Dvarlist Call of Duty 2

You might also like

Download as pdf or txt
Download as pdf or txt
You are on page 1of 13

Call of Duty 2: Client dvarlist (Console Commands) Seite 1 von 13

Call of Duty 2: Client dvarlist


(Console Commands)

Client dvarlist || Server dvarlist

/dvarlist a
activeAction ""
A ai_corpseCount "10"

/dvarlist b
C bg_aimSpreadMoveSpeedThreshold "11"
C bg_bobAmplitudeDucked "0.0075"
C bg_bobAmplitudeProne "0.03"
C bg_bobAmplitudeStanding "0.007"
C bg_bobMax "8"
C bg_fallDamageMaxHeight "480"
C bg_fallDamageMinHeight "256"
C bg_foliagesnd_fastinterval "500"
C bg_foliagesnd_maxspeed "180"
C bg_foliagesnd_minspeed "40"
C bg_foliagesnd_resetinterval "500"
C bg_foliagesnd_slowinterval "1500"
C bg_ladder_yawcap "100"
C bg_prone_yawcap "85"
C bg_swingSpeed "0.2"

/dvarlist c
A cg_blood "1"
A cg_brass "1"
A cg_centerPrintY "-60"
C cg_centertime "5"
A cg_chatHeight "8"
A cg_chatTime "12000"
A cg_connectionIconSize "0"
C cg_constantSizeHeadIcons "0"
A C cg_crosshairAlpha "1"
A C cg_crosshairAlphaMin "0"
A C cg_crosshairDynamic "0"
A C cg_crosshairEnemyColor "1"
A cg_cursorHints "4"
C cg_debugevents "0"
C cg_debugposition "0"
A cg_descriptiveText "1"
C cg_draw2D "1"
A cg_drawBreathHint "1"
A cg_drawCrosshair "1"
A cg_drawCrosshairNames "1"
cg_drawCrosshairNamesPosX "300"
cg_drawCrosshairNamesPosY "180"
A cg_drawFPS "Off"
cg_drawGameMessages "1"
C cg_drawGun "1"
C cg_drawHealth "0"
A cg_drawLagometer "0"
A cg_drawMantleHint "1"
C cg_drawMaterial "0"
cg_drawScriptUsage "0"

http://zimnick.net/twl/client_dvarlist.htm 08.11.2005
Call of Duty 2: Client dvarlist (Console Commands) Seite 2 von 13

A cg_drawSnapshot "0"
cg_drawSoundOverlay "None"
A cg_drawTurretCrosshair "1"
C cg_dumpAnims "-1"
cg_errordecay "100"
C cg_footsteps "1"
C cg_fov "80"
C cg_fovMin "10"
C cg_fovScale "1"
A cg_gameBoldMessageWidth "60"
A cg_gameMessageWidth "70"
C cg_gun_move_f "0"
C cg_gun_move_minspeed "0"
C cg_gun_move_r "0"
C cg_gun_move_rate "0"
C cg_gun_move_u "0"
C cg_gun_ofs_f "0"
C cg_gun_ofs_r "0"
C cg_gun_ofs_u "0"
C cg_gun_x "0"
C cg_gun_y "0"
C cg_gun_z "0"
A cg_headIconMinScreenRadius "0.015"
A cg_hintFadeTime "100"
A cg_hudChatPosition "5 150"
A cg_hudCompassMaxRange "1500"
A cg_hudCompassMinRadius "0"
A cg_hudCompassMinRange "0"
A cg_hudCompassSize "1"
A C cg_hudCompassSoundPingFadeTime "2"
A cg_hudCompassSpringyPointers "0"
A cg_hudDamageIconHeight "64"
C cg_hudDamageIconInScope "0"
A cg_hudDamageIconOffset "128"
A cg_hudDamageIconTime "2000"
A cg_hudDamageIconWidth "128"
A cg_hudGrenadeIconHeight "25"
C cg_hudGrenadeIconInScope "0"
C cg_hudGrenadeIconMaxHeight "104"
C cg_hudGrenadeIconMaxRange "250"
A cg_hudGrenadeIconOffset "50"
A cg_hudGrenadeIconWidth "25"
A cg_hudGrenadePointerHeight "12"
A cg_hudGrenadePointerPivot "12 27"
cg_hudGrenadePointerPulseFreq "1.7"
cg_hudGrenadePointerPulseMax "1.85"
cg_hudGrenadePointerPulseMin "0.3"
A cg_hudGrenadePointerWidth "25"
A cg_hudObjectiveMaxRange "2048"
A cg_hudObjectiveMinAlpha "1"
A cg_hudObjectiveMinHeight "-70"
A cg_hudProneY "-160"
A cg_hudSayPosition "5 126"
cg_hudStanceFlash "1 1 1 1"
A cg_hudStanceHintPrints "0"
A cg_marks "1"
A cg_marksLimit "1024"
cg_nopredict "0"
A cg_noTaunt "0"
U A cg_predictItems "1"
A cg_scoreboardBannerHeight "24"
A cg_scoreboardItemHeight "18"
A cg_scoreboardScrollStep "3"
A cg_scriptIconSize "0"

