FRAMEWORK GRID and SUGGESTED REFERENCES (Be Sure To Delete The Reference Column When You Submit The Framework) Internal Responses/Situation Details/Facts From Case Strength or Weakness? Support
Nationality: British Languages: English (native) Mandarin (intermediate working fuency) Swedish (basic) Date of Birth: 9-!-9"# ontact Details! email: oliver$bulloss%com "ele#hone: &"' ()-''"-*! $ky#e: olib)( Strong Game Design, Deep Free to Play Knowledge and Efective Product Management + have a ,roven track record o- develo,ing new mobile game ideas. bringing them to market and then growing a worldwide user audience that reaches millions o- ,layers% /ith -our years o- game industry e0,erience -ocused on global ,roduct management. develo,ing innovative new game ideas and leading large diverse teams% By using agile so-tware develo,ment methodologies + am able to -ocus on 1uick iterative releases that im,rove the game. reach key -ree to ,lay game metric targets and gain ,aying users all around the world% $kills - 2ro3ect ,lanning and management - 4arge diverse multinational and multilingual team develo,ment - 2ro3ect recovery - Evaluating goals. risks and ,rogress against internal and e0ternal matrices - 2itch ,re,aration and ,resentation abilities. combined with strong ,ersonal communication and ,ublic s,eaking abilities Mobile Game %ndustry &'#ertise - +terative ,lanning and develo,ment - 5gile so-tware develo,ment - Mobile market analysis - 6ew game idea develo,ment. evaluation and ,lanning - 7ree to ,lay metrics and design I want people to say ow, t!at"s awesome# every time t!ey play one o$ our games% "he Numbers 8 9 :he download rank ;igh 6oon reached on i:unes <S5 May )! ) 9 6ew games develo,ed and shi,,ed -or ;a,,ylatte as 2roduct 4ead )! 9 Minimum hours each week ,laying games outside o- work (" 9 :eam members managed simultaneously #" 9 6ew game ideas generated '.!!!.!!!& 6umber o- downloads -or ;igh 6oon. ;igh 6oon ) and =ays o- >rime >on?dential 9 2art o- a team that secured investment -rom +nde0 @entures (+nvestors in Aing. Su,ercell. Sky,e and many other market leading technology com,anies) areer (istory $enior Product Manager (a##ylatte 9 re,orting to the >BB and Board o- =irectors 5ugust )!) 9 Se,tember )!C Bei3ing. >hina Product: Days of rime Background: Danuary )!( - generated and ,itched the idea -or leveraging technology in ;igh 6oon ) to create a new +2 that would a,,eal to males "-(* audience% + evaluated multi,le themes and game,lay changes be-ore deciding on a gangster theme% hallenges: 4imited engineering and design resources and simultaneously ,re,aring to launch ;igh 6oon )% )esults: 4aunched a =ays o- >rime version ,ublicly on 5ndroid within -our month o- starting to code% 2ost launch we delivered regular u,dates that continued to im,rove core metrics and ,layer engagement% =ays o- >rime saw ,articular organic growth on 5ndroid in develo,ing markets. es,ecially South 5merica% 2ocketEamer%com awarded =ays o- >rime "F! and a Silver 5ward Product: (igh Noon * Background: Senior management and the Board o- =irectors a,,ointed me 2roduct Manager a-ter ;igh 6oon ) had s,ent ( months in ,roduction without a ,ublic release under a diGerent ,roduct lead% hallenges: 5 demotivated team. ,oor tech choice and unusable art combined with ra,idly growing costs% ;igh 6oon ) was ;a,,ylatteHs ?rst (= game. ?rst 5ndroid game and ?rst to be built in the <nity engine% )esults: Shi,,ed within ) months o- my involvement and consistently met milestone deadlines% 2ost launch metrics guided us to make -urther im,rovements and when + le-t the ,ro3ect it has =F#F(! retention. user engagement and 5I2=5< that was viable -or continued develo,ment% + also laid out a ' month ,reliminary ,lan -or my successor to -ollow i- they chose% + also grew the core ,roduct team by C!!J in this ,eriod and re,resented ;a,,ylatte at con-erences such as E=> San 7rancisco and EM+> Bei3ing% Products: Multi#le unannounced #ro+ects Background: ;a,,ylatte has -ocused heavily on the 72S genre -or a number o- years and we decided ,ort-olio diversi?cation was needed% hallenges: +ndecisive -ounders and long ,eriods o- time between key decisions being made )esults: =uring )!