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#include<GL/glut.

h>
#include<windows.h>
#include<GL/gl.h>
void init()
{
glClearColor (0.69, 0.89, 1.0, 1.0);
glColor3f(1.0, 1.0, 1.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();

glOrtho(-1.0, 1.0, -1.0, 2.0, -1.0, 1.0);


}
void mydisplay()
{
glClear(GL_COLOR_BUFFER_BIT);
//head
glBegin(GL_POLYGON);
glColor3f(1.0, 0.92, 0.80); //make the color Blanced Almond
glVertex2f(-0.2, 0.9);
glVertex2f(-0.2, 0.6);
glVertex2f(0.2, 0.6);
glVertex2f(0.2, 0.9);
glEnd();
//eye left
glBegin(GL_POLYGON);
glColor3f(0.0, 0.0, 0.0); //make the color Black
glVertex2f(-0.15, 0.82);
glVertex2f(-0.15, 0.75);
glVertex2f(-0.05, 0.75);
glVertex2f(-0.05, 0.82);
glEnd();
//eye right
glBegin(GL_POLYGON);
glColor3f(0.0, 0.0, 0.0); //make the color Black
glVertex2f(0.15, 0.82);

glVertex2f(0.15, 0.75);
glVertex2f(0.05, 0.75);
glVertex2f(0.05, 0.82);
glEnd();
//alis kanan
glBegin(GL_POLYGON);
glColor3f(0.0, 0.0, 0.0); //make the color Black
glVertex2f(0.15, 0.85);
glVertex2f(0.15, 0.87);
glVertex2f(0.05, 0.87);
glVertex2f(0.05, 0.85);
glEnd();
//alis kiri
glBegin(GL_POLYGON);
glColor3f(0.0, 0.0, 0.0); //make the color Black
glVertex2f(-0.15, 0.85);
glVertex2f(-0.15, 0.87);
glVertex2f(-0.05, 0.87);
glVertex2f(-0.05, 0.85);
glEnd();
//bibir senyum
glBegin(GL_POLYGON);
glColor3f(0.69, 0.19, 0.38); //make the color Maroon
glVertex2f(-0.05, 0.65);
glVertex2f(-0.05, 0.67);

glVertex2f(0.05, 0.67);
glVertex2f(0.05, 0.65);
glEnd();
glBegin(GL_POLYGON);
glColor3f(0.69, 0.19, 0.38); //make the color Maroon
glVertex2f(-0.05, 0.65);
glVertex2f(-0.05, 0.70);
glVertex2f(-0.04, 0.70);
glVertex2f(-0.04, 0.65);
glEnd();
glBegin(GL_POLYGON);
glColor3f(0.69, 0.19, 0.38); //make the color Maroon
glVertex2f(0.05, 0.65);
glVertex2f(0.05, 0.70);
glVertex2f(0.06, 0.70);
glVertex2f(0.06, 0.65);
glEnd();
//telinga kanan
glBegin(GL_POLYGON);
glColor3f(0.55, 0.55, 0.51); //make the color Azure
glVertex2f(0.20, 0.80);
glVertex2f(0.20, 0.70);
glVertex2f(0.23, 0.70);
glVertex2f(0.23, 0.80);
glEnd();

//telinga kiri
glBegin(GL_POLYGON);
glColor3f(0.55, 0.55, 0.51); //make the color Azure
glVertex2f(-0.20, 0.80);
glVertex2f(-0.20, 0.70);
glVertex2f(-0.23, 0.70);
glVertex2f(-0.23, 0.80);
glEnd();
//leher
glBegin(GL_POLYGON);
glColor3f(0.55, 0.55, 0.51); //make the color Azure
glVertex2f(-0.07, 0.60);
glVertex2f(-0.07, 0.55);
glVertex2f(0.07, 0.55);
glVertex2f(0.07, 0.60);
glEnd();
//badan
glBegin(GL_POLYGON);
glColor3f(0.00, 0.00, 0.55); //make the color Dark Blue
glVertex2f(-0.20, 0.10);
glVertex2f(-0.20, 0.55);
glVertex2f(0.20, 0.55);
glVertex2f(0.20, 0.10);
glEnd();
//sendi kiri

glBegin(GL_POLYGON);
glColor3f(0.55, 0.55, 0.51); //make the color Azure
/*glVertex2f(-0.30, 0.55);
glVertex2f(-0.30, 0.50);
glVertex2f(-0.20, 0.50);
glVertex2f(-0.20, 0.55);*/
glVertex2f(-0.30, 0.55);
glVertex2f(-0.30, 0.42);
glVertex2f(-0.20, 0.42);
glVertex2f(-0.20, 0.55);
glEnd();
//sendi kanan
glBegin(GL_POLYGON);
glColor3f(0.55, 0.55, 0.51); //make the color Azure
/*glVertex2f(0.30, 0.55);
glVertex2f(0.30, 0.50);
glVertex2f(0.20, 0.50);
glVertex2f(0.20, 0.55);*/
glVertex2f(0.30, 0.55);
glVertex2f(0.30, 0.42);
glVertex2f(0.20, 0.42);
glVertex2f(0.20, 0.55);
glEnd();
//lengan kiri
glBegin(GL_POLYGON);

