Professional Documents
Culture Documents
Grammar & Vocabulary For Children
Grammar & Vocabulary For Children
British Edition
i ll
C opyrightY ear:2007
C opyrightN otice:t)2007,K athiW yldeck.A llrights reserved.
ISBN :978-1-84753-579-5
E dition:British
fortheEnglish language.
l
nt
roducti
on
Cont
ent
s
AlphabetSounds
N otm Types
Verb Types
Nouns,VerbsandAdjectives
Adverb Types
CaseofPronouns
Prepositions,Verbsand Pronouns
Conjunctions
Articles
Vocab Gam e//1
Vocab Gam e//2
Vow elLengths
ThatCrazyty 'Guy
PhonicGrid Relay
Simon Says
Know ThatN oun
W ho Am 1?
lW entto the Shopsand ...
AdjectiveorNot?
V erb Triplets
Raceofthe Adverbs
Vocab Victors
PartsofSpeech Bingo
Ready,Set,TakeY ourPositions'
!
A Trip to Town
Quarticles
Category Keyboard
Actverbs
Tick Tock
Person,Number,Gender,Case
Vocab Circle
W hatDid W e See?
ConjugationNoughtsandCrossrs
Punctuation Panic!
Everyday Escapades
W hat'sThatW ord?
N oun W arfare!
Action Story
Guessthe Proverb
W hatType?
W ho Am 1?
How 'sltDone?
W hat'sThat?
CircularStory
Punctuation Relay
M other,Fatherand Baby
CleverClogs
ln the M ood
Phrase orClause?
AnalyseThat!
Gam esResources
OtherBooksand W ebsite Activities
Introduction
This little book provides teachers and hom e-schooling parents w ith an
assortm ent of fun activities to help teach and practise gram m ar and vocabulary
skills.
M ost ofthe gam es are active and require plenty ofspace.The schoolhall,the
playground or otheropen area w ould be ideal.
A tthe end ofa form allesson,w hen children m ay be getting restless or losing
concentration,these learning activities w illactas a rew ard forhard w ork,or for
keeping restless children's m inds active w hile,atthe sam e tim e,allow ing them
to letoffsteam .
Several gam es are very useful for ESL teachers w ho m ay w ish to practise
vocabulary and listening com prehension w ith their ESL students. A ll of the
gam es require the children to listen and concentrate carefully on w ords and
instructions that the G am es Leader calls out, and children w ho need practice
w ith follow ing instructions,and concentrating on a settask,w illbe strengthened
by these exercises.
Ifchildren do nothave the know ledge required to play a particular gam e,then
the Games Leader (teacher or parent) can give a lesson on the topic before
starting the activity. B y concentrating on the lesson, the children w ill be
rew arded w ith the fun ofa gam e atthe end oftheirefforts.
The directions for quite a few of the gam es in this book involve team ''or
ttgroup''play,butthese instructions can be easily m odified for sm allergroups of
single players can also enjoy the activities with a parent, and instead of
competition between children,these single players can play the gamesjustfor
the sheerpleasure ofhaving f'un and leam ing.
The second half of the book contains signs and answ er sheets that w ill be
needed to play the gam es.Just photocopy the pages as required for the gam es
you choose to play.
The activities are suitable for children betw een the ages ofseven and thirteen.
Game#1)
AlphabetSounds.
G ive the children tw o or three letters ofthe alphabetto rem em ber,and ask them to
sit in a circle on the floor.Tellthe players thatyou are going to say a w ord,and
that they m ust listen to see if the w ord starts w ith one of their letters.If it does,
they m ustgetup,nm around the circle clockw ise,and try to be the firstto sitback
down in theirplace.The firstone sitling down scores apoint.'l'he children should
keep their ow n scores and atthe end ofthe gam e,see w ho the w inner is.Exam ples
ofw ords thatcould be called outare:
apple,ant,boy,bee,coat,cat,D avid,drum ,egg,elephant,frog,fox,goat,girl,hen,
hill,ink,igloo,jug,Jack,koala,kite,lemon,lion,moon,mother,octopus,ox,pool,
pan, queen, quiet, rain, rabbit, snake, socks, train, tree, uncle, ugly, van, vase,
w hale,w et,X -ray,xylophone,zoo,zebra.
Game #2)
N oun Typ es.
Pro er
Jack
M r.Brow n
K orea
D r.Sm ith
Sydney
A bstract
Love
Sadness
Hunger
H eat
N oise
Game#3)
Verb Tenses:
Sortthe children into pairs and ask each pair to sitdow n on the floor, facing each
other,in a line w ith allthe otherpairs.A sk the players to stretch their legs straight
outw ith feettouching their partner's.Tellthe players thatonce the gam e starts, itis
very im portantforthem to keep theirkneesdow n and theirlegsstilland straight, or
they m ight get trodden on.G ive each pair of players a verb tense, either present,
past,perfectorfuture.
the end ofthe line,stepping betw een each pair of legs as they go.Then they m ust
run behind their side of the line,back to the other end and then dow n betw een the
legs and back to their places.The first player to sitback in his place w ins a point
for his side of the line.C ontinue the gam e until everyone has nm tw o or three
tim es, and see w hich side of the line has scored the m ost points. Exam ples of
sentencesto calloutcould include:
a) M ary lovesherdad.(Present)
b) Petergoestoschool.(Present)
c) David fellover.(Past)
d) Annajumped ontothechair.(Past)
e) lwillgoto churchon Sunday.(Future)
9 W ehavewritten somestories.(Perfect)
g) Johnlooltshappy.(Present)
h) Sam hasriddenhisbiketotheshops.(Perfect)
i) EmmawenttoJane'shouse.(Past)
j) Adam willflyhiskite.(Future)
k) Ben hasbeen to town.(Perfect)
Game##)
Nouns,VerbsttA4 ectives:
D raw three big circles on the floor w ith chalk.Label one circle lN oun'',another
V erb
R un
Jum
Go
H ave
ls
M ake
Do
Sw im
Sing
A d'ective
Pretty
Soft
R ed
Five
Slow
H ot
Sad
H appy
Fast
Noise
W ere
Quiet
7
Game#5)
Adverb Types.
.
Place the children into three groups and give each group a set of three signs
going to say an adverb (or a sentence with an adverb in it).The players must
decide w hether it is an A dverb of Tim e,M anner or Place,and quickly hold up the
correct sign.The firstgroup show ing the correctsign scores a point.K eep track of
team scores until there is an obvious w inning group. Exam ples of adverb
sentences,w ith adverbsitalicised are:
Game#7)
V erb
Sing
Talk
W alk
Am
H as
ls
C om e
Slee
Pronoun
1
They
Us
H im
Their
Ours
M ine
Y ou
Game#8)
Conjunctions:
D ivide the children into three or four team s and give each group a m arkerpen and
som e sheets ofPZPG 'Letthe children in each team choose a ttW riter''to hold the
pen and w rite the required w ords,another child as the <r isplayer''to hold the sign
up for the G am es Leader to see,and the rest ofthe children to be the ttThinkers''.
