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Valen Shadowblade Chris

CHARACTER NAME PLAYER REGION

Ranger Elf(High) Male Chaotic Good Ehlonna


CLASS RACE GENDER ALIGNMENT DEITY

10 Medium Humanoid (Elf) 135 5'1" 133 lbs Grey Blond


LEVEL SIZE TYPE AGE HEIGHT WEIGHT EYES HAIR
CHARACTER RECORD SHEET
ABILITY ABILITY TEMP. TEMP.
TOTAL WOUNDS/CURRENT HP NONLETHAL DAMAGE SPEED
ABILITY NAME SCORE MODIFIER SCORE MODIFIER

STR 11 +0 HP 85 30 ft/x4
STRENGTH HIT POINTS

DEX 24 +7 AC 20 = 10 + +4 + +0 + +6 + +0 + +0 + +0 + +0
DEXTERITY ARMOR CLASS
TOTAL ARMOR SHIELD DEX SIZE NATURAL DEFLECT MISC MOD ARMOR
DAMAGE REDUCTION
BONUS BONUS MODIFIER MODIFIER ARMOR MOD CHECK
CON 14 +2 PENALTY
CONSTITUTION

CROSS-CLASS
TOUCH 16 FLAT-FOOTED 14 SKILLS MAX RANKS 13 / 6.5
INT 14 +2 ARMOR CLASS ARMOR CLASS KEY SKILL ABILITY MISC.
SKILL NAME RANKS
INTELLIGENCE ABILITY MODIFIER MODIFIER MODIFIER

WIS 14 +2  Appraise¹ INT +2 = 2 + 0 + 0


WISDOM
INITIATIVE +7 = +7 + +0  Balance¹ DEX* +7 = 7 + 0 + 0
MODIFIER
CHA 9 –1 TOTAL DEX MISC.
 Bluff¹ CHA –1 = -1 + 0 + 0
CHARISMA MODIFIER MODIFIER
 Climb¹ STR* +7 = 0 + 7 + 0
BASE ABILITY MAGIC MISC. TEMP. CONDITIONAL MODIFIERS
SAVING THROWS TOTAL SAVE MODIFIER MODIFIER MODIFIER MODIFIER
 Concentration¹ CON +2 = 2 + 0 + 0
FORTITUDE +9 = +7 + +2 + +0 + +0 +  Craft skills…¹ INT +2 = 2 + 0 + 0
(CONSTITUTION)
 Diplomacy¹ CHA –1 = -1 + 0 + 0
REFLEX +14 = +7 + +7 + +0 + +0 +  Disguise¹ CHA –1 = -1 + 0 + 0
(DEXTERITY)
 Escape Artist¹ DEX* +7 = 7 + 0 + 0
WILL +5 = +3 + +2 + +0 + +0 +  Forgery¹ INT +2 = 2 + 0 + 0
(WISDOM)
 Gather Information¹ CHA –1 = -1 + 0 + 0
TEMP.
SPELL
 Handle Animal CHA +5 = -1 + 6 + 0
BASE ATTACK BONUS +10/+5  Heal¹ WIS +2 = 2 + 0 + 0
RESISTANCE
ARCANE SPELL
 Hide¹ DEX* +17 = 7 + 10 + 0
GRAPPLE +10 = +10 + +0 + +0 + +0
MODIFIIER FAILURE  Intimidate¹ CHA –1 = -1 + 0 + 0
BASE STR SIZE MISC.
TOTAL ATTACK MODIFIER MODIFIER MODIFIER
 Jump¹ STR* +5 = 0 + 5 + 0
 Knowledge (dungeoneering) INT +8 = 2 + 6 + 0
STR SIZE MISC. TEMP.
TOTAL
BASE ATTACK BONUS
MODIFIER MODIFIER MODIFIER MODIFIER
 Knowledge (nature) INT +10 = 2 + 6 + 2
MELEE +10/+5 = +10/+5 + +0 + +0 + +0 +  Listen¹ WIS +17 = 2 + 13 + 2
ATTACK BONUS
 Move Silently¹ DEX* +17 = 7 + 10 + 0
RANGED +17/+12 = +10/+5 + +7 + +0 + +0 +  Perform skills ...¹ CHA –1 = -1 + 0 + 0
ATTACK BONUS
TOTAL BASE ATTACK BONUS DEX SIZE MISC. TEMP.
 Profession (bowyer) WIS +5 = 2 + 3 + 0
MODIFIER MODIFIER MODIFIER MODIFIER
 Ride¹ DEX +15 = 7 + 6 + 2
 Search¹ INT +9 = 2 + 5 + 2
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL
 Sense Motive¹ WIS +2 = 2 + 0 + 0

+2 Composite Longbow +19/+14 1d8+2 20/x3  Spot¹ WIS +22 = 2 + 13 + 7


RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
 Survival¹ WIS +11 = 2 + 9 + 0
110 ft 3 lb P Medium Two-handed  Swim¹ STR** +4 = 0 + 4 + 0
 Tumble DEX* +9 = 7 + 0.5 + 2
AMMUNITION    
 Use Rope¹ DEX +7 = 7 + 0 + 0
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL
= + +

