Professional Documents
Culture Documents
The Purpose of Concept Art
The Purpose of Concept Art
Art
In this article I will be covering the
purpose of Concept Art. Furthermore,
I will
be using examples of certain pieces
of
Concept Art, as well as, listing
certain artists and some of their
body of work. I will also go into some detail on
the style of certain pieces of Concept Art. This may
1. used
Link Concept
include references to styles of ConceptFig
Art
for a
Art from Wind
cell-shaded game, seen in Fig 1.
Waker
What is Concept Art used for in games?
Concept Art is used for in order to design and
conceptualise every single aspect of a game that the
player will see within it. Concept Art will define the
mood, feel and tone of the game as well as the art style
and direction.
Conceptual art itself is typically more minimalist,
particularly at first. Very basic rough pencil or pen
sketches tend to be the roots of most designs. From
these roots, shading and refining is done until
eventually one design is chosen to be the basis for all
the mock ups. Typically following this would be coloured
artwork followed by the creation for the game.
Tetsuya Nomura
One name I mentioned previously was Tetsuya Nomura
for his Concept Art of the character Tifa from Final
Fantasy VII. Tesuya has previously won an award for his
work on the first Kingdom Hearts game and praise for
his work on Final Fantasy VII and several other Square
Enix titles. He has further collaborated with DC comics
on Batman and Catwoman designs as well as Japanese
Icon, Hatsune Miku.
As previously mentioned, character designs can be
changed in order to change the feel of the game itself.
This is seen in his initial and final design of the Kingdom
Hearts protagonist, Sora (Figs 4 and 5).
Image References
Fig 1. https://encrypted-tbn0.gstatic.com/images?
q=tbn:ANd9GcRzPsgUprYwCur230fsgVJIsK1Z5BbTf4Aq2
MMQ3ZzwoZ5rG5WW (25th January 2015)
Fig 2.
http://images.wikia.com/finalfantasy/images/archive/0/0
6/20130203034150!Tifa_Early_Sketch.jpg
Fig 3. http://img4.cache.netease.com/photo/0031/201112-15/7LBCSI5J49GF0031.jpg
Fig 4. http://kh2.co.uk/assets/kh/artwork/216.jpg
Fig 5.
http://upload.wikimedia.org/wikipedia/en/a/a4/SoraKH1
design.jpg
Fig 6. http://i.imgur.com/p3zjj2Y.jpg
Fig 7. https://rpgmap.files.wordpress.com/2012/05/p3darkhour.jpg
Bibliography
http://www.arttalk.com/archives/vol-13/artv1311-2.htm