Tell the players that you are going to say som e sentences, each of w hich w ill
c.Jfyou gotothepool,lwillbethere.
d. A lthough itw as dark,w e couldn'tsleep.
e. D o yourw ork until1tellyou to stop.
j. W endypainted apicturebecauseshelikespainting.
Game#9)
A rticles..
This gam e is fun for all children,but is especially helpfulto ESL students w ho
often find choosing the correct article very difticult.G ive each child three signs
a) late........egg.(an)
b) Then Iate .......banana.(a)
c) Jillhas........new toy-(a)
d) Pleaseget.........book thatison ..........table.(the)
e) Sam has..........sisterand twobrothers.(a)
9 .........television istooloud.(the)
g) M r.Evansbought..........red car.(a)
h) < atis...........time?(the)
i) Thatisourhouse.ltis.....oldesthousein ....street.(the)
j) You should eat.........orangeevel'
y day.(an)
k) Isaw ........littlemouse.(a)
1) David saw .........octopus.(an)
m).........antisonthetable.(an)
n)..........trainwewantedto catch islate.(the)
Game#10)
Vocabulaly #1:
The follow ing tw o gam es can be used to test any vocabulary you like.Justchange
the w ords and categories as you please.These gam es are especially suitable for
Food
A pple
Tom ato
Chicken
Broccoli
Sausages
Plum
Potato
G rapes
Cheese
A nim al
W olf
Pig
C ow
Shark
Lion
Platypus
R abbit
D uck
Fox
Trans ort
Car
Bus
Train
M otorbike
Lorry
Y acht
Fire engine
B ike
R ocket
Game #11)
Vocabulary #2.
.
Label the four w alls of the room w ith a different category of vocabulary to be
.
tested.Forexample:M usicalInstruments,Clothes,Jobs,Landscapes(seepage42
oftheappendix).Tellthe children thatyou are going to say aword and thatthey
m ustrun to the correctw allto show w hich category the w ord belongs to.The first
child to reach the correctw allw ins a point.K eep score to find a w inner.W ords to
include in the above categories could include:
lnstrum ents
H arp
V iolin
Piano
G ong
Guitar
D rum
Trum pet
Bagpipes
C lothes
Jum per
D ress
Skirt
Tie
Shirt
Shoes
Trousers
H at
Jobs
Electrician
Teacher
D octor
D entist
Carpenter
Labourer
Builder
Scientist
L andsca es
B each
D esel't
M ountain
G rassland
Cliff
lsland
Farm land
G lacier
Game #12)
VowelLengths:
R em ind the children that vow els can be pronounced three w ays: short, m edium
M EDIUM .Puta sign foreach word up on the walls (from page 43),so thatthe
children know w hich w ay to run.Explain to the children thatyou are going to say
a w ord,and thatthe players m ust listen and think aboutw hetherthe w ord contains
a short,long or m edium vow el.Then the children m ustnm to the correctsign.The
firstchild to reach the correctsign scores a point.K eep playing foraslong as the
11
Shortvow els
Jack,cot,log,big,sat,cat
m at,dog,pig,m ug,cup,
sock,dress,cliff,duck,fun
M edium V ow els
hair,m an,bear,
col'
n,bath,fan,
ear,care,deer
(Tellthe children thatyou are trusting them to be honestin keeping and giving
theircorrectscores.Cheatsshouldbedisqualified andgiven extrahom ework).
Game#13)
ThatCzwz.p '>''Guy:
Sitthe children in a big circle on the floor,and then go around nam ing every child
aS either a tc onsonant'', a ttshol'
t i'',a t ong i''or a tt ong e''.There should be
about a quarter ofeach type on the circle,spread out random ly,or at every fourth
place on the circle.Explain to the players thatyou are going to callouta w ord that
C onsonant
yellow ,yak,yacht,yarn
yesterday,Y orkshire
yard,yodel,yell,yeast
year,yaw n,yolk
Long i
cry, fry,dry,m y,
by, fly,shy,rhym e
type, psychologist
hypotenuse, dyke
Shorti
Long e
Egypt,physics,pyjamas
baby,lady,cosy
gym nastics,analysis
m yth,oxygen,pyram id
sym m etrical,system
hym n,rhythm
happy,hobby,story
puppy,study,busy
12
Game 1114)
Phonic GridR elay:
Prepare four sheets of paper (see page 45), each with a grid containing an
assortm entofdifferentphonic groups,like the one show n below :
or
oy
ar
ai
aw
oi
ng
nk
ph
u..e
oo (short) th (hard) ch
sh
..33
au
er
ew
ey
wh
i..e
oa
a..e
ay
o..e
igh
....y
ee
ea
ir
ur
ear
are
air
ow
lazy end ie
N ow ,place the children into four team s and stand them in straightlines,ready for
a relay,atone end ofthe room .A tthe other end ofthe room ,place the grids on the
tloor,in line w ith each team .H and a felt-tipped pen to the firstchild on each team .
Explain to the children thatyou are going to callouta w ord w hich w illcontain one
and once said,any further com m and given,even if Sim on says it, m ustbe ignored
untilthe com m and,Etsim on says ungeeze''is given.
Game#16)
K now thatN oun:
Proper
H enry, M ark
A frica,London
M t.Everest
M r.Evans
A bstract
dream ,beauty
love,thirst,w ar
sadness,noise
danger,peace
C ollective
group,herd,flock
bunch, fleet,m ob
school, pod,pack
audience, crow d
G enm d
nm ning
shopping
reading
playing
14
Game #17)
I'
J'/ztpam 1/
Each child is given a m ale or fem ale anim al identity, w hich is unknow n to
them selves,but is show n to the others by a sticker on their forehead.The idea of
this gam e is for the children to discover their identity,w ithout talking,and then to
find their partner and form m ale/ fem ale pairs.To find outw hatanim aland gender
each player is,the children m usthelp each other by looking ateach other's stickers
and then giving clues through actions and anim al noises,but w ithout talking.For
exam ple,for a bull,a child could display tw o big horns on his head.For a cow ,a
child could say ttm oooo''and show herudders.A tthe end ofthe gam e,the children
should be lined up along the hall,w ith cow and bull,fox and vixen,cock and hen,
boarand sow ,and so on,a1lstanding in theirpairs.
Game #18)
1 W entto the Shops and .....
Game#19)
AsectiveorNot?
