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TRANSACTIONAL

ANALYSIS
A BRIEF OVERVIEW

EACH OF US IS REALLY
THREE PEOPLE!!!!

THREE MODES OF
BEHAVIOR
Parent
Adult

Child
These are called EGO STATES

They are Felt states of being and not


just roles.

Child Ego State


Natural Child(PRINCE)- Hateful/ loving/
spontaneous/ playful

Intuitive Child(LITTLE PROFESSOR)Thoughtful/ imaginative/ creative


Adapted Child(FROG)- fearful/ guilty/
ashamed

Parent Ego State


A collection of pre-recorded, pre-judged,
prejudiced codes for living.

Decides, without reasoning, how to react


to situations.
Can be over-controlling and oppressive
or life giving, supportive and tender.

Overly Critical- Critical parent


Loving and nurturing the child- Nurturing
parent

Adult Ego State


Has no emotions able to detach from
feelings.

Logical.

Contamination
When the Adult uses information which
has its source in the Child or in the
Parent and which may be incorrect.
Prejudice.

Voices in the head!!


Parental Tapes being played over in our
minds.

They may be good or bad depending on


which parents tapes we are playing.

Critical parent is opposed to natural child.


Nurturing parent is supportive to natural
child.

Critical parent activates the Adapted


Child.
It is possible to fight your Critical
Parent(also called Pig Parent).

RELATIONSHIPS
Child to Child
Parent to parent

Child to Adult
Adult to Parent

Adult to Adult

STROKES
The recognition that one person gives to
another

Essential to a person's life


Can vary from actual physical touch to
praise

MOST OF US SUFFER FROM


STROKE HUNGER!!!!!!

Positive Strokes- I love you, you did a


good job- Warm Fuzzies
Negative Strokes- I hate you- cold
Pricklies.

When positive strokes are not given, we


look for negative strokes rather than be
without strokes at all!!

We should learn to open our hearts and


ask for strokes.

It makes life easier.

There are five ways people


can structure their time to get
strokes:

RITUALS, PASTIMES,
GAMES, INTIMACY, WORK

RITUAL
A pre-set exchange of recognition
strokes.
"Hi!"
How are you?"
"Fine, thanks."
"Well, see you around. Bye!"
This is a four-stroke ritual.

PASTIME
A pre-set conversation around a certain
subject.

Pastimes are most evident at cocktail


parties and family get-together.

Games
Repetitive, devious series of transactions
intended to get strokes.

Unfortunately, the strokes obtained in


games are mostly negative.
A game is a failed method of getting
strokes.

Intimacy
A direct and powerful exchange of
strokes which people crave but seldom
attain
The Child is frightened away from it by
hurtful experiences.

Work
An activity which has a product as its
result.

Good work results in the exchange of


strokes as a side effect.

TRANSACTIONS
Transactions occur when any person
relates to any other person.
The three types of transactions:
COMPLEMENTARY,CROSSED &
COVERT.
Every transaction is made up of a
stimulus and response.

Complementary Transaction
between Adult and Adult
Parent to Child

Parent to Parent

Communication can continue between


ego states as long as trans-actions are
parallel.
Whenever a disruption of communication
occurs, a crossed transaction caused it.

Cross Transaction
When three or more ego states are
involved

The transactional response is addressed


to an ego state different from the one
which started the stimulus
They disrupt communication.

Discount Transaction
One very important kind of crossed
transaction
Here one person completely disregards
what the other one is
saying.
Discounts are not always obvious but are
always unpleasant

Covert Transactions
A covert transaction is when people say
one thing and mean another.
Are the basis of games and are
especially interesting because they are
crooked.
They have a social (overt) and a
psychological (covert) level.

WHY DONT YOU, YES BUT


(YDYB,) RAPO, AND THEIR
PAYOFFS.

PAYOFFS OF GAMES
The biological pay-off is strokes
The social pay-off of a game is timestructuring.
The existential pay-off of a game is the
way in which the game confirms the
existential position of each player.

RACKETS & STAMPS


People collect psychological trading
stamps to be traded
in for a divorce, a suicide, a drug binge or
a blow-up.

ROLES & DEGREES


The three basic game roles are
Persecutor, Rescuer, and Victim

Games can be played soft or hard

TURNING PEOPLE INTO


FROGS
People are born princes and princesses
Their parents turn them into frogs.

Parents script their children

IT IS POSSIBLE TO DISCARD
YOUR SCRIPT AND WRITE A
NEW ONE
AUTONOMOUSLY!!!!

SCRIPT CHECKLIST
Life course. What short sentence best
describes the person's life?

Counterscript. This is a period of life


dominated by the Parent. What does the
person do when he seems to be
escaping the life-course?

Parental Injunction. In what way did the


Child in mother and father interfere with
the person's OK-ness?
The Game. Every script is based on a
major game
The Pastime. How does a person
structure most of their spare time with
others?

The Tragic Ending


Extremist, self-destructive scripts.
Banal scripts.

The Therapist's Role.


A good therapist is aware of roles and
how to avoid them.

GOOD AND BAD GAMES and


SCRIPTS
Even though games are crooked they
can sometimes be useful.

Certain scripts may have socially


redeeming features

THREE Ps; PERMISSION,


PROTECTION,
POTENCY

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