Professional Documents
Culture Documents
Fanmade Codex Cult Mechanicus
Fanmade Codex Cult Mechanicus
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Introduction
IMPORTANT:THISISNOTANOFFICIALCODEX.ITISASUPPLIMENTARYARMYLISTFOR
USEWITHTEMPUSFUGITIVEEVENTSANDSHOULDNOTBECONSIDEREDINANYWAY
OFFICIALOUTSIDEOFTHOSEEVENTS.THATSAIDTHEUNITSANDRULESWITHINHAVE
BEEN PLAYTESTED AND DEVELOPED WITH BALANCE AND FAIRNESS IN MIND AND
PLAYERSAREWELCOMETOUSETHESERULESINTHEIROWNGAMESOFWARHAMMER
40,000.
The Tempus Fugitives have designed this army list to be (we hope) as enjoyable and fun to use as
possible. Itisourhopethatwecanrepaysomesmallpartofthekindnessthatthegamingcommunity
hasshownusovertheyearsandorganiseatopnotcheventthateveryonecanenjoy.
ThefantasticfrontcoverisbytheextremelytalentedartistIanFieldRichards.Youcanseemoreofhis
workathttp://www.zilla774.com/
SeveralpeoplehaveattemptedvariousincarnationsofanAdeptusMechanicusarmylistandIgivefull
credit to their work, particularly Tim Hucklebery. However, this document is an evolution of the
developmentoftheCultMechanicusarmiesusedatTempusFugitiveeventsandanysimilarityismore
likelyduetoacommonpointofinspirationratherthananydeliberateduplicationonmypart.Thatsaid,
one or two ideas may have in fact originated in the community rather than from the original source
materialandIapologiseinadvanceifanythingappearsherethathasnotbeenproperlycredited.
SpecialthankstothemembersoftheLegioVictorum,andLegioPraetor,pastandpresent.Withoutyour
feedbackandsupportthisdocumentwouldnotbeheretoday.
IMPORTANT!
This material is completely unofficial and in no way endorsed by Games Workshop Limited.
Adeptus Astartes, Battlefleet Gothic, Black Templars, Blood Angels, Blood Bowl, Catachan Jungle Fighters, Chaos Space Marines, the Chaos device,
Codex, Dark Eldar, Dark Angels, Dark Future, the Double-Headed/Imperial Eagle device, the 40k device, Dwarfs Crossed Hammer logo, Eavy Metal,
Epic, Eldar, Eldar symbol devices, Eye of Terror, the Games Workshop logo, Games Workshop, Genestealer, Golden Demon, Gorkamorka, Grey Knight,
Hammer of Sigmar, Horned Rat logo, Inquisitor, the Inquisitor device, Khorne, the Khorne device, Kislev, Kroot, Leman Russ, Mordheim, Necron,
Necromunda, Nurgle, Nurgle logo, Ork, Ork Skull devices, Skaven, Skaven logos, Slaanesh, Slaanesh logo, Slottabase, Space Hulk, Space Marine,
Space Marine chapter logos, Space Wolves, Sisters of Battle, Steel Legion, Talisman, Tau, the Tau caste designations, Tyranid, Tyrannic, Tzeentch,
Tzeentch logo, Ultramarines, Vampire Count logo, Von Carstein, Von Carstein logo, Chaos, 40k, GW, Warmaster, Warhammer, White Dwarf, and all
associated marks, names, characters, illustrations and images from the Warhammer world and Warhammer 40,000 universe are either (r), TM and/or (c)
Games Workshop Ltd 2000-2009, variably registered in the UK and other countries around the world, used without permission. No challenge to their
status intended. All Rights Reserved.
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The ultimate goal of the Cult Mechanicus is to understand the Omnissiah. The communal and personal attempt at this is
knownastheQuestforKnowledge,andfollowersviewthisendeavourasparamountasandmoreimportantthananyother
concern. Generally, the Quest is pursued by scientific and exploratory endeavour. The Cult believes that all knowledge
alreadyexists,anditisprimarilyamatteroftimebeforeitcanbegatheredtogethertocompletetheQuest.Itistherefore
disinclined to perform much original research, and considers it more important to safeguard that which it has already
accrued and gather more by searching for STC templates and the like. Some original research does happen, although the
resultsofsuchendeavoursarestrictlyquarantinedformanyyearsbeforebeingdisseminatedpublicly.
IntheQuestforKnowledge,membersareguidedbytheSixteenUniversalLaws.Thesixteenlaws,or"lores"areasfollows:
TheWarnings
TheMysteries 09.Thealienmechanismisaperversionofthetruepath.
01.Lifeisdirectedmotion.
02.Thespiritisthesparkoflife.
03.Sentienceistheabilitytolearnthevalueofknowledge.
04.Intellectistheunderstandingofknowledge.
05.SentienceisthebasestformofIntellect.
06.UnderstandingistheTruePathtoComprehension.
07.Comprehensionisthekeytoallthings.
08.TheOmnissiahknowsall,comprehendsall.
10.Thesoulistheconscienceofsentience.
11.AsoulcanbebestowedonlybytheOmnissiah.
12.TheSoullesssentienceistheenemyofall.
13.Theknowledgeoftheancientsstandsbeyondquestion.
14. The Spirit of the Omnissiah guards the knowledge of the
ancients.
15. Flesh is fallible, but ritual honours the Spirit of the
Omnissiah.
16.Tobreakwithritualistobreakwithfaith.
TherearenumerousfactionswithintheAdeptusMechanicus,includingtheKhamrians,whopursuetheforbiddenscienceof
artificial or "abominable" intelligence; the Omnissiads, who seek to summon the Machine God into an avatar; and the
Organicists,whoseebiologicalenhancementasequaltothemorecommoncyberneticenhancementsforwhichtheTech
Adeptsareknown.Someareaccepted,otherspersecutedasheretics.
Contents
THECULTMECHANICUS
TheAdeptusMechanicus
SpecialRules
DedicatedTransports
VehicleUpgrades
HQ
ArchmagosPrime
SkitariiConsul
TechMagosCabal
ProtectorManiple
ServitorManiple
ArchmagosVeneratus
LandsSpeeder
LuminenHost
03
04
05
06
07
07
08
08
08
09
09
09
TROOPS
HypaspistCentury
10
Sagittarii
10
Menials
11
11
ElectroPriests
ELITES
MyrmidonAssaultEngine12
CyberneticaCohort
13
PraetorianManiple
14
PraetorianAuxilia
14
FASTATTACK
VelitesManiple
15
CataphractiRhino
15
CataphractiChimera
16
WardenSentinel
17
WardenLandspeeder
17
HEAVYSUPPORT
BiologisLandCrawler
18
CataphractiLandRaider 18
CataphractiLemanRuss 19
ReductorThunderfire
20
ReductorRapierDestroyer20
APOCALYPSE
KnightPaladin
21
KnightLancer
21
KnightWarden
22
OrdinatusMinoris
22
SUMMARY
23
A MAN MAY DIE YET STILL ENDURES IF HIS WORK ENTERS THE GREATER WORK. TIME IS CARRIED
UPON A CURRENT INCEPTED BY FORGOTTEN DEEDS. EVENTS OF GREAT MOMENT ARE BUT THE
CULMINATION OF A SINGLE CAREFULLY PLACED THOUGHT. AS ALL MEN MUST THANK PROGENITORS OBSCURED BY
THE PAST, SO MUST WE ENDURE THE PRESENT THAT THOSE WHO COME AFTER MAY CONTINUE GREATER WORK.
THE CHIME OF EONS - GARBA MOJARO MAGOS PRIME OF THE ADEPTUS MECHANICUS
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TheForcesoftheCultMechanicussectionissubdividedintotwoparts.Thefirstpartdescribesallofthetroopsandvehiclesfieldedbythe
CultMechanicus,includingthespecialcharacters,whilethesecondpartdetailstheCultMechanicusarmouryofweaponsandequipment.
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DigitalWeapons:Concealedlasersfittedintobionicimplants,digitalweaponslackthepowertobeusedatrangebutcanbetriggeredto
beusedinclosecombattotakeadvantageofanexposedweakness.Amodelarmedwithdigitalweaponscanrerollasinglefailedrollto
woundineachAssaultphase.
HeavyBionics:CertainfavouredSkitariireceiveadditionalaugmentationmakingthemhardierandmoreresilienttodamage.Skitariiwith
theHeavyBionicsspecialrulehavea5+FeelNoPainroll.
ServoArm:AServoArmgrantsthemodelanadditionalclosecombatattackatStrength8Initiative1ignoringarmoursaves.
ServoHarness:Theservoharnessisanupgradeforaservoarmandincorporatesthefollowingfeatures:asecondservoarm(givingthe
model two servoarm attacks), a plasma cutter (which counts as a twinlinked plasma pistol but cannot be used in close combat) and a
Graviton Gun. A model with a servoharness gains +1 to the dice when attempting to repair a damaged vehicle (See Blessing of the
Omnissiahspecialrule).
