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Mackenzie Chapman

ENG 106-R48-44889
Brittany Biesiada
Course Terms
Unit 1:
Convention (of fiction)-a way in which something is done, especially using the same symbols or
characteristics in fiction throughout many different books/stories.
Crime fiction-fiction that deals with crimes, through detectives, noirs, thrillers, motives, etc.
Description-adding interest, adjectives and adverbs; they are specific and avoid the obvious
Detective fiction-writing using conventional writing styles for detectives: dark, mysterious
persona.
Dialogue-a conversation between two people; develop character and relationships, adds
information, moves a story forward, and creates tension
Femme fatale- frequent character in crime fiction that bring men into crime. The females are
usually beautiful, sexy, and mysterious.
Genre- a type of writing that helps us identify the kind of writing we are about to encounter and
lets us know what to expect. Genre affects purpose, tone, stance, medium, language, and
organization.
Language-the word choice the author chooses
Medium-the publication
Noir- crime fiction having hard boiled characters that may involve a tough, cynical detective.
Feature a cynical narrator, violence, and sexual motivations.
Organization-how the writer lays out their writing: free verse, introduction, thesis, conclusion,
etc.
Purpose-reason why an author is writing the piece of writing
Stance-the position the author takes on the topic
Tone-the style of writing

Unit 2:
Argument-an ongoing discussion that makes a claim and is between two parties
Article- a piece of a longer piece of writing or a longer document
Call number- a number used in a library to organize and find books efficiently
Database-a collection of research web cites used for quick searches to find a research site
Design-the way something looks on a page; the plan or form of the paper
Fair use-exception to copyright law; permits limited use of copyrighted materials
Framing-a metaphor for describing the lens on perspective, from which writer present their
arguments
"Good question"- a question that does not have an easy answer but rather take more thought
ILL-Inter Library Loan, where students can loan books from other libraries for free through their
Journal- a personal record of peoples experiences or opinions in a paper format
university.
Issue-a fundamental tension that exists between two or more conflicting points
MLA citation-Modern Language Association; a specific way to site specific information in a
paper
Paraphrase-a restatement of text using other forms a word or phrase

Plagiarism- the act of using or closely imitating the work, language, or ideas of another person
without acknowledging the person, and therefore, representing the work as your own
Primary source-materials you will analyze for your paper; a first hand account
Quotation- taking an exact piece of writing and quoting it in a research paper; a direct statement
Secondary source-additional materials that help you analyze primary sources
Stacks- a place where books, magazines, and articles are kept out for reading or referencing in a
library.
Style- the way something is expressed or relayed
Summary- relaying someones ideas by condensing their ideas into one or two sentences.
Tone-manner of expression in ones writing
U-Borrow- search and request books from different research organization and libraries
Writing- a piece of work done by a writer
Unit 3:
Balance-state of games system as balance or unbalance/consistent challenge or too
hard/easy/etc.
Content design-characters, items, puzzles, etc.
CRAP-Rules for design: Contrast, Repetition, Alignment, and Proximity
Dynamics-when rules are put into motion
Failure-the art of doing something wrong in order to fix a bigger problem; games promise us
that we can repair a personal
Game- a competitive activity played by a group of individuals
Game design- process of creating the content and rules of a game; motivation for players to
follow the rules and finish the game
Game writing-dialogue, text, and story
Inadequacyan inadequacy that they produce in us the first place.
Iterative design-means that the game is quickly prototyped, played, and refined again and again
before it is finalized
Level design-levels in a game
Mechanics-the rules of a game
Pitch-or an elevator speech/amount of time youd spend in an elevator. Brief speech to a game
publisher to get funding for a project
Play testing-the testing of gameplay systems, balance, etc. to find issues
System-collection of mechanics that produce a given outcome within a game
System design- rules and mathematical patterns
User interface-how players interact with a game and how players receive information from a
game
World design-overall backstory, setting, and theme
Unit 4
Audience- the person reached by a radio station, TV show, etc.
Audio essay- an essay that is recorded and spoken for a specific audience
Intro-the act of introducing a topic or piece of writing
Outro- a piece that concludes a topic or piece of writing
Podcast- a digital audio or video file or recording, usually part of a series
Remediation-remediation of other things. It gives the viewer the option of seeing the current

version and pervious versions of the work while creating a new version. The goal of remediation
is to refashion and rehabilitate other media
Re-mixing-is similar to remediation, as it is the alternate version of the original. We often think
of remixing when referring to music. However, remixing can be seen in all types of formats,
such as graphics, visuals, speech, and audio. The success in a remix is changing the original
version into something new or different.
Sound effects- any sound other than speech that can lead to dramatic effects, example are
creaking doors, storms, etc.
Voice- expression in the way someone speaks or writes

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