http://zimnick.net/twl/client_dvarlist.htm 08.11.2005
Call of Duty 2: Client dvarlist (Console Commands) Seite 3 von 13

C cg_shock_mouse "0"
C cg_shock_mouse_fadeTime "0.001"
C cg_shock_mouse_maxpitchspeed "0"
C cg_shock_mouse_maxyawspeed "0"
C cg_shock_mouse_sensitivityscale "0"
C cg_shock_screenBlendFadeTime "0.001"
C cg_shock_screenBlendTime "0.001"
C cg_shock_sound "0"
C cg_shock_soundDryLevel "1"
C cg_shock_soundFadeInTime "0.25"
C cg_shock_soundFadeOutTime "2.5"
C cg_shock_soundLoopEndDelay "-1.5"
C cg_shock_soundLoopFadeTime "2"
C cg_shock_soundModEndDelay "-0.75"
C cg_shock_soundRoomType "generic"
C cg_shock_soundWetLevel "0.5"
C cg_shock_viewKickPeriod "0.75"
C cg_shock_viewKickRadius "0"
C cg_shock_volume_announcer "1"
C cg_shock_volume_auto "0.5"
C cg_shock_volume_auto2d "0.5"
C cg_shock_volume_body "0.2"
C cg_shock_volume_item "0.2"
C cg_shock_volume_local "0.2"
C cg_shock_volume_menu "1"
C cg_shock_volume_music "0.4"
C cg_shock_volume_shellshock "1"
C cg_shock_volume_voice "0.2"
C cg_shock_volume_weapon "0.5"
cg_showmiss "0"
A cg_subtitleCharHeight "12"
A cg_subtitleMinTime "3"
A cg_subtitlePosX "120"
A cg_subtitlePosY "400"
A cg_subtitles "1"
A cg_subtitleWidthStandard "80"
A cg_subtitleWidthWidescreen "80"
A cg_teamChatsOnly "0"
C cg_thirdPerson "0"
C cg_thirdPersonAngle "0"
C cg_thirdPersonRange "120"
C cg_tracerchance "0.4"
C cg_tracerlength "160"
C cg_tracerScale "50"
C cg_tracerScaleDistRange "25000"
C cg_tracerScaleMinDist "5000"
C cg_tracerSpeed "4500"
C cg_tracerwidth "0.8"
A cg_viewsize "100"
A cg_voiceIconSize "0"
A cg_voiceSpriteTime "6000"
A cg_weaponCycleDelay "0"
cg_weaponleftbone "tag_weapon_left"
cg_weaponrightbone "tag_weapon_right"
A cg_youInKillCamSize "6"
A cl_allowDownload "1"
cl_analog_attack_threshold "0.8"
cl_anglespeedkey "1.5"
cl_avidemo "0"
cl_bypassMouseInput "0"
cl_connectTimeout "200"
cl_forceavidemo "0"
A cl_freelook "1"
cl_freezeDemo "0"

http://zimnick.net/twl/client_dvarlist.htm 08.11.2005
Call of Duty 2: Client dvarlist (Console Commands) Seite 4 von 13

