Do not bend it, crush it or submerge it in liquids.
Do not leave it in direct sunlight or near a radiator or other source of heat.
Be sure to take an occasional rest break during extended play.
Keep this disc clean. Always hold the disc by the edges and keep it in its protective case
when not in use. Clean the disc with a lint-free, soft, dry cloth, wiping in straight lines
from center to outer edge. Never use solvents or abrasive cleaners.
CREDITS CREDITS
Pitchshifter Scene This
Taken from the album "Deviant"
Written by J.S. Clayden/Jim Davies
EMI Music Publishing Ltd, London WC2H 0QY
Courtesy of Geffen Records / Polydor UK Ltd
Licensed by kind permission from the Film & TV
licensing division
Part of the Universal Music Group
www.pitchshifter.com
The Reverend Horton Heat Big Red Rocket Of Love
Written by James C Heath
Horton House Enterprises / BMI
Courtesy of Interscope Records / Polydor UK Ltd
Licensed by kind permission from the Film & TV
licensing division
Part of the Universal Music Group
Spiritualized Electricity
Written by Jason Pierce
Published by Redemption Songs Ltd/Chrysalis Music
Ltd
(P)1997 SONY BMG Music Entertainment (UK) Limited
Licensed courtesy of SONY BMG Commercial Markets
(UK)
The Experiment The Cost Of Freedom
Written By Gez Dewar/Nick Hale
Published by Reverb Music Ltd/Hydrogen Dukebox
Music
Licensed Courtesy of Hydrogen Dukebox Records
Limited
www.hydrogendukebox.com
Trash Palace Animal Magic
Music by Dimitri Tikovoi
Published by Universal Music Publishing Ltd
Masters courtesy Dimitri Tikovoi/Firebrand
Management Ltd (London)
Wolfmother Woman
Written by Andrew Stockdale, Chris Ross & Myles
Heskett
Published by Wolfmother Pty Ltd
Produced by D. Sardy
Courtesy of Universal Music Australia Ltd
Licensed by kind permission from the Film & TV
licensing division
Part of the Universal Music Group
Krafty Kuts & Tim Deluxe "Bass Phenomenon"
Words and Music by Ashley Slater, Martin Reeves, Tim
Deluxe
Vocals performed by A. Slater
2006 Copyright Control / EMI Music Publishing Ltd,
London WC2H 0QY /
Dizzy Heights Music Publishing, LTD. (PRS)
All Rights On Behalf Of Dizzy Heights Music
Publishing, LTD
administered By Warner Chappell Music LTD
P & C Against The Grain 2006.
Thanks to
Ross Pelling @ Universal Music Publishing, Greg
Turner @ Universal Records, Chris Jones and Nick
Oakes @ EMI Music Publishing, Russell Hier @ SONY
BMG Commercial Markets (UK), Daniel Ogden @
Chrysalis Music Publishing, Indi Chawla @ P & P
Songs, Jemma Skidmore & Michelle Stoddart @
Kobalt Music, Chris Harris @ Roadrunner Records,
Leah Simmons @ Flatline Entertainment, Gabriele
Pfitzner and Maria Ouellette @ SPV Records, Matt @
Hope Recordings, Katie Thiebaud @ Breakbeat Kaos,
JS Clayden @ PSI Records, Scott Weiss @ Horton
House Publishing, Maggi Hickman @ Reverb XL,
Doug Hart @ Hydrogen Jukebox, Melissa and Angela
@ Eleven Music, Louise Barnham @ Warner Chappell
Music, Mark Vernon @ Firebrand Management, Katy
Jones @ Bucks Music Publishing, Abel @ Fingerlickin
Records, Jeffrey Light @ Myman Abell Fineman
Greenspan & Light, Tim King @ Against The Grain.
Dolby and the double-D symbol are trademarks of
Dolby Laboratories.
28
MSps3MAN_11_mb 1/18/07 11:59 AM Page 28
EULA EULA
(j) Any attempt to deliberately alter, damage or undermine the legitimate operation of this game, including but not limited to
exploiting the ranking system by creating dummy accounts.
6. REPORTING ABUSE. To report violations of this Agreement or to inquire about a blocked account, call SCEA Consumer
Services at 1-800-345-7669.
