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# Buttons rollover help text

# Note 1 when it says "(%d)" basic 20% chance cost for investment shall be inser
ted
# Note 2 "F2" -- "F9" keys have been used.
# Note 3 alt+F4 has been used for "Exit Europa"
# upper is instant rollover text
# lower is delayed rollover text
generic = {
id = "BUTTON_VIEW_INT"
background = "topbar_folder.bmp"
bitmap = "BUTTON_INT"
upper = "BUTTON_INT_IRO"
lower = "BUTTON_INT_DRO"
}
press = {
id = "BUTTON_VIEW_PROVINCES"
bitmap = "empty.bmp"
background = "Province_btn.bmp" #.bmp
upper = "BVP_IRO"
lower = "BVP_DRO"
}
press = {
id = "BUTTON_VIEW_ARMY"
bitmap = "empty.bmp"
background = "Army_btn.bmp" #.bmp
upper = "BVA_IRO"
lower = "BVA_DRO"
}
press = {
id = "BUTTON_VIEW_NAVY"
bitmap = "empty.bmp"
background = "Navy_btn.bmp" #.bmp
upper = "BVN_IRO"
lower = "BVN_DRO"
}
press = {
id = "BUTTON_VIEW_AIR"
bitmap = "empty.bmp"
background = "Airwing_btn.bmp" #.bmp
upper = "BVR_IRO"
lower = "BVR_DRO"
}
press = {
id = "BUTTON_VIEW_COMBAT"
bitmap = "empty.bmp"
background = "Combat_btn.bmp" #.bmp
upper = "BVC_IRO"
lower = "BVC_DRO"
}
press = {
id = "BUTTON_VIEW_FORCEPOOL"
bitmap = "empty.bmp"
background = "Forcepool_btn.bmp" #.bmp
upper = "BVF_IRO"
lower = "BVF_DRO"
}

generic = {
id = "BUTTON_VIEW_EYR_PAGE"
bitmap = "BUTTON_0003"
lower = ""
upper = ""
}
generic = {
id = "BUTTON_QUICK_SAVE"
bitmap = "BUTTON_0004"
shortcut = F3
lower = ""
upper = ""
}
generic = {
id = "BUTTON_QUICK_LOAD"
bitmap = "BUTTON_0005"
shortcut = F4
lower = ""
upper = ""
}

generic = {
id = "BUTTON_CANCEL_CONSTRUCTION"
bitmap = "BUTTON_0006"
lower = ""
upper = ""
}
generic = {
id = "BUTTON_LOCATE_ARMIES"
bitmap = "BUTTON_0007"
lower = ""
upper = ""
}
generic = {
id = "BUTTON_LOCATE_NAVIES"
bitmap = "BUTTON_0081"
lower = ""
upper = ""
}

generic = {
id = "BUTTON_SELECT_ALL"
bitmap = "BUTTON_0014"
lower = ""
upper = ""
}
generic = {

id = "BUTTON_REORGANISE"
bitmap = "BUTTON_0015"
lower = ""
upper = ""
}
generic = {
id = "BUTTON_VIEW_PROVINCE"
bitmap = "BUTTON_0016"
lower = ""
upper = ""
}
generic = {
id = "BUTTON_ENTER_PROVINCE"
bitmap = "BUTTON_0017"
lower = ""
upper = ""
}
generic = {
id = "BUTTON_VIEW_COUNTRY"
bitmap = "BUTTON_0020"
lower = ""
upper = ""
}
generic = {
id = "BUTTON_SEND_DIPLOMAT"
bitmap = "BUTTON_0021"
lower = ""
upper = ""
}
generic = {
id = "BUTTON_VIEW_PORT"
bitmap = "BUTTON_0024"
lower = ""
upper = ""
}

generic = {
id = "BUTTON_GAME_SETTING"
background = "BTN_GAME_SETTING.BMP"
bitmap = "MENU"
shortcut = F10
lower = "BUTTON_0041"
upper = ""
}
generic = {
id = "BUTTON_VP"
background = "topbar_folder.bmp"
bitmap = "BUTTON_MAP"
shortcut = F2

upper = "BUTTON_MAP_IRO"
lower = "BUTTON_MAP_DRO"
}
generic = {
id = "BUTTON_VIEW_TECH"
background = "topbar_folder.bmp"
bitmap = "BUTTON_TECH"
upper = "BUTTON_TECH_IRO"
lower = "BUTTON_TECH_DRO"
}