R cl_ingame "1"
A cl_maxpackets "30"
A cl_maxPing "800"
R cl_motdString ""
A cl_mouseAccel "0"
cl_nodelta "0"
cl_noprint "0"
A cl_packetdup "1"
R cl_paused "0"
A cl_pitchspeed "140"
cl_serverStatusResendTime "750"
cl_showmouserate "0"
cl_shownet "0"
cl_shownuments "0"
cl_showSend "0"
cl_showServerCommands "0"
cl_showTimeDelta "0"
cl_stanceHoldTime "300"
cl_talking "0"
cl_timeout "200"
R cl_updateavailable "0"
R cl_updatefiles ""
R cl_updateoldversion ""
R cl_updateversion ""
U A cl_voice "1"
A cl_yawspeed "140"
com_animCheck "0"
R com_expectedHunkUsage "94698752"
AL com_hunkMegs "160"
A com_introPlayed "1"
A com_maxfps "0"
R com_playerProfile "default"
A com_recommendedSet "1"
com_statmon "0"
con_boldgamemessagetime "8"
con_gamemessagetime "5"
A con_inputBoxColor "0.25 0.25 0.2 1"
A con_inputHintBoxColor "0.4 0.4 0.35 1"
A con_minicon "0"
A con_miniconlines "5"
A con_minicontime "4"
A con_outputBarColor "1 1 0.95 0.6"
A con_outputSliderColor "0.15 0.15 0.1 0.6"
A con_outputWindowColor "0.35 0.35 0.3 0.75"
A con_restricted "0"

/dvarlist d
L dedicated "0"
developer "0"
developer_script "0"

/dvarlist e

/dvarlist f
C fixedtime "0"
C friction "5.5"
I fs_basegame ""
I fs_basepath "C:\Program Files\Activision\Call of Duty 2"
I fs_cdpath ""
I fs_copyfiles "0"
fs_debug "0"

http://zimnick.net/twl/client_dvarlist.htm 08.11.2005
Call of Duty 2: Client dvarlist (Console Commands) Seite 5 von 13

S I fs_game ""
I fs_homepath "C:\Program Files\Activision\Call of Duty 2"
LC fs_ignoreLocalized "0"
I fs_restrict "0"
fs_useOldAssets "0"
C fx_count "0"
fx_cull "1"
C fx_debug "0"
C fx_debugBolt "0"
C fx_draw "1"
C fx_enable "1"
C fx_freeze "0"
C fx_profile "0"
A fx_sort "1"
C fx_visMinTraceDist "80"

/dvarlist g
A g_allowvote "1"
S L g_gametype "dm"
g_ScoresBanner_Allies "mpflag_russian"
g_ScoresBanner_Axis "mpflag_german"
g_ScoresBanner_None "mpflag_none"
g_ScoresBanner_Spectators "mpflag_spectator"
g_synchronousClients "0"
g_TeamColor_Allies "0.74902 0.25098 0.25098 0"
g_TeamColor_Axis "0.6 0.6 0.6 0"
g_TeamName_Allies "MPUI_RUSSIAN"
g_TeamName_Axis "MPUI_GERMAN"
A g_useGear "1"
L gfx_driver "d3d"

/dvarlist h
A hud_deathQuoteFadeTime "1000"
A hud_enable "1"
A hud_fade_ammodisplay "0"
A hud_fade_compass "0"
A hud_fade_healthbar "2"
A hud_fade_offhand "0"
A hud_fade_stance "1.7"
A hud_fadeout_speed "0.1"
A hud_flash_period_offhand "0.5"
A hud_flash_time_offhand "2"
A hud_health_pulserate_critical "0.5"
A hud_health_pulserate_injured "1"
A hud_health_startpulse_critical "0.33"
A hud_health_startpulse_injured "1"
C hud_healthOverlay_phaseEnd_pulseDuration "700"
C hud_healthOverlay_phaseEnd_toAlpha "0"
C hud_healthOverlay_phaseOne_pulseDuration "150"
C hud_healthOverlay_phaseThree_pulseDuration "400"
C hud_healthOverlay_phaseThree_toAlphaMultiplier "0.6"
C hud_healthOverlay_phaseTwo_pulseDuration "320"
C hud_healthOverlay_phaseTwo_toAlphaMultiplier "0.7"
C hud_healthOverlay_pulseStart "0.35"
C hud_healthOverlay_regenPauseTime "5000"