TouchoftheLuminen:TheElectroAvatarandElectroPriestsareabletoconducttheenergyintheirbodiesintovariouslethaldischarges.
TheTouchoftheLuminencountsasapowerweaponincombat.Anymodelwoundedbutnotkilledbyahitmaynotattackagainuntil
afterallInitiative1attackshavebeenresolvedinthenextAssaultphase.VehicleshitbytheLuminenTouchareautomaticallyCrewShaken
inadditiontoanyotherresulttheymaysuffer.SuperHeavyvehiclessufferaguncrewshakenresultinstead.
Skitarii
SkitariiistheAdeptusMechanicus'officialtermforallmilitaryforcesunderitscommand(exceptfortheTitanLegions
andcertainvehiclesquadrons).Itisatermequivalentto'theImperialGuard'asitgenerallyincludesalmostallcombat
personnel and armour that the Mechanicus possess. Skitarii are known as TechGuard to outsiders. In the Cult
Mechanicusarmy,therearecertaindistinctivetraitsthatapplytoallSkitarii,nomatterwhattheirspecificroleisonthe
battlefield.OfcoursetherewillbesomeunitsinthearmylistthatareSkitariiinthebackgroundsenseofthewordbutfor
gamepurposesarenotclassedassuch.AllmodelswiththedesignationSkitariibenefitfromthefollowingspecialrules:
Bionics: All Skitarii have received augmentation by the techpriests to some degree or another. As a result they have
superiorconstitutionsthatcanshakeoffsomeformsofdamagethatmightotherwiseincapacitatemerefleshandbone.
AllSkitariihavea6+FeelNoPainroll.
MachineCultists:AllSkitariiaredevotedtotheCultMechanicusandassuchwillrallyaroundartefactsoftheallpowerful
Omnissiah. Any Skitarii unit which fails a Morale check may immediately reroll if it is within 12 of an Icon of the
MachineGod.Titansare,naturally,IconsoftheMachineGodandassuchallSkitariimayrerollafailedMoralecheck.
ShellShocked: Skitarii spend their entire lives either fighting at the feet of titanic warengines or crewing battlefield
artillery,surroundedbytheconstantdinofmassiveordnance.Thoughthisdoesnotmakethemignoranttotheconcept
ofbeingblowntosmithereensitdoesgivethemacertaindetachmenttoenemyfire.Skitariimayrerollallfailedpinning
testsandmaynotvoluntarilygotoground.
Master Craftsmen: The superior craftsmanship in the ranged equipment of the Skitarii surpasses even that of the
AdeptusAstartes.Asaresultallrollstohitofa1forshootingattacksmaybererolled(althoughthewoundcausedbyan
overheating plasma weapon still applies). Blast weapons may not reroll the scatter dice but may reroll the distance
scattered.
BolsterDefences:TheCultMechanicusareexpertbuildersandcanquicklyidentifyweakspotsinafortification.Anyruin
intowhichaSkitariiunitisdeployedatthestartofthebattleisconsideredtohavebeenreinforcedbytheTechPriests
priortoengagingtheenemy.AsaresultthecoversaveofanyruinsthathaveSkitariiunitsinbasecontactwiththemat
thestartofthebattleisincreasedby+1forthedurationofthegame.Aruincanonlybebolsteredonce.
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Secutors
human lives and the other concerns of the
Mechanicus.
ThusdowesmitetheheresiesagainsttheMachineGod,
Thusdowesunderwhatoncewaswhole.
ChantoftheSecutors
WS BS S T W I A LD Sv
4 4 3 4 1 3 2 8 3+
Secutor
SPECIALRULES
Fearless,Skitarii,Relentless.
WARGEAR
HeavyBionics(seePgXX)
Signum(seePgXX)
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MECHANICUSTERMITE
50POINTS
MechanicusTermite
UnitComposition
1Termite
VehicleType
OpenTopped
SpecialRules
Crew:Servitors
BS FRONT
3
12
SIDE
12
REAR
Wargear
TwinLinkedMeltagunmountedinhull
Drillmountedinthehull
SpiritoftheOmnissiah
SmokeLaunchers
Searchlight
SubterraneanAssault:AtthebeginningoftheCultMechanicusplayersfirstturn,youmaychooseuptohalf
(roundingup)oftheTermiteskeptinreservetomakeaSubterraneanAssaultmove.Termitesmakingthis
movearriveontheplayersfirstturnusingtheDeepStrikerules.Thearrivaloftheremainingunitsheldin
reserveisrolledforasnormal.
Movement:Onceemerged,theTermitecapsulebecomespermanentlyimmobile.
Options
Maytakeanyofthefollowing:ElectroHullat+20ptsandSkitariiCrewat+10pts
DrillAttack:AnymodelassaultingtheTermiteinitsfrontarctakesaS8hitfromthedrillona4+beforeany
attacksaremade.Thehitignoresarmoursavesandpenetratesvehicleson2d6.
Tunneller: Termite Capsules enter play from reserve, even if reserves are not normally allowed by the
scenariobeingplayed.Whenthecapsulearrivesyoumayplacethepodanywhereonthetableaslongasitis
not in impassable terrain or within 1 of an enemy model. Roll a Scatter dice, if a hit results the capsule
emerges on target otherwise it scatters 2D6 in the direction shown. If this movement would take it into
impassableterrainorwithin1ofanenemymodelreducethescatterdistancebytheminimumnecessaryto
avoid it/them. Once the capsule has emerged, the exit doors blast open and all passengers immediately
disembark. The passengers may not make additional movement or assault that turn. The may shoot but
countasmoving.
MECHANICUSCENTAUR
35POINTS
Centaur
UnitComposition
1Centaur
VehicleType
Fast(OpenTopped)
TransportCapacity
Maycarryupto5models.
Crew:Servitor
BS FRONT
3
11
SIDE
10
REAR
10
Wargear
Searchlight
SmokeLaunchers
Options
MaytakeoneofthefollowingonaPintleMount:twinlinkedBolter+10ptsorPlasmaGunfor+15pts.
Maytakeanyofthefollowing:ExtraArmourat+15pts,ElectroHullat+20pts,HoverLiftersat+20
pts,Insectomorphicat+15pts,DozerBladeat+10ptsandSkitariiCrewat+10pts
StableFiringPlatform
OnemodelaboardtheCentaurmayfiretheirweaponasthoughitweremountedontheCentauritself.
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VehicleUpgrades
Electro Hull: With the authority of the Luminen, the vehicle has been wired with powerful electrical cabling on its exterior,
deliveringapowerfulshocktoanyenemymodelsattemptingtoattackit.AtthebeginningofeachAssaultPhaseafterallmodels
havemoved,anymodelsinbasecontactwiththevehicletakesanimmediateStrength5hitona4+.Anyunitwhichsuffersa
woundmusttakeanimmediatepinningtest.WalkershitbytheElectroHullareautomaticallyCrewShakeninadditiontoany
otherresulttheymaysuffer.
Extra Armour: Vehicles with extra armour count Crew Stunned results on the Vehicle Damage table as a Crew Shaken result
insteadeventhoughtheSpiritiftheOmnissiahwouldnormallyallowthevehicletoignoreCrewShaken.
HoverLifters:Extensiveretrofittingisdoneonsomevehiclestoremovetheirnormaltrackeddrivesystemandmountantigrav
platesandthrusters.ThevehiclegainstheabilitySkimmer.
Insectomorphic: Multiple legs are attached to the vehicle lifting it off the ground and traversing the battlefield in an eerie
mimicryofthemotionofmankind.ThevehiclegainstheabilityWalkerandtheMovethroughCoverspecialrule.Insectomorphic
vehiclesmayalwaysmove6intheAssaultphasebutmaynotusethisadditionalmovementtobringitintoassaultunlessithas
aWS.IfthemodelhastheFastabilitythenitreplacesitwiththeScoutspecialrule.ThiscannotbecombinedwithHoverLifters.
SpiritoftheOmnissiah:ThevehiclehasbeenfittedwithoneoftherareandholyvesselsoftheSpiritoftheOmnissiah,thereto
protectandguidethevehiclefromharm.AvehiclewithaSpiritoftheOmnissiahmayignoreCreworGunCrewShakenResults
andcountsasmoving6lessforthepurposesofshooting.ForexampleaCataphractChimeramovingat12(CruisingSpeed)
countsasmoving6forshootingpurposes(andsomaystillfireaprimaryweapon).Inaddition,asingleweaponcanbefiredata
differenttargetunittoanyotherweapons,subjecttothenormalrulesforShooting.CountsasanIconoftheMachineGod
DozerBlade:Equippedwithdozerbladesorotheradaptations,thevehiclecanrerollafailedDifficultTerraintest.
