Smaug is a powerful dragon with 425 points. He has strengths of 8/3+ in close combat and ranges of 8" for all other stats. Special rules allow him to terrify enemies within 12", knock down opponents in combat, breathe fire without expending will, and have a chance to become transfixed if engaged in combat with the bearer of treasure.
Smaug is a powerful dragon with 425 points. He has strengths of 8/3+ in close combat and ranges of 8" for all other stats. Special rules allow him to terrify enemies within 12", knock down opponents in combat, breathe fire without expending will, and have a chance to become transfixed if engaged in combat with the bearer of treasure.
Smaug is a powerful dragon with 425 points. He has strengths of 8/3+ in close combat and ranges of 8" for all other stats. Special rules allow him to terrify enemies within 12", knock down opponents in combat, breathe fire without expending will, and have a chance to become transfixed if engaged in combat with the bearer of treasure.
Smaug is a powerful dragon with 425 points. He has strengths of 8/3+ in close combat and ranges of 8" for all other stats. Special rules allow him to terrify enemies within 12", knock down opponents in combat, breathe fire without expending will, and have a chance to become transfixed if engaged in combat with the bearer of treasure.
Special Rules Terror; Resistant to Magic; Fly Harbinger of Evil. All Good models within 12/28cm of Smaug suffer a -1 penalty to their Courage value until they move out of range (note that this is not cumulative with other rules that confer similar penalties, such as the Moria Goblin Drum). Draconic Charge. If Smaug charges into combat, he will knock enemy models to the ground in the same way as a monstrous mount if he wins the fight. I Am Fire. Smaug has the Breathe Fire missile attack option as stated in the Dragon entry from both the Moria & Angmar and Mordor sourcebooks. Additionally, once a breathe fire shot is declared, roll a D6; on a 4+, no will point is expended for the shot. Loose scale under the left wing When making shooting attacks against Smaug, rolls to hit of a 6 may reroll dice once when rolling to wound. Lust for Gold. At the beginning of the game after deployment but before the first turn, your opponent chooses and declares that one of his heroes will be the bearer of treasure for the entirety of the game. If Smaug is ever engaged in (base-to-base) combat with the bearer of treasure, at the beginning of that specific combat he must roll a D6; on a 4+, nothing happens. If 3 or less is rolled, Smaug is under the effects of Transfix/Immobilise for the remainder of the turn. Might can be used to modify this roll.