/dvarlist i
AL in_mouse "1"
C inertiaAngle "0"
C inertiaDebug "0"
C inertiaMax "50"

http://zimnick.net/twl/client_dvarlist.htm 08.11.2005
Call of Duty 2: Client dvarlist (Console Commands) Seite 6 von 13

A input_viewSensitivity "1"

/dvarlist j
C jump_height "39"
C jump_ladderPushVel "128"
C jump_slowdownEnable "1"
C jump_spreadAdd "64"
C jump_stepSize "18"

/dvarlist k

/dvarlist l
AL loc_forceEnglish "0"
AL loc_language "0"
L loc_translate "1"
loc_warnings "0"
loc_warningsAsErrors "0"
A logfile "2"

/dvarlist m
A m_filter "0"
A m_forward "0.25"
A m_pitch "0.022"
A m_side "0.25"
A m_yaw "0.022"
C mantle_check_angle "60"
C mantle_check_radius "0.1"
C mantle_check_range "20"
C mantle_debug "0"
C mantle_enable "1"
C mantle_view_yawcap "60"
S R mapname ""
AL mss_3d_provider "Creative Labs EAX 2 (TM)"
A mss_khz "44"
L mss_q3fs "1"

/dvarlist n
U A name "Unknown Soldier"
L net_ip "localhost"
net_lanauthorize "0"
AL net_noipx "0"
AL net_noudp "0"
L net_port "28961"
net_profile "0"
net_showprofile "0"
AL net_socksEnabled "0"
AL net_socksPassword ""
AL net_socksPort "1080"
AL net_socksServer ""
AL net_socksUsername ""
nextdemo ""
nextmap ""

/dvarlist o

/dvarlist p

http://zimnick.net/twl/client_dvarlist.htm 08.11.2005
Call of Duty 2: Client dvarlist (Console Commands) Seite 7 von 13

packetDebug "0"
U password ""
C player_adsExitDelay "0"
C player_backSpeedScale "0.7"
C player_breath_fire_delay "0"
C player_breath_gasp_lerp "6"
C player_breath_gasp_scale "4.5"
C player_breath_gasp_time "1"
C player_breath_hold_lerp "4"
C player_breath_hold_time "4.5"
C player_breath_snd_delay "1"
C player_breath_snd_lerp "2"
C player_dmgtimer_flinchTime "500"
C player_dmgtimer_maxTime "750"
C player_dmgtimer_minScale "0"
C player_dmgtimer_stumbleTime "500"
C player_dmgtimer_timePerPoint "100"
R C player_footstepsThreshhold "0"
R C player_moveThreshhold "10"
C player_scopeExitOnDamage "0"
C player_spectateSpeedScale "2"
C player_strafeSpeedScale "0.8"
player_toggleBinoculars "1"
C player_turnAnims "0"
C player_view_pitch_down "85"
C player_view_pitch_up "85"
S R protocol "115"

/dvarlist q

/dvarlist r
A r_aaAlpha "dither (fast)"
AL r_aaSamples "1"
A r_anisotropy "8"
AL r_aspectRatio "auto"
A r_autopriority "0"
C r_blur "0"
r_clearColor "0 0 0 0"
r_clearColor2 "0 0 0 0"
C r_colorMap "Unchanged"
C r_cosinePowerMapShift "0"
r_debugEntCounts "0"
C r_debugShader "none"
A r_depthPrepassModels "0"
AL r_displayRefresh "60 Hz"
A r_distortion "0"
A r_dlightLimit "8"
C r_drawBModels "1"
C r_drawDecals "1"
C r_drawEntities "1"
C r_drawPrimCap "0"
C r_drawPrimFloor "0"
C r_drawSModels "1"
A r_drawSun "1"
C r_drawWater "1"
C r_drawWorld "1"
C r_drawXModels "1"
C r_fog "1"
C r_forceLod "none"
C r_fullbright "0"

http://zimnick.net/twl/client_dvarlist.htm 08.11.2005
Call of Duty 2: Client dvarlist (Console Commands) Seite 8 von 13