N am e each of the four w alls of the room one of the follow ing: noun,pronoun,
Pronoun
cat,dog,rat,
sadness,heat,
happiness,boy
he,she,it,
they,w e,you,
1,m e,us,them
D escriptive Adiective
pink,yellow ,old,new
big,little,angry,happy
sad,clever,bad,good
m any,last,first,few ,
five,enough,seven,
earlier,m uch,later,
Game#20)
Verb Triplets
U sing page 50 of the appendix,prepare three sheets of lined paper w ith num bers
from 1 to 15 dow n the lefthand m argin.Place the sheets on the floor dow n at one
end of the room .Leave a pencilon top of each sheet for the children's use during
the gam e.N ow , sort the children into three team s. The first team is called the
itA ctions''> the second team is called the t-l-enses''and the third team is called the
tstyles''.Stand the team s atthe other end of the room ,in line w ith their sheets k>.'
paper. G ive each player in the ttA ctions'' team one of the follow ing nam esE
tD oing''; EtB eing''or il-laving''* G ive each player in the t-l-enses''team one of thf'
follow ing nam es:ttpresent''>ipast''and tFuttlre''*G ive each player in the styles-'
numbersofchildren thatareplaying).
N ow ,tellthe children thatto play the gam e,you are going to callouta sentence
The tirst team m ust decide w hether the sentence uses a doing, being or haNinj:
verb.The second team m ust decide w hich tense the sentence is in, and the thtoz'
team m ust decide on the m ain style of tense used.Once each team has m ade :s
decision,the children should send one oftheirplayers down to the other end ofLe
room to m ark his answ er on the sheetofpaper.O nce the players are back hom e.
.
k
1
1) Thedynamiteblew up.(Doing,past,simple)
2) lfoundthegold.(Doing,past,simple)
3) Jillwillbeskiingnextweek.(Doing,future,continuous)
4) Thehenhaslaidan egg.(Doing,present,perfect)
5)Dan isten yearsold.(Being,present,simple)
6) W herehaveyou been? (Being,present,perfect)
7)1had gonetobed.(Doing,past,perfect)
8)Judywillhavepainted apictureby now.(Doing,future,perfect)
9) Georgehasanew camera.(Having,present,simple)
10)Dadwillbeheretonight.(Being,future,simple)
11)Thecloudsweredriftingacrossthesky.(Doing,past,continuous)
12)Jack isbeinggood today.(Being,present,continuous)
l3)1likebananas.(Doing,present,simple)
14)M ichaelwillgo toFrancenextyear.(Doing,future,simple)
15)Sarahhashad enoughtodrink.(Having,present,perfect)
Game#21)
RaceoftheAdverbs:
Sitthe children dow n on the floor in a big circle,w ith legs crossed,and tellthem
that they are all adverbs.W alking around the circle, give each player an adverb
identity.The firstchild could be an A dverb ofM anner,the second an Adverb of
1) Jillreadsslowly.(M anner)
2)Tim spellsbadly.(M anner)
3)W ecamehomelate.(Time)
4) Look up there.(Place)
5)'I'
heweatherisreally cold.(Quantity)
'
6) Theywillanivesoon.(Time)
7) ltisextremely hotina sauna.(Quantity)
8) Yesterday wasmy birthday.(Time)
9) Pleasecomehere,Julie.(Place)
10)T'
heearthquakehitsuddenly.(M anner)
l1)'l'
hebirdsin thetreessingsweetly.(M anner)
l2)Go insideand getyourcoat.(Place)
13)Davidwassocoldthathislipsturnedblue.(Quantity)
Game#22)
Vocab Victors:
This gam e is helpfulin practising and testing vocabulary in ESL sm dents,but can
alsobeplayedjustforfunbynativeEnglish speakers.ForgroupsofnativeEnglish
speakers only,use m ore difficult vocabulary to m ake the gam e m ore challenging.
U sing pages 51 & 52 of the appendix, place tive signs around the hall or
playground w ith one ofthe follow ing nam es on each:
W eather & Seasons; Food & Drink; Landscapes; Buildings; H ousehold ltem s
Stand the children in the m iddle of the room and tell them that this gam e is for
vocab practice.W hen you call out a w ord,the children are to run to the con-ect
sign to show that they understand w hich category the w ord belongs to.The first
player to the correctsign w ins a point.K eep playing for as long as the children are
;
'
i
'
j
t
Ii
'
iI
thegam e atthe end The players w ho are taken outofthe gam e can help by calling
!1
j
i
.
out w ords from the vocab list. The vocab list could look som ething like the
follow ing:
Weather
Food
& Seasons
hurricane
blizzard
rain
snow
flood
tornado
w ind
storm
& D rink
pizza
orange
banana
eggs
m ilk
cheese
sausages
bread
Landscapes
countryside
city
desert
m ountain
plain
valley
island
glacier
BuildinMs Household
igloo
w igw am
m ansion
skyscraper
flat
castle
tent
palace
ltem s
sink
spoon
television
broom
saucepan
toilet
oven
w ashing m achine
'
1
;
Game#23)
PartsofspeechBingo.
.
Prepare a set of tB ingo'' cards for each player, using pages 53 to 59 in the
appendix.Every child should have 2 or 3 of each partof speech to play the gam e.
Y ou m ay w ish to cut the sheets up into separate cards yourself, or if you have
enough scissors,ask the children to cuttheir ow n sheets up into tparts of speech''
squares.N ow ,ask the children to sorttheir bingo cards into neat little piles for
each partof speech,so that the cards can be easily chosen during the gam e.Tell
the children that you are going to call out a w ord,and that they have to decide
Noun
Verb
dog
girl
m ouse
school
m other
house
car
hen
city
beach
do
kick
go
sleep
eat
play
w ork
w rite
draw
sw im
Pronoun
Adiective
it
she
him
we
us
them
you
he
they
me
pretty
big
clever
cold
happy
sad
tired
dangerous
little
sm aller
Adverb
yesterday
quickly
slow ly
soon
happily
in
up
dangerously
tom orrow
out
Conjunction
and
but
because
although
until
unless
if
than
how ever
since
Game#24)
Ready,Set, Take YourPositionsl
Take the children outinto the playground.Look around for a place w here they can
Game#23)
PartsofspeechBingo.
.
Prepare a set of ttB ingo'' cards for each player, using pages 53 to 59 in the
appendix.Every child should have 2 or 3 ofeach partofspeech to play the gam e.
Y ou m ay w ish to cut the sheets up into separate cards yourself,or if you have
enough scissors,ask the children to cuttheir ow n sheets up into tparts of speech''
squares.N ow ,ask the children to sorttheir bingo cards into neat little piles for
each pa14 of speech,so that the cards can be easily chosen during the gam e.Tell
the children that you are going to call out a w ord,and that they have to decide
(quietly to them selves, without speaking) to which part of speech the word
belongs.A s soon as they ltnow ,they m ust put the correct partof speech onto the
floor in front of them . G ive them five seconds to think, before calling out the
correct answ er.The children with the right answ er can keep their cards on the
floor.Those w ho have chosen the w rong answ erm ustrem ove them .N ow callout
the nextw ord and repeatthe gam e.C arry on untilsom eone has five bingo cards in
a row .This player should callouttB ingol''and has w on thatround.K eep playing
for as long as the children are having ftm .Exam ples ofparts of speech are show n
below .