Searchlight:SearchlightsareusedwhentheNightFightingruleisineffect.Ifthevehiclehasasearchlightitmuststillusethe
NightFightingrulestopickatargetbut,havinghitthatunit,willilluminateitwiththesearchlight.Fortherestoftheshooting
phase,anyotherunitthatfiresattheilluminatedunitdoesnotusetheNightFightingspecialrules.However,avehiclethatuses
asearchlightcanbetargetedduringthefollowingenemyturnasiftheNightFightingruleswerenotineffectastheenemycan
seethesearchlight.
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ARCHMAGOSPRIME
100POINTS
ArchmagosPrime
WS
4
BS
5
S
4
T
3
W
3
I
3
A
3
LD
10
Sv
2+
OnceaQuestisundertakenandtheMechanicusgotowarthe
mostseniorArchmagosisdesignatedPrimeandplacedatthe
head of vast armies of combat servitors and Skitarii. It is a
foolishcreaturewhichstandsinthewayofthesehighprieststo
theOmnissiah.
UnitComposition
1ArchmagosPrime
UnitType
Infantry
Wargear
ArtificerArmour
BoltCarbine
Powerweapon
FragandKrakGrenades
HeavyBionics
ServoArm
SpecialRules
Skitarii
BlessingsoftheOmnissiah
IndependentCharacter
IconoftheMachineGod
Invulnerable5+Save
Options:
The Archmagos Prime may replace his Servo Arm with a Servo Harness for +25 pts or a Conversion
Beamerfor+35pts.
TheArchmagosPrimemaytakeDigitalWeaponsfor+10pts.
Mechanicus Protectivum: The Archmagos Prime is equipped with this arcane artefact. The Archmagos
Primeandallmodelsinaunithejoinsreceivea5+invulnerablesave.AnyvehicletheArchmagosPrimeis
transportedinisconsideredObscured.
MandatiMastertacticians,thearmymayrerollthedicetoSeizetheInitiativeatthestartofthebattle
andmayrerollonereserverolleachturn.
MilitarisAHypaspistCenturygainstheTankHunterorCounterAttackuniversalspecialrule.
Divisiones
The Diviso are the Schools of learning within the Cult Mechanicus. The Archmagos Prime must be a
memberofoneofthefollowingDivisiones:
BiologisLandCrawlersarenolonger01.TheArchmagosincreasestheirFeelNoPainrollto4+.Thismay
beappliedtoanyunititjoins.
CyberneticaLegioCyberneticaCohortsarenolonger01andmayrerollfailedMindlocktestsifwithin
12oftheArchmagosPrime.
ExploratorWardenLandspeedersandWardenSentinelsarenolonger01.
Myrmidon Velites and Assault Engines are no longer 01. You may take a single Velites maniple as a
Troopschoice.
ReductorThunderfireandRapierBatteriesarenolonger01.ArtilleryunitsareimprovedtoAV11.
TechnicusAHypaspistCenturygainsHeavyBionics.
SKITARIICONSUL
50POINTS
SkitariiConsul
WS
4
BS
4
S
4
T
3
W
3
I
3
A
3
LD
9
Sv
3+
EventheMagosPrimeofagivenQuestwillrelyonthetactical
experience of the Skitarii Consul. Commanders of the Skitarii
and able to call on Auxilia of Praetorians, Myrmidon and the
dread Ordinatus, Consuls embody the fighting will of the
MachineGod.
UnitComposition
1SkitariiConsul
UnitType
Infantry
Wargear
PowerArmour
BoltCarbine
BoltPistol
FragandKrakGrenades
HeavyBionics
SpecialRules
Skitarii
IndependentCharacter
Fearless
Invulnerable5+Save
MilitaryMinded
SkitariiConsulsarefromtheDivisoMilitarisassuchaPraetorianManiplemaybetakenasaTroopschoice.
Options:
TheConsulmayreplacetheirBoltPistolwithaPlasmapistolfor+15pts.
TheConsulcanreplacetheirBoltCarbinewithaweaponfromthefollowinglist:StormBolter+5pts,Power
Weapon+10ptsoraPowerFistat+25pts.
TheConsulmaytakeaservoarmat+20pts.
TheConsulmaytakemeltabombsat+5pts.
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TECHMAGOSCABAL
90POINTS
TechMagos
WS
4
BS
4
S
3
T
3
W
1
I
3
A
1
LD
8
Sv
3+
AsaTechadeptprogressesandacquiresgreaterknowledge,he
is relieved from day to day tasks to study ancient texts and
learnthegreatestmysteriesandtechniques.Onthebattlefield
theseTechMagosseekouteachotherscompanyandpooltheir
expertisesothattogethertheymightachievetheirQuest.
CabalComposition
3TechMagos
Options
TheCabalmayincludeuptoanadditionaltwoTechMagosfor+30ptseach.
UptothreeTechMagoscanbearmedwithweaponsfromthefollowinglistinplaceoftheirHellPistol:
BoltPistolat+5pts;GrenadeLauncherorGravitonGunat+10pts;Meltagunat+15pts;PlasmaGun
orPlasmaPistolat+20pts.
UnitType
Infantry
Wargear
PowerArmour
HellPistol
Powerweapon
FragandKrakGrenades
ServoArm
AnyTechMagosmaytakeDigitalWeaponsfor+10pts.
HigherBlessingsoftheOmnissiah:Seniortechpriests,aTechMagosCabalmaymakeasingleattemptto
repair damage (see Blessing of the Omnissiah special rule) each turn. They gain +1 to the dice roll for
eachTechMagospresent.
Transport:ATechMagosCabalmaybedeployedinaTermitefor+50ptsoraCentaurfor+35pts.
SpecialRules
Skitarii
BlessingsoftheOmnissiah
PROTECTORSMANIPLE
Protector
WS
4
BS
4
S
3
T
3
W
2
I
3
A
2
LD
8
105POINTS
Sv
3+
ManipleComposition
3Protectors
You may take a unit of Protectors for each Archmagos Prime or Consul in your army. They do not use up any Force
OrganisationChartselectionsbutareotherwisetreatedasseparateHQunits.
Options
TheManiplemayincludeuptoanadditionaltwoProtectorsfor+35ptseach.
UnitType
Infantry
SpecialRules
Skitarii
Fearless
HeavyBionics
AnyProtectormayreplacetheirHotShotLasGunwithaPlasmapistolfor+10ptsoraHotShotLasPistol
forfree.
AnyProtectorcanreplacetheirPowerweaponforaPowerFistat+10pts.
Wargear
HotShotLasGun
PowerWeapon
Frag&KrakGrenades
PowerArmour
AnyProtectormaytakeaservoarmat+20pts,digitalweaponsat+10ptsandmeltabombsat+5pts.
Two Protectors can be armed with weapons from the following list in place of their HotShot Las Gun:
PlasmaGunat+10pts;MeltagunorGravitonGunat+5pts;GrenadeLauncherforfree.
Transport: A Protectors Maniple may be deployed in a Termite for +50 pts or a Centaur for +35 pts (see
dedicatedtransportsection).
Protectors:Hitsfromshootingorclosecombatthatareallocatedtoanyindependentcharacterswhichhave
joinedaunitofProtectorsmayinsteadbeallocatedtoanysurvivingProtectors.
SERVITORMANIPLE
10POINTS
Servitor
UnitComposition
1Servitor.
UnitType
Infantry
SpecialRules
Mindlock
Wargear
Servoarm
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
LD
8
Sv
4+
Youmaytake03ServitorManiplesinyourarmy.TheydonotuseupanyForceOrganisationChartselectionsbutareotherwise
treatedasseparateTroopunits.Theycanneverbeconsideredscoringunits.
Options
TheManiplemayincludeuptoanadditionalfourServitorsfor+10ptseach.
UptotwoServitorsmayreplacetheirServoarmswithaheavybolterfor+20pts;amultimeltaorplasmacannon
for+30ptseach.
Mindlock: The altered and fragmented brain of a Servitor functions poorly unless constantly supervised. A unit of
ServitorsmusttestforMindlockatthestartofeachfriendlyturn.RollaD6foreachunitofServitorsona4+theunit
functionsnormally.Ona3orlesstheunitmaynotmove,shootorassaultthatturn(butwillfightifengagedinclose
combat).IfacharacterwiththeSkitariispecialrulejoinstheunittheymayrerollanyfailedtest.