glColor3f(0.55, 0.00, 0.00); //make the color Dark red


/*glVertex2f(-0.30, 0.50);
glVertex2f(-0.40, 0.30);
glVertex2f(-0.30, 0.30);
glVertex2f(-0.20, 0.45);
glVertex2f(-0.20, 0.50);*/
glVertex2f(-0.30, 0.55);
glVertex2f(-0.30, 0.45);
glVertex2f(-0.50, 0.45);
glVertex2f(-0.50, 0.55);
glEnd();
glBegin(GL_POLYGON);
glColor3f(0.55, 0.00, 0.00); //make the color Dark red
glVertex2f(-0.50, 0.70);
glVertex2f(-0.50, 0.55);
glVertex2f(-0.40, 0.55);
glVertex2f(-0.40, 0.70);
glEnd();
//lengan kanan
glBegin(GL_POLYGON);
glColor3f(0.55, 0.00, 0.00); //make the color Dark red
/*glVertex2f(0.30, 0.50);
glVertex2f(0.40, 0.30);
glVertex2f(0.30, 0.30);
glVertex2f(0.20, 0.45);

glVertex2f(0.20, 0.50);*/
glVertex2f(0.30, 0.55);
glVertex2f(0.30, 0.45);
glVertex2f(0.50, 0.45);
glVertex2f(0.50, 0.55);
glEnd();
glBegin(GL_POLYGON);
glColor3f(0.55, 0.00, 0.00); //make the color Dark red
glVertex2f(0.50, 0.45);
glVertex2f(0.50, 0.20);
glVertex2f(0.40, 0.20);
glVertex2f(0.40, 0.45);
glEnd();
//telapak kiri
glBegin(GL_POLYGON);
glColor3f(0.00, 0.55, 0.55); //make the color Dark cyan
glVertex2f(-0.50, 0.70);
glVertex2f(-0.50, 0.77);
glVertex2f(-0.40, 0.77);
glVertex2f(-0.40, 0.70);
glEnd();
//telapak kanan
glBegin(GL_POLYGON);
glColor3f(0.00, 0.55, 0.55); //make the color Royal blue
glVertex2f(0.50, 0.20);

glVertex2f(0.50, 0.27);
glVertex2f(0.40, 0.27);
glVertex2f(0.40, 0.20);
glEnd();
//sabuk
glBegin(GL_POLYGON);
glColor3f(0.20, 0.20, 0.20); //make the color Grey 20
glVertex2f(-0.22, 0.10);
glVertex2f(-0.22, 0.00);
glVertex2f(0.22, 0.00);
glVertex2f(0.22, 0.10);
glEnd();
//paha kiri
glBegin(GL_POLYGON);
glColor3f(0.00, 0.00, 0.55); //make the color Dark Blue
glVertex2f(-0.20, 0.00);
glVertex2f(-0.20, -0.20);
glVertex2f(-0.02, -0.20);
glVertex2f(-0.02, 0.00);
glEnd();
//paha kanan
glBegin(GL_POLYGON);
glColor3f(0.00, 0.00, 0.55); //make the color Dark Blue
glVertex2f(0.20, 0.00);
glVertex2f(0.20, -0.20);

glVertex2f(0.02, -0.20);
glVertex2f(0.02, 0.00);
glEnd();
//kaki kanan
glBegin(GL_POLYGON);
glColor3f(0.20, 0.20, 0.20); //make the color Grey 20
glVertex2f(0.18, -0.20);
glVertex2f(0.18, -0.40);
glVertex2f(0.05, -0.40);
glVertex2f(0.05, -0.20);
glEnd();
//kaki kiri
glBegin(GL_POLYGON);
glColor3f(0.20, 0.20, 0.20); //make the color Grey 20
glVertex2f(-0.18, -0.20);
glVertex2f(-0.18, -0.40);
glVertex2f(-0.05, -0.40);
glVertex2f(-0.05, -0.20);
glEnd();
//spatu kiri
glBegin(GL_POLYGON);
glColor3f(0.55, 0.00, 0.00); //make the color Dark red
glVertex2f(-0.18, -0.40);
glVertex2f(-0.25, -0.43);
glVertex2f(-0.25, -0.50);

glVertex2f(-0.05, -0.50);
glVertex2f(-0.05, -0.40);
glEnd();
//spatu kanan
glBegin(GL_POLYGON);
glColor3f(0.55, 0.00, 0.00); //make the color Dark red
glVertex2f(0.18, -0.40);
glVertex2f(0.25, -0.43);
glVertex2f(0.25, -0.50);
glVertex2f(0.05, -0.50);
glVertex2f(0.05, -0.40);
glEnd();
glFlush();

}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowSize(500,500);
glutInitWindowPosition(0,0);
glutCreateWindow("simpleRobot_5111100201_IkaAyuRahmania");
glutDisplayFunc(mydisplay);

init();

glutMainLoop();
}

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