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Half-Time Football Rules
Half-Time Football Rules
Half-Time Football
Instructions for Playing
THE PLAY
TO START
Decide who will be the home team. Each player is
given a black and white game die.
Pre-Game
Each player rolls a game die. High roll elects to kick
or receive.
Kick Off
Each player rolls a game die. The net result of the
roll is applied to the receivers 20 yd. line.
Examples show rolls, placement of ball and yard
markers.
Place the ball in the 1st down band on the field with
the tip of the ball on the line of scrimmage.
Place the yard marker alongside the ball in the red
track with the arrow pointing towards the opponents
goal line, its tip on the line of scrimmage. The
window shows yards to go for first down.
Special Dice
Offense is given the blue passing die, green kick
die and a red penalty die.
Defense is given the other red penalty die.
Fumble
10+10
If both players roll a 10 with their game dice, a
fumble occurs. To determine the outcome, both
players roll the red dice. High roller recovers and
moves the ball towards the opponents goal line the
net difference. If both roll the same number roll
again.
Example:
Ball is on the
Offense rolls
Defense rolls
Offense recovers on the 25 yd. line
20
10
-5
+5
Kicking
Green Die
PUNTING Offense rolls the green kick die to kick
ball down field (0, 10, 20, 30, 40, 50, yrds.)
Defense rolls a black game die for runback (0, 5,
10, 15, 20 yds.)
FIELD GOAL Offense rolls the green kick die.
Roll must match or exceed distance to goal to be
good.
EXTRA POINT Offense must roll a 10 or better.
Penalty
O+O
If both players roll a O with their game dice a
penalty occurs. Both players then roll the red dice.
Penalty goes against the low roller who loses the
net difference in yardage.
Example:
Offense rolls
Defense rolls
Offense loses 10 yards
5
-15
-10
Dice Faces
1d6
1
2-4
5
6
1d6
1
2
3
4
5
6
1d6
1-3
4-5
6
1d6
1
2-3
4
5
6