10
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KANE,ARCHMAGOSVENERATUS
180POINTS
Kane,ArchmagosVeneratus
WS
4
BS
5
S
6
T
5
W
4
I
3
A
3
LD
10
Sv
2+
TheancientArchmagosVeneratusaretheoriginaltechpriestswhocodifiedtheMysteriesandWarningsoftheCultMechanicusovertenmillenniaago.As
ageandtechnologicalenhancementstrippedthemoftheirhumanity,sotheybecamemoredetachedfromthedaytodayaffairsoftheMechanicusand
spent longer periods of time in solitude musing on the destiny of humanity. Occasionally, an Archmagos Veneratus will arrive without warning to take
commandofaSkitariiLegio.Theyareanswerabletonoone,noteventheFabricatorGeneral.Theirwordisloreandtheirreasonsforinvolvingthemselves
areunfathomable,muchliketheexoticbattlesuitsthattheypilotintobattle.
Wargear
Multimelta
ConversionBeamer
TerrifyingPresence:Enemyunitsthatlosecombatin
which Kane, Archmagos Veneratus is engaged take
theirleadershiptestsat1.
UnitComposition
1(Unique)
SpecialRules
Skitarii
EternalWarrior
HeavyBionics
UnitType
MonstrousCreature
LANDSSPEEDER
215POINTS
LandsSpeeder
BS FRONT
4
14
SIDE
14
REAR
10
ArkhanLandwasoneofthemostfamousmembersoftheAdeptusMechanicus.InadditiontohisdutiesasaMagos,hespentmuchofhisserviceasoneof
thetechnoarchaeologists,anorderoftechpriestswhowentrecoveringancienttextsoftechnology.HewasresponsiblefortherecoveryofseveralSTC
fragmentsfromtheGreatLibrariusOmnisunderMars,andtheirrestoration,notablyleadingtotherecoveryoftheblueprintsfortheLandRaiderbattle
tankandtheLandSpeederfastattackvehiclebothofwhicharenamedforhim.
ItisthefirstspeederbuilttohisspecificationsthathasbecomeasourceofaweandzealamongsttheCultMechanicus.Itisphysicalproofthatoneman,
withtheOmnissiahworkingthroughhim,canchangethedestinyofmankindonamillionbattlefields.
UnitComposition
1(Unique)
VehicleType
FastSkimmer
EnergyShield:Aprotectivedevicehasbeenaddedto
Lands Speeder, so precious is the vehicle. In game
terms the field increases the armour value of Lands
Speeder to 14 on the front and side facings.
Additionally, the speeder can choose to have any
result against itself on the Vehicle Damage chart re
rolled if desired. The result of the reroll must be
applied,evenifmoresevere.
Wargear
TwinLinkedPlasmaCannon
TwinLinkedMissileLauncher
SpiritoftheOmnissiah
Searchlight
Skitarii:LandsSpeederisaSkitariiunit.
THELUMINENHOST
ElectroAvatar
ElectroPriest
WS
5
4
BS
4
3
S
6
4
T
4
4
W
3
1
I
4
3
A
3
2
LD
10
8
Sv
3+
4+
180POINTS
The ancient and secretive order of the Luminen is occasionally seen amongst the Skitarii legions bringing their own unique abilities to the battlefield in
serviceoftheMachineGod.AttheheartofaLuminenHostisthelegendaryElectroAvatar,abeingabletotearthroughtheenemyleavingbehindatrailof
blackenedandtwitchingcorpses.
HostComposition
1ElectroAvatar(Unique)
3ElectroPriests
UnitType
Infantry
Wargear
Electoos(savesareinvulnerable)
SpecialRules
Skitarii
TouchoftheLuminen
FuriousCharge
HeavyBionics
Fearless
Fleet
Scout
Retinue:
ThehostmaybejoinedbyuptothreeElectroPriestsfor+30ptseach.
DivisoLuminen
Electro Priestunitsarenolonger01ifthearmyincludestheLuminen
Host
11
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HYPASPISTMANIPLE
110POINTS
Hypaspist
HypaspistTribune
ManipleComposition
1HypaspistTribune
and11Hypaspists.
UnitType
Infantry
Wargear
Hellgun
FragGrenades
CarapaceArmour
SpecialRules
Skitarii
WS
3
3
BS
3
3
S
3
3
T
3
3
W
1
1
I
3
3
A
1
2
LD
7
8
Sv
4+
4+
Options
TheTribunemayreplacetheirHellgunwithaHellPistolandclosecombatweaponfor+5points.
TheTribunecanreplacetheirHellgunorHellPistolwithaweaponfromthefollowinglist:PowerWeapon+10
ptsoraPowerFistat+15pts.
TheTribunemaytakeaservoarmat+20ptsandmeltabombsat+5pts.
TwoHypaspistscanbearmedwithaweaponfromthefollowinglistinplaceoftheirHellgun:PlasmaGunat
+15pts;Meltagunat+10pts;GrenadeLauncherorGravitonGunat+5pts.
Transport: The Hypaspists may be deployed in Termites for +50 pts per maniple (see dedicated transport
section).
SAGITTARIIMANIPLE
150POINTS
Sagittarii
SagittariiTribune
WS
3
3
BS
3
3
T
4
4
S
3
3
W
2
2
I
3
3
A
1
2
LD
7
8
Sv
4+
4+
ManipleComposition
1SagittariiTribuneand4Sagittarii
UnitType
Beasts Sagittarii (including the Tribune)
countastwomodelsfortransportpurposes
SpecialRules
Skitarii
Relentless
HeavyBionics
Wargear
CarapaceArmour
HellPistol
MultiLasers(Sagittari)
Signum(Tribune)
YoumaytakeaSagittariiManipleforeachHypaspistManipleinyourarmy.Theydonot
counttowardsyourTROOPSchoicelimit.
Options
AnySagittariimayexchangetheirMultiLaserforaHeavyBolterorHeavyGravitonGunat
+5pts;Autocannon,MultiMelta;MissileLauncher+10pts;LascannonorPlasmaCannonat
+15pts.
The Tribune can replace their Hell Pistol with a weapon from the following list: Power
Weapon+10ptsoraPowerFistat+15pts.TheTribunemaytakeaservoarmat+20pts.
Signum
RelayingamyriadoftargetingdatatotheTribune,theSignumisusedeachturninlieuof
the Tribune making a shooting attack of his own. One Sagittarii in the maniple is Ballistic
Skill 5 for the remainder of the Shooting phase. Declare that the Signum is being used
beforeanyrollstohitaremade.
Century: Eight Hypaspist Maniples, a Skitarii Consul and a unit of Protectors may be taken as a single Troops
choice for selection, deployment and reserves purposes. In all other respects, they are treated and used as
separate units. The units gain the Stubborn rule if deployed as a Century. Any minimum requirements for an
armyforceorganisationchartareignorediftheycanbefulfilledbyunitsintheCentury.
12
MENIALS
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40POINTS
Menial
ImprovedMenial
COG
MobComposition
10Menials.
UnitType
Infantry COGs count as
two models for transport
purposes.
SpecialRules
Skitarii
FuriousCharge
Fearless
WS
2
3
4
BS
2
3
3
S
3
3
5
T
3
3
5
W
1
1
3
I
3
3
2
A
1
1
3
LD
5
7
5
Sv
6+
4+
5+
Wargear
LasPistol
Options
The Mob may include up to an additional twenty
Menialsfor+4ptseach.
01ELECTROPRIESTS
ThevastmajorityofthosewhoservetheMachineGod
do so in near total ignorance of the greater work
carried out by the Cult Mechanicus. They are the
Menials,humanserfswhocarryoutthemyriadoflowly
tasksthatitisnotworththetimeprogrammingaSpirit
of the Omnissiah to carry out. On the battlefield they
receive additional cybernetic grafts to compensate for
their lack of combat skill, but these grafts tend to be
bulky and cumbersome. A few Menials receive a
glimmerofattentionfrom aninductedmemberofthe
CultMechanicusandtheyareelevatedtotheranksof
an Improved Menial. But for each one that does so, a
thousand perish in the dark networks of the Machine.
Unheralded,unremarkedandunremembered.
OneMenialmaybeupgradedtoanImproved
Menial for +10 pts. The Improved Menial is
armedwithaservoarm.
GristtotheMill
So low are the Menials in the eyes of the Cult
Mechanicus that they may never be joined by a
Skitariicharacter.
90POINTS
ElectroPriest
WS
4
BS
3
S
4
T
4
W
1
I
3
A
2
UnitComposition
3ElectroPriests
UnitType
Infantry
Wargear
Electoos(SavesareInvulnerable)
LD
8
Sv
4+
SpecialRules
Skitarii
TouchoftheLuminen
FuriousCharge
HeavyBionics
Fearless
Fleet
Scout
Retinue:
ThesquadmaybejoinedbyafurtherthreeElectroPriestsfor+30ptseach.
