Professional Documents
Culture Documents
SW RPG Force Reference Sheet
SW RPG Force Reference Sheet
SW RPG Force Reference Sheet
Force skills
Skill
Affect mind
Battlemind
Drain energy
Empathy
Enhance ability
Enhance senses
Farseeing
Fear
Force defense
Force grip
Force lightning
Force stealth
Force strike
Friendship
Heal another
Heal self
Illusion
Move object
See force
Telepathy
Key
ability
Cha
Con
Con
Wis
Con
Wis
Wis
Wis
Cha
Int
Int
Cha
Int
Cha
Wis
Cha
Cha
Int
Wis
Wis
L/D
D
D
D
Feat
Alter
Control
Alter
Force
Force
Sense
Sense
Sense
Control
Alter
Alter
Control
Alter
Force
Alter
Control
Alter
Alter
Sense
Sense
Use
untrained
Yes
No
Yes
Yes
Yes
Yes
No
Yes
Yes
Yes
Yes
Yes
Yes
No
Yes
Yes
No
Yes
Yes
Yes
Action
Vitality
type
cost
Full-round
2/4
Move
2x bonus
Full-round
2-12
Attack
2
Attack
3 (60)
Attack
3 (60)
**
3/6/9
Attack
2
Full-round
3
Attack
4
Attack
6
Full-round
2
Attack
2
Full-round
2
Full-round 1/2/4/6
Full-round 0/1/2/4
Attack
3/5/8/10
Move
1/2/4/8 etc
Full-round
3
Move
3
Take 10
Take 20
10
10
10
10
20
20
10
10
10
10
10
10
10
10
10
10
10
10
20
Effect
Plant false stimulus or suggestion
Gain attack bonus
Deplete power source
Gain bonus to interaction skills
Gain bonus to Str or Dex
Gain bonus to perception skills
See present, past or possible future
Give enemy attack/skill penalty
Gain bonus to saves vs force
Injure one opponent
Injure one opponent
Mask your force presence
Injure one opponent
Improve attitude of one individual
Heal damage on another being
Heal damage on self
Creates an illusion for a short time
Moves or hurls an object or being
See force auras
Send simple message/emotion to another individual
Skill bonus
+1
+2
+3
+4
+5
Illusion
Will save DC
10
15
20
25
30
Drain energy
Skill check Will save DC
-14
10
15-24
15
25+
20
Power source
Simple
Power pack
Energy cell
Portable generator
(Datapad)
(Blaster)
(Lightsaber)
(Droid)
VP cost
2
4
8
12
Enhance ability
Skill check
15-19
20-24
25-29
30+
Fear
Enhance senses
Bonus
+2
+4
+6
+8
Skill check
10-14
15-19
20-24
25+
Bonus
+2
+4
+6
+8
Heal another
Skill check
10-14
15-19
20-24
25-29
30+
New attitude
Unfriendly
Indifferent
Friendly
Helpful
Saving throw DC
10
15
20
Amount of healing
Stabilize
1d4+1 VP
1d6+2 VP / 1d4+1 WP / 1d2 AP
1d8+4 VP / 1d6+2 WP / 1d4+1 AP
2d6+6 VP / 1d8+4 WP / 1d6+2 AP
Penalty
-2
-4
-6
-8
-10
Skill check
10-14
15-19
20-24
25-29
30+
Bonus
+2
+4
+6
+8
+10
Friendship
Force lightning
Force defense
Skill check
10-14
15-19
20-24
25-29
30+
Current Attitude
Hostile
Unfriendly
15
20
10
25
15
35
25
Heal self
VP cost
1
1
2
4
6
Skill check
10-14
15-19
20-24
25+
Amount of healing
1d4+1 VP
1d6+2 VP / 1d4+1 WP / 1d2 AP
1d8+4 VP / 1d6+2 WP / 1d4+1 AP
2d6+6 VP / 1d8+4 WP / 1d6+2 AP
VP cost
0
0/1
0/2
0/4
Move object
Max weight
5 kg
50 kg
500 kg
5 ton
50 tons
etc
Skill check
10
15
20
25
30
etc
VP cost
1
2
4
8
16
etc
Force Feats
Feat
Force mastery
Force whirlwind
High Force mastery
Bonus
+2
+4
+6
+8
VP Cost
4+1/target
8+1/target
12+1/target
16+1/target
Skill check
Distance
VP Cost
-19
10m per move
4
20-24
15m per move
4
2520m per move
4
Speed
x10
x20
x30
Jump
x5
x10
x15
VP Cost
5
8
12