Project Rubric

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C R E A T I V I T Y & I N N O V A T I O N R U B R I C

Mythology Project 2014


P ROCES S
Creativity &
Innovation
Opportunity at
Phases of a Project
Failing
0 1 point
Average
2 3 point
!oo" # E$cellent
4 % point
Score
Launching the
Project
&e'ine the
Creative
Challenge
may just follow !rect!o"s# w!t$out
u"ersta"!"% t$e &ur&ose for !""o'at!o"
or co"s!er!"% t$e "ees a" !"terests of
t$e tar%et au!e"ce
u"ersta"s t$e (as!c &ur&ose for
!""o'at!o" (ut oes "ot t$orou%$ly
co"s!er t$e "ees a" !"terests of t$e
tar%et au!e"ce
u"ersta"s t$e &ur&ose r!'!"% t$e &rocess of
!""o'at!o" )*$o "ees t$!s+ *$y+,
e'elo&s !"s!%$t a(out t$e &art!cular "ees a"
!"terests of t$e tar%et au!e"ce
Building Knowledge,
Understanding, and
!ills
("enti'y So)rce
o' (n'or*ation
uses "o a!t!o"al sources of !"format!o"
)we(s!te- (oo.- art!cle,
oes "ot offer "ew !eas ur!"% !scuss!o"s
"o *or.s C!te &a%e
f!"s o"e or two sources of !"format!o"
)we(s!te- (oo.- art!cle,
attem&ts a *or.s C!te &a%e
offers "ew !eas ur!"% !scuss!o"s- (ut
stays w!t$!" "arrow &ers&ect!'es
use se'eral a!t!o"al sources-
su(m!ts a &ro&er *or.s C!te &a%e
&romotes !'er%e"t a" creat!'e &ers&ect!'es
ur!"% !scuss!o"s
"eveloping and
#evising Ideas and
Products
!enerate an"
Select ("ea
stays w!t$!" e/!st!"% framewor.s0 oes "ot
use !ea1%e"erat!"% tec$"!2ues to e'elo&
"ew !eas
selects o"e !ea w!t$out e'aluat!"% t$e
2ual!ty of !eas
oes "ot as. "ew 2uest!o"s or ela(orate o"
t$e selecte !ea
re&rouces e/!st!"% !eas0 oes "ot
!ma%!"e "ew o"es
oes "ot co"s!er or use fee(ac. a"
cr!t!2ue to re'!se &rouct
e'elo&s some or!%!"al !eas for
&rouct)s,- (ut coul e'elo& more
e'aluates !eas- (ut "ot t$orou%$ly (efore
select!"% o"e
as.s a few "ew 2uest!o"s (ut may ma.e
o"ly m!"or c$a"%es to t$e selecte !ea
s$ows some !ma%!"at!o" w$e" s$a&!"%
!eas !"to a &rouct- (ut may stay w!t$!"
co"'e"t!o"al (ou"ar!es
co"s!ers a" may use some fee(ac. a"
cr!t!2ue to re'!se a &rouct- (ut oes "ot
see. !t out
uses !ea1%e"erat!"% tec$"!2ues to e'elo&
se'eral or!%!"al !eas for &rouct)s,
carefully e'aluates t$e 2ual!ty of !eas a"
selects t$e (est o"e to s$a&e !"to a &rouct
as.s "ew 2uest!o"s- ta.es !ffere"t &ers&ect!'es
to ela(orate a" !m&ro'e o" t$e selecte !ea
uses !"%e"u!ty a" !ma%!"at!o"- %o!"% outs!e
co"'e"t!o"al (ou"ar!es- w$e" s$a&!"% !eas
!"to a &rouct
see.s out a" uses fee(ac. a" cr!t!2ue to
re'!se &rouct to (etter meet t$e "ees of t$e
!"te"e au!e"ce
Presenting Products
and $nswers to
"riving %uestion
Preent +or, to
-er./arget
A)"ience
&rese"ts !eas a" &roucts !" ty&!cal ways
)te/t1$ea'y 3ower3o!"t sl!es- rec!tat!o" of
"otes- "o !"teract!'e features,
as some !"terest!"% touc$es to
&rese"tat!o" me!a
attem&ts to !"clue eleme"ts !"
&rese"tat!o" t$at ma.e !t more l!'ely a"
e"%a%!"%
creates '!sually e/c!t!"% &rese"tat!o" me!a
!"clues eleme"ts !" &rese"tat!o" t$at are
es&ec!ally fu"- l!'ely- e"%a%!"%- or &owerful to
t$e &art!cular au!e"ce
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P RO&-C/3
0elo4 Stan"ar" Approaching Stan"ar" At Stan"ar"
Above
Standard

Originality rel!es o" e/!st!"% moels- !eas- or


!rect!o"s0 !t !s "ot "ew or u"!2ue
follows rules a" co"'e"t!o"s0 uses
mater!als a" !eas !" ty&!cal ways
$as some "ew !eas or !m&ro'eme"ts- (ut
some !eas are &re!cta(le or co"'e"t!o"al
may s$ow a te"tat!'e attem&t to f!" "ew
uses for commo" mater!als or !eas
!s "ew- u"!2ue- sur&r!s!"%0 s$ows a &erso"al
touc$
may successfully use commo" mater!als or !eas
!" "ew- cle'er a" sur&r!s!"% ways
5al)e
6Co)l" &r2 72 )e
yo)r project to help
teach Mythology
ne$t year89
!s "ot useful or 'alua(le to t$e !"te"e
au!e"ce<user
woul "ot wor. !" t$e real worl0
!m&ract!cal or u"feas!(le
!s useful a" 'alua(le to some e/te"t0 !t
may "ot sol'e certa!" as&ects of t$e
ef!"e &ro(lem or e/actly meet t$e
!e"t!f!e "ee
u"clear !f &rouct woul (e &ract!cal or
feas!(le
!s see" as useful a" 'alua(le0 !t sol'es t$e
ef!"e &ro(lem or meets t$e !e"t!f!e "ee
!s &ract!cal- feas!(le
Style !s safe- or!"ary- mae !" a co"'e"t!o"al
style
$as se'eral eleme"ts t$at o "ot f!t
to%et$er0 !t !s a m!s$1mas$
$as some !"terest!"% touc$es- (ut lac.s a
!st!"ct style
$as some eleme"ts t$at may (e e/cess!'e
or o "ot f!t to%et$er well
!s well1crafte- str!.!"%- es!%"e w!t$ a !st!"ct
style (ut st!ll a&&ro&r!ate for t$e &ur&ose
com(!"es !ffere"t eleme"ts !"to a co$ere"t
w$ole
&ote' (he ter) *product+ is used in this ru,ric as an u),rella ter) for the result of the process of innovation during a project- $ product )ay ,e a constructed o,ject, proposal,
presentation, solution to a pro,le), service, syste), wor! of art or piece of writing, an invention, event, an i)prove)ent to an e.isting product, etc-
4or more Free0(E '!s!t 1ie2org 56 7 8 9 BUC: I NS T I T UT E 4 OR E;UCATI ON

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