““—*S, , a
Art of
2
ee The Sor & the Crane a~_-
o @
Vikki Kerslake
age,
Be OO,
o .Part 1
Initial designs - Initial
concept sketches,
storyboards, initial
character designs
and influences.About the Prosect
The minor project is part off year long project, which will be a 92:80 minute long:
animated short. Inspired by Japanese art and paper craft such as traditional paper fans, the
short will take place in a Japanese antique shop ~ where the paintings within the paper decora™
tions come to lif at midnight.
A Capanese crane breaks out of his paper fan, to hunt fr prey, He comes across a fan with two
Hoy carp swimming around, He snatches one ofthe fish - The remaining carp takes an adventure
through the antique shop, exploring the different paper worlds, to rescue his love. To distin:
Gaish between the paper Japanese world and the ‘real’ world, the characters will be textured.
differently depending on what ‘world’ they are in. In the Paper world, the characters and enri-
vonments will be designed in the traditional Japanese art style, and in the ‘real’ world, they will
be designed more realisticly,
The aim ofthe short is to create an animation to represent the japanese artstyle, incorporating
the paper elements of japanese craft, llowing’a narrative that is also illustrative.Znfluencesinitial sketches- Aor carp
‘ a FE AP)
MyKor Carp designing
aS
Song a ® —*
wk _ we
<3 2 e@Crane initial sketchesCrane - designing & pote
% 4% he wyAntigue shop - concept art and sketchesAntigue thop - Finalited Concept
EV tars malotelg
eT fram avers
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separatorFarly storyboardsLartial seriptPart 2
Maya worle
character modelling
Modelling, Rigging,
skinning, Uv Mapping.Modelling - The Koi Carpav mapping - Sov carpRigging - Sov Carp
the koi carps spine hes been
riggfed to start with as a
tail. joints have since been
added to the fins after this
image
locators to show where
1 to add the joints
rt
+ +
get aoe eT
+ + + |
+ +Skinning - Koi CarpModelling - CraneRigging - CraneCrane - rigging wings expersmentaion
The Crane's wings
has been a challenge
However | looked into
creating an attribute,
controlled by using the
‘set driven key’ option
in Maya. This allowed to
animate the joints of the
wings to a folded position,
however itis unclear at this
stage if this method will
work well when animating,Tewturing - in the fant
Lae
One of the challenges of
the project was translating
the 2D Japanese inspired
create a flat appearance
makes the ‘in fan’ desi
in 3D look more like the
flat painting style.— des,Texturing - in the fant
Koi rendered with
surface shader texture:
20 koi designTeeturing - in ‘real world’
The texturing style of the animals
outside of the fan worlds was
in development as the project
went along. This has been
resolved and the ‘real world”
animals have been textured in a
more painterly style, as if
they were objects painted in
real life, and to emphasise the
idea of them coming out of a
painting (the fans)