ShockingCompany:Theunitmaynotbetransportedinavehicleorjoinedbyanindependentcharacterbecauseoftheviolentelectrical
fieldsurroundingtheElectroPriests
13
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01MYRMIDONASSAULTENGINE
155POINTS
WS
BS
FRONT
SIDE
REAR
10(6)
2(3)
13
12
10
MyrmidonAssaultEngine
VehicleType
Walker
UnitComposition
1Myrmidon
Crew:Servitor
SpecialRules
Fleet
Wargear
TwoDreadnoughtClose
CombatWeapons
TwinLinkedAutocannon
IconoftheMachineGod
Searchlight
SmokeLaunchers
Insectomorphic
Designedasamobilebattlefieldsupportunit,Myrmidon
Assault Engines are heavily armoured walkers equipped
with ancient and arcane technology. Normally equipped
with a pair of vicious pneumatic claws, a Myrmidon
Assault Engine is often referred to as an Evicerator
EnginebytheSkitarii.Therearethreeknownvariantsof
Myrmidon, the comparatively more common Centurion
and the rarer variants known as Maximus or Magnus
class.
Options
A Myrmidon Assault Engine may lose the Fleet special rule and replace a Dreadnought Close Combat
weapon(losinganAttack)tobeupgradedtooneofthefollowingvariants:
CenturionarmedwithaConversionBeamer
MaximusarmedwithaGravitonCannon
MagnusArmedwithaShockwaveCannon
Maytakeanyofthefollowing:ExtraArmour+15pts,SkitariiCrewat+15pts.
AMyrmidonAssaultEnginemayreplacetheirAutocannonwithaweaponfromthefollowinglist:aTwin
Linked Heavy Bolter, Heavy Graviton Gun, Missile Launcher or MultiMelta at no additional pts cost; a
LascannonoraPlasmaCannonat+15pts
ConversionBeamer:OneoftheAdeptusMechanicusmostcloselyguardedtreasuresfrombeforetheHeresyis
theConversionBeamer,atechnologycapableofprojectingstreamsofenergythatrendertheparticlesinits
targetunstable.Onimpact,thestreamscausesolidmattertobreakdowninavastchainreactionleadingto
explosion.Thefurtherawaythetarget,themoredevastatingtheblastasthebeamhastimetogrowinpower.
Range:upto18Str6APType:Heavy1,Blast
Range:1842Str8AP4Type:Heavy1,Blast
Range:4272Str10AP1Type:Heavy1,Blast
GravitonCannon:RequiringadditionalSpiritsoftheOmnissiahtowieldeffectively,thefieldofhighgravitythe
weapon projects is most effective against living creatures. Only the sturdiest of protection such as power
armourcanevenhopetowithstandtheincrediblecrushingpressureplacedonthetarget.
Rng:12"Str6AP4Type:Heavy1/Template/Pinning
WhenfiringtheGravitonCannonpickatargetunitandplacetheflamertemplatesothatitisatleastpartially
overasmanyunitmembersaspossible.Thewholetemplatemustbeinrangeandlineofsight.Allmodels
partiallyorwhollyunderthetemplatearehitautomatically.FlierscannotbehitbytheGravitonCannon.
AnyunithitbytheGravitonCannonwillmoveasindifficultterrainuntilnextMechanicusturn.Iftheaffected
unitisalreadyindifficultterrainthenitrollsonelessdicethannormaltoodetermineitsmaximummove.A
vehiclehitbya GravitonCannonmusttakeadangerousterraintestifitmovesinthefollowingMovement
phase.Thisevenappliestoskimmerswhosedelicategravenginesarepummelledbythegravitywaves.
Shockwave Cannon: Based on the larger scale sonic weaponry found on the dreaded Ordinatus, the
Shockwave Cannon Emits vibrations at the subatomic level, making a mockery of the sturdiest armour and
turning its strength against its owner. The more dense the matter the greater the explosive force, making
ShockwaveCannonsexceptionallydeadlytoheavilyarmouredtargets.
TofiretheShockwaveCannon,drawalinefromtheweapontoapointupto18awaywithintheMagnus
lineofsight(usingtheredmeasuringstickyougetintheAssaultonBlackReachboxedsetisidealforthis).
Shouldthelinetouchanymodelinaunit,eachunittakesd6hits.Towoundthetargetyoumustrollequalto
oroverthetargetsarmoursave(soChaosMarinesarewoundedona3+whileEldarGuardiansarewounded
ona5+).Modelsthathavenoarmour,oronlyhaveaninvulnerableorcoversavearewoundedona6+.No
armoursavesorcoversavesarepermittedfromawoundbyaShockwaveCannonasthepartsofthetarget
literallyexplodesfromtheinsideout.
Ifthebeamtouchesavehicle,yourolltohitasthoughitwereaclosecombatattack.Thisisbecauseofthe
relativelyslowspeedofthebeambutthedevastatingeffectithasifitdoeshit.Forexampleabeamcrossesa
landraider.Becauseitmovedatcombatspeedinitspreviousturn,thelandraiderishitona4+.Ifithadnot
moveditwouldbehitautomatically.Allhitscountasglancing.
14
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01CYBERNETICACOHORT
135POINTS
Robot
CohortComposition
3Robots.
UnitType
Infantry Robots count as
two models for transport
purposes.
SpecialRules
Relentless
Fearless
Wargear
HeavyBolter(Robots)
Powerweapon
WS
BS
LD
Sv
3+
Options
The Cohort may include up to an additional two
Robotsfor+45ptseach.
AnyRobotmayreplaceeitherpowerweaponwitha
twinlinked bolter at +5 pts; a power fist or a
Graviton Gun at +10 pts or a thunder hammer or
heavybolterat+15ptseach.
15
Transport:
The Cohort may be deployed in a Termite for
+50pts(seededicatedtransportsection).
Mindlock
The machine brain of a Robot functions poorly
unless constantly supervised. A cohort of
Robots must test for Mindlock at the start of
each friendly turn. Roll a D6 for each unit of
Robotsona4+theunitfunctionsnormally.On
a 3 or less the unit may not move, shoot or
assault that turn (but will fight if engaged in
close combat). If a character with the Skitarii
special rule joins the unit they may reroll any
failedtest.
ByYourCommand:
Robots are normally programmed with a
specificmissiontocarryout.Atthestartofthe
battle nominate an objective to move towards
andnominateanenemyunittotarget.Aslong
as the Robots either move in a straight line
(avoiding impassable terrain) towards the
objective or shoot or assault their preselected
enemy unit, they do not have to test for
Mindlock.
IconsoftheMachineGod:
Cyberneticaareafurtherevidenceofthepower
oftheOmnissiah.Assuch,theunitcountsasan
Icon of the MachineGod and Robots may fire
twoweaponsinthesameShootingphase.
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PRAETORIANMANIPLE
70POINTS
The eliteSkitarii,thesedetachmentsarehighlyprized
on the battlefield and are able to undertake most
missionsassignedtothembytheMagos.Biologically
andmechanicallyenhancedwarriors,theyareutterly
loyal and faithful followers of the Machine Cult
creed.NotasmindlesslyimplacableasServitorsoras
expendableastheHypaspists,theyareapotenttool
ifusedcorrectly.
Praetorian
PraetorianTribune
ManipleComposition
1PraetorianTribuneand4
Praetorians.
UnitType
Infantry
SpecialRules
Skitarii
Fearless
Wargear
BoltCarbine
HellPistol
FragGrenades
KrakGrenades
CarapaceArmour
DigitalWeapons(Tribune)
WS
4
4
BS
4
4
S
3
3
T
3
3
W
1
1
I
3
3
A
1
2
LD
7
8
Sv
4+
4+
Options
The Maniple may include up to an additionalseven
Praetoriansfor+12ptseach.
TheTribunemaytakemeltabombsat+5pts.
PRAETORIANAUXILIA
40POINTS
Auxilia
ManipleComposition
1Auxilia.
UnitType
Infantry
SpecialRules
SlowandPurposeful
HeavyBionics
Fearless
WS
4
BS
3
S
5
T
5
W
3
I
2
A
3
LD
5
Sv
4+
Wargear
HeavyBolter
Closecombatweapon
Options
The Maniple may include up to an additional five
Auxiliafor+40ptseach.
Transport
The Maniple may be deployed in a Termite for
+50pts(seededicatedtransportsection).
16
PraetorianAuxilia
OneUnitofPraetorianAuxiliamaybetakenfor
each Praetorian or Protector maniple in the
army. The Auxilia do not use up any Force
Organisation Chart selections but are otherwise
treated as a separate Elites unit. Auxilia within
6 of a Praetorian or Protector unit may reroll
theirMindlocktest.
Mindlock
The altered and fragmented brain of an Auxilia
functions poorly unless constantly supervised. A
unitofPraetorianAuxiliamusttestforMindlock
at the start of each friendly turn. Roll a D6 for
each unit of Auxilia on a 4+ the unit functions
normally.Ona3orlesstheunitmaynotmove,
shoot or assault that turn (but will fight if
engagedinclosecombat).Ifacharacterwiththe
Skitariispecialrulejoinstheunittheymayreroll
anyfailedtest.