generic = {
id = "BUTTON_VIEW_PROD"
background = "topbar_folder.bmp"
bitmap = "BUTTON_PROD"
upper = "BUTTON_PROD_IRO"
lower = "BUTTON_PROD_DRO"
}
generic = {
id = "BUTTON_VIEW_DIP"
background = "topbar_folder.bmp"
bitmap = "BUTTON_DIP"
upper = "BUTTON_DIP_IRO"
lower = "BUTTON_DIP_DRO"
}
generic = {
id = "BUTTON_VIEW_STATISTICS"
background = "topbar_folder.bmp"
bitmap = "BUTTON_LEDGER"
shortcut = F6
upper = "BUTTON_LEDGER_IRO"
lower = "BUTTON_LEDGER_DRO"
}

press = {
id = "BUTTON_MAPMODE_WEATHER"
bitmap = "empty.bmp"
background = "btn_map_wea.bmp"
upper = "BUTTON_WEATHER"
lower = ""
}
press = {
id = "BUTTON_MAPMODE_POLITICAL"
bitmap = "empty.bmp"
background = "btn_map_pol.bmp"
upper = "BUTTON_0039"
lower = ""
}

press = {
id = "BUTTON_MAPMODE_NORMAL"
bitmap = "empty.bmp"
background = "btn_map_ter.bmp"
upper = "BUTTON_0040"
lower = ""
}
press = {
id = "BUTTON_MAPMODE_D"
bitmap = "empty.bmp"
background = "btn_map_eco.bmp"
upper = "BUTTON_ECO"
lower = ""
}
press = {
id = "BUTTON_MAPMODE_E"
bitmap = "empty.bmp"
background = "btn_map_sup.bmp"
upper = "BUTTON_SUPPLY"
lower = ""
}
press = {
id = "BUTTON_MAPMODE_F"
bitmap = "empty.bmp"
background = "btn_map_par.bmp"
upper = "BUTTON_REVOLT"
lower = ""
}
press = {
id = "BUTTON_MAPMODE_G"
bitmap = "empty.bmp"
background = "btn_map_reg.bmp"
upper = "BUTTON_REGION"
lower = ""
}
press = {
id = "BUTTON_MAPMODE_H"
bitmap = "empty.bmp"
background = "btn_map_are.bmp"
upper = "BUTTON_AREA"
lower = ""
}
press = {
id = "BUTTON_MAPMODE_I"
bitmap = "empty.bmp"
background = "btn_map_dip.bmp"
upper = "BUTTON_DIPMODE"
lower = ""
}
press = {

id = "BUTTON_MAPMODE_J"
bitmap = "empty.bmp"
background = "btn_map_vp.bmp"
upper = "BUTTON_VPMODE"
lower = ""
}
press = {
id = "BUTTON_MAPMODE_K"
bitmap = "empty.bmp"
background = "icon_switch_noimage.bmp"
upper = ""
lower = ""
}
press = {
id = "BUTTON_MAPMODE_L"
bitmap = "empty.bmp"
background = "icon_switch_noimage.bmp"
upper = ""
lower = ""
}
press = {
id = "BUTTON_ZOOM_IN"
background = "BTN_ZOOM_IN.bmp"
bitmap = "empty.bmp"
shortcut = +
lower = "BUTTON_ZOOM_IN_DRO"
upper = "BUTTON_ZOOM_IN_IRO"
}
press = {
id = "BUTTON_SHOW_ARROWS"
background = "showArrows.bmp"
bitmap = "empty.bmp"
lower = "BUTTON_SHOW_ARROWS_IN_DRO"
upper = "BUTTON_SHOW_ARROWS_IN_IRO"
shortcut = *
}
press = {
id = "BUTTON_ZOOM_OUT"
background = "BTN_ZOOM_OUT.bmp"
bitmap = "empty.bmp"
shortcut = lower = "BUTTON_ZOOM_OUT_DRO"
upper = "BUTTON_ZOOM_OUT_IRO"
}

press = {
id = "BUTTON_PAUSE"
bitmap = "empty.bmp"
background = "pause_button.bmp"