7. VIOLATIONS OF ONLINE CONDUCT. SCEA has no liability for any violation of this Agreement by you or by any other
player. Further, if you violate this Agreement in any manner, SCEA may at its discretion and without notice to you temporarily
or permanently block your account and/or reset your stats and/or rankings in this game and any related games. In appropriate
cases, SCEA may bring legal action against you or cooperate in any government or private legal action or investigation relating
to your conduct within the game.
8. HOTSPOT AND INTERNET SERVICE PROVIDERS. SCEA and its affiliated companies are not affiliated with any of the
Internet service providers (ISPs) or Hotspot Operators (collectively Service Providers) that you may connect to when you
wirelessly access the Internet and are not responsible for any damages or injury arising from or related to your use of these
services. When you access an ISP through a Hotspot you are providing information directly to the Service Provider and not to
SCEA. This information is collected by the Service Provider and is not shared with SCEA. SCEA does not control the Service
Providers use of the information you provide. Before wirelessly accessing the Internet you should carefully read the Service
Providers advertisements, user agreement/terms and conditions and privacy policy carefully. If you are unclear whether your
use of the Service Providers services may involve charges or whether all of the Service Providers advertised features will be
available through the PLAYSTATION3 system, or if you have any other questions concerning their services, please contact
the Service Provider directly.
9. WARRANTY/DISCLAIMER. SCEA WARRANTS TO THE ORIGINAL PURCHASER OF THE GAME DISC THAT THE DISC
IS FREE FROM DEFECTS IN MATERIALS AND WORKMANSHIP FOR A PERIOD OF NINETY (90) DAYS FROM THE DATE
OF PURCHASE. SEE GAME MANUAL FOR LIMITED WARRANTY DETAILS. EXCEPT AS PROVIDED HEREIN, THE
GAME DISC, SOFTWARE AND ALL RELATED SERVICES ARE PROVIDED "AS IS" AND, TO THE MAXIMUM EXTENT
PROVIDED UNDER LAW, SCEA DISCLAIMS ALL WARRANTIES OF ANY KIND, WHETHER EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR
PURPOSE. Without limiting the foregoing, SCEA does not promise that this software will work properly with any memory card
storage or other peripheral device that has not been manufactured or licensed by SCEA or a related company. To insure
compatibility use only PlayStation licensed or approved products. Additionally, SCEA does not guarantee that you will be able
to play this game through online or Wi-Fi connectivity at any time you want. From time to time, there may be problems related
to availability, access, delay and failure to perform that are beyond the immediate and reasonable control of SCEA. In the
event of a dispute regarding the online functionality of this software, you agree that the sole liability of SCEA and its affiliated
companies will be limited to repair or replacement of the game software at SCEAs option. SCEA may, at its sole discretion,
discontinue hosting of the game server at any time. SCEA has no liability for such discontinuance.
10. MODIFICATION. SCEA at its sole discretion may modify the terms of this Agreement at any time. You are responsible for
reviewing the terms of this Agreement each time you login to play. By accepting this Agreement and by playing the game
online, you agree to be bound by all current terms of the Agreement. To print out a current copy of this Agreement using your
computer, go to www.us.playstation.com/support/useragreement.
11. MISCELLANEOUS. This Agreement shall be construed and interpreted in accordance with the laws of the State of
California applying to contracts fully executed and performed within the State of California. Both parties submit to personal
jurisdiction in California and further agree that any dispute arising from or relating to this Agreement shall be brought in a court
within San Mateo County, California. If any provision of this Agreement shall be held invalid or unenforceable, in whole or in
part, such provision shall be modified to the minimum extent necessary to make it valid and enforceable, and the validity and
enforceability of all other provisions of this Agreement shall not be affected thereby. This Agreement constitutes the entire
agreement between the parties hereto related to the subject matter hereof and supercedes all prior oral and written and all
contemporaneous oral negotiations, commitments and understandings of the parties, all of which are merged herein.
31
EULA END USER LICENSE AGREEMENT
Game Experience May Change During Online Play.