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01MYRMIDONVELITESMANIPLE
190POINTS
Velite
VeliteTribune
ManipleComposition
1VeliteTribuneand11
Velites.
UnitType
JumpInfantry
SpecialRules
Skitarii
Wargear
HotShotLasPistol
CloseCombatWeapon
FragandKrakGrenades
CarapaceArmour
VortexJumpPack
HeavyBionics
WS
3
3
BS
3
3
S
3
3
T
3
3
W
1
1
I
3
3
A
1
2
LD
7
8
Sv
4+
4+
Options
AnyVelitemayreplacetheirHotShotLasPistolforaHotShotLasgunfornoadditionalptscost.
Two Velites can be armed with weapons from the following list in place of their HotShot Las Pistol:
GravitonGunorGrenadeLauncherat+5pts;Meltagunat+10ptsoraPlasmaGunat+15pts.
TheTribunemayreplacetheirHotShotLasPistolwithaPlasmapistolfor+15pts.
The Tribune can replace their close combat weapon with a weapon from the following list: Power
Weapon+10ptsoraPowerFistat+15pts.TheTribunemaytakeaservoarmat+20pts.
TheTribunemaytakemeltabombsat+5ptsandDigitalWeaponsat+10points.
Vortex Jump Pack: The Velites may enter play as reserves using the Deep Strike special rules. Deep
StrikinginthismanneralwaystakesaDangerousTerraintest.
Velitesmayalsousethedevicetoallowstheunengagedsquadtomoveanywhereonthetableintheir
Movement Phase in exactly the same manner as if it had arrived using the Deep Strike special rules.
VelitesDeepStrikinginthismanneralwaystakesaDangerousTerraintest.
Afteroneusethoughthepacksenergysupplyisexhaustedandthespecialabilitycannotbeusedagain
(althoughtheunitstillactasJumpInfantry).
TheVelitesmayeithershootorassaultinthesameturnthattheyDeepStrikebutcannotdoboth.
CATAPHRACTRHINOSQUADRON
50POINTSPERRHINO
CataphractiRhino
BS FRONT
3
11
SIDE
11
REAR
10
Oneoftheprimarychassiswithwhich theCataphracticontributetothearmiesof
theMechanicusistheRhino.TheprecinctsoftheAdeptusArbitesandthevarious
local planetary defence forces make extensive use of these vehicles. In the
armouryoftheCataphracti,therearenofixedvariantsinsteadthechassisare
individually created with various consecrated oils and specifically constructed
weaponryandarmoursothatinessenceeachCataphractitankisinfactavariant
with a production run of one these vehicles are technological marvels in their
ownrightandeachlostisirreplaceable.
VehicleType
Tank
Access Points 3: The Rhino has two side hatches and a rear hatch which are used as access
pointsbythepassengers.
Options:
AnyRhinomayreplaceitsPintleMountedtwinlinkedBolterforaPlasmaGunfor+10pts
AnyRhinomayreplaceallitsweaponswithahullmountedNeutronLaserProjectorfor+80pts
oraNovaCannonfor+45pts.Itlosesitstransportcapacity.
Maytakeanyofthefollowing:ExtraArmourat+15pts,ElectroHullat+20pts,HoverLiftersat
+20pts,Insectomorphicat+15pts,DozerBladeat+10ptsandSkitariiCrewat+15pts
SquadronComposition
12Rhinos
Crew:Servitor
Wargear
PintleMountedTwinLinkedBolter
SpiritoftheOmnissiah
Searchlight
SmokeLaunchers
FirePoints2
TransportCapacity:Ten
17
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CATAPHRACTCHIMERASQUADRON
75POINTSPERCHIMERA
CataphractiChimera
BS FRONT
3
12
SquadronComposition
12Chimeras
VehicleType
Tank
Crew:Servitor
FirePoints5
Wargear
MultiLaserTurret
HullMountedHeavyBolter
SpiritoftheOmnissiah
Searchlight
SmokeLaunchers
SIDE
10
REAR
10
The Skitarii charged with the maintenance and command of the Cult Mechanicus
various armoured vehicles are collectively known as the Cataphracti. One of the
primary chassis with which the Cataphracti contribute to the armies of the
MechanicusistheChimera.ThearmiesoftheImperialGuardandthevariouslocal
planetarydefenceforcesmakeextensiveuseofthesevehicleswhichareorganised
into a number of weapon fits and variants common to most Forge worlds. In the
armoury of the Cataphracti, there are no fixed variants instead the chassis are
individually created with various consecrated oils and specifically constructed
weaponryandarmoursothatinessenceeachCataphractitankisinfactavariant
withaproductionrunofone.TheChimeraemployedbytheCataphractimaybeara
superficialresemblancetothosevehiclesfoundinotherinstitutionsoftheImperium
but these vehicles are technological marvels in their own right and each lost is
irreplaceable.
TransportCapacity:Twelve
Options:
Any Chimera may replace its Turret Mounted MultiLaser with a Heavy Bolter or Heavy Graviton
GunforfreeoraMultiMeltaat+10ptsorPlasmaCannonat+15pts.
AnyChimeramayreplaceitsTurretMountedMultiLaserwithaGravitonCannonfor+30ptsora
NeutronLaserProjectorfor+80ptsoraNovaCannonfor+45pts.Itlosesitstransportcapacity.
TheHullMountedHeavyBoltermaybereplacedwithaHeavyGravitonGunatnoadditionalpts
costoraLascannonorPlasmaCannonat+25ptsoraConversionBeamerat+35pts.
MaytakeoneofthefollowingonaPintleMount:atwinlinkedbolter+10ptsoraPlasmaGunfor
+15pts.
Maytakeanyofthefollowing:ExtraArmourat+15pts,ElectroHullat+20pts,HoverLiftersat
+20pts,Insectomorphicat+15pts,DozerBladeat+10ptsandSkitariiCrewat+15pts
18
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01WARDENSENTINELSQUADRON
45POINTS
ThewardensoftheCultMechanicusareasubgroup
of the Cataphracti. Their sole purpose is to protect
Explorator archaotech sites and Icons of the
MachineGod. Equipped with advanced forms of
sentinels, they establish a wide perimeter around
theirsacredchargeandswoopdownonthosefoolish
enoughtobreachtheircordon.
WardenSentinel
WS
BS
FRONT
SIDE
REAR
11
10
10
Wargear
MultiLaser
IconoftheMachineGod
Searchlight
SmokeLaunchers
Options
UptotwoadditionalSentinelsmaybeaddedtotheSquadronat+45ptseach.
Maytakeanyofthefollowing:ExtraArmour+10pts,SkitariiCrewat+10pts.
Each Warden Sentinel in the Squadron may replace their MultiLaser with a weapon from the
following list: a Heavy Bolter or Heavy Graviton Gun at no additional pts cost; a missile launcher,
multimelta,orautocannonat+10pts;aLascannonat+15pts;aPlasmaCannonorAssaultCannon
at+20pts.
VehicleType
Walker
UnitComposition
1WardenSentinel
Crew:Servitor
SpecialRules
MoveThroughCover
01WARDENLANDSPEEDER
60POINTS
ThewardensoftheCultMechanicusareasubgroup
of the Cataphracti. Their sole purpose is to protect
Explorator archaotech sites and Icons of the
MachineGod.Shouldthecircumstancerequireit,the
Warden squadrons are equipped with landspeeders.
Although technologically inferior to Lands original
masterwork, each Warden Landspeeder is a deadly
combination of firepower and speed that makes
themalmostunrivalledonthebattlefield.
WardenLandspeeder
BS FRONT
3
10
VehicleType
OpenTopped,Fast,Skimmer
UnitComposition
1Landspeeder
Crew:Servitor
SpecialRules
DeepStrike
Scout
SIDE
10
REAR
10
Wargear
MultiLaser
SpiritoftheOmnissiah
Searchlight
Options
Maytakeanyofthefollowing:SkitariiCrewat+10pts.
The Warden Landspeeder may replace their MultiLaser with a weapon from the following list: a
Heavy Bolter or Heavy Graviton Gun at no additional pts cost; a missile launcher, multimelta, or
autocannonat+10pts;aLascannonoraPlasmaCannonat+20pts
The Warden Landspeeder may take a second weapon from the following list: a Heavy Bolter or
HeavyGravitonGunat+15pts;amissilelauncher,multimelta,orautocannonat+20pts;aPlasma
Cannonat+30ptsoranAssaultCannonat+40pts.
19
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01BIOLOGISLANDCRAWLER
175POINTS
LandCrawler
VehicleType
OpenTopped
Walker
UnitComposition
1LandCrawler
Crew:Servitors
SpecialRules
Insectomorphic
WS
BS
FRONT
SIDE
REAR
10(6)
14
14
11
Wargear
TwoDreadnoughtCloseCombatWeapons
HullMountedTwinLinkedAssaultCannon
SpiritoftheOmnissiah
Searchlight
SmokeLaunchers
Options
Maytakeanyofthefollowing:ExtraArmour+15pts,SkitariiCrewat+20pts.