Noun
Verb
Pronoun
Adiective
dog
girl
m ouse
school
m other
house
car
hen
city
beach
do
kick
go
sleep
eat
play
w ork
w rite
draw
sw im
it
she
him
we
us
them
you
he
they
me
pretty
big
clever
cold
happy
sad
tired
dangerous
little
sm aller
Adverb
yesterday
quickly
slow ly
soon
happily
in
up
dangerously
tom orrow
out
Conjunction
and
but
because
although
until
unless
if
than
how ever
since
Game1124)
R eady,Set,Take YourP ositionsl
Take the children outinto the playground.Look around for a place w here they can
position w hen you t'tzrn around, after the count of thirty, scores a penalty point.
Keep playing foraslong asthe children are enjoying them selves.Then see who
has the low estscore.'
rhis player is the w inner.
Game#25)
4 Tr+ to Town.
.
..
Chem ist
plasters
m edicine
perfum e
bandage
suncream
hair bnzsh
PostO ffice
aerogram m es
stam ps
envelopes
pay a bill
posta letter
enrolto vote
Game#26)
Quarticles!
D ivide the hall or playing area into quarters, using chalk to m ark out the
boundaries.W rite the articles in each quarter as show n below :
TH E
AN
NO ARTICLE
Place al1the children in the tiN o A rticle''quarter and tellthem thatyou are going
to callout som e sentences w ith their articles m issing.A s you give a sentence, the
children m ust decide w hatarticle should be used to fillin the blank, and then run
into the correct quarter.The child w ho gets into the correct quarter ftrst, w ins a
point.A ny child w ho runs into the w rong quarter should putone hand on his head
20
and keep itthere.% en the next sentence is given,if the player runs to the right
quarter,he can take hishand offhis head.If he goes to the w rong quarter again,he
should putboth hands on his head.A child is out ofthe gam e ifhe has tw o hands
on his head and goes to a third w rong quarter.K eep playing untilthere is only one
child leftoruntilthere is an obvious w inner.Sentences to use could include:
1) Peterate ......egg.(an)
2) Annacooked .....potato.(a)
3) Jennyhad ......orange.(an)
4) llove....peaches.(no article)
5) ....book overthereismine.(the)
6) Thisismy babybrother.Look at.....big smileonhisface.(the)
7) lloveswimming at.....beach.(the)
8) A1lchildrenlove....holidays.(noarticle)
9) Fathershave.....jobs.(no article)
l0)......Frtzitisdelicious.(noarticle)
11)Pleasegiveme .....apple.(an)
12)Pleasegiveme....applethatisonmy desk.(the)
13)1missed....traintoschool.(the)
14)Doyou have....computer? (a)
l5)lhave ....brown hair.(no article)
16).....seaisrough. (the)
17)....airisclear.(the)
18)M ay lhave....glassofmilk? (a)
19)....glassthatyou gavemedroppedonto thefloor.(the)
20)....book lwasgiven forChristmasisvery interesting.(the)
Game#27)
Category K eyboard..
Sortthe children into pairs and ask each pair to sit dow n on the floor,facing each
pther,in a line w ith allthe otherpairs.A sk the players to stretch their legs straight
E'ut nrith feet touching their partner's. 'l'he players should now be sitting like a
piano keyboard,w ith each pair of legs as the keys.Tellthe players thatonce the
game starts,it is very importantfor them to keep theirknees down and theirlegs
Fcilland straight,or they m ight get trodden on.G ive each pair of players a vocab
:i
a:egory,depending onthewordsyou wantto revise.(Theremaybemorethan one
patrofplayersin thesamecategory).
To play the gam e,callouta w ord from one of the categories. The players in that
ci
a:egol'y m ust get up and nm dow n to the end of the keyboard, stepping betw een
zouh pair of legs as they go.Then they m ustrun behind their side ofthe keyboard,
ryi
1:
ck to the otherend and then down between the legsand back to theirplaces The
7:
7ss: player to sit back in his place wins a point for his side of the keyboard
Lzc:inue the gam e untileveryone has nm tw o orthree tim es, and see w hich side of
.
21
the keyboard has scored the m ost points. 'rhis game can be used to test any
vocabulary orgramm arthatneedsto be practised,asw ellasproviding the children
w ith fun and exercise at the sam e tim e. Categories to sort the children into, and
w ordsto callout,could include:
School
pencil
rubber
sham ener
exercise book
classroom
textbook
Body
nose
face
hand
ear
thum b
elbow
jumper
science
finger
read
scarf
history
lips
lamb
jump
gloves
geography
teeth
ew e
ram
cock
go
is
have
shoes
socks
hat
m aths
English
pen
eye
leg
foot
vixen
walk
pyjamas
teacher
arm
A nim als
stallion
boar
m are
drake
sow
doe
V erbs
run
skip
sleep
w rite
sw im
drink
C lothes
shirt
sltirt
dress
tie
shorts
underwear
fawn
eat
kid
Game #28)
Actverbs:
M ake tw o lists,one ofverbs and anotherof adverbs,w hich can easily be acted out
by the children.Then arrange the players facing tow ards you,evenly spread out
around the playing area,so thateach child has enough space to m ov in.Callout
one verb and one adverb from the lists.'I'he children m ustdo their bestto actout
the action ofthe verb in the w ay described by the adverb.Give points forthe best
A dverb
still
cross-legged
quietly
quickly
sw eetly
loudly
nastily
happily
slow ly
w ell
neatly
noisily
silently
22
V erb
look
sit
look
A dverb
continuously
dow n
up
yaw n
now
Game#29)
Tick Tock:
This gam e needs thirteen players per clock.G am es Leaders can occupy any em pty
places on the clock face,ifthere are notquite enough players.For each clock thatis
playing,draw a big circle on the floorw ith chalk,and place num bers one to tw elve
as they appear on the clock face.A lso place a spotin the centre of the clock w here
the hands go. Stand the players on the clock face at each hour, w ith a G am es
Leader orplayer standing on the centre spot.
N ow ,callouta tim e.Startw ith easy tim es atfirst,such as 3 o'clock.The players
standing on the appropriate num bers m ustthen run to sw ap places,w hile the person
on the centre pointm ustt'
ry to grab one oftheirplaces before one ofthe tw o others
then move on to five,ten,twenty and twenty five minutes to and past.(M any
children cannot read an analogue clock these days,so it m ay be a good idea to
plural,masculine,feminine,neuter,common,subjective,objective,possessive(see
page62 oftheappendix).
