An interactive music system allows users to accomplish musical tasks like composition and performance in real time through interaction. These systems typically have controls like buttons and sensors that allow users to manipulate musical elements. The document discusses using the Max/MSP/Jitter programming language to write customized interactive music software for educational purposes. It emphasizes the pedagogical benefits of creating customized software to supplement instructional objectives and explores ways to interact with software beyond keyboards and mice.
An interactive music system allows users to accomplish musical tasks like composition and performance in real time through interaction. These systems typically have controls like buttons and sensors that allow users to manipulate musical elements. The document discusses using the Max/MSP/Jitter programming language to write customized interactive music software for educational purposes. It emphasizes the pedagogical benefits of creating customized software to supplement instructional objectives and explores ways to interact with software beyond keyboards and mice.
An interactive music system allows users to accomplish musical tasks like composition and performance in real time through interaction. These systems typically have controls like buttons and sensors that allow users to manipulate musical elements. The document discusses using the Max/MSP/Jitter programming language to write customized interactive music software for educational purposes. It emphasizes the pedagogical benefits of creating customized software to supplement instructional objectives and explores ways to interact with software beyond keyboards and mice.
n interactive music system is a hardware and/or software configuration
that allows an individual to accomplish a musical task, typically in real time, through some interaction. Though commonly associated with composition and performance, the tasks associated with interactive music systems can include analysis, instruction, assessment, rehearsal, research, therapy, synthesis, and more. These systems typically have some set of controls, hardware or software, such as switches, keys, buttons, and sensors by which musical elements like harmony, rhythm, dynamics, and timbre can be manipulated in real time through user interaction. In this book, we use the programming language Max/MSP/Jitter to write custom software for musical interaction. We discuss the concepts needed to complete your project, complete many projects in a step-by-step style guide, and look at examples of working systems. Emphasis is placed on the pedagogical implications of software creation to accomplish these tasks. Whether you want to create a program for composers that explores relationships between two modes or an exercise for beginners that helps improve finger dexterity, you will soon learn how writing customized software can supplement and complement your instructional objectives. We also discuss ways to interact with the software beyond just the mouse and keyboard through use of camera tracking, pitch tracking, videogame controllers, sensors, mobile devices, and more.
Why Design Custom Software?
Today, there are software applications for just about everything, but to what extent do we allow music software to dictate how we teach musical concepts? After installing a software application, its normal to look at the program and ask what does it do, how can I perform with this, and how can I make a demonstration or instructional activity out of this for my class? Theres certainly nothing wrong with this, but you may already have some musical ideas in mind and are looking for a way to express them using the efficiency and interactivity of technology. However, existing software may not be able to address the particular concepts you want to address from the angle you prefer. Imagine teaching harmony with the aid of a specialized program that showed common tones between the chords and scales, or a program that used the first seven number keys to play the seven diatonic chords of a key. Imagine
Title Architecture Diagram Background Study (Related Papers and Study) Methodology Proposed Model (Explanation With Diagram) Results and Discussion Conclusion References