Genitor Biologis: The Biologis adepts onboard the Crawler are able to quickly obtain data on the enemy
organismstheydissectandpasstheinformationtotheSkitariiinthefield.OncetheLandCrawlerhaskilledan
enemymodelinclosecombat,allSkitariiunitsgainthePreferredEnemyuniversalrule.Thisabilityislostifthe
LandCrawlerisdestroyed.
CATAPHRACTLANDRAIDER
LandRaider
BS FRONT
3
14
VehicleType
Tank
UnitComposition
1LandRaider
Crew:Servitor
TransportCapacity:Twelve
SIDE
14
REAR
14
TheLandRaiderSTCwasdiscoveredbythefamedExploratorArkhanLand.During
theGreatHeresyitsusewasrestrictedtotheforcesoftheAdeptusAstartesbythe
Emperorhimself.ThearmiesoftheAdeptusMechanicususeLandRaidersintheir
arsenal by means of field tests prior to the vehicle being assigned to one of the
SpaceMarineChapters.TheLandRaidermustbebaptisedinthefiresofbattleto
beshownasworthyofitshomeamongsttheAstartes,buteachvehicleisprecious
anditisseenasastainonthehonouroftheCataphractishouldsuchavehiclebe
losttotheenemybeforeithasbeendischargedfromtheircare.
Wargear
TwinLinkedHeavyBolterTurret
TwoGravitonCannonSponsons
SpiritoftheOmnissiah
Searchlight
SmokeLaunchers
Options
TheTurretMountedTwinLinkedHeavyBoltermaybereplacedwithtwinlinkedAssaultCannonat
+20ptsortwinlinkedLascannonat+30pts.
The Graviton Cannon Sponsons may be replaced with a pair of Hurricane Bolter Sponsons (each
count as three twinlinked bolters) or a pair of two Twin Linked Heavy Bolters or twin Linked
Lascannonsfornoadditionalcost.
MaytakeoneofthefollowingonaPintleMount:twinlinkedbolter+5ptsorPlasmaGunorMulti
meltafor+10pts
Maytakeanyofthefollowing:ExtraArmour+15pts,SkitariiCrewat+20pts.
AssaultVehicleModelsdisembarkingfromanyaccesspointmaylaunchanassaultontheturnthat
theydoso.
20
230POINTS
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CATAPHRACTLEMANRUSSMANIPLE
160POINTSPERLEMANRUSS
CataphractiLemanRuss
BS FRONT
3
14
VehicleType
Tank
ManipleComposition
13LemanRuss
Crew:Servitor
SpecialRules
Wargear
TwinLinkedMultiLaserTurret
HullMountedHeavyBolter
SpiritoftheOmnissiah
Searchlight
SmokeLaunchers
SIDE
13
REAR
10
TheSkitariichargedwiththemaintenanceandcommandoftheCultMechanicus
various armouredvehiclesarecollectivelyknownastheCataphracti.Oneofthe
primary chassis with which the Cataphracti contribute to the armies of the
MechanicusistheLemanRuss.ThearmiesoftheImperialGuardandthevarious
local planetary defence forces make extensive use of these vehicles which are
organised into a number of weapon fits and variants common to most Forge
worlds. In the armoury of the Cataphracti, there are no fixed variants instead
thechassisareindividuallycreatedwithvariousconsecratedoilsandspecifically
constructedweaponryandarmoursothatinessenceeachCataphractitankisin
fact a variant with a production run of one. The Leman Russ employed by the
Cataphractimaybearasuperficialresemblancetothosevehiclesfoundinother
institutionsoftheImperiumbutthesevehiclesaretechnologicalmarvelsintheir
ownrightandeachlostisirreplaceable.
Options(applyseparatelytoeachLemanRuss)
The Turret Mounted TwinLinked MultiLaser may be replaced with a TwinLinked Heavy Bolter,
Twinlinkedmissilelauncher,twinlinkedautocannonortwinlinkedmultimeltaatnoadditional
points cost or a Battle Cannon, Graviton Cannon or Plasma Cannon at +10 pts; a Vanquisher
Cannon,DemolisherCannon,NovaCannon,TwinLinkedLascannonorWhirlwindLauncherfor+25
pts,aGatlingCannonorThunderfireCannonat+40ptsoranExecutionerCannonorRapierLaser
at+50pts.
TheHullMountedHeavyBoltermaybereplacedwithaHeavyGravitonGunatnoadditionalpts
cost,oraLascannonat+15ptsorPlasmaCannonat+25ptsoraConversionBeamerat+35pts.
The Hull Mounted Heavy Bolter may be replaced with a Suppression Nova Cannon at +40 pts.
Suppressivemodedoesnodamageinitselfanddoesnotrequireaseparaterolltohit.Itenables
theturretweapontoignorecoversavesandgainthepinningrule.AturretmountedNovaCannon
mayrerollwoundswhencombinedwithaSuppressionNovaCannoninthehull.
The Leman Russ may have a pair of the following sponson mounted weapons: Heavy bolters or
HeavyGravitonGunsat+20pts.LascannonsorMultiMeltasat+30pts.AssaultCannonsorPlasma
Cannonsat+40pts.
MaytakeoneofthefollowingonaPintleMount:twinlinkedbolter+10ptsorPlasmaGunfor+15
pts
Maytakeanyofthefollowing:ExtraArmourat+15pts,ElectroHullat+20pts,HoverLiftersat+20
pts,Insectomorphicat+15pts,DozerBladeat+10ptsandSkitariiCrewat+15pts
21
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01REDUCTORTHUNDERFIREBATTERY
90POINTSPERCANNON
Balisterai
TechPriest
WS
3
3
BatteryComposition
13 Thunderfire Cannon each
manned by a Tech Priest and 2
Balisterai.
UnitType
Artillery
SpecialRules
Skitarii
BlessingoftheOmnissiah
Wargear
CarapaceArmour
Hellguns(Balisterai)
PowerArmour(Priest)
HellPistol(Priest)
ServoArm(Priest)
BS
3
3
S
3
3
T
3
3
W
1
1
I
3
3
A
1
1
LD
7
8
Sv
4+
3+
Options
UptotwoadditionalThunderfireCannonsmaybeaddedtotheBatteryat+90ptseach.
ThunderfireCannon:
Alarge,trackedartillerypiece.TheThunderfireCannonisfavouredbytheOrdoReductorforits
versatilefiringpatterns.EachturntheThunderfireCannonmaybefiredinoneofthreeways.
SurfaceDetonation
Range:60"Strength:6AP:5Type:Heavy4Blast
AirBurst
Range:60"Strength:5AP:6Type:Heavy4Blast,IgnoreCoverSaves
SubterraneanBlast
Range:60"Strength:4AP:Type:Heavy4Blast,Tremors
Tremors:AnyunithitbySubterraneanblastwillmoveasindifficultterrainuntilnextMechanicus
turn. If the affected unit is already in difficult terrain then it rolls one less dice than normal too
determineitsmaximummove.AvehiclehitbyaTremormusttakeadangerousterraintestifit
moves in the following Movement phase. This even applies to skimmers whose delicate grav
enginesarepummelledbyshockwaves.
BlessingoftheOmnissiah:IfaThunderfireCannonisdestroyedthenthereisachancetheTech
Priestcanrekindleitsangeredwarspirit.Toattemptthis,rollaD6andiftheresultisa6thenone
Thunderfire Cannon is repaired and may fire as normal in the subsequent shooting phase. The
repairattemptwillbecompletebeforetheShootingphasebegins.
01REDUCTORRAPIERLASERDESTROYERBATTERY
Balisterai
TechPriest
WS
3
3
BS
3
3
S
3
3
T
3
3
W
1
1
I
3
3
A
1
1
LD
7
8
Sv
4+
3+
Options
BatteryComposition
13 Rapiers each manned by a UptotwoadditionalRapierLaserDestroyersmaybeaddedtotheBatteryat+100ptseach.
TechPriestand2Balisterai.
RapierLaserDestroyer:
UnitType
Alargelaserbasedweapon,theRapierDestroyerisidealatpunchingthroughbunkersandother
Artillery
heavilyfortifiedopponents.
SpecialRules
Range:60"Strength:10AP:1Type:Heavyd3
Skitarii
Blessing of the Omnissiah: If a Rapier is destroyed then there is a chance the Tech Priest can
BlessingoftheOmnissiah
rekindleitsangeredwarspirit.Toattemptthis,rollaD6andiftheresultisa6thenoneRapieris
repaired and may fire as normal in the subsequent shooting phase. The repair attempt will be
Wargear
completebeforetheShootingphasebegins.
