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12 January 2010

Today’s Tabbloid
PERSONAL NEWS FOR riorio2@rogue-games.net

ROGUE FEED meeting their demises. What’s interesting is that Brakk’s death is still
keenly felt, months after the fact. The players — and not just Brother
Cheap Death Candor’s player — frequently remark on how they “miss Brakk” and
JAN 11, 2010 09:04A.M. express remorse about the way they left his acid-splashed body behind so
as to cover their own escape.
When I began my Dwimmermount campaign, I did so with the expressed
intention of starting with the OD&D rules as presented in the LBBs and No such feelings are attached to Vladimir or Henga’s deaths, because
expanding from there, (generally) allowing house rules to evolve they weren’t permanent. They were just bumps in the road and, if
naturally through play. This is part of my “D&D is always right” they’re mentioned at all, they’re treated more as sources of comedy than
philosophy, which is simply my belief that it’s foolish to assume that, drama. Now, let me be clear: I’m not looking to inject “drama” into the
even in OD&D, the rules were not written as they were for a very good campaign. I remain more firmly committed than ever that all campaigns,
reason. Naturally, this philosophy doesn’t preclude the possibility of even ones mired in purely venal dungeon delving will, given enough
changing rules, either by modification or outright removal. Rather, it’s time, develop the depth from which good roleplaying is born. There’s no
meant to apply a break to the commonplace notion that the LBBs are a need for the referee to insert his own prepackaged drama to achieve this
haphazard concatenation of half-baked ideas without any guiding and indeed doing so may well have the opposite effect. Yet, here I was,
principles behind them. Having refereed an OD&D campaign for over a faced with the deaths of a PC and a longstanding NPC, and I punted. I
year now, I’m fairly confident in saying that’s very much not the case and passed up the opportunity to see some campaign development — and in
that most, if not all, of the seeming haphazardness of the game comes the case of Henga, development of Dordagdonar’s feelings toward
from context lost or obscure to us thirty-five years on. ephemerals — because raise dead made it easy to do so. What a waste.

That said, I wish I had established early on that the raise dead spell I don’t believe in changing horses midstream, so I won’t be eliminating a
(never mind raise dead fully from Greyhawk) did not exist in my spell I’ve already clearly established exists and to which the PCs have
campaign. As I said, I am philosophically predisposed to let D&D be access. However, I do regret my early decision to allow the existence of
D&D and build my world around its assumptions rather than try to raise dead and wish I’d disallowed it. Brakk’s accidental death remains
conform the game rules to my world. Down that path lies the madness of one of the more tragic, even poignant, episodes of the entire
2e. That’s why I convinced myself that retaining raise dead as a clerical Dwimmermount campaign, whereas the deaths of Vladimir and Henga
spell and a reasonably easy to obtain one at that was a good idea. And, on mean nothing. That’s a pity and I know that, in my next campaign, I
some level, I still do think I was right to hew closely to the LBBs. won’t make the same mistake I did this time.
Otherwise, I doubt I’d have come to the realization that the presence of
raise dead has a profound effect on the complexion of any campaign.

One of the “themes” — and I hate to use that word but I can think of no
better — of the Dwimmermount campaign is uncertainty about the
existence of the gods and, more personally, a hereafter. Though the cult
of Turms Termax is supposedly predicated on self-willed deification, the
characters have seen evidence that suggests it’s not as straightforward as
that, with at least two presumed former members of the cult denying the
existence of anything beyond death but oblivion. Likewise, the
Termaxians’ obsession with the undead would seem to suggest at least
seem doubts about a more spiritual understanding of life after death.
And then of course, those avatars of Chaos, the demons, outright deny
the existence of both gods and an afterlife, but then it serves their
purposes to say so, doesn’t it?

Brother Candor’s goblin henchmen, Brakk, died in the first third of the
campaign and circumstances prevented his being raised from the dead.
That was not the case for either Vladimir the dwarf or Henga,
Dordagdonar’s henchman, both of whom were returned to life after

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