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Adventures in Time and Space

attributes

name Dr. Jefferson Montgomery Sawyer

3
3
6
4
5
2

Awareness

player Mike

Coordination
Ingenuity
Presence

bio-data extract

character sheet

appearance

Resolve

personal goal

Older, distinguished gentleman.

Strength

Unlock the secrets of time travel.

skills

Impeccably dressed. White hair and


mustache. Friendly eyes and disarming

Athletics

smile. Southern accent.

Convince

3
1
1
4
1
2
6

Craft

personality

Fighting

Often a little befuddled, but always unfailingly polite. Smiles a lot. Modest and
easy to like. Brilliant mind and easily distracted by interesting scientific mysteries.

Knowledge
Marksman
Medicine
Science
Subterfuge

background

Survival

Scientist and inventor during American Civil War. Designed weapons and was horrified
by the results. Turned toward research. had a couple encounters with time travelers,

Technology

3 (5 Gagetry)

Transport

sparking an obsession. Picked up by Time Agency when research reached certain point.

story points

traits
Boffin, Brave, Charming, Epicurean Tastes,
Resourceful Pockets, Reverse the Polarity of the
Neutron Flow, Technically Adept, Voice of

equipment
Fine white suit and hat, expensive walking stick, assorted
tools, flashlight, notebooks and pens, communications device.

home Tech Level

Authority, Well-Mannered.
Experienced (2), Time Agent, Vortex.
Code of Conduct (Gentleman's), Eccentric,
Forgetful, Insatiable Curiosity, Obsession, Slow
Reflexes, Amnesia.

Adventures in Time and Space


Boffin : Create Gadgets via the Jiggery-Pokery rules.
Brave : +2 Resolve to show courage.
Charming : +2 to appropriate rolls.
Epicurean Tastes : +2 to judge fine items or impress others with your sense of taste.
Resourceful Pockets : Spend Story Point or roll doubles to have just what you need.
Reverse the Polarity of the Neutron Flow : Once per adventure, turn a failed Science/Technology roll into Fantastic Success.
Technically Adept : +2 to Technology to repair.
Time Agent

character sheet

Voice of Authority : +2 to Presence/Convince to gain someone's trust.


Vortex
Well-Mannered : +2 to fit in or charm in proper society.
Experienced (2)
Amnesia
Code of Conduct (Gentleman's)
Eccentric
Forgetful
Insatiable Curiosity
Obsession (to unlock the secrets of time travel)
Slow Reflexes

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