R AL r_fullscreen "1"
A r_gamma "1"
A r_glow "0"
r_glowBloomCutoff "0.9"
r_glowBloomDesaturation "0.75"
r_glowBloomIntensity0 "1"
r_glowBloomIntensity1 "1"
r_glowRadius0 "5"
r_glowRadius1 "12"
r_glowSkyBleedIntensity0 "0.5"
r_glowSkyBleedIntensity1 "0"
r_gpuSync "adaptive"
C r_highLodDist "-1"
r_ignore "0"
AL r_ignorehwgamma "0"
A r_inGameVideo "1"
C r_lightMap "Unchanged"
r_lightTweakAmbient "0.1"
r_lightTweakAmbientColor "0.952941 0.952941 1 1"
r_lightTweakDiffuseFraction "0.65"
r_lightTweakSunColor "0.952941 0.952941 1 1"
r_lightTweakSunDiffuseColor "1 1 1 1"
r_lightTweakSunDirection "-40 225 0"
r_lightTweakSunLight "1.3"
C r_lockPvs "0"
A r_lodBias "0"
A r_lodScale "1"
r_logFile "0"
C r_lowestLodDist "-1"
C r_lowLodDist "-1"
C r_mediumLodDist "-1"
AL r_mode "1024x768"
AL r_monitor "0"
r_multiGpu "0"
C r_norefresh "0"
C r_normalMap "Unchanged"
r_objectiveColorDx7Max "1 0.698039 0.2 1"
r_objectiveColorDx7Min "0.54902 0.380392 0 1"
L r_optimize "1"
L r_optimizeLightmaps "1"
L r_optimizeXModels "100"
r_outdoorAwayBias "32"
r_outdoorDownBias "0"
r_outdoorFeather "8"
AL r_overbrightBits "1"
A r_picmip "0"
A r_picmip_bump "0"
A r_picmip_manual "0"
A r_picmip_spec "0"
A r_polygonOffsetBias "-1"
A r_polygonOffsetScale "-1"
A r_portalBevels "0.7"
r_portalBevelsOnly "0"
C r_portalFineCull "1"
r_portalMinClipArea "0.02"
C r_portalWalkLimit "0"
r_pvsStats "0"
A r_railCoreWidth "1"
R r_rendererInUse "dx9"
AL r_rendererPreference "none"
C r_showFbColorDebug "None"
C r_showFloatZDebug "0"
LC r_showGroundLit "0"
C r_showLightGrid "0"

http://zimnick.net/twl/client_dvarlist.htm 08.11.2005
Call of Duty 2: Client dvarlist (Console Commands) Seite 9 von 13

C r_showMissingLightGrid "0"
C r_showPortals "0"
C r_showSModelNames "0"
C r_showSurfCounts "0"
C r_showTriCounts "0"
C r_showTris "0"
C r_showVertCounts "0"
C r_singleCell "0"
r_skinCache "1"
C r_skipBackEnd "0"
C r_skipPvs "0"
r_smc_enable "1"
C r_specularColorScale "1"
C r_specularMap "Unchanged"
r_sse_skinning "1"
C r_sun_from_dvars "0"
r_sun_fx_position "-40 225 0"
r_sunblind_fadein "0.5"
r_sunblind_fadeout "1"
r_sunblind_max_angle "14.6015"
r_sunblind_max_darken "0.39834"
r_sunblind_min_angle "62.4258"
r_sunflare_fadein "0.2604"
r_sunflare_fadeout "0.2992"
r_sunflare_max_alpha "0.63276"
r_sunflare_max_angle "0"
r_sunflare_max_size "1213.5"
r_sunflare_min_angle "82.3608"
r_sunflare_min_size "715.6"
r_sunflare_shader "sun_flare_beltot"
r_sunglare_fadein "0.7758"
r_sunglare_fadeout "3"
r_sunglare_max_angle "5.7933"
r_sunglare_max_lighten "0.42271"
r_sunglare_min_angle "20.7108"
r_sunsprite_shader "sun_toujane"
r_sunsprite_size "28.8433"
AL r_swapInterval "0"
r_testFill "0"
L r_testFillEnable "0"
r_testTransform "0"
A r_textureMode "bilinear"
L r_vc_makelog "0"
r_vc_showlog "0"
C r_xdebug ""
C r_zfar "0"
A r_zFeather "1"
C r_znear "4"
C r_znear_depthhack "0.1"
U A rate "25000"
rcon_password ""

