This document provides instructions for playing a bingo-like word matching game called "High Frequency Word Match". Players choose 5 words for their card and try to cover them when the caller calls out matching words. When a player covers all their words, they yell "bingo". The point is for each child to have a turn as caller to see graphic representations of words and memorize words as a player without that support. The game works best if words are already familiar from previous lessons with pictures.
This document provides instructions for playing a bingo-like word matching game called "High Frequency Word Match". Players choose 5 words for their card and try to cover them when the caller calls out matching words. When a player covers all their words, they yell "bingo". The point is for each child to have a turn as caller to see graphic representations of words and memorize words as a player without that support. The game works best if words are already familiar from previous lessons with pictures.
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This document provides instructions for playing a bingo-like word matching game called "High Frequency Word Match". Players choose 5 words for their card and try to cover them when the caller calls out matching words. When a player covers all their words, they yell "bingo". The point is for each child to have a turn as caller to see graphic representations of words and memorize words as a player without that support. The game works best if words are already familiar from previous lessons with pictures.
Copyright:
Attribution Non-Commercial (BY-NC)
Available Formats
Download as DOC, PDF, TXT or read online from Scribd
2. Caller uses picture-word cards to call words, and places markers over the words they have called on the “caller’s card”. 3. Players place markers over the called words that appear on their card. 4. When a player has covered all of the words on their “player card”, they call “Bingo!” (feel free to substitute this with another appropriate word). 5. Check to be sure the player had a bingo: player calls the words on the “player card” one at a time, and the caller uses the “caller card” to confirm that each word has been called.
To start a new game:
Players switch out the five words on their card for five new words and the player who has just won becomes the caller.
The point is to give each child an opportunity to be the caller, and
therefore see the graphic representation of each word, as well as be forced to memorize the word as a player who can not rely on this graphic support to win the game.
Most effective if teacher either acts as caller first, and allows
students to see the pictures, or if the words have already been introduced with the use of pictures.