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FLOW SCREEN

FLOW SCREEN
Rules Techniques Coaching Points - Drills
Rules Techniques Coaching Points - Drills

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n"re# Co$er"ale %ea" Coach Castle %igh School
Share"&res'onsi(ilit)*)ahoo+co,

CSTLE %+S+ FLOW SCREEN
n"re# Co$er"ale %ea" Coach Castle %igh School- Ne#(urgh- .N
.+ /ac0groun" stealing 1ro, goo" 'eo'le2
..+ O11-season thought 'rocess
+ 3 ,a4or questions5
Does it 1it our 'hiloso'h)6 Does it 1it our 0i"s6
Can #e coach it an" 1i7 the 'ro(le,s6 Does it hel' us (eat the 0e) tea,s on our sche"ule6
/+ Ma0ing it 1it
8+ Situation sheet 9+ Nee"s chart :+ /rea0"o#n gri"
3+ Pre-season re' allot,ent ;+ .nstallation calen"ar <+ S0ills sheet
...+ Pre-season5 Teaching = .nstalling
+ CD Pla)(oo0
Philoso'h) .nstructional >ou Dra# it - ?i"eo
/+ .nstallation "a)
Wal0 through Practice sche"ule .nstallation "rill @'hasesA
.?+ .n-season5 Putting it to #or0 ga,e #ee0
BThe (ig question5 What CO/S "o #e ha$ to get "one this #ee0- = ho# are our Flo# Screens going to
hel' us get the, "one6
WEEDL> .MPRO?EMENT PERSONNEL S.TET.ONS FORMT.ONS
+ Scouting re'ort5 /ring 1ocus to the #or0 to (e "one in 'ractice- 'resent a 'lan to #in2
/ +Scout ta'e5 Ti,e e11icienc) Coach 1ro, Fre,oteG Rein1orce 'oints 1HScout re't
C+ Practice re' allot,ent5 Ma0e e$er) re' count- organiIe thought 'rocess
D+ Screen #ee0l) 'ractice 'rogression5 M ti,e-u' H W TTOHScreen 'erio" H Th Re$ie# H .,'ortance o1
W-T2
E+ For,ation consi"erationsHgoals
8+ Dno# #ho )our (est screener is2 9+ Marr) #ith 1or,ationsHactions 1ro, #ee0 're$ious- earl) in
ga,e2
:+ Who is the s')6 L/6 DL6 3+ Jet a hat assigne" 1or rolle" "o#n sa1et) su''ort
;+ Jet the 1ast 1lo# gu) on the screenGs FRONTS.DE <+ Tr) to a$oi" on the line o$erhangs to screen si"e
K+ TE to screenGs /CDS.DE hel's2 L+ L/ contortionHsli"e
M+ Mo$e,ent $ia E>ES @,otionA
F+ Situations B8
st
"o#n5 REN CT.ON B9 !L = : M-L5 PSS CT.ON
BRe" Ione
J+ ?ersions = lerts5 aA Pass @8-9Hga,eA (A Run @8-9Hga,eA c+ /oot
"+ Q0 Scr
- C L I C K H E R E T O R E T U R N T O D I R E C T O R Y - - C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -

Flow Screen Directory
Flow Screen Directory
FLOW SCREEN INSTRUCTIONAL
VIDEO
YOU DRAW IT
ILLUSTRATIONS
OVERVIEW / HILOSOHY OVERVIEW / HILOSOHY
RESENTATION OUTLINE RESENTATION OUTLINE
SCREEN SU!!ARY TA"LE SCREEN SU!!ARY TA"LE
INSTALLATION DRILLS INSTALLATION DRILLS

