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Model Viewer

~~~~~~~~~~~~
This is a simple tool to view a game model using the game's rendering engine.
It's main purpose is to test and debug models, and generally isn't for
end-user use.
Usage:
~~~~~~
modelviewer <width> <height> <model>
<width>
<height>
<model>

- screen width (default 800)


- screen height (default 600)
- name of the model defined in lua

Example:
./modelviewer 1024 768 interdictor
- will load the model interdictor with screen resolution 1024x76
8
./modelviewer
- will launch modelviewer, prompting for a model name.
Keyboard commands:
~~~~~~~~~~~~~~~~~~
<cursor>
<shift> + <cursor>
<=> or <PgUp>
<-> or <PgDown>
<c>
llision mesh
<r>
<m>
<p>
s WILL cause

- Rotate the model


- Rotate the camera
- Zoom In
- Zoom Out
- Toggle view between normal mesh and co

<ESC>
to Quit.

- Reset thruster and anim sliders


- Rebuild collision mesh
- Toggle performance test - CAUTION: thi
slowness
- Exit model viewer, prompt for new name or ESC

Sliders:
~~~~~~~~
There are 3 groups of sliders
Linear thrust:
Left/Right
Up/Down
Forward/Backward
Angular thrust:
Pitch Up/Pitch Down
Yaw Left/Yaw Right
Roll Left/Roll Right
Animations:
0 - Landing gear animation
(remaining unused)

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