The teacher uses a 1, 2, 3 behavior system to manage student behavior. Students start each day at a 3 if behaving well. A 2 is given after multiple warnings, requiring a signed note home. A 1 results in a call home and other consequences depending on the situation. If a student gets more than two 1s in a week, a parent conference is held. Students can earn coins for consistent 3s to buy prizes. The teacher plans to theme the system around an under the sea boat, with student cards that move from inside to the edge to overboard based on their 1, 2, or 3 level.
The teacher uses a 1, 2, 3 behavior system to manage student behavior. Students start each day at a 3 if behaving well. A 2 is given after multiple warnings, requiring a signed note home. A 1 results in a call home and other consequences depending on the situation. If a student gets more than two 1s in a week, a parent conference is held. Students can earn coins for consistent 3s to buy prizes. The teacher plans to theme the system around an under the sea boat, with student cards that move from inside to the edge to overboard based on their 1, 2, or 3 level.
The teacher uses a 1, 2, 3 behavior system to manage student behavior. Students start each day at a 3 if behaving well. A 2 is given after multiple warnings, requiring a signed note home. A 1 results in a call home and other consequences depending on the situation. If a student gets more than two 1s in a week, a parent conference is held. Students can earn coins for consistent 3s to buy prizes. The teacher plans to theme the system around an under the sea boat, with student cards that move from inside to the edge to overboard based on their 1, 2, or 3 level.
My behavior management is based off of a system. Everyday
students will start off with a 3. A 3 will indicate that the student is ready to learn and is following classroom rules. If the student has had more than one warning the next step is to move to a 2. Once the student has reached a 2, a note will be sent home and needs to come back signed by a parent. If a student is at a 2 and is still not following the rules, the student will be moved to a 1. A 1 will result in a call home and possible further consequences depending on the individual situation. If a student is coming home with a 1 more than twice a week a conference will be held with the students parents. At the end of the week if the student is earning consistent 3s every day, coins will be given to the student. These coins are used for buying things out of the classroom treasure chest. This 1, 2, 3 system can be used in many different ways for example, cards and clip down systems. I would use the number system to go along with my under the sea theme. I would make a boat somewhere on one of the classroom walls. Each student would have a card with their name written on it. A 1 will leave you inside the boat. A 2 will move your card to the edge of the boat and a 1 will leave you overboard.