= + +
+2 Composite Longbow +17/+17/+12 1d8+2 20/x3
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
= + +

= + +
110 ft 3 lb P Medium Two-handed, Rapid Shot
= + +
AMMUNITION     = + +

WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL


= + +

= + +
+2 Composite Longbow +18/+18/+13 1d8+3 20/x3
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
= + +

= + +
110 ft 3 lb P Medium Two-handed, Within 30', Rapid Shot
= + +
AMMUNITION    
= + +

WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL


= + +

= + +
+2 Composite Longbow +16 1d8+3 20/x3
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
= + +

= + +
110 ft 3 lb P Medium Two-handed, Within 30', Manyshot(2)
= + +
AMMUNITION    
= + +

WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL


= + +

= + +
+1 Longsword +11/+6 1d8+1 19-20/x2
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
= + +

= + +
4 lb S Medium One-handed
= + +
AMMUNITION    
= + +

WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL


= + +

= + +
Heavy Mace +10/+5 1d8 20/x2
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
= + +

Skills marked with ¹ can be used normally even if the character has zero (0) skill ranks.
8 lb B Medium One-handed Skills marked with  are cross-class skills.
* ARMOR CHECK PENALTY applies. ** Twice ARMOR CHECK PENALTY applies.
AMMUNITION    
SPECIAL ABILITIES/FEATS
Steve's –– RACE ABILITIES ––
• Base land speed of 30 feet.
CAMPAIGN EXPERIENCE POINTS
• Low-Light Vision
• Immunity to sleep effects
GEAR • +2 racial bonus on saving throws against Enchantment spells or
effects.
ARMOR/PROTECTIVE ITEM • +2 racial bonus on Listen, Search, and Spot checks
TYPE ARMOR BONUS MAX DEX BONUS
• Automatic Searching: Passing within 5 feet of a secret or concealed
Mithral chain shirt Light +4 +6 door entitles you to a free Search check, as if you were actively
ACP SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES looking for it
• Favored Class: Wizard
+0 10% 30 12.5 –– CLASS ABILITIES ––
• Proficient in light armor, and all shields(except tower shields)
SHIELD/PROTECTIVE ITEM ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE
• Proficient with all simple and martial weapons.
• Animal Companion(Ex): You have selected a Wolf as your animal
companion.
SPECIAL PROPERTIES • Wild Empathy(Ex): You can make a check(1d20+11) to improve the
attitude of an animal. You must be within 30 feet of the animal, and it
generally takes one minute to perform the action.
• Woodland Stride(Ex): You can move through natural thorns, briars, etc. at
OTHER POSSESSIONS full speed and without suffering damage or impairment. Magically
ITEM Wgt ITEM Wgt overgrown areas still hamper you.
Silk Rope 50' 5 Iasis Water +2 Dex 1 • Evasion(Ex): On a successful Reflex save against a magical attack, you
take no damage.
Flint and Steel Potion of Shield of Faith X 2 2
• Favored Enemy: You have certain types of enemies that you have
Potion of Cure Moderate Wounds 1 extensive knowledge about. Against these creatures, you gain the listed
Candle Oil of Silent Movement +10 1 bonus to Bluff, Listen, Sense Motive, Spot, and Survival checks, as well
as weapon damage rolls.
Chalk
¤ Humanoid (human) (+4 bonus)
¤ Undead (+4 bonus)
Grappling Hook 4 ¤ Outsider (evil) (+2 bonus)
• Swift Tracker(Ex): You can move your normal speed while following
Small Steel Mirror 0.5
tracks without taking the normal -5 penalty. You take only a -10 penalty
Oil X 2 2 when moving at up to twice normal speed.
Whetstone 1 –– FEATS ––
• Dodge (PH 93)
Waterskin 4 • Mobility (PH 98)
• Endurance (PH 93)²
• Point Blank Shot (PH 98)
• Precise Shot (PH 98)
• Rapid Shot (PH 99)²
• Manyshot (PH 97)²
• Track (PH 101)²

Tools, masterwork 1 Gauntlets of Dexterity


TOTAL WEIGHT CARRIED 35
NOTES LANGUAGES

Common 1

Elven 2

Orc 3

4 CARRYING INFO TURN/REBUKE ATTEMPTS

5 11 38 76
Turning/Rebuking
Times/Day Used
6 Check Modifier
1–38 39–76 77–115
7
LIGHT HEAVY
8 LOAD MED LOAD LOAD 2d6
Turning/Re Most Powerful Undead
buking Affected(Max HD) # of HD Turned/Rebuked
9

10 Up to 0 2d6
115 230 575
If your cleric level is double
11 1-3
LIFT OVER LIFT OFF
the HD of the undead or
PUSH
12 HEAD GROUND DRAG 4-6 more, the undead are
destroyed/commanded
13 MONEY 7-9 rather than turned/rebuked.
PP 2200 Dispelling rebuking/turning
14 10-12
works like turning/rebuking,
15 GP 3917 13-15 but you must equal or
exceed the check result of
16 SP 7 16-18 the cleric who
CP rebuked/turned.
17 19-21
18 Art 22+
19 Gems

20 Other (GP)

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