Tell the players that you are going to say a sentence,and that each team m ust
work out the person,num ber,gender and case of the pronoun in it.Team s m ust
23
decide quietly am ongst them selves w hich of their cards should be used, and as
soon as the answ erhas been w orked out,a runner from each team should run w ith
the cards to the G am es Leader.The first one there should show his cards.lf they
are allcorrect,thatteam scores a point.lf the cards are not all correct,the G am es
Leader should check the second team 's cards,and so on,until a w inning team is
found.Repeatthe gam e untila definite w inning team can be chosen.Exam ples of
sentences thatcould be called outare:
Colour
pink
red
black
grey
orange
brow n
blue
green
A nim al
lion
tiger
elephant
squirrel
rabbit
hedgehog
snake
platypus
Job
dentist
doctor
farm er
builder
firem an
nurse
teacher
plum ber
24
Body Part
thigh
calf
ankle
thum b
elbow
toenail
knuckle
chest
School
Transport
atlas
bus
dictionary
ferry
desk
pram
com puter
taxi
w orkbook
train
w hiteboard
car
locker
van
ruler
lorry
Game#32)
@'
/JJ/D id m c See?
Sitthe children on the floorin a big circle and say thatthis is a m em ory and vocab
gam e.A round the circle,the children m ust say:tl w ent to....and this is w hat l
saw I saw a .....''
For exam ple:&Elw entto the city and this isw hatl saw .l saw a sky scraper.''
Each child has to repeat w hat has already been said, and then think of another
suitable item to add to the list.W hen the children are running out of item s to say,
change to another location,such as the countryside,the school,the hom e,the zoo,
the road,the w orkplace,the sports field,and so on,so that the children can start
thinking ofsuitable w ords in the differentlocations.
A gam e m ight sound like this: i1 w ent to the city and saw a sky scraper, a
penthouse and a hospital.Then I w entto the zoo and saw a lion,a tiger,a snake
and a rhinoceros.N ext I w ent to the countryside and saw a volcano, a cliff, a
w aterfall,a farm and a cow ...''and so on.
Game#33)
Conjugation Noughtsand Crosses:
Splitthe children up into tw o equalteam s and callone team the iN oughts''and the
otherthe ttcrosses''.G etone team to w ear caps foridentification,orgive players O
orX name tags.(See pages 63 & 64 for these).Then draw a big Noughts and
Crosses grid on the floor w ith chalk,and stand the tw o team s on each side of the
PastSim ple
go
have
sing
swim
do
nm
write
went
had
sang
swam
did
ran
wrote
Perfect
have.......(gone)
have.......(had)
have.......(sung)
have.......(swum)
have.......(done)
have.......trunl
have.......(written)
PastSim ple
ride
make
cook
Jump
lie
lay
sleep
dream
spell
drive
lend
can
rode
made
cooked
jumped
lay
laid
slept
dreamt
spelt
drove
lent
could
'
Perfect
have.......(ridden)
have.......(m ade)
have.......(cooked)
have.......Uumped)
have.......(lain)
have.......(laid)
have.......(slept)
have.......(dreamt)
have.......(spelt)
have.......(driven)
have.......(lent)
have.......(been able)
Game#34)
Punctuation Panicl
Split the children into groups of six,and give each player a punctuation m ark to
pin to his shil't,so that on each team there is a com m a,a fullstop,a question m ark,
i
i
Game#35)
Evelyday Escapades:
This gam e is especially for ESL students,and is aim ed at helping them to cope
w ith everyday conversation,so thatthey can buy a train ticketor ask foran item at
the shops. The activity could be played over a three hur period, and the native
English speakers in the group could help run the gam e along w ith the G am es
Leader.
Set up the hall or playground w ith stalls to represent a greengrocer's shop,
butcher's shop,baker's shop,post office,balzk,cinem a ticket office and railw ay
ticketoffice (see pages 66 & 67 forthese signs).Ask the children to draw and
colour in various fruits,vegetables, cakes and bread, m eats,price tags, cinem a
tickets, train 'tickets, bank w ithdraw al fonns, passport form s, w ater, gas and
electricity bills,stam ps,aerogram m es and play m oney,so that the gam e is m ore
realistic and m ore fun to play.
Place a pencil,the appropriate item s and price tags ateach stallbefore beginning
the gam e,and organise native English speaking students to m an each stall.N ow ,
tell the ESL children that this gam e is to practise conversation in everyday life
situations. Each child should be handed an equal am ount of m oney, plus a
passport''to show the places visited.
To startthe gam e,ask the ESL children to go to the various stalls oftheir choice
and buy fruitorbread,go to the bank,geta ticketto the cinem a,catch a train,pay
a bill,or w hatever else they choose to do.Each tim e a child goes to a stall,he m ust
ask clearly, in his best English, for whatever he w ants.The stall holders should
listen to the children'srequests,give them the item s asked for,and politely correct
theirEnglish w here necessary.
Each tim e a stall is visited and the requested item s are asked for,the child's
-passport''should be ticked by the gtallholder.Play m oney should be used to pay
for the item s bought,and if a child nm s outof m oney,he can go to the bank and
w ithdraw m ore,after filling outa w ithdraw alslip correctly.
The gam e can be played untilplayers have visited a11the stalls and had alltheir
passports ticked off,or untilallthe m oney nm s outatthe bank.
The gam e could be repeated on different occasions,changing the types of stalls
to others, such as a bus station, a superm arket, a petrol station, an ice rink, a
bow ling alley,a hardw are shop,and so on.
This gam e is a great w ay for E SL children to build up their confidence w ith
handling real-life situations, and also encourages co-operation and team w ork
w ithin the native English speaking group ofplayers.
Game#36)
I1'/ltz/'s That W ord?
Prepare nine signs w ith the follow ing parts of speech w ritten on them : noun,
pronoun,adjective,verb,adverb,preposition,conjunction,interjection,article(see
27
pages 68 & 69). Stick the nine signs in various places around the room or
playground,and pointthem outforthe playersto see.lfnecessary,give the players
a quick rem inder of the function of each of the parts of speech,before starting the
gam e.Explain to the players that you are going to call out a w ord,and that they
m ustdecide whatpartof speech the word is,w ithoutcalling outto the others.As
soon as they ltnow the answ er,they m ust nm to the correct sign.'I'
he last one to
reach the sign is out, after a few practice nm s.Exam ples of w ords and parts of
speech could be:
W ords
donkey,A frica,piano
eat,sm ile,craw l
PartofSpeech
noun
verb
W ow!Blimey!Gosh!
Interjection
under,am ongst,in,at
preposition
because,until,and,but
pretty,stupid,small
conjunction
adjective
quickly,really,soon
him ,everyone,it,she
a,an,the
adverb
pronoun
article
Game 1137)
Noun Watfare!
