Zahir Curriculum Study Unit Plan Portfolio

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UNIT PLAN (INFORMATION TECHNOLOGY)

Unit Title
Problem solving and Program Implementation
Unit Summary
This unit deals with the skills and knowledge required for the student to have an understanding of
the ways develop problem solving through the use of visuals (flowcharts) and animation (scratch
software)

Curriculum Links
CSEC Information Technology Syllabus
Year Level
2014 Form 3

Approximate Time Needed


Total 8 Lessons spread over (16) 35 minutes period
Standards/Syllabus Outcomes
On completion of this Unit, students should have an understanding of the fundamental principles
and practices of problem-solving on the computer

Curriculum-Framing Questions
Essential Question
How can I solve a problem with the aid of a computer?
Unit Questions

1. How do computers know what we want it to do?

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UNIT PLAN (INFORMATION TECHNOLOGY)

Content Questions

Before Unit Work Begins

1. What are the meanings of the symbols in a


flowchart?
2. Can any algorithm be represented graphically?
3. How can conditional loops be applied using
functions and parameters?
4. How do we represent the IF THEN ELSE and While
constructs using flowcharts?
5. How can the Scratch software be used to help
understand the programming constrycts?
6. How to apply control structures in a Repeat Until
loop in Scratch?
7. How do we use other loop structures and functions?
8. How to create blocks of code in a program to solve a
problem?
While Students Work on Unit

Questionnaire :
Activity Sheets.
Students will complete to gauge their
knowledge and aptitude.
Think pair - share
Unit Details

After Unit Work


Ends
Journals
Creativity Assessment

1. Algorithm development problem solving


Use of Flow chart to write an algorithm
Data input and storage (eg. Read name)
Data output (eg. Print - -)
Data processing (eg. Calculations)
Data abstraction (game)
{Lesson 1}
2.

Loops Use of an IF statement, in an algorithm


Map the IF statement visually on flowchart
on Microsoft Word
Use different loop structures of the tasks
within the game.
{Lesson 2}

3. Conditional loops using functions


State what is a function and a parameter
Use conditional blocks
Analyze a function within a game.
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UNIT PLAN (INFORMATION TECHNOLOGY)

4.

Use functions, parameters and conditional


blocks.
{Lesson 3}

Flowchart Creation
Structure of Loops in Flowchart
IF THEN ELSE Statements with provided
examples.
While Do Loop with corresponding
flowchart design.
{Lesson 4}

5. Introduction to Scratch software


Determine what can be done on scratch
Explain the steps and logic with respect to
thinking and problem solving
How to solve a given problem using scratch
{Lesson 5}
6.

Repeat Until using Scratch


Understanding the purpose and structure of
a Repeat Until loop using Scratch software
Understanding loops visually through
animation
Creating a game or animation
{Lesson 6}

7.

Different loops structures using Scratch


Thinking and problem solving
Use of IF, Repeat, While loops
Creating movement and graphics
Detailed use of different control structures
to create animation / game using the
Sprites
{Lesson 7}

8. Assessment of unit using scratch programming


{Lesson 8}
Student Prerequisite Skills

Computer literacy skills


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UNIT PLAN (INFORMATION TECHNOLOGY)

Problem solving
Communication skills

Students Prior Knowledge

Be able to identify a problem


Write a simple algorithm
Problem solving.

Teachers Processional Learning

Knowledge of problem solving


Knowledge of Flowcharts
Knowledge of Scratch software

Teaching and Learning Activities


Strategies Present students with a questionnaire which they will complete. A variety of other
strategies would be then used to assess students such as:
- Questioning
- Observations / Recommendations
- Peer and group activities
- Think-pair-share

Accommodations for Diverse Needs


Students with Special Needs

Paired or grouped with others (Varying strengths).


Teacher coaching and feedback
Adjustable time for completion of tasks

Gifted Students

Students can perform further modification to their animations.


Students can visit Khans Academy / Hour of Code

Materials and Resources Required for Unit

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UNIT PLAN (INFORMATION TECHNOLOGY)

Technology Hardware

Technology Software

Computer
Projector

Windows 7 , 8
Microsoft Word
Scratch Software

Printed Materials

Printed Materials

Activity sheets
Journals

Other Resources

Other Resources

Bristol board
Permanent markers

Unit Author
First and Last Name

Zahir Ali

School District
School Name

Cunupia Secondary

School Address

Cunupia

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UNIT PLAN (INFORMATION TECHNOLOGY)

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