The Flow Screen is a big play tool that gives us a chance to rip off big
chunks of yardage when defenses overreact! They are known as Flow
Screens because we work hard to create defensive flow in one
direction by creating the look of a particular play (run pass screen or
bootleg! then throwing back behind a wall of blockers in the opposite
direction!
The goal is to S"#$%$T" the frontside of the defense fro& the backside'()*" as &any defenders
in one direction as possible then S"$+ the& off with our receiver and ,enter then S"#$%$T" the&
with our guards kick-out block giving our screener a lane to run through!
.e can literally screen to any eligible receiver we have and we can bring hi& fro& anywhere as
long as he gets to the / 0 / screen spot1 .e can also give our flow screens different looks by
&arrying the& to different run and pass actions &aking the& good co&pli&ents to our best
plays!
Situationally Flow Screens can be used on all down 2 distances all the way through the %ed 3one!
KEYS to # $%cce$$&%l 'l#y( KEYS to # $%cce$$&%l 'l#y(
N)" SELLS t*e 'l#y wit* eye$+ te,'o+ #n- '#tience+ ,o.in/ FS
L"+ $#&ety+ 0 "SL"1
NSCREENER -oe$ w*#t nee-$ to 2e -one to /et lo$t1 Low '#-
le.el1
NSCREENER -oe$n3t 'o' o%t %ntil *i$ 2loc4er$ -o+ 're$$e$ *i$
/%#r-3$ 2loc41
NTACKLE -oe$ # /re#t $ell 5o2 o'enin/ t*e win-ow #n- ,#4e$
nece$$#ry #-5%$t,ent$ to 'rotect it1
NFRONTSIDE LINE!EN eli,in#te 'enetr#tion 0 2%y )" ti,e to
$ell t*e 'l#y1
N"ACKS 0 RECEIVERS FS/Not in 'l#y SELL t*e 'l#y 2ein/ &#4e- in
e.ery -et#il1
NULLIN6 6 0 C t#4e con.incin/ $et$+ #llow 'enetr#tion+ #n- r%n
&%ll-$'ee- co%r$e$ to t*e 7HALFWAY RENDE8VOUS9 wit* t*eir
EYES1
NOUTSIDE RECEIVER $e#l$ t*e #lley wit* # /re#t+ well-ti,e-
CRACK 2loc41
CALLS/VARIATIO CALLS/VARIATIO
NS NS
N
Rollo%t #ction$ Rollo%t #ction$
N
"oot #ction$ "oot #ction$
N
R%n #ction$ R%n #ction$
N
Screen #ction$( "%22le+ Screen #ction$( "%22le+
Alley Alley
- T O I N S T R U C T I O N A L - - T O I N S T R U C T I O N A L -
Flow Screen Philosophy
- T O ! A I N D I R E C T O R Y - - T O ! A I N D I R E C T O R Y -
FLOW
FLOW
Screen Conce't
Screen Conce't

T "
% ( S .