Prepare a list of com m on and abstract nouns. Rem ind the players of the four
different types of nouns: com m on,proper,collective and abstract.M ake sure the
children know that a com m on noun is the nam e of som ething that can be seen or
touched, whereas an abstract noun is the nam e of som ething that is not seen or
touched,but is a feeling or idea.N ow splitthe group into tw o team s.One team is
the Common N ouns and theotheristheAbstractNouns.Stand theteam sagainstthe
w alls atopposite ends ofthe hall.Tellthem thatthe w allbehind them istheirH om e
Base.Explain thatw hen you callouta w ord,the players m ustdecide w hether itis a
com m on noun, an abstract noun, or not a noun at all.lf the w ord is a com m on
noun,then the Com m on N oun team can take one step fonvards.lf the w ord is an
abstractnoun,the A bstractN ouns can m ove forw ards one step,and if the w ord is
not a noun at all,the players m ust stay still.If a player m oves w hen he shouldn't
and theAbstracts w illgetcloser and closertogether.W hen the team sare only tw o
m etres apart,call out tW ttackl'' and the Com m on N ouns m ust chase the A bstract
N ouns and try to catch them before they reach their H om e Base. A ny A bstract @
:
28
i
Com m on
A bstract
N on-N oun
apple,chair,jet
beauty,rage
through,she
horse,cam et,car
pencil,hospital
pillow ,tom ato
dog,girl,ant,bed
anger,headache
fear,kindness
education,love
governm ent
the,speak,to
and,because
but,under,them
if,on,at,he
Game1138)
A ction ksf
/t?r.,p.'
Prepare an action story to read to the children,oruse the one show n below .Rem ind
the children about verbs,telling them that they are m ainly action w ords. Sit the
children on the floorand tellthem thatyou are going to read them a shortstory,and
that w henever you say a verb,they can actout the action.A n exam ple ofa sim ple
story could be:
Lastnight l wtzx so tired.l keptyaw ning and stretching,untilfinally,l decided to
Idr#ed offinto tt-l-he Land ofNod''.Isnored loudly,then tossed and turned and
then started to dream .A tfirstldream ta beautifuldream .1w as'skiing dow n a soft,
sm ooth, snow y m ountain, w eaving in and out of the fir trees, doing perfectly
Game#39)
G uess the Proverb:
Prepare various proverbs from page 70 of the appendix.Talk aboutproverbs to the
players,telling them thatthey notonly teach a lesson aboutlife,butalso add colour
to our language,and are a partof our linguistic heritage.G ive som e exam ples of
proverbs and explain their m eaning to the children. G ive som e m ore exam ples
29
A w atched potneverboils.
M eaning
W hen som eone isaw ay,you like
them m ore.
W hatyou actually have isw orth
m ore than som ething you m ight
be able to get.
Som eone in serioustrouble w ill
try anything to save him self.
M end som ething that'sbroken
straightaw ay,before itgets
w orse and isharderto fix.
Ifyou stand around waiting for
som ething to happen,itw illseem
to take forever.
Poorpeople can'tbe fussy about
the thingsthey are given.
lt'sbetterto do som ething,even
ifit's done late,than notto do it
atall.
People w ho are sim ilar m ake
friends w ith each other.
Being too curious and nosey can
getyou into trouble.
D on'tputa1lyour savings in one
place,or directal1your hopes in
one direction,because if
som ething goesw rong,you m ight
lose the lot.
Proverb
D on'tcountyourchickensbefore they hatch.
M eaning
D on'tdepend on som ething
w hich you don'tyethave.
D on'tw orry aboutthings w hich
you can'tyetdo anything about.
lgnorantpeople talk the m ost.
There's alw ays som ething good
in evrything.
W e like doing thingsthatw e're
notsupposed to do.
D on'tcriticise others forthings
you do yourself.
D on'tstirup trouble w hen allis
going w ell.
D on'tcriticise othersw hen you
have faults yourself.
Game##Y
W hatType?
Prepare four signs from pages 71 & 72, and stick them on the four w alls of the
room :statem ent,qpestion,com m apd,exclam ation.
Revise the four differenttypesofsentences with the players,and rem ind them of
the correct punctuation to use for each type.Pointout the four signs on the w alls
and tellthe children you are going to read outa variety ofsentencesto classify.A s
Idon'tlikehotweather. (statement)
Bequietwhile1speaktoyou. (command)
B'hat'sthetime,please? (question)
Ohno!l'vemissedthebus! (exclamation)
Elephantsareveryintelligent. (statement)
skee
lephantsveryintelligent? (question)
Goandfeedtheelephants. (command)
Elephantslivein lndiaandAfrica.(statement)
GoodgrieflThere'san elephantinmy garden! (exclamation)
-
Game#.4p
W ho am 1/
Talk about som e fam ous books,film s,television show s and nursery rhym es and
+ en discuss som e of the w ell-know n characters in them .N ow ask the players to
think aboutone oftheir ow n favourite,scariest,funniest or nastiest characters,and
getthem to think up som e clues they could tellthe others to help them guess w hich
character is on their m ind.Letthe children take it in turns to give their clues to the
other players, and see how m any characters can be guessed correctly.A dvise the
players not to m ake the clues too easy or too difficult,and not to pick a character
that the other players m ight not know . A set of clues m ight be given in the
follow ing w ay:
lam an English schoolboy.
lw ear glasses.
l go to a brilliantschool.
M y bestfriend hasred hair.
1'm handy w ith a w and.
W ho am 1?
(Answer:Harly Potter)
Othercharacterscould include:
Indiana Jones,Superm an,M ario,O liver Tw ist,lnspector G adget,Sherlock H olm es,
Batm an, H um pty D um pty, Jack Sprat, Peter Peter Pum pkin Eater, Little M iss
M uffet,the H obbit,D onald D uck,or any w ell-know n character that is fashionable
atthe tim e.
Game##J)
H ow '
s ltD one?
Prepare a setofverb cards,each w ith a differentaction to be m im ed.A lso m ake a
two pilesofcardsin thecentre ofthe circle and tellthem thatone isaverb pile and
the otherisan adverb pile.To play the gam e,theplayersmusttake itin tul'nsto go
to the centre ofthe circle,pick up the top card from each pile,and then actoutthe .
action,in the m anner described,for the others to guess.lfthe actor needs to m ove
to another partof the room ,or needs another player to help w ith the action,thatis
fine.W hoever guesses the action correctly w ins a point,as doesthe actor for doing
the action clearly.Cany on untileveryone has had a go,and see w ho has the m ost i
!
correctly have the next turn as the actor for his rew ard. Exam ples of verbs and
adverbs could include:
i
p
32
Verb
Talk
R un
Snore
Sm ile
A ct
N ag
A dverb
quickly
slow ly
loudly
sw eetly
strangely
continuously
V erb
Stam p
W hisper
A sk
Sleep
Step
Cry
Adverb
angrily
secretively
politely
soundly
carefully
sadly
Gam e #4J,I
W hat's That?
oftheobjectand itsuse,sothattheAlienwillunderstand.