/dvarlist s
C sc_blur "2"
C sc_count "24"
C sc_debugCasterCount "24"
C sc_debugReceiverCount "24"
A sc_enable "1"
C sc_fadeRange "0.25"
C sc_length "400"
C sc_offscreenCasterLodBias "0"
C sc_offscreenCasterLodScale "20"
C sc_shadowInRate "2"

http://zimnick.net/twl/client_dvarlist.htm 08.11.2005
Call of Duty 2: Client dvarlist (Console Commands) Seite 10 von 13

C sc_shadowOutRate "5"
C sc_showDebug "0"
C sc_showOverlay "0"
C sc_wantCount "12"
C sc_wantCountMargin "1"
scr_allow_bar "1"
scr_allow_bren "1"
scr_allow_enfield "1"
scr_allow_enfieldsniper "1"
scr_allow_fraggrenades "1"
scr_allow_g43 "1"
scr_allow_greasegun "1"
scr_allow_kar98k "1"
scr_allow_kar98ksniper "1"
scr_allow_m1carbine "1"
scr_allow_m1garand "1"
scr_allow_mp40 "1"
scr_allow_mp44 "1"
scr_allow_nagant "1"
scr_allow_nagantsniper "1"
scr_allow_pps42 "1"
scr_allow_ppsh "1"
scr_allow_shotgun "1"
scr_allow_smokegrenades "1"
scr_allow_springfield "1"
scr_allow_sten "1"
scr_allow_svt40 "1"
scr_allow_thompson "1"
scr_ctf_scorelimit "5"
scr_ctf_timelimit "30"
scr_dm_scorelimit "50"
scr_dm_timelimit "30"
scr_drawfriend "1"
scr_forcerespawn "1"
scr_friendlyfire "0"
scr_hq_scorelimit "600"
scr_hq_timelimit "30"
scr_killcam "1"
scr_sd_bombtimer "60"
scr_sd_graceperiod "15"
scr_sd_roundlength "4"
scr_sd_roundlimit "0"
scr_sd_scorelimit "10"
scr_sd_timelimit "0"
scr_spectateenemy "0"
scr_spectatefree "0"
scr_tdm_scorelimit "300"
scr_tdm_timelimit "30"
scr_teambalance "0"
A sensitivity "5"
A server1 ""
A server10 ""
A server11 ""
A server12 ""
A server13 ""
A server14 ""
A server15 ""
A server16 ""
A server2 ""
A server3 ""
A server4 ""
A server5 ""
A server6 ""
A server7 ""

http://zimnick.net/twl/client_dvarlist.htm 08.11.2005
Call of Duty 2: Client dvarlist (Console Commands) Seite 11 von 13

A server8 ""
A server9 ""
S R shortversion "1.0"
showdrop "0"
showpackets "0"
U A snaps "20"
AL snd_bits "16"
C snd_enable2D "1"
C snd_enable3D "1"
C snd_enableReverb "1"
C snd_enableStream "1"
A snd_errorOnMissing "0"
AL snd_khz "44"
A C snd_slaveFadeTime "500"
AL snd_stereo "1"
A snd_touchStreamFilesOnLoad "0"
A snd_volume "1"
C stopspeed "100"
S sv_allowAnonymous "0"
A sv_allowDownload "1"
sv_allowedClan1 ""
sv_allowedClan2 ""
RI sv_cheats "0"
sv_debugRate "0"
sv_debugReliableCmds "0"
sv_disableClientConsole "0"
S A sv_floodProtect "1"
sv_fps "20"
S A sv_hostname "COD2 Host"
R sv_iwdNames "iw_14 iw_13 iw_12 iw_11 iw_10 iw_09 iw_08 iw_07 iw_06 iw_05 i
R sv_iwds "-1449716526 780394069 -1333623355 -1980843666 1334775335 -6218960
S sv_keywords ""
sv_kickBanTime "300"
sv_mapRotation ""
sv_mapRotationCurrent ""
S AL sv_maxclients "10"
S A sv_maxPing "0"
S A sv_maxRate "0"
S A sv_minPing "0"
sv_packet_info "0"
sv_padPackets "0"
R sv_paused "0"
S sv_privateClients "0"
sv_privatePassword ""
S sv_pure "1"
A sv_reconnectlimit "3"
R sv_referencedIwdNames "main/iw_13 main/iw_08 main/iw_07 main/iw_06 main/iw
R sv_referencedIwds "780394069 1101180720 1046874969 1053665859 -1652414412
R sv_running "0"
R sv_serverid "17"
sv_showAverageBPS "0"
sv_showCommands "0"
sv_timeout "240"
S A sv_voice "0"
sv_voiceQuality "1"
sv_zombietime "2"
IA sys_configSum "128026549"
IA sys_cpuGHz "3.59107"
IA sys_gpu "RADEON X850 Series "
sys_SSE "1"
IA sys_sysMB "1024"