(FC + worked to bring a number o- new game ideas to ;a,,ylatte% :his included an initial ,hase where the Senior Eame =esigner and + worked to create a roadma, -or new game ideation and shortlisting% /e then created *! new game ideas in (! days broken down by genre. market ,otential and estimated develo,ment siKe% 7urther develo,ment o- some ideas resulted in ) games that were ,rototy,ed and that com,leted ,re,roduction and was ready -or develo,ment. with mysel- as >reative =irector and 2roduct Manager% $enior Producer (a##ylatte 9 re,orting to the >EB May )!) 9 Se,tember )!) Bei3ing. >hina Product: (igh Noon Background: /ith ;igh 6oon running success-ully + was asked to begin develo,ing the ,roduct team in ,re,aration -or new game and take on the long term vision -or ;igh 6oon% hallenges: 5 game that had been around -or two years and a team that was ready -or a new challenge )esults: Summer )!) was ;igh 6oonHs most success-ul time and continued to be success-ul into late )!( due to the -oundation laid in )!F)% + was ,art o- a team that secured signi?cant investment -rom +nde0 @entures (investors in Aing. Su,ercell. Sky,e and more)% +n this ,osition + was ,resenting regularly to the Board o- =irectors and talking one on one with the investor% Producer (a##ylatte 9 re,orting to the >EB Dune )! 9 May )!) Bei3ing. >hina Product: (igh Noon Background: :he >EB. ,revious ;igh 6oon ,roducer. asked me to lead the day to day running and -eature design o- ;igh 6oon with the goal o- maintaining user retention while increasing s,ending in key markets% hallenges: :he game was in a cycle o- sim,le in game events that ,layers were bored with and a lack o- new -eatures meant retention was declining% )esults: /orking closely with the -eature develo,ers. server engineers. art team. marketing de,artment and ,layer community + was able ensure that ;igh 6oon gained -ar more varied in game events and new content% + also began the ,rocess o- establishing analytics as a core ,art o- our ,roduct strategy% >onsistently high revenue during this ,eriod allowed us to invest heavily in mobile digital marketing% ommunity Manager (a##ylatte 9 re,orting to the >EB 7ebruary )! 9 Dune )! Bei3ing. >hina Product: (igh Noon 5s the >ommunity Manager it was my role to re,resent the ,layers to the com,any% :his involved collecting and analyKing ,layer -eedback in order to hel, the game designers im,rove the game% +t was also my role to ,lan. write and monitor all in game events% ,ey -chievements: - +m,lemented a new customer service system that reduced the average re,ly time -rom ( days to - Setu, and managed new :witter and 7acebook ,ages -or ;igh 6oon and increased ,ublic engagement by *!!J. resulting in a much ha,,ier ,layer base &ve Online full time #layer Se,tember )!! 9 7ebruary )! Bei3ing. >hina =uring this ,eriod + committed -ully to ,laying the MMB Eve Bnline% 5s a ?ve& year veteran o- the game at that time + wanted to see what could be achieved by committing eight hours a day to the game% :hrough trade. wars and alliance + was able to grow our small band o- ?ghters into a signi?cant -orce in the Eve Bnline universe% ,ey -chievements: - Managed an "!!& ,erson >or, (guild) in the game - Built and distributed hundreds o- s,readsheets to track trade ,ro?ts. mining resources and inventory - =econstructed multi,le in game systems to gain an advantage over our o,,onents and mani,ulate the ,rices o- key in game resources Marketing "eam Powerhouse Gyms . re,orting to the >hina EM Danuary )!!9 9 Se,tember )!! Bei3ing. >hina 2owerhouse had (C gyms in )! diGerent cities in >hina% 5s ,art o- a ) ,erson marketing team + was res,onsible -or develo,ing and ada,t diGerent marketing strategies de,ending on local needs% :his included in gym events. ,ress ads. s,ecial oGers. national com,etitions and in house staG marketing% ,ey -chievements: - +ncreased walk ins by )!J year on year - +ncreased gym numbers -rom )C to (C
FRAMEWORK GRID and SUGGESTED REFERENCES (Be Sure To Delete The Reference Column When You Submit The Framework) Internal Responses/Situation Details/Facts From Case Strength or Weakness? Support