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V. Distribution Integrity
------------------------This chapter applies to the official MAME distribution. See below for
limitations on the distribution of derivative works.
MAME must be distributed only in the original archives. You are not allowed
to distribute a modified version, nor to remove and/or add files to the
archive.
VI. Reuse of Source Code
-------------------------This chapter might not apply to specific portions of MAME (e.g. CPU
emulators) which bear different copyright notices.
The source code cannot be used in a commercial product without the written
authorization of the authors. Use in non-commercial products is allowed, and
indeed encouraged. If you use portions of the MAME source code in your
program, however, you must make the full source code freely available as
well.
Usage of the _information_ contained in the source code is free for any use.
However, given the amount of time and energy it took to collect this
information, if you find new information we would appreciate if you made it
freely available as well.
VII. Derivative Works
--------------------Derivative works are allowed, provided their source code is freely
available. However, these works are discouraged. MAME is a continuously-evolving project. It is in your best interests to submit your contributions
to the MAME development team, so they may be integrated into the main
distribution.
There are some specific modifications to the source code which go against
the spirit of the project. They are NOT considered a derivative work, and
distribution of executables containing them is strictly forbidden. Such
modifications include, but are not limited to:
- enabling games that are disabled
- changing the ROM verification commands so that they report missing games
- removing the startup information screens
If you make a derivative work, you are not allowed to call it MAME. You must
use a different name to make clear that it is a MAME derivative, not an
official distribution from the MAME team. Simply calling it MAME followed or
preceded by a punctuation mark (e.g. MAME+) is not sufficient. The name must
be clearly distinct (e.g. REMAME). The version number must also match the
number of the official MAME version from which you derived your version.
How to Contact Us
----------------The official MAME homepage is http://www.mame.net/ You can always find the
latest release there, including beta versions and information on things being
worked on. Also, a totally legal and free ROM set of Robby Roto is available
on the same page.
If you have bugs to report, check the MAME Testing Project at
http://www.mametesters.com
Here are some of the people contributing to MAME. If you have comments,
suggestions, or bug reports about an existing driver, check the driver's
source code to find who has worked on it, and send comments to that person.
If you are not sure who to contact, write to Nicola. If you have comments
specific to a system other than DOS (e.g. Mac, Win32, Unix), they should be
sent to the respective port maintainer (check the documentation to know who he
is). DON'T SEND THEM TO NICOLA - they will be ignored.
Nicola Salmoria
MC6489@mclink.it
Mike Balfour
Aaron Giles
Chris Moore
Brad Oliver
Andrew Scott
Zsolt Vasvari
Luca Elia
mab22@po.cwru.edu
agiles@mame.net
chris.moore@writeme.com
bradman@pobox.com
ascott@utkux.utcc.utk.edu
vaszs01@banet.net
l.elia@tin.it
DON'T SEND BINARY ATTACHMENTS WITHOUT ASKING FIRST, *ESPECIALLY* ROM IMAGES.
THESE ARE NOT SUPPORT ADDRESSES. Support questions sent to these addresses
*will* be ignored. Please understand that this is a *free* project, mostly
targeted at experienced users. We don't have the resources to provide end user
support. Basically, if you can't get the emulator to work, you are on your own.
First of all, read the docs carefully. If you still can't find an answer to
your question, try checking the beginner's sections that many emulation pages
have, or ask on the appropriate Usenet newsgroups (e.g. comp.emulators.misc) or
on the official MAME message board at http://www.mame.net/msg/
For help in compiling MAME, check these pages:
http://www.mame.net/compile.html
http://www.mameworld.net
Also, DO NOT SEND REQUESTS FOR NEW GAMES TO ADD, unless you have some original
info on the game hardware or, even better, own the board and have the technical
expertise needed to help us.
Please don't send us information widely available on the Internet - we are
perfectly capable of finding it ourselves, thank you.
Acknowledgments
--------------First of all, thanks to Allard van der Bas (avdbas@wi.leidenuniv.nl) for
starting the Arcade Emulation Programming Repository at
http://valhalla.ph.tn.tudelft.nl/emul8
Without the Repository, I would never have even tried to write an emulator.
Unfortunately, the original Repository is now closed, but its spirit lives
on in MAME.
Z80 emulator Copyright (c) 1998 Juergen Buchmueller, all rights reserved.
M6502 emulator Copyright (c) 1998 Juergen Buchmueller, all rights reserved.
Hu6280 Copyright (c) 1999 Bryan McPhail, mish@tendril.force9.net
I86 emulator by David Hedley, modified by Fabrice Frances (frances@ensica.fr)
M6809 emulator by John Butler, based on L.C. Benschop's 6809 Simulator V09.
M6808 based on L.C. Benschop's 6809 Simulator V09.
M68000 emulator Copyright 1999 Karl Stenerud. All rights reserved.
80x86 M68000 emulator Copyright 1998, Mike Coates, Darren Olafson.
8039 emulator by Mirko Buffoni, based on 8048 emulator by Dan Boris.
T-11 emulator Copyright (C) Aaron Giles 1998
TMS34010 emulator by Alex Pasadyn and Zsolt Vasvari.
TMS9900 emulator by Andy Jones, based on original code by Ton Brouwer.
Cinematronics CPU emulator by Jeff Mitchell, Zonn Moore, Neil Bradley.
Atari AVG/DVG emulation based on VECSIM by Hedley Rainnie, Eric Smith and
Al Kossow.
TMS5220 emulator by Frank Palazzolo.
AY-3-8910 emulation based on various code snippets by Ville Hallik,
Michael Cuddy, Tatsuyuki Satoh, Fabrice Frances, Nicola Salmoria.
YM-2203, YM-2151, YM3812 emulation by Tatsuyuki Satoh.
POKEY emulator by Ron Fries (rfries@aol.com).
Many thanks to Eric Smith, Hedley Rainnie and Sean Trowbridge for information
on the Pokey random number generator.
NES sound hardware info by Jeremy Chadwick and Hedley Rainne.
YM2610 emulation by Hiromitsu Shioya.
Background art by Peter Hirschberg (PeterH@cronuscom.com).
Allegro library by Shawn Hargreaves, 1994/97
SEAL Synthetic Audio Library API Interface Copyright (C) 1995, 1996
Carlos Hasan. All Rights Reserved.
Video modes created using Tweak 1.6b by Robert Schmidt, who also wrote
TwkUser.c.
"inflate" code for zip file support by Mark Adler.
DOS executable compressed with UPX by Markus F.X.J. Oberhumer & Laszlo Molnar,
http://upx.sourceforge.net/
Big thanks to Gary Walton (garyw@excels-w.demon.co.uk) for too many things
to mention.
Thanks to Brian Deuel, Neil Bradley, and the Retrocade dev team for allowing us
to use Retrocade's game history database.
Thanks to Richard Bush for info on several games.
Thanks to Dave (www.finalburn.com) for info on After Burner.
and thanks to everyone else I forgot.