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Warhammer 40.

000

After battle Requisition recovery


Wounded:
Wounded may be recovered and healed after the battle:
D6 Roll:
On a roll of 6+ the casualty survives the battle with injuries.
Independent characters are more valuable, so more resources are spent
on their survival, therefore only a 4+ is needed for them to survive.
If you have an apothecary/medic alive after the battle you get a 1+ on
your wounded roll.
Items:
Weapons and armor are salvaged after the battle.
D6 Roll:
On a roll of 5+ gear is recovered and repaired.
Relics are recovered on a 3+ since their usually harder to destroy. Also
more resources are spent to repair them.
6+ to capture enemy relics on victory (never gets better)
If you have a Tech Marine, or equivalent, alive after the battle you get a 1+
on your item roll.
Retreat:
After a battle is won, retreating enemies are chased down.
After the battle, on a roll of 4+ the enemies are runned down by the victor.
A 5+ is needed to run down enemies that have retreated earlier in the
match.
Soldiers that have successfully retreated automatically recovers their
equipment.
Investigations:
Units that behaves odd/wrong in the battlefield and survives might fall
under investigation.

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