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Discipline: Sanguine Libra

Level One
Literate
It grants the ability to read any written language for a scene.
Cost: Dice Pool: Intelligence + Academics + Discipline
Action: Instant
Roll modifiers: Language based on characters, pictograms, or hieroglyphs (-3 dice), Dead Languages (-4 dice) Alien Languages (5 dice)
Level Two
Osmosis
This power grants the ability to absorb the contents of a book for a scene. The number of books that can be retained equals the
intelligence rating of the character. The kindred must touch the book in order to use this level of power. Systematically this
grants not only knowledge that is used in-game but also adds a +1 to any relevant dice rolls.
Cost: 1 Vitae
Dice Pool: None
Action: Instant
Roll modifiers: None
Level Three
Stolen Knowledge
With this level of the power the kindred has advanced enough to absorb the knowledge that is held within others. The kindred
must touch their target before using this level of power. If successfully used on another the kindred gains the desired
knowledge at the rating of the target with any and all related specialties attached to that skill. This rating does not add to the
levels of the skill that the kindred may have, but instead supersedes it, granting the knowledge and understanding of the skill
the same way the target would know it. This power copies what the target knows, it does not actually take away the skill. The
kindred can only retain one knowledge at a time.
Cost: 1 Willpower
Dice Pool: Intelligence + Investigation + Discipline vs. Resolve + Blood Potency
Action: Contested Reflexive Roll
Roll modifiers: used on blood ties (+2), each use after first time in one night (-1)
Level Four
Knowledge In A Drop
The kindred can now share their knowledge with others by transferring it through the blood. This mystical transfer changes the
Vitae so that its usual addictive qualities are negated. This knowledge only lasts a scene, but can share any mental skill and its
related specialties, whether stolen through a previous level of this power, or owned naturally.
Cost: 1 Vitae
Dice Pool: None, or Wits + Academics + Discipline Resolve; if sharing stolen skills.
Action: Instant
Roll modifiers: used on blood ties (+2), used on ghoul (+1), used on resisting target (-3)
Level Five
Collector
The Kindred can now absorb the knowledge that they so long to know and retain it indefinitely. The kindred may copy and
retain a single dot of a single knowledge if the target has that knowledge one point higher than they do. Otherwise, if the target
retains a specialty that the kindred do not have, they may take that instead. If used on a book, the kindred now can be
considered to be able to access its contents as though they have the Eidetic Memory Merit permanently for that text. Again,
contact must be made to utilize this level of power.
Cost: 1 Dot of Willpower
Dice Pool: None, or Wits + Academics + Discipline vs. Resolve + Blood Potency; when used on kindred.
Action: Instant/Contested against Kindred
Roll modifiers: blood ties (+2)

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