C R E A T I V I T Y & I N N O V A T I O N R U B R I C
Mythology Project 2014
P ROCES S Creativity & Innovation Opportunity at Phases of a Project Failing 0 1 point Average 2 3 point !oo" # E$cellent 4 % point Score Launching the Project &e'ine the Creative Challenge may just follow !rect!o"s# w!t$out u"ersta"!"% t$e &ur&ose for !""o'at!o" or co"s!er!"% t$e "ees a" !"terests of t$e tar%et au!e"ce u"ersta"s t$e (as!c &ur&ose for !""o'at!o" (ut oes "ot t$orou%$ly co"s!er t$e "ees a" !"terests of t$e tar%et au!e"ce u"ersta"s t$e &ur&ose r!'!"% t$e &rocess of !""o'at!o" )*$o "ees t$!s+ *$y+, e'elo&s !"s!%$t a(out t$e &art!cular "ees a" !"terests of t$e tar%et au!e"ce Building Knowledge, Understanding, and !ills ("enti'y So)rce o' (n'or*ation uses "o a!t!o"al sources of !"format!o" )we(s!te- (oo.- art!cle, oes "ot offer "ew !eas ur!"% !scuss!o"s "o *or.s C!te &a%e f!"s o"e or two sources of !"format!o" )we(s!te- (oo.- art!cle, attem&ts a *or.s C!te &a%e offers "ew !eas ur!"% !scuss!o"s- (ut stays w!t$!" "arrow &ers&ect!'es use se'eral a!t!o"al sources- su(m!ts a &ro&er *or.s C!te &a%e &romotes !'er%e"t a" creat!'e &ers&ect!'es ur!"% !scuss!o"s "eveloping and #evising Ideas and Products !enerate an" Select ("ea stays w!t$!" e/!st!"% framewor.s0 oes "ot use !ea1%e"erat!"% tec$"!2ues to e'elo& "ew !eas selects o"e !ea w!t$out e'aluat!"% t$e 2ual!ty of !eas oes "ot as. "ew 2uest!o"s or ela(orate o" t$e selecte !ea re&rouces e/!st!"% !eas0 oes "ot !ma%!"e "ew o"es oes "ot co"s!er or use fee(ac. a" cr!t!2ue to re'!se &rouct e'elo&s some or!%!"al !eas for &rouct)s,- (ut coul e'elo& more e'aluates !eas- (ut "ot t$orou%$ly (efore select!"% o"e as.s a few "ew 2uest!o"s (ut may ma.e o"ly m!"or c$a"%es to t$e selecte !ea s$ows some !ma%!"at!o" w$e" s$a&!"% !eas !"to a &rouct- (ut may stay w!t$!" co"'e"t!o"al (ou"ar!es co"s!ers a" may use some fee(ac. a" cr!t!2ue to re'!se a &rouct- (ut oes "ot see. !t out uses !ea1%e"erat!"% tec$"!2ues to e'elo& se'eral or!%!"al !eas for &rouct)s, carefully e'aluates t$e 2ual!ty of !eas a" selects t$e (est o"e to s$a&e !"to a &rouct as.s "ew 2uest!o"s- ta.es !ffere"t &ers&ect!'es to ela(orate a" !m&ro'e o" t$e selecte !ea uses !"%e"u!ty a" !ma%!"at!o"- %o!"% outs!e co"'e"t!o"al (ou"ar!es- w$e" s$a&!"% !eas !"to a &rouct see.s out a" uses fee(ac. a" cr!t!2ue to re'!se &rouct to (etter meet t$e "ees of t$e !"te"e au!e"ce Presenting Products and $nswers to "riving %uestion Preent +or, to -er./arget A)"ience &rese"ts !eas a" &roucts !" ty&!cal ways )te/t1$ea'y 3ower3o!"t sl!es- rec!tat!o" of "otes- "o !"teract!'e features, as some !"terest!"% touc$es to &rese"tat!o" me!a attem&ts to !"clue eleme"ts !" &rese"tat!o" t$at ma.e !t more l!'ely a" e"%a%!"% creates '!sually e/c!t!"% &rese"tat!o" me!a !"clues eleme"ts !" &rese"tat!o" t$at are es&ec!ally fu"- l!'ely- e"%a%!"%- or &owerful to t$e &art!cular au!e"ce 4or more Free0(E '!s!t 1ie2org 56 7 8 9 BUC: I NS T I T UT E 4 OR E;UCATI ON P RO&-C/3 0elo4 Stan"ar" Approaching Stan"ar" At Stan"ar" Above Standard
Originality rel!es o" e/!st!"% moels- !eas- or
!rect!o"s0 !t !s "ot "ew or u"!2ue follows rules a" co"'e"t!o"s0 uses mater!als a" !eas !" ty&!cal ways $as some "ew !eas or !m&ro'eme"ts- (ut some !eas are &re!cta(le or co"'e"t!o"al may s$ow a te"tat!'e attem&t to f!" "ew uses for commo" mater!als or !eas !s "ew- u"!2ue- sur&r!s!"%0 s$ows a &erso"al touc$ may successfully use commo" mater!als or !eas !" "ew- cle'er a" sur&r!s!"% ways 5al)e 6Co)l" &r2 72 )e yo)r project to help teach Mythology ne$t year89 !s "ot useful or 'alua(le to t$e !"te"e au!e"ce<user woul "ot wor. !" t$e real worl0 !m&ract!cal or u"feas!(le !s useful a" 'alua(le to some e/te"t0 !t may "ot sol'e certa!" as&ects of t$e ef!"e &ro(lem or e/actly meet t$e !e"t!f!e "ee u"clear !f &rouct woul (e &ract!cal or feas!(le !s see" as useful a" 'alua(le0 !t sol'es t$e ef!"e &ro(lem or meets t$e !e"t!f!e "ee !s &ract!cal- feas!(le Style !s safe- or!"ary- mae !" a co"'e"t!o"al style $as se'eral eleme"ts t$at o "ot f!t to%et$er0 !t !s a m!s$1mas$ $as some !"terest!"% touc$es- (ut lac.s a !st!"ct style $as some eleme"ts t$at may (e e/cess!'e or o "ot f!t to%et$er well !s well1crafte- str!.!"%- es!%"e w!t$ a !st!"ct style (ut st!ll a&&ro&r!ate for t$e &ur&ose com(!"es !ffere"t eleme"ts !"to a co$ere"t w$ole &ote' (he ter) *product+ is used in this ru,ric as an u),rella ter) for the result of the process of innovation during a project- $ product )ay ,e a constructed o,ject, proposal, presentation, solution to a pro,le), service, syste), wor! of art or piece of writing, an invention, event, an i)prove)ent to an e.isting product, etc- 4or more Free0(E '!s!t 1ie2org 56 7 8 9 BUC: I NS T I T UT E 4 OR E;UCATI ON