,

,
T "
4S T"5 4S T"5 F6%( 78-98 protection1 4lock F6%( 78-98 protection1 4lock
the &an on you1 the &an on you1
FS T5 FS T5 )#": T;" .6:<).1 =ou do this by retreating in )#": T;" .6:<).1 =ou do this by retreating in
your de&eanor as fast as you can showing hands selling your de&eanor as fast as you can showing hands selling
;inge avoiding engage&ent as long as your &an will ;inge avoiding engage&ent as long as your &an will
rush upfield1 >eep inside leverage as you do this1 6f he rush upfield1 >eep inside leverage as you do this1 6f he
stops or crosses your face redirect off your outside foot stops or crosses your face redirect off your outside foot
and drive hi& into the pile! =)? $%" T;" @?= T;$T and drive hi& into the pile! =)? $%" T;" @?= T;$T
($>"S T;6S #+$= @)! ($>"S T;6S #+$= @)!
,":T"%5 ,":T"%5 #S+ AB &an ((CFS+4! plot rendeDvous #S+ AB &an ((CFS+4! plot rendeDvous
point1 78-98 set to tightest tech1 for 58E then release full point1 78-98 set to tightest tech1 for 58E then release full
speed to the rendeDvous point let no wrong colored Fersey speed to the rendeDvous point let no wrong colored Fersey
cross your face1 <rive block any <+ over you that cops cross your face1 <rive block any <+ over you that cops
out1 out1
4S @5 4S @5 F6%( 78-98 protection1 (ust not give ground! F6%( 78-98 protection1 (ust not give ground!
G#ossible E ct $(4?S; by ga&e plan G#ossible E ct $(4?S; by ga&e plan
4S T5 4S T5 F6%( 78-98 protection1 (ust not give ground! F6%( 78-98 protection1 (ust not give ground!
%5 %5 Fake the play call of the H Fake the play call of the H
st st
nu&ber1 6f no one else is nu&ber1 6f no one else is
indicated you beco&e the Screen (an follow Screen &an indicated you beco&e the Screen (an follow Screen &an
rules after your initial faking1 6f so&eone else is the rules after your initial faking1 6f so&eone else is the
Screener help build a solid wall on the backside of the Screener help build a solid wall on the backside of the
screen by e0ecuting nor&al 78-98 protection responsibilities1 screen by e0ecuting nor&al 78-98 protection responsibilities1
FS @5 FS @5 #S+ the ,4 plot rendeDvous point1 78-98 set to #S+ the ,4 plot rendeDvous point1 78-98 set to
best shoulder for E seconds be alert to eye the spy1 6f no best shoulder for E seconds be alert to eye the spy1 6f no
spy or cop out release full speed to rendeDvous point lead spy or cop out release full speed to rendeDvous point lead
with "="S1 +et no wrong-colored Fersey cross your face1 6f with "="S1 +et no wrong-colored Fersey cross your face1 6f
you get to the nu&bers turn up full speed 2 hit what shows1 you get to the nu&bers turn up full speed 2 hit what shows1
Screen (an5 Screen (an5 ;ide yourself in the traffic of the frontside line&en ;ide yourself in the traffic of the frontside line&en
by keeping your pads low and ti&e it so that youre arriving by keeping your pads low and ti&e it so that youre arriving
in the window at a spot / yards deep / yards outside the tackle in the window at a spot / yards deep / yards outside the tackle
Fust as the line&en begin pulling1 Turn and show nu&bers to Fust as the line&en begin pulling1 Turn and show nu&bers to
I4 as you arrive at the spot being careful not to drift to the I4 as you arrive at the spot being careful not to drift to the
sideline1 ,atch the ball tuck it and turn to find the kick-out sideline1 ,atch the ball tuck it and turn to find the kick-out
block of the @1 The running lane should occur in a crease block of the @1 The running lane should occur in a crease
between the kick out block of the @ and the crack block of the between the kick out block of the @ and the crack block of the
.%1 @et :orth and South get the sideline if possible1 .%1 @et :orth and South get the sideline if possible1
:;;: :;;:
:;;< :;;<
:;;: :;;:
:;;< :;;<
4S .%5 4S .%5 %un the play indicated by the %un the play indicated by the
E E
nd nd
nu&ber either running the nu&ber either running the
appropriate route or blocking1 S"++ appropriate route or blocking1 S"++
6T! 6T!
O'en t*i$ O'en t*i$
7win-ow9 7win-ow9
FS 6nside5 FS 6nside5 S"$(1 @et out of <odge1 S"$(1 @et out of <odge1
FS )utside5 FS )utside5 +"*"+S ,%$,>1 ,rack the first short +"*"+S ,%$,>1 ,rack the first short
defender inside you1 .ork J techniKue to H defender inside you1 .ork J techniKue to H
st st
+4 to safety +4 to safety
level1 #ush upfield as long and as deep as the align&ent of level1 #ush upfield as long and as deep as the align&ent of
the potential crack victi&s allow1 T;6S 6S $ ,%6T6,$+ the potential crack victi&s allow1 T;6S 6S $ ,%6T6,$+
4+),>1 Ti&e it and dont engage too soon! #ush upfield 4+),>1 Ti&e it and dont engage too soon! #ush upfield
until at your &ans depth cross face v1 a &an ,41 until at your &ans depth cross face v1 a &an ,41
4 x 4 4 x 4
I45 I45 S"++ the play indicated by the H S"++ the play indicated by the H
st st
nu&ber by your eyes and your body language1 Sell should last L steps under center nu&ber by your eyes and your body language1 Sell should last L steps under center
B fro& @un1 $fter the sell set your feet distinctly then drift for depth get up on toes find an open window to the B fro& @un1 $fter the sell set your feet distinctly then drift for depth get up on toes find an open window to the
screener1 Throw screener1 Throw through an open window through an open window avoid throwing over people1 Snap your wrist to &ake the ball co&e down on avoid throwing over people1 Snap your wrist to &ake the ball co&e down on
the screener1 the screener1
FLOW
FLOW
SCREEN
SCREEN
Flow Screen Instructional
- C L I C K H E R E T O R E T U R N T O D I R E C T O R Y - - C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -
TRUST TRUST
TE!O TE!O
DISCILINE DISCILINE
REARATION REARATION
SHARED SHARED
RESONSI"ILITY RESONSI"ILITY

