After battle, casualties can be recovered on a die roll of 6+ for normal soldiers and 4+ for independent characters. Having an apothecary increases the roll to 1+. Weapons and armor can be salvaged on a roll of 5+ and repaired, while relics are recovered on 3+. Capturing enemy relics requires a 6+ roll. A tech marine increases the item recovery roll to 1+. Retreating enemies can be run down on a roll of 4+ after winning, or 5+ if they had already retreated earlier. Retreated units automatically recover their equipment. Surviving units that acted suspiciously may face investigations.
After battle, casualties can be recovered on a die roll of 6+ for normal soldiers and 4+ for independent characters. Having an apothecary increases the roll to 1+. Weapons and armor can be salvaged on a roll of 5+ and repaired, while relics are recovered on 3+. Capturing enemy relics requires a 6+ roll. A tech marine increases the item recovery roll to 1+. Retreating enemies can be run down on a roll of 4+ after winning, or 5+ if they had already retreated earlier. Retreated units automatically recover their equipment. Surviving units that acted suspiciously may face investigations.
After battle, casualties can be recovered on a die roll of 6+ for normal soldiers and 4+ for independent characters. Having an apothecary increases the roll to 1+. Weapons and armor can be salvaged on a roll of 5+ and repaired, while relics are recovered on 3+. Capturing enemy relics requires a 6+ roll. A tech marine increases the item recovery roll to 1+. Retreating enemies can be run down on a roll of 4+ after winning, or 5+ if they had already retreated earlier. Retreated units automatically recover their equipment. Surviving units that acted suspiciously may face investigations.
Wounded: Wounded may be recovered and healed after the battle: D6 Roll: On a roll of 6+ the casualty survives the battle with injuries. Independent characters are more valuable, so more resources are spent on their survival, therefore only a 4+ is needed for them to survive. If you have an apothecary/medic alive after the battle you get a 1+ on your wounded roll. Items: Weapons and armor are salvaged after the battle. D6 Roll: On a roll of 5+ gear is recovered and repaired. Relics are recovered on a 3+ since their usually harder to destroy. Also more resources are spent to repair them. 6+ to capture enemy relics on victory (never gets better) If you have a Tech Marine, or equivalent, alive after the battle you get a 1+ on your item roll. Retreat: After a battle is won, retreating enemies are chased down. After the battle, on a roll of 4+ the enemies are runned down by the victor. A 5+ is needed to run down enemies that have retreated earlier in the match. Soldiers that have successfully retreated automatically recovers their equipment. Investigations: Units that behaves odd/wrong in the battlefield and survives might fall under investigation.