To startthe gam e,pick an A lien from the players and ask him to sitin frontofthe
G am e ##4,)
CircularS/t?ry'.
Draw a big circle on the floor or ground and sit the children on it. Tell them that
you are going to starttelling them a story,but thatthey have to take turns around
the circle to develop and then finish it.The story should be w ell-told, and include
an introduction, a detailed developm ent, an exciting clim ax and a w ell-rounded
conclusion.Every child should add tw o or three sentences,keeping the structure of
the story in m ind.The story should be nearing the end by the tim e the laststudent's
tul'
n is reached,so that he can give a conclusion to the story. The Leader should
open the introduction w ith som ething like the follow ing:
'M any years ago,in a land faraw ay,there lived a clever m agician w ho could travel
through tim e and space...''
33
!
Game ##JI
P unctuation Relay:
D ivide the players into equalteam s,and stand them in relay fashion up at one end
Punctuation
4) Goodnessgraciousme!
5) lsthatthetime?l'm late!
6) ttGood workl''theteachersaidtoPaul.
7) lfixedthewoman'sshoes.
8) John fixedthewom en'sshoes.
9) Therewerethreeboys.Ifixed alltheboys'shoes.
10)Theghostwhispered,tl'vecometo scareyoul''
11)lsaw t-f'
heLord oftheRings''atthecinema.
12)Dickens'novelsarelongerthan Ol-well's.
13)W ho'sgotwhoseshoes?
14)Therearetheircars,parkedoutsidethehousewherethey'restaying.
15)Dad said,ttpleaseputouttherubbishbin.''
16)It'syourturnto wash thedishes.
17)Thecatlicked itssorepaw.
18)Therewereoystersandcheeseonthetable;lhadtheoysters.
19)Do theexerciseon fractions1 .42)andthen writeyouressay.
20)1heardM rs.Brownyelling-shehasatenibletemper-andthen cups
and saucers started flying!
34
G am e f/a/6)
.
(
.
t
j
Com m on N am e
M otIzer
Father
B ab
horse
cow
sheep
goat
ig
sw an
deer
fox
duck
eoose
m are
cow
ew e
nanny-goat
sow
sw an
doe
vixen
duck
goose
stallion
bull
ram
billy-goat
boar
cob
stag
fox
drake
gander
foal
calf
lam b
kid
piglet
cygnet
faw n
cub
duckling
gosling
Game//#7)
:
r
F
i
clever Clogs.
.
and adverbialphrases and clauses,plus sim ple,com pound and com plex sentences.
Once they are confidentw ith these structures, give them each a sheetfrom page 79
and tellthem thatw hen you calloutone ofthe concepts,they should constructtheir
Game#W&
lh the M ood:
Teach or revise the four m oods used in English sentences:indicative,im perative,
..
1) atthebeach (Phrase)
2)when itrained (Clause)
3)who istop oftheclass(Clause)
4)tobeornottobe(Phrase)
5)because1saidso(Clause)
6)talking loudly (Phrase)
7) attheendoftherainbow (Phrase)
8) thatyou shouldcomewith me(Clause)
9) being clever(Phrase)
10)wherenobody would findthem (Clause)
11)with asausageon top tphrasel
l2)heputasausageon top (Clause)
13)whom 1metyesterday (Clause)
14)with an evilgrin (Phrase)
Game#50)
A nalyse Thatl
Revise sentence types,rem inding the children of the difference betw een a sim ple,
com pound and com plex sentence.N ow ,sitthe players dow n in a big circle on the
floor and hand a footballto one ofthem .Tellthe playersthatyou are going to say a
sentence,and once it is said,the ball should be passed around the circle from one
player to the next. W hile the ball is m oving, the children should be quietly
analysing the sentence so that w hen you say ttstop'',w hoever is holding the ball
m ust be ready to tell you the answ er.lf the player is correct, he scores a point.
Keep playing untileveryone has analysed two or three sentences.Check the scores
to see w ho has done the best.This is the A nalyst Superior!Exam ples of sentence
types to analyse could include:
1) lhaveabeautiful,golden labrador.(Simple)
2) HisnameisM onty andhehasjustturned eight.(Compound)
3) Heisagentle,obedient,intelligentcreature.(Simple)
4) Hefollowsmeevelywherebecausehelovesme.(Complex)
5) llovehim too.(Simple)
6) Do you haveadog?(Simple)
7) Iusedto haveapetrat,beforelgotM onty.(Complex)
8) Shewasthecutest,sweetest,littledumpling ofarodent.(Simple)
9) Rats are very loving and intelligentpets,and they like to keep themselves
spotlessly clean.(Compound)
10)Didyouknow thataratwon iipetoftheYear''lastyear?(Complex)
11)Looking after a pethelps children to become caring and considerate of
others,andalso givesthem afaithfulfriend toplay with.(Compound)
12)lflcouldn'thaveapet,lifewouldn'tbequitethesame.(Complex)
Gam es R esources..
COM M ON
PR O PE R
A B ST M
(Game#2,x1)
CT
T im e
M anner
P lace
T im e
M anner
P lace
T im e
M anner
P lace
T im e
M anner
P lace
(Game#5,x 1)
R IG H T
W RONG
(Game#6, 1perplayer)
40
A n
T he
(Game#9,1perplayer)
41
ln stru m en ts
C loth es
J ob s
L an d scap es
(Game//1l,x1)
42
L on g
S h ort
M ed iu m
(Game#12,x1)
Sound
Shol'ta
Phonic G roup
a
M edium a
Long a
a..e
ai
ay
ei/eigh
e
ea
air
are
ere
ear
ee
ea
ie
y
ey
i
ear
eer
i..e
ig/igh
y
ei/eiMh
o
a
or/ore
oor
au/augh
aw
al
ough
o..e
oa
ow
o
Shorte
M edium e
Long e
Shorti
M edium i
Long i
Shorto
M edium o
Long o
E xam ples
catshatsback
iam ,fan,sand
gate,gam e,snake
rain,m ail,m aid
day,play,stay
vein,w eight.neighbour
bed,gem ,peg
headshealthsbread
hair,stairs,fair
m are,care,dare
there,w here
bearspear
tree,bee,feet
seat,heat,team
thief,belief
baby,sorl'y,lady
maoney.maonkey
w inslip.hit
ear,fear,dear
queersdeer.steer
tim e,bike,lie
sign,thigh,light
dry,cry,spy
either.height
fox,lot,dog
w as.w atch.w ant
horse,stol'y,m ore
door,poor,tloor
sauce,fault,daughter
claw ,saw ,aw ful
talk,w alk,ball,tall
thought.brought
bone,hom e,toe
boat,goat,coal
w indow ,grow ,show
Mo tom ato.piano
.