lower = "BUTTON_0050"
upper = ""
}

press = {
id = "BUTTON_DECLARE_WAR"
bitmap = "empty.bmp"
background = "empty.bmp"
upper = "BUTTON_0065"
lower = "BUTTON_0066"
}

press = {
id = "BUTTON_OFFER_PEACE"
bitmap = "empty.bmp"
background = "empty.bmp"
upper = "BUTTON_0073"
lower = "BUTTON_0074"
}

generic = {
id = "BUTTON_SPLIT_ARMY"
bitmap = "BUTTON_0201"
shortcut = s
lower = "BUTTON_0083"
upper = ""
}
generic = {
id = "BUTTON_REORGANISE_ARMY"
bitmap = "BUTTON_0202"
shortcut = r
lower = "BUTTON_0084"
upper = ""
}
press = {
id = "BUTTON_CREATE_DETACHMENT"
bitmap = "empty.bmp"
background = "empty.bmp"
lower = "BUTTON_0085"
upper = ""
}
generic = {

id = "BUTTON_CREATE_UNIT"
bitmap = "BUTTON_0203"
lower = "BUTTON_0086"
upper = ""
}
generic = {
id = "BUTTON_DISBAND_ARMY"
bitmap = "BUTTON_0204"
shortcut = DEL
lower = "BUTTON_0087"
upper = ""
}

generic = {
id = "BUTTON_UNLOAD_ARMY"
bitmap = "BUTTON_0213"
shortcut = u
lower = "BUTTON_0097"
upper = ""
}

#
#
# EDITOR BUTTONS
#
#
generic = {
id = "BUTTON_EDITOR_CITY"
background = "topbar_folder.bmp"
bitmap = "BUTTON_0098"
upper = "BUTTON_0099"
lower = ""
up = { BUTTON_EDITOR_MANUFACTORY BUTTON_EDITOR_UNIT BUTTON_EDITOR_PORT B
UTTON_EDITOR_CITY BUTTON_EDITOR_FORT BUTTON_EDITOR_AA}
}
generic = {
id = "BUTTON_EDITOR_PORT"
background = "topbar_folder.bmp"
bitmap = "BUTTON_0100"
upper = "BUTTON_0101"
lower = ""
up = { BUTTON_EDITOR_MANUFACTORY BUTTON_EDITOR_UNIT BUTTON_EDITOR_PORT B
UTTON_EDITOR_CITY BUTTON_EDITOR_FORT BUTTON_EDITOR_AA}
}

generic = {
id = "BUTTON_EDITOR_UNIT"
background = "topbar_folder.bmp"
bitmap = "BUTTON_0102"
upper = "BUTTON_0103"
lower = ""
up = { BUTTON_EDITOR_MANUFACTORY BUTTON_EDITOR_UNIT BUTTON_EDITOR_PORT B
UTTON_EDITOR_CITY BUTTON_EDITOR_FORT BUTTON_EDITOR_AA}
}
generic = {
id = "BUTTON_EDITOR_MANUFACTORY"
background = "topbar_folder.bmp"
bitmap = "BUTTON_0104"
upper = "BUTTON_0105"
lower = ""
up = { BUTTON_EDITOR_MANUFACTORY BUTTON_EDITOR_UNIT BUTTON_EDITOR_PORT B
UTTON_EDITOR_CITY BUTTON_EDITOR_FORT BUTTON_EDITOR_AA}
}
generic = {
id = "BUTTON_EDITOR_FORT"
background = "topbar_folder.bmp"
bitmap = "BUTTON_0106"
upper = "BUTTON_0107"
lower = ""
up = { BUTTON_EDITOR_MANUFACTORY BUTTON_EDITOR_UNIT BUTTON_EDITOR_PORT B
UTTON_EDITOR_CITY BUTTON_EDITOR_FORT BUTTON_EDITOR_AA}
}
generic = {
id = "BUTTON_EDITOR_AA"
background = "topbar_folder.bmp"
bitmap = "BUTTON_0108"
upper = "BUTTON_0109"
lower = ""
up = { BUTTON_EDITOR_MANUFACTORY BUTTON_EDITOR_UNIT BUTTON_EDITOR_PORT B
UTTON_EDITOR_CITY BUTTON_EDITOR_FORT BUTTON_EDITOR_AA}
}

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