CarapaceArmour
Hellguns(Balisterai)
PowerArmour(Priest)
HellPistol(Priest)
ServoArm(Priest)
22
100POINTSPERCANNON
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Apocalypse
TheKnightWorlds.TheKnightHouseholdsoperateatthefringesofthegalaxy,farfromtheregularlytraversedtraderoutes
of the Imperium. Seeded by Explorator fleets these hardy people live a feudal lifestyle, ruling over agriworlds that supply
Mechanicus Forgeworlds with much needed food. In exchange, they receive techpriest support and stewardship of several
classesofonemanwarmachinesknownasKnights.NottrueTitans,theKnightsareusedasmuchintimeofpeaceforthe
protectionofthevaluablecropsandhomedefenceastheyareintimeofwarwheretheKnightordersmakeupareserveforce
tobackupthelargerTitanLegionsoftheCultMechanicus
KNIGHTPALADIN
LEGENDARYUNIT
400POINTS
ThePaladinis oneofthemostcommonknightclass
vehicles used by the noble families of the Adeptus
MechanicusKnightWorlds.ThePaladinisabalanced
knight design, which is equipped with a mix of
ranged and assault weapons. Using the skill of its
pilot,knownasarider,thePaladinwillwadeitsway
directlytowardsitsfoes,hittingthemfromafarwith
its battle cannon before moving in for the kill in
bloodyassault.
KnightPaladin
UnitComposition
1KnightPaladin
VehicleType
SuperHeavyWalker
StructurePoints:2
PowerShield:2
WS
BS
FRONT
SIDE
REAR
10
2(3)
13
13
11
KnightBattleCannon(primaryweapon)
Range72Str8AP3Ordnance1,7Blast
Wargear
RightArmCloseCombatWeapon
LeftarmmountedKnightBattleCannon
ChinMountedtwinlinkedHeavyBolters
HeadmountedKnightLance
SpiritoftheOmnissiah
Searchlight
KNIGHTLANCER
LEGENDARYUNIT
400POINTS
KnightLancer
UnitComposition
1KnightLancer
VehicleType
SuperHeavyAgileWalker
StructurePoints:2
PowerShield:2
WS
3
BS
FRONT
SIDE
REAR
10
2(3)
13
12
11
Wargear
RightArmCloseCombatWeapon
LeftarmmountedNeutronLaserProjector
ChinMountedtwinlinkedHeavyBolters
HeadmountedKnightLance
SpiritoftheOmnissiah
Searchlight
NeutronLaserProjector(primaryweapon)
Range60Str10AP2Ordnance1,Blast
Knight Lance: Though thereare many different designs of Knight, a common feature to all except Warden suits is the
lance. The lance is a short ranged area weapon developed from devices used for protection against rampaging
Megasaurs.ToaffectthedullnervoussystemsofMegasaurs,lancesneededtobeverypowerful.Thewarlancesusedby
Knightsinbattledischargealltheirtremendouspowerinasinglecataclysmicblast,makingthemaweaponmuchfeared
bytheiropponents.ThelanceisalwaysmountedintheKnights'visor,apracticethathasgivenKnightsareputationof
beingabletokillwithasingleglance.
In game terms the Knight lance works as follows: Once per battle on a turn in which they initiate an assault, Knights
armedwithlaserlancescountashavingStrengthDattacks.Inadditiontheymaybeusedonceperbattleasaranged
weaponwiththefollowingprofile:Range:6"S:DAP:1
23
KNIGHTWARDEN
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LEGENDARYUNIT
400POINTS
KnightWarden
WS
BS
FRONT
SIDE
REAR
10
14
13
11
UnitComposition
1KnightWarden
VehicleType
SuperHeavyLumberingWalker
StructurePoints:2
PowerShield:2
VulcanMegaBolter(primaryweapon)
Range60Str6AP3Heavy15
Wargear
TwoArmmountedMegaBolterbarrels
(countsasasingleVulcanMegaBolter)
TwoShoulderMountedWhirlwindLaunchers
SpiritoftheOmnissiah
Searchlight
REDUCTORORDINATUSMINORIS
LEGENDARYUNIT
OrdinatusMinoris
UnitComposition
1OrdinatusMinoris
VehicleType
SuperHeavyTank
StructurePoints:3
PowerShield:3
SpecialRules
Lumbering
ReductorMenials
BS FRONT SIDE
3
14
13
REAR
12
Ordinatus Minoris crawlers are one of the ultimate weapons available to Skitarii
Consuls. The length of three Leman Russ battle tanks, they have two wide track
units, one at the front and one at the rear. Between
these is supported the mass of the war machine with heavy girders and
steelstrutssupportinghugetitansizedweapons.
Wargear
TwoConversionBeamerSponsons
TwoTwinLinkedAssaultCannonSponsons
SpiritoftheOmnissiah
Searchlight
OneofthefollowingPrimaryweaponsystems:
GatlingBlasterRange72Str8AP3Heavy6,5Blast
LaserDestroyerRange96StrDAP2Heavy3,5Blast
PlasmaDestructorRange72Str8AP2Ordnance3,7Blast
QuakeCannonRangeG24360Str9AP3Ordnance2,10Blast
VolcanoCannonRange240StrDAP2Ordnance1,10Blast
24
800POINTS
ReductorMenials
The Ordinatus Minoris is preceded by a
procession of Ordo Reductor Menials
whosepurposeinlifeistoclearanydebris
or obstacles from the path of the slowly
advancing warmachine. A unit of ten
Menials are included with the Ordinatus
Minorisatnoadditionalcost.Furtherunits
of Menials may be purchased and
upgraded as normal. As long as there is a
unitofMenialswithin6ofthefrontofthe
Minoris,thevehiclemaymoveforwards.If
alltheMenialsarekilledortheymoveout
of range of the Minoris the vehicle
becomesImmobile.Itmayonlymoveagain
ifaunitofMenialsiswithin6ofthefront
ofthevehicle.
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ranged weapons
S
Ld Sv
STR AP
Rng
Type
ArchmagosPrime
10 2+
AssaultCannon
24
4 Heavy4,Rending
Auxilia
5 4+
7 4+
48
3
1
Autocannon
3
1
5
3
Balisterai
4
3
Bolter
24
4 Heavy2
5 RapidFire
COG
5+
BoltPistol
12
5 Pistol
ElectroAvatar
10 3+
BoltCarbine
18
ElectroPriest
4+
ExecutionerCannon
36
5 Assault2
2 Heavy3Blast
Hypaspist
4+
G.Launcher(frag)
24
HypaspistTribune
4+
G.Launcher(krak)
24
6 Assault1,Blast
4 Assault1
ImprovedMenial
4+
GatlingCannon
24
KaneVeneratus
10 2+
GravitonCannon
12
Menial
6+
GravitonGun
Template
PraetorianGuard
4+
HeavyBolter
4 Heavy1,Pinning,Template
5 Assault1Pinning
4 Heavy3
PraetorianTribune
4+
HeavyGravitonGun
Protectors
3+
Robot
3+
Sagittarii
SkitariiConsul
Servitor
TechMagos
TechPriest
Velites
VelitesTribune
Heavy20
36
Template
HellPistol
12
Hellgun
18
5 RapidFire
4+
HotShotLasGun
18
3+
HotShotLasPistol
3 RapidFire
3 Pistol
4+
Lascannon
48
2 Heavy1
3+
M.Launcher(frag)
48
5 Heavy1,Blast
3+
48
4+
M.Launcher(krak)
Meltagun
12
3 Heavy1
1 Assault1,Melta
4+
MultiLaser
36
MultiMelta
24
6 Heavy3
1 Heavy1,Melta
NovaCannon
36
4 Heavy1LargeBlast
PlasmaCannon
36
PlasmaGun
24
2 Heavy1,Blast
2 RapidFire
PlasmaPistol
12
2 Pistol
StormBolter
24
RapierLaser
72
10
5 Assault2
1 Heavyd3
ThunderfireCannon
60
5 Heavy4
VanquisherCannon
72
1 Heavy1,2d6Pen
vehicle types
4 Assault1Pinning
5 Pistol
ordnance weapons
Rng STR AP
Type
72 8 3 LargeBlast,Ord
CataphractiChimera
BS
3
Front
12
Side
10
Rear
10
BattleCannon
CataphractiLemanRuss
14
13
10
DemolisherCannon
24 10
2 LargeBlast,Ord
CataphractiRhino
11
11
10
NeutronLaser
60 10
2 Blast,Ord
14
WhirlwindVengeance
48
4 Ord1Barrage
WhirlwindIncendiary
48
5 Ord1Barrage,IgnoreCover
CataphractiLandRaider
14
14
LandsSpeeder
14
14
10
TermiteCapsule
WardenSpeeder
3
3
12
10
12
10
n/a
10
WS
BS
LandCrawler
MyrmidonAssaultEngine
WardenSentinel
10
10(6)
13
12
10
11
10
10
25