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Denver-Dallas You Draw It
F" Screen o&& =et .> S'lit .> S'lit TE Screen #w#y &ro, roll .> E.en .> E.en
H" Screen #w#y &ro, roll .> O-- .> O-- Y Screen o&& Stretc* .> ?-? .> ?-?
Flow Screen You Draw It
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- C L I C K H E R E T O R E T U R N T O D I R E C T O R Y - - C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -

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Denver-Dallas You Draw It Flow Screen You Draw It
7Le.el$9
7Cro$$ &#ce9
7Eye t*e S'y9
1
1
1 2
2
2
3
3
3
7"e$t $*o%l-er
2%,'9
- C L I C K H E R E T O R E T U R N T O D I R E C T O R Y - - C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -
F" Screen o&& =et .> S'lit .> S'lit TE Screen #w#y &ro, roll .> E.en .> E.en
H" Screen #w#y &ro, roll .> O-- .> O-- Y Screen o&& Stretc* .> ?-? .> ?-?
o$$i2le
r%n-o&& .> 're$$

FLOW SCREEN .NSTLLT.ON
P%SE . 5 ir
@ A @
Out
s
rec
)" )"
Co#c* Co#c*
OL OL
Co#c* Co#c*
OC/ OC/
R" R"
WR WR
Co#c* Co#c*
Out
s
rec
@ A @
S
S
S
S
- C L I C K H E R E T O R E T U R N T O D I R E C T O R Y - - C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -

" "
A A
6 6 " "
A A
6 6
Direct 2#/$
N
C/FS6( "o-ie$+ li.e r%$*+ C/FS6( "o-ie$+ li.e r%$*+
co'-o%t+ $'y+ 2litBer$ CAl$o co'-o%t+ $'y+ 2litBer$ CAl$o
FS6 /#%ntletD FS6 /#%ntletD
N
FST( V#ri#2le r%$*+ <-,#n FST( V#ri#2le r%$*+ <-,#n
r%le+ co'-o%t r%le+ co'-o%t
N
Recei.er( "#$ic C"+ 're$$ C"+ Recei.er( "#$ic C"+ 're$$ C"+
,#n C"+ L" on t*e line ,#n C"+ L" on t*e line
C7Le.el$9D C7Le.el$9D
FLOW SCREENINS!LL!ION
P"!SE II# $a%s
FLOW SCREEN .NSTLLT.ON
P%SE .. 5 /ags
@ A @
Out
s
rec
)" )"
Co#c* Co#c*
OL OL
Co#c* Co#c*
OC/ OC/
R" R"
WR WR
Co#c* Co#c*
Out
s
rec
@ A @
S
S
S
S
" "
A A
6 6
" "
A A
6 6
" "
A A
6 6
" "
A A
6 6
" "
A A
6 6
- C L I C K H E R E T O R E T U R N T O D I R E C T O R Y - - C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -

