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Lucky you, I'm at my fiance's so he can explain this to me!

For the Appearance and Emotional Gears, you put a single dot where your characte
r is placed.
For psychology (Consciousness/Emotional Barrier/Hope/Patience), the player is gi
ven 10 dots total to distribute among the traits. This doesn't serve in game mec
hanics, per se, but it can flesh out a character. Or, if the DM wants, these sta
ts can buff mythos fright checks where applicable.
Stress is filled throughout the game. The DM adds stress in light of sleep depri
vation, hunger, thirst, or every day stress. It can be taken off if the characte
r performs a vice, relaxing activity, or if they remove themself from a stressfu
l situation. Each box has 5% penalty to all actions except mythos lore.
The player is given 50 dots to fill in the vices and virtues. It's not a game me
chanic, but can help the player or DM decide what a character would or would not
do.
Phobias are just the mental handicaps that the players suffer from~
He said he plans to post a full rule update for the base game when he finishes h
is steampunk version. I can let you know when he does that. :)
If you're going to use these sheets, you're more than welcome! But, the gears on
the first page (for the stats) have proven to be hard to write on and see, so I
can give you a version with them lightened or you can do it yourself~

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