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High Frequency Word Match

Instructions:

1. Players choose a “player card” and five words.


2. Caller uses picture-word cards to call words, and
places markers over the words they have called
on the “caller’s card”.
3. Players place markers over the called words that
appear on their card.
4. When a player has covered all of the words on
their “player card”, they call “Bingo!” (feel free
to substitute this with another appropriate
word).
5. Check to be sure the player had a bingo: player
calls the words on the “player card” one at a
time, and the caller uses the “caller card” to
confirm that each word has been called.

To start a new game:


Players switch out the five words on their card for
five new words and the player who has just won
becomes the caller.

The point is to give each child an opportunity to be the caller, and


therefore see the graphic representation of each word, as well as be
forced to memorize the word as a player who can not rely on this
graphic support to win the game.

Most effective if teacher either acts as caller first, and allows


students to see the pictures, or if the words have already been
introduced with the use of pictures.

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