(Game//12,x1)
!
(
i
44
!
'
or
ar
aw
ng
ph
wh
oa
ay
oy
ai
oi
nk
u.-e
i..e
a.-e
o..e
ch
sh
igh
... .
ee
ea
au
er
ir
ur
ear
are
kn
ew
air
ow
I
!
I
I
I
I
i oo
t1,
(short) (hard)
@*y
ey
i .
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S
oo
;l
4long)
:
$
th
(soft)
end
)
!
h
)
q
)I
i
t
.
Iazy
(Game//14; x4)
45
ie
COM M ON
N OUN
PR O PE R
N OUN
A B ST R A C T
N O
(Game# 16, x1)
C O L L E C T IV E
N OUN
G ERU N D
(Game# 16,x1)
47
N O UN
PR O N O U N
D E S C R IP T IV E
A D JE C T IV E
L IM IT IN G
'
JE
T IV E
(Game# 19,x1)
:
49
1
2
3
4
5
6
7
8
9
10
11
12
13
(Game#20, x3)
50
W EA TH ER
and SE A SO N S
F O O D and
D R IN K
(Game#22, x1)
i
L A N D SC A P E S
B U IL D IN G S
H O U SE H O L D
IT E M S
(Game#22,x1)
n ou n
n ou n
noun
n ou n
n ou n
noun
noun
n ou n
n ou n
n ou n
n ou n
n ou n
n ou n
n ou n
n ou n
n Ou n
n ou n
n Ou n
n ou n
n ou n
n ou n
n ou n
n ou n
n ou n
n ou n
(Game# 23,1sheetper8players)
53
1
Pronoun
Pronoun
Pronoun
Pronoun
Pronoun
Pronoun
Pronoun
Pronoun
Pronoun
Pfonoun
Pronoun
Pronoun
Pronoun
Pronoun
Pronoun
Pronoun
Pronoun
Pronoun
Pronoun
Pronoun
Pronoun
Pronoun
Pronoun
Pronoun
Pronoun
(Game#23,1sheetper8players)
54
verb
verb
verb
verb
verb
verb
verb
verb
verb
verb
verb
verb
verb
verb
verb
verb
verb
verb
verb
verb
verb
verb
verb
verb
verb
(Game#23, 1sheetper8players)
:q
'
:
'.
adverb
adverb
adverb
adverb
adverb
adverb
adverb
adverb
adverb
adverb
adverb
adverb
adverb
adverb
adverb
adverb
adverb
adverb
adverb
adverb
adverb
adverb
adverb
adverb
adverb
(Game#23, 1sheetper8players)
'
j
(Game#23, 1sheetper8players)
'
(Game#23, 1sheetper8players)
;
i
l
58
preposition
preposition
preposition
preposition
preposition
preposition
preposition
preposition
preposition
preposition
preposition
preposition
preposition
preposition
preposition
preposition
preposition
preposition
preposition
preposition
preposition
preposition
preposition
preposition
preposition
(Game#23,1sheetper8players,optional)
59
G R EEN
G R O CER
C H E M IST
P O ST O F F IC E
(Game#25,x1)
60
SU P E R
M A RK ET
N E W SA G E N T
(Game#25,x1)
' 1st
2 nd
3 rd
Singular
P lural M asculine
F em inine
N euter
C om m on
(Game//30,1sheetperteam)
62
(Game#33,x1)
X
I
X t
i
pX
(Game#33,x1)
64
1X
F U L L ST O P
F U L L ST O P
COM M A
COM M A
Q UESTIO N
Q UESTIO N
M ARK
M ARK
E X C L A M A T IO N
M ARK
!
E X C L A M A T IO N
M ARK
!
Q U O TA TIO N
Q U O TA TIO N
M ARK S
M ARK S
ii
5:
ii
@@@@@@
99
@@@*@@
(Game#34, x4)
65
R A IL W A Y T IC K E T
O F F IC E
C IN E M A T IC K E T S
P O ST O F F IC E
(Game# 35,x1)
66
BA N K
BAK ER
BU TCH ER
G R EEN G R O CER
(Game#35, x1)
N OUN
V ER B
A D JE C T IV E
(Game# 36,x1)
68
A D V ER B
PR O N O U N
C O N JU N C T IO N
(Game#36, x1)
69
'
B eggars can't be
!silver Iining.
choosers.
1Forbidden sw eets
)t
aste sw eetest.
w orth tw o in the
bush.
throw stones.
(Game#39,x1)
P R E P O SIT IO N
IN T E R JE C T IO N
A R T IC L E
ST A T E M E N T
(Game#40, x1)
Q U ESTIO N
COM M AN D
E X C L A M A T IO N
(Game#40,x1)
TA LK
ST A M P
RUN
W H ISP E R
SN O R E
A SK
SM IL E
SL E E P
ACT
ST E P
NAG
CRY
(Game#42,x1)
73
Q U IC K LY
A N G R ILY
SL O W L Y
SE C R E T W E L Y
LO UDLY
P O L IT E L Y
SW E E T L Y
SO U N D L Y
ST R A N G E L Y
C A R E FU L L Y
C O N T IN U O U SL Y
SA D L Y
(Game#42,x1)
1)
2)
3) 4)
5)
6)
7)
8)
9)
l0)
(Game//45,xnumberofteamsin game)
75
11)
12)
l3)
15)
16)
17)
l9)
20)
(Game#45,xnumberofteamsingame)
76
H O R SE
CO W
SH E E P
G OA T
P lG
!
(Game//46, x 1)
SSV A N
D EER
FO X
DU CK
G O O SE
(Game//46,x1)
78
2
3
4
5
6
7
8
9
10
11
12
13
14
15
(Game#47,x1sheetperplayer)
79
* 5
, (
ExcelEssentialSkillsforGrades
10),PascalPress,Australia, 2003
* Evelyday Spelling and Gramm
ar,(Blake'sGoGuides), PmscalPress,
A ustralia 2003
-
* Gam
vfunntnesslegrnint.com
@ GeneralKnowledgeQuizzes
@ OtherBooksby theAuthor
80
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AbouttheAuthMr:
KathiW yldeck llyesin Sydney,Australia.She has
hqd broad exprrlencein both theartsand
sclences,worklng athospityljand univeqsitiesas
abiologicaltechniciyn in cllnlcalendocrlnology
and m oleculargenrtlcsresearch,and m ore
recently as an Engllsh tutor,and author9f;ve
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Aboutthe Book:
''Gram m arand Vocabulary Gam esfor Children''isa resource book for
teachers and hom e-schooling parentsw ho w antto m ake their
---
iD:eeG oo
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