SCREEN/"OOT "LOCKIN6
SCREEN/"OOT "LOCKIN6
SU!!ARY
SU!!ARY
LAY LAY
FST FS6 Cente
r
"S6 "ST Y/TE R
H
"ASIC "ASIC
"OOT "OOT
P++ Reach
to the O si"e
/SE i1 9
onHoutsi"e
Pla) ction
Reach to O
si"e
lert /SE
call
Pla) ction
Reach to Os
si"e
Pla) ction
Reach to Os
si"e
Pla) ction
Reach to
Os si"e

.n route Pre-r" M tech
threatPFa0e
run calle"-
'ic0 u' trash
o11 e"ge
.n route
"OOT 769 "OOT 769
P++ Reach
to the O si"e
/SE i1 9
onHoutsi"e
Pla) ction
Reach to O
si"e
lert /SE
call
Seal /S
ga' to 8
st
DL
(ac0si"e
@to#ar" OA
Sic0le 'ull
LOJ FS
EMOL @a#a)
1HOA
:-ste'
PENC%

.n route Pre-r" M tech
threatPFa0e
run calle"-
'ic0 u' trash
o11 e"ge
.n route
< Recei.er < Recei.er
ALLEY ALLEY
?ertical set
o'en the
#in"o#
8 Count set to
(est shoul"er
Dic0 O9 out o1
1unnel
8 Count set
to (est
shoul"er
Seal O: 1H
1unnel or run
hi, 'ast it
8 Count
insi"e set
S'rint to
(otto, 1ront
o1 1unnel =
M/ES%
?ertical set
o'en the
#in"o#
Recei$er
rules
S#ing /S or
run 1a0eQ
RD.CDS tells
)ou to Dic0
C/ FS
Dic0 C/ i1
o11set to
call ()
align
? Recei.er ? Recei.er
ALLEY ALLEY
?ertical set
o'en the
#in"o#
8 Count set to
(est shoul"er
Dic0 O: out o1
1unnel
8 Count set
to (est
shoul"er
Seal O3 1H
1unnel or run
hi, 'ast it
8 Count
insi"e set
S'rint to
(otto, 1ront
o1 1unnel =
M/ES%
?ertical set
o'en the
#in"o#
Recei$er
rules
S#ing /S or
run 1a0eQ .1
tol" to o11set
to call- (l0
L/ o$er .ns
rec
/loc0 L/
o$er ins
rec i1
o11set to
call
FLOW FLOW
SCREEN SCREEN
?ertical set
o'en the
#in"o#
9 count set-
'ull Dic0 O8
or 8
st
#rong
color
9 count set-
seal O: or
FSL/ to
sa1et) le$el
/loc0 <T-KT
'rotection to
the nu,(er
/loc0 <T-KT
'rotection
to the
nu,(er
/loc0 <T-
KT 'ro to
the O call
Screener
unless
calle"
other#ise
Rec+ rules
unless
calle" as
screener
STRETCH STRETCH
ASS ASS
P++ Reach
to Os si"e
P++ Reach to
Os si"e
P++ Reach
to Os si"e
%inge i1 not
engage" on
:" ste'
P++ Reach to
Os si"e
%inge i1 not
engage" on
:" ste'
P++ Reach
to Os si"e
%inge i1 not
engage" on
:" ste'
P++
Reach i1
FSQ %inge
i1 /S
Sell 8<-8K-
1latten
(ehin" LOS-
a(sor( (litI
outsi"e THTE
Sell 8<-8K
i1 in
(ac01iel"
- C L I C K H E R E T O R E T U R N T O D I R E C T O R Y - - C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -

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