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Leya McDaniel

11/30/2013
EDU-225
Jen Goodwin

Promoting, Supporting and Model


Creative and Innovative Thinking
Design lessons with a variety of options for

assignments and tasks (Crompton, H., 2014).


Give students an opportunity to be creative and
reflective within a real-world context while using
digital tools and resources in both face-to-face and
virtual environments (Crompton, H., 2014).
Allow students to think outside the box
Give students time to explore what digital tools and
resources they have available to them.

Promoting, Supporting and Model


Creative and Innovative Thinking

Engage Students in exploring realworld issues and solving problems


Encouraging students to explore real-world issues and

solve problems using digital tools and resources (ISTE


Standards for Teachers, 2008).
Students use digital tools to collaborate and create a
product to build an understanding of how the data
they collected compares to real-world national
(Crompton, H., 2014).

Engage Students in exploring realworld issues and solving problems

Reflect and Collaborate


Promote student reflection while using collaborative

tools to reveal and clarify students understanding,


thinking, planning and creative processes (ISTE
Standards for Teachers. 2008).
Students need time to engage each other to bounce
ideas off of each other and gain new insights
Teacher feedback in a timely manner to allow students
to reflect on their work

Reflect and Collaborate

Ways to Model Collaborative


Learning
Have students review and give feed back on others

papers or projects
Allow students to research and lead the class on
subjects as an individual or a group
Bring in outside experts to engage students in subject
mater
Allow students to search for different answers to
problems using the internet or other technology

Reference
Brennan, R. (2014, February 11). Historia: Game-Based Learning for Middle
School History. Retrieved November 30, 2014, from
http://www.edutopia.org/blog/short-happy-history-of-historia-rick-brennan
Crompton, H. (2014). KNOW THE ISTE STANDARDS. Learning & Leading
With Technology, 41(7), 44-45.
Establishing Real-World Connections in Projects (Keys to PBL Series Part 1).
(2014). Retrieved November 30, 2014, from
http://www.edutopia.org/video/real-world-connections-keys-pbl-series-1
ISTE Standards for Teachers. (2008). Retrieved November 30, 2014, from
http://www.iste.org/docs/pdfs/20-14_ISTE_Standards-T_PDF.pdf
Vallon, R. (2013, November 12). Boss Level: Collaborative Student-Led Learning
at Quest to Learn. Retrieved November 30, 2014, from
http://www.edutopia.org/blog/boss-level-student-led-learning-rachelle-vallon

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