Professional Documents
Culture Documents
DOOM Visual Checklist: Invader Cards x66
DOOM Visual Checklist: Invader Cards x66
Invader
Cards x66
Rule Book
Scenario Book
Reference Sheets
x4
MAP PIECES
x2
x4
x22
x1
x10
x3
x1
x2
x5
x4
x1
x3
x1
Marine
Cards x18
Marine
Equipment
Boards x3
TOKENS
Weapons
X Invader Card
x3
x3
x3
Ammo
x3
x3
x3
x3
Orders
x15
x21
Wound
x9
Keys
x3
Armor
x1
x1
Duct/Enctr.
x4
Enctr./Damage
x15
Duct/Duct
x1
x3
x1
Adrenaline
x3
Duct/Explg. Bbl.
x2
Block/Damage
x3
Berserk
x1
Block/Duct
Health
Duct/Teleport
x4
x12
x1
Block/Teleport
x2
Block/Block
x46
Compass Rose
x3
x2
x2
DICE
x1
x2
x3
x5
x3
x2
x2
x1
x4
DOORS
DOOR STANDS
x1
x1
x1
x3
x4
x4
x14
MINIATURES
Marines
Trites
x1
x1
x1
Imps
Zombies
x4
x4
x4
Demons
x4
x4
x4
Archviles
x2
x2
x4
x4
x2
x2
x1
x1
Mancubus
x2
x2
x2
Hell Knights
x2
x4
x2
x2
Cyberdemons
x2
x2
x1
Ambush x2
Charge x4
Dark Energies x4
Darkness x3
Dodge x4
Dud* x3
Its a Trap! x2
Jammed x2
Jump the Gun x3
Not Quite x3
Panic x2
Rage x2
Sealed In! x2
Shaky Footing x2
Smash x3
Surprise Attack x4
2 Trites x1
2 Zombies x1
1 Zombie AND 1 Trite x1
1 Zombie OR 1 Trite x2
1 Zombie AND 1 Imp x1
1 Zombie AND 1 Imp
AND 1 Trite x2
2 Imps x1
1 Imp AND 1 Trite x1
1 Imp OR 1 Trite x2
1 Imp OR 1 Zombie x2
1 Demon x2
1 Demon OR 1 Mancubus x1
1 Mancubus x2
1 Archvile x1
1 Hell Knight x1
* The base game Dud cards read Play at the start of your turn. Force a marine to discard one ammo token of your choice. The replacement expansion game Dud
cards read Play after a marine makes an attack that does not expend ammo. That attack expends ammo as though the marine had rolled a bullet icon.
Notes: