Animation I Syllabus 2

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Ms.

Rider

crider@lfschools.net

Introduction to Animation
Course Syllabus

Course Description
Students will learn the history of animation and how animation came
into being. They will learn the basic techniques and the fundamentals
that are still the core of computerized animation. Students will
experience Stop Motion Animation and 2D Computer Animation.
Lessons will be taught in the following sequence:

Student Outcome

Students will demonstrate an understanding of the history of


animation and how to critique contemporary animation.
Students will create a group stop motion of a historical event.
Student will demonstrate an understanding of 2D animation in
Adobe Flash.
Students will demonstrate the ability to create a finished
animation including music, sound, transitions and credits.
Students will demonstrate an understanding of uploading their
work to YouTube or a web presence.

Cameraless Animation
Zoetrope
The History of Animation
The History of Animation Part I, Part 2, Part 3
Drawing Exercises
Extremes/In-betweens
Key frames
Character Development
Visual Storytelling
Basic Plots
Beginning, Middle, End
Preproduction Process
Pitch
Storyboard
Camera Shots
Rule of Thirds

Clay Animation Group Project


Principles of Animation
Body Language
Set Development
Stop Motion Capture
Sound
Sound Effects
Adobe Sound Booth
Mixcraft
Video Editing and Export
Adobe Premiere
Adobe Media Encoder
Computer Animation in Adobe Flash
Flash Exercises The Bee or Another Bug
Using Adobe Photoshop with Flash
Walk Cycle and Self Portrait in Flash
The Green Man Power Point
A Day in Your Life in Flash
Cinepoem or Nursery Rhyme in Flash
Individual Research Project
Each student will present to the class a contemporary animation
from YouTube. All member of the class are encouraged to
participate in discussion and critique of the animation. The
animation must be appropriate for viewing and the student
presenting will be expected to lead the discussion. We will view
animations on most Fridays.
Grades will be earned based on the following:
On task behavior during class time.
Quality of final projects
Active participation in class on a daily basis.
Enthusiastic attitude.
Creativity exceeding the requirements of the assignment, with
original work and new techniques.
Clear direction provided to classmates during production of
projects.

Project Quality
Projects may not contain any profanities or obscenities as determined
by the instructor. All instructor decisions are final.
Project Due Dates
Students will be given a due date for various stages of a projects as
well as the final production. It is the students responsibility to make
sure that all work is turned in and labeled properly on the given due
date. Late work will be graded less 10% for each week past the
original due date.
Attendance and Class Policy
If a student is absent it is their responsibility to make up missed work
or studio time.
Class starts right on time so be sure to arrive on time. A backpack on
your desk does not mean that you have arrived on time. You need to
be physically in the class or it is a tardy.
You may eat in class away from the computers. You are not allowed to
go to the snack shop during class.
No texting during class. You may use your phone to listen to music.
Discipline
Due to the nature of the class structure using computers and access to
the internet, student use of computer games or inappropriate websites
will be not be tolerated. The following sequence of discipline will take
place should a student violate this rule:
1. First occurrence the student will be instructed to turn off
computer game or inappropriate website.
2. Second occurrence the student will be sent to the Dean.
3. Third and final occurrence the student will be instructed to drop
the
class.
Supplies
2 GB

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