The purpose of the Im a game is to engage students in simple puzzle solving
skills to identify something about themselves to their peers. It is typically used at
the start of a new class for getting-to-know purposes. Instruction: Pick two topics you want to students to answer about themselves. For example: age and favorite color. Have a key on the board linking the various possible ages to an adjective and the various possible colors with a noun. 6- Silly Red- Monkey 7- Grumpy Orange- Tiger 8- Fluffy Yellow- Giraffe 9- Sleepy Green- Bear Blue- Octopus Purple- Kitten
Have the kids figure their two options and put together this sentence Im a _______ ________. Ex: Im a Fluffy Octopus. Would be for a child who is eight and whos favorite color is blue. Have the kids go around the room and share their sentence.
The purpose of the imaginary line is to get the kids up and moving out of comfort zones with their peers. It forces them to listen so they know where they will stand on the line and identifies the groups of kids that are interested in similar things as themselves. This will help them identify with each other and get to know interesting facts about one another. Instructions: Walk down the center or front of the room creating an imaginary line. For younger kids its more exciting if you actually draw the imaginary line with imaginary drawing tools. Once you have your line drawn you get all the students up to stand on the line. One end represents a strongly agree side. The other end represents a strongly disagree side. You then state a series of statements someone could strongly agree or disagree too. For example: I like dr.pepper. Students who really like Dr. Pepper stand along the line closest to the strongly agree side. Students who do not like Dr. Pepper go to the strongly disagree side. Students who like Dr.Pepper but whos favorite is actually Coke, may stand in the middle of the line.