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Task Resource Time

Allocated
Week 1 Week 2 Week
3
Mon Tue Weds Thurs Fri Sat Sun Mon Tue Weds Thurs Fri Sat Sun Mon
20
Oct
21
Oct
22
Oct
23
Oct
24
Oct
25
Oct
26
Oct
27
Oct
28
Oct
29
Oct
30
Oct
31
Oct
1
Nov
2
Nov
3
Nov
Start to create
the backgrounds
for the rooms in
the game
(introduction
story and each
level) using
Photoshop for
convenient
editing.

Laptop with
Photoshop
(installed) &
Storyboard
2 hours

Creating the
sprites (main
objects of the
game) according
to the
storyboard that
has been made
using Photoshop
also with
Microsoft Word
('shapes'
feature). Results
from Photoshop
will be made as
PNG file to make
the image easier
to be put in
Game Maker
while results
from Microsoft
Word will be
screenshoted to
be an image.

Laptop with
Photoshop
(installed),
Microsoft
Word
(installed),
Screenshot
Feature &
Storyboard
2 hours

Creating the
texts as
designed in the
storyboard in
Microsoft Word
by using various
fonts. Then
having a
screenshot for
the text results
to be an image.
Transfer the
screenshoted
texts to
Photoshop to
change it into
PNG file in order
to make the
editing easier.

Laptop with
Microsoft
Word
(installed),
Screenshot
Feature,
Photoshop
(installed) &
Storyboard
1 hour

Starting to work
on making the
helping buttons
(such as next
button, play
button, help
button, sound
button) using
Microsoft Word
(using the
'shapes'
feature). Then
the result will be
screenshoted
and become an
image.

Laptop with
Microsoft
Word
(installed),
Screenshot
Feature &
Storyboard
1 hour

Finding a
suitable
instrumental
traditional song
for the opening
of the game (in
the game menu)
and download it
from the
internet. Then
create the
traditional music
with a similar
tone but
different
composition by
using Garage
Band.

Laptop with
Internet &
Garage
Band
2 hours

Start creating
the sound
effects for each
designated parts
in the game play
using the audio
recorder.

Laptop with
Audio
Recorder &
Storyboard
2 hours

Creating the
voice input for
the counting
part inside the
game using the
audio recorder.

Laptop with
Audio
Recorder &
Storyboard
2 hours

Transferring all
the sprites,
backgrounds,
other
supporting
elements of the
game, song,
sound effects
and voice input
into Game
Maker.

Laptop with
Game
Maker
Software
(installed) &
Storyboard
45
minutes

Constructing the
room as
designed in the
storyboard
(arranging the
sprites, the
background,
texts and other
things to
support the
game play by
inserting them
into the room)
in Game Maker.

1 hour
30
minutes

Giving events
and actions to
animate the
texts in the
introducing part
of the game.

1 hour

Putting the
sprites into the
object section
and create
commands
(instruction) on
what will
happen on the
game (the
events and
actions)
according to the
storyboard -->
including the
song, sound
effects and
voice inputs,
including the
time duration
settings for the
game.

4 hours

Organizing the
transition
between rooms
using the button
clicks (making
event and action
for the helping
buttons) --> also
the sound
effects input on
the button click.

45
minutes

Test the game in
Game Maker
and evaluate the
mistakes
(whether the
game is already
made like the
expectation in
the first place
and no bugs).

20
minutes

Make
improvements
on the game
(changing the
events and
actions from the
previous one; if
any).

1 hour
30
minutes

Test the game
until the game
does not have
any fatal flaws.

20
minutes

Submit the
game to Bu
Hana.

Final Game
Product

Note: Any improvements on the storyboard will be notified in the process journal.
Yellow highlight represents the day that has Digital Design class.
Brown highlight represents the day without Digital Design class.
Different shades of purple, blue and green represents each task schedule
completion.

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