ONLINE USER AGREEMENT
PLEASE READ THE ENTIRE AGREEMENT AND INDICATE WHETHER OR NOT YOU AGREE TO ITS TERMS BY
CLICKING THE "ACCEPT" OR "DECLINE" BUTTON AT THE BOTTOM OF THIS SCREEN. IF YOU CLICK THE "DECLINE"
BUTTON YOU WILL NOT BE ABLE TO PLAY THE ONLINE VERSION OF THIS GAME. CHECK WITH SONY COMPUTER
ENTERTAINMENT AMERICA INC. ("SCEA") CONSUMER SERVICES AT 1-800-345-7669 WITHIN 30 DAYS OF YOUR
PURCHASE FOR REFUND OR RETURN INFORMATION. PLEASE HAVE YOUR PURCHASE RECEIPT AVAILABLE.
1. ACCEPTANCE OF AGREEMENT. This Agreement can be accepted only by an adult 18 years or older. By clicking the
"ACCEPT" button, you affirm that you are an adult 18 years or older and you are accepting this Agreement on your own behalf
or on behalf of your minor child (under 18).
2. GRANT OF LICENSE. SCEA grants you a non-exclusive right to use this software for play on a PLAYSTATION3
computer entertainment system only. You may not (i) rent, lease or sublicense the software, (ii) modify, adapt, translate,
reverse engineer, decompile or disassemble the software, (iii) attempt to create the source code from the object code for the
software, or (iv) download game content for any purpose other than game play. You have no proprietary rights in any game
content including game play statistics. SCEA may modify such content at any time for any reason.
3. AUTHENTICATION/SERVICE. SCEA may retrieve information about a users hardware and software for authentication,
copy protection, account blocking, system monitoring/diagnostics, rule enforcements, or game management and other
purposes. SCEA does not guarantee the continuous operation of the game servers and shall not be responsible for any delay
or failure of the game servers to perform. In the event of a systems incompatibility or inoperability, the sole liability of SCEI,
SCEA and their affiliates shall be limited to the repair or replacement of the users affected game software, console, or
peripherals at the option of SCEA. SCEI, SCEA and their affiliates shall not be liable for any delays, system failures,
authentication failures, or system outages, which may, from time to time, affect game play or access thereto.
4. NO EXPECTATION OF PRIVACY. You agree that you have no expectation of privacy or confidentiality in the personal
information you may intentionally or unintentionally disclose through login, game play and chat. You should avoid saying
anything personally identifying in chat. SCEA has no liability for any violation of this Agreement by you or by any other player.
5. ONLINE CONDUCT. When you play, you agree to be respectful of your fellow players and never to engage in any behavior
that would be abusive or offensive to other players, disruptive of the game experience, fraudulent or otherwise illegal. This
includes but is not limited to:
(a) Harassing or intimidating other players while chatting or playing this game online or using information obtained while
chatting or playing this game to harass or intimidate fellow players outside of the game;
(b) Using language, selecting user, character, clan or team names or creating any other content that is racially, ethnically or
religiously offensive, sexually abusive, obscene or defamatory;
(c) Selecting as a user, character, clan or team name any word, symbol or combination of words and symbols which is
identical to or substantially similar to any character, weapon, vehicle or other intellectual property element owned by SCEA
which appears in this game or any other SCEA game or a 3rd Party.
(d) Using content that is commercial in nature such as advertisements, solicitations and promotions for goods or services;
(e) Falsely representing that you are an employee of Sony Corporation, Sony Computer Entertainment America, or any other
affiliated or related company;
(f) Disrupting the normal flow of chat in game chat rooms;
(g) Making a false report of user abuse to SCEA Consumer Services;
(h) Violating any local, state or national law including but not limited to laws related to copyright, trademark, defamation,
invasion of privacy, identity theft, hacking and the distribution of counterfeit software;
(i) Using a cheat code, cheat device or any device that modifies the executable game code or data. For a detailed explanation
of the SCEA policy on cheating visit "http://www.us.playstation.com/onlinecheating."
30
MSps3MAN_11_mb 1/18/07 11:59 AM Page 30
NOTES NOTES
32
MSps3MAN_11_mb 1/18/07 11:59 AM Page 32
MSps3MAN_11_mb 1/18/07 11:59 AM Page 34

You might also like