Boarding Actions Firestorm Armada

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In Firestorm Armada Boarding Assaults are performed by

specialist Assault Pods, or Assaulters, Drop Ships brought close to


their target by a model or specialist Carrier.
Drop Ships are big enough to carry a platoon to the target, while
Assaulter Wings can carry several squads a long distance from
their Carrier.

ASSAULT POINTS

A models Assault Point (AP) value is indicated on its Stat Card


and is a measure of the number of specialist marines on the model
and the number of D6 Attack Dice the model can use in any
Boarding Assault.
Important Note: Only models with an Assault Point value, even if
its 0, can be the target of a Boarding Assault.
The Stat Card for an Assaulter Wing lists the Assault Point
value for 1 Wing in any Flight. The number of AP for a Flight is
calculated by multiplying the current number of Wings in a Flight
by the relevant value for 1 Wing.
EXAMPLE: An Aquan Assaulter Flight contains 3 Wings and
each Wing has 1 AP. A Boarding Assault from the Assaulter Flight
would have 3 AP.

CREW POINTS

A models Crew Point (CP) value is a measure of the number of


crew on the model. If the total amount of crew lost by a model
equals or exceeds its CP value, the model may be vulnerable in
any Boarding Assault.

Any good officer has to care


about the lives of his men.
Boarding Assaults are pretty
dangerous things and a lot of
men are going to die.
You can only commit once to
a Boarding Assault. So make
sure you pick just the right
moment when your enemy is
at its weakest.

Regardless of what assault tactic is used, Boarding Assaults are


resolved in the same way, whether it is a model or an Assaulter
Wing making the assault. Models have a CP value and an AP
value, while an Assaulter Flight only has an AP value.

BOARDING ASSAULT

During the Boarding Segment of its Squadron Activation any


model or Flight with a current AP value greater than 0 may be
eligible to initiate ONE Boarding Assault.

A Boarding Assault can only be made by a model against an


enemy model within 4.
A Boarding Assault can only be made by a Flight if it is in
contact with the Flight Stand of the target model.
A model or Flight MUST allocate ALL of its current AP
value when initiating a Boarding Assault.
A model or Flight CANNOT recover any of its AP value after
attempting a Boarding Assault, its AP value is permanently
reduced to zero if it initiates a Boarding Assault.
A model or Flight CANNOT initiate a Boarding Assault
against a Flight.

Line of Sight to the target model is not required to initiate a


Boarding Assault. Measurement for a Boarding Assault for a
model is to or from its Flight Peg and for an Assaulter Flight is
from the closest point of the Flight.
Each Boarding Assault has ONE target model but may have
multiple models attempting a Boarding Assault. If more than one
Boarding Assault is initiated in the current Squadron Activation,
the active player resolves them in any order required and the total
amount of AP allocated to a Boarding Assault is the Boarding
Assault Strength.
A Boarding Assault CANNOT be attempted in the following
circumstances:

The model, or flight, attempting the Boarding Assault has


fired ANY Primary or Torpedo weapon systems at the target
model during the current Squadron Activation.
The model, or flight, attempting the Boarding Assault was
involved in any Collision during the current Squadron
Activation.

BOARDING PROCEDURE

RESOLVING BOARDING ASSAULTS

Each Boarding Assault may have ONE Anti-Boarding Point


Defence action declared against it. Any model targeted by the
Boarding Assault, and any model within 4 of the target model,
may declare an Anti-Boarding Point Defence action, using any
available Firing Options.

Important Note: A Carrier model CAN add the AP from any


Assaulter Wings to help defend itself during a Boarding Assault,
but only if they are onboard. If they do add their AP the Assaulter
Flight CANNOT Launch during the current Turn.

Once ALL models/Flights in the active Squadron have declared


the target of their Boarding Assaults, and the total Boarding
Assault Strength facing each target model has been calculated,
ALL Anti-Boarding Point Defence actions must be declared.

Each eligible model can only perform an Anti-Boarding Point


Defence action ONCE during a single Activation.
Important Note: A Parent model and its attached Escort
Squadron may use Combined Fire for any Anti-Boarding Point
Defence action.

ANTI-BOARDING POINT DEFENCE TO HIT

Once all Anti-Boarding Point Defence actions have been declared,


roll a number of D6 equal to the number of Attack Dice in each
Anti-Boarding Point Defence action.
An Anti-Boarding Point Defence action will require a 5 or 6 to hit
a Boarding Assault from a model and a 5 or 6 to hit a Boarding
Assault from a Flight.

ANTI-BOARDING POINT DEFENCE DAMAGE

Against a model the Boarding Assault Strength is reduced by 1


Assault Point (AP) per Hit from an Anti-Boarding Point Defence
action. Any lost Assault Points are removed IMMEDIATELY,
and are no longer involved in the Boarding Assault.
Against a Flight, the total number of Hits from any Anti-Boarding
Point Defence action is applied across the entire Flight.
Each natural roll of a 6 will result in ONE Wing in the Flight being
Destroyed.
If the total number of other hits against a Flight equals, or exceeds,
the remaining number of Wings in the Flight, the Flight has been
Driven Off, no Boarding Assault is then resolved.
EXAMPLE: Three Sorylian Scythe Class Frigates with an AP
value of 2, initiate a Boarding Assault against two Relthoza Swarm
Class Cruisers. The Squadron of two Swarm Class Cruisers, which
are within 4 of one another with a Point Defence value of 3, and
can perform Linked Fire with their Point Defence systems against
the Boarding Assault, rolling 4D6 against the incoming Boarding
Assault Strength of 6. Scoring 3 Hits reduces the Boarding Assault
Strength to 3.

The target model MUST allocate its ENTIRE current Assault


Point value and its ENTIRE current Crew Point value to defend
against the Boarding Assault, the total is the amount of Attack
Dice rolled against the Boarding Assault.

For models attempting a Boarding Assault the current Boarding


Assault Strength is the remaining total, and for a Flight, the
Boarding Assault Strength is the current number of Assault Points
in the Flight. The current Boarding Assault Strength is the number

Attack Dice rolled against the target model.


All Boarding Assault Attack Dice will require a 4, 5 or 6 to
hit.

Each hit by the target model will reduce the Boarding Assault
Strength by 1.
Each hit by the Boarding Assault will reduce the CP and AP of
the target model. The loss is spread evenly between CP and AP;
if either the AP or CP is higher than the other, reduce the higher
rating first. Lost CP and AP are indicated by the appropriate
Damage markers.
EXAMPLE: A Sorylian Carrier loses 2 CP to a Critical Hit. It
is then boarded by a Dindrenzi Battleship. The Battleship has
a current AP of 4 and rolls 4D6, getting 2, 4, 6 and 6 (and an
extra roll of 2 and 5) for 6 hits. The Carrier has 5 AP and 2 CP
remaining, so it loses 4 from its AP and 2 from its CP.

WINNING A BOARDING ASSAULT

If the Boarding Assault Strength is reduced to 0, the Boarding


Assault has Failed, even if the target models AP and CP are also
reduced to 0. There is no further action and the Boarding Assault
ends.
If the Boarding Assault Strength is NOT reduced to 0 and the AP
and CP of the target model are both reduced to 0, the target model
is Destroyed.

SABOTAGE

If the Boarding Assault has Failed but the target model is a Capital
Class model and the total number of hits from a Boarding Assault
is GREATER than the total number of hits scored by the target
model, the target model CAN be Sabotaged.
A Sabotaged model suffers a Critical Hit and a roll must be made
on the Critical Hit Table by the sabotaging player.

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