Feature

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Feature

Optical Drive
Game DVR
HDCP Encryption

XBOX-1
Blu-Ray/DVD [1]
Yes, Upload Studio[2]
No for games
8GB DDR3

RAM

Clock: 2133MHz Bandwidth: 68.26 GB/s


+ 32MB eSRAM
Bandwidth: 204 GB/s(102 In/102 Out) [3]
8GB Flash Memory [4]

Flash Memory

CPU

8 Core AMD custom CPU


Frequency: 1.75 GHz [5]

GPU

Clock Speed: 853 MHz(originally 800 MHz)


Shader Cores: 768
Peak Throughput: 1.31 TFLOPS[6]

Storage

500 GB Hard Drive non-replaceable, External Hard


Drive support available

Second Screen

SmartGlass App on Android, iOS, Windows Phone


and Windows 8[7]

Cloud Storage

Yes [8]

Mandatory Game
Installs

Yes [9]

Required Internet
Connection

After Day One patch, No [10]

Used Game Fee


Backwards

No [11]
None, Microsoft is exploring possibilites. [12]

Compatibility
Cross Game Chat
Motion Control
Voice Commands
Subscription Service

USB
Live Streaming

Skype, Party Chat [n]


Kinect 2
Yes, Kinect 2 is needed. [13]
Xbox Live [14]
Required for Online Play
USB 3.0 x3 [15]
Yes, With Twitch.TV

Reputation
Preservation

Achievements will be ported From Xbox 360. [16]

Networking

Gigabit Ethernet, WiFi (A/B/G/N dual-band at 2.4ghz


and 5ghz) includes WiFi Direct support [17]
HDMI input and output (4K support)

A/V Hookups

DirectX 11.2
API

Mouse and
Keyboard Support

Yes

The Xbox One is a


powerful piece of
hardware with 8GB
RAM DDR3, 64-bit
processors and plenty
more muscle. But as
time passes this
hardware will age. As
Xbox One Director of
development Boyd
Multerer pointed out,
"You'll still have a limited
number of transistors in
your house; in your
box."
Not much is known
about the Xbox One
GPU, but a Microsoft
representative has told
IGN "AMD is our
primary partner for the
custom silicon that
makes up our GPU/CPU
SOC that is the heart of
Xbox One." [Source:
IGN interview with
Microsoft]

The Xbox One is built to


communicate with
servers in the cloud to increase the computational potential of the system. Boyd continued "[As a
developer] I can start doing things like shifting latency insensitive things to the cloud. You may have
a limited number of transistors in your house, but you have an unlimited number of transistors in the
cloud"
As bandwidth improves, there is potential for actual game computations to be off-loaded to servers
in the cloud, essentially allowing the Xbox One to become more powerful over time as more and
more transistors are connected to Microsoft's cloud infrastructure

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