/dvarlist t

http://zimnick.net/twl/client_dvarlist.htm 08.11.2005
Call of Duty 2: Client dvarlist (Console Commands) Seite 12 von 13

C timescale "1"

/dvarlist u
ui_allow_bar "1"
ui_allow_bren "1"
ui_allow_enfield "1"
ui_allow_enfieldsniper "1"
ui_allow_fraggrenades "1"
ui_allow_g43 "1"
ui_allow_greasegun "1"
ui_allow_kar98k "1"
ui_allow_kar98ksniper "1"
ui_allow_m1carbine "1"
ui_allow_m1garand "1"
ui_allow_mp40 "1"
ui_allow_mp44 "1"
ui_allow_nagant "1"
ui_allow_nagantsniper "1"
ui_allow_pps42 "1"
ui_allow_ppsh "1"
ui_allow_shotgun "1"
ui_allow_smokegrenades "1"
ui_allow_sniperrifles "1"
ui_allow_springfield "1"
ui_allow_sten "1"
ui_allow_svt40 "1"
ui_allow_thompson "1"
ui_allow_weaponchange "1"
ui_allowvote "1"
ui_background "background_american_w"
ui_background_gradient_show "0"
A ui_bigFont "0.4"
A ui_browserFriendlyfire "-1"
A ui_browserKillcam "-1"
A ui_browserMod "-1"
A ui_browserShowDedicated "0"
A ui_browserShowEmpty "1"
A ui_browserShowFull "1"
A ui_browserShowNoPassword "1"
A ui_browserShowPassword "1"
A ui_browserShowPure "1"
A ui_currentMap "10"
A ui_currentNetMap "10"
A ui_dedicated "1"
ui_dm_scorelimit "50"
ui_dm_timelimit "30"
A ui_extraBigFont "0.55"
ui_friendlyfire "1"
A ui_gametype "3"
ui_hostname "COD2 Host"
A ui_joinGametype "0"
ui_lastServerRefresh_0 "Oct 26, 2005 15:58"
ui_logo_show "0"
ui_mapname "random"
ui_motd ""
ui_mousePitch "0"
R ui_multiplayer "1"
A ui_netGametype "1"
A ui_netGametypeName "dm"
A ui_netSource "0"
ui_playerProfileAlreadyChosen "0"
R ui_playerProfileCount "1"
ui_playerProfileNameNew ""

http://zimnick.net/twl/client_dvarlist.htm 08.11.2005
Call of Duty 2: Client dvarlist (Console Commands) Seite 13 von 13

R ui_playerProfileSelected ""
ui_separator_show "0"
A ui_serverStatusTimeOut "7000"
A ui_smallFont "0.25"
ui_version_show "0"

/dvarlist v
R version "CoD2 MP 1.0 build crc6_v1 Thu Oct 06 2005 07:13:42PM win-x86"
A vid_xpos "3"
A vid_ypos "22"
C viewlog "0"

/dvarlist w
A winvoice_mic_mute "1"
A winvoice_mic_reclevel "65535"
A winvoice_mic_scaler "1"
A winvoice_save_voice "0"

/dvarlist x

/dvarlist y

/dvarlist z

http://zimnick.net/twl/client_dvarlist.htm 08.11.2005

You might also like