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1. Auto Round Feature.

L cng c tin ch gip ngi dng c th thc hin nhanh vic bo cung cho nhiu
i tng hnh hc cng mt lc. Cc i tng ny s c cng gi tr bo cung.
Chng ta c th thc hin Auto Round vi Solid Geometry, vi Quilt trn Part hoc
ngay c trn file lp Assembly.
Cc bc thc hin:
Insert\ Auto Round (biu tng

) --> Xut hin:


Gi tr cung bo cho cnh lm (Same: bng gi
Gi tr cung bo cho cnh li.

Dng to Auto Round cho mt single Quilt trn model. La chn ny ch tin li khi model c mt hay nhiu qu
Dng to Auto Round cho i tng hnh hc l solid (Solid Ge

Cho php bo
Dng to Auto Round cho cc cnh hoc chui cnh c la chn.

Cho php bo

Tab Exclude: cho php loi b


cc cnh hay chui cnh khng
cn bo cung.

Tab Options:
Cho php to thnh nhm (Group) ca cc lnh bo thng thng.

Cho php to cc kch thc ph thuc nhau gia cc c th

Ch c s dng khi c Relation hay Parameter.

2. Round Transtions.

y l mt cng c tin ch ca lnh round, n cho php ngi dng c nhiu la


chn trong qu trnh thc hin bo cung vi nhiu php to hnh bin ha mm do.
Cc bc thc hin:
Insert\ Round hoc click
.
La chn cc references (c th l cnh hay mt) cn bo.
Click
trn Dialog Bar chuyn sang ch Transition. Phn
mm s hin th tt c transition ca cc round feature.
Trn mn hnh ca s graphics, la chn transition m ta cn nh
ngha, h thng s kch hot (active) transition ny sng ln.
La chn mt trong cc kiu transition t hp Transition Type trn
Dialog Bar.
Cc kiu transition t hp Transition Type:
Default: Pro/ENGINEER ch ra y l la chn hp l nht trong s
cc cc la chn c trong hp Transitions trong trng hp ny.
Blend: To ra mt b mt cong (fillet surface) gia cc phn c bo
cung (round pieces) s dng mt cnh lm reference (cnh chung).
Continue: Lm ko di phn gia hai round piece chng tip xc
nhau.
Intersect: Lm ko di hai hay nhiu round piece gi ln nhau vo mt
khong n khi chng hp li thnh mt sharp boundary (ng bin
nhn).
Round Only 1: To mt transition bng cch trn .
Round Only 2: ..
Corner Sphere: l vic to hnh cho nh ca transition c to t ba
round piece thnh nh c dng hnh cu.
Patch: To thnh patch surface ti v tr m ba hay bn round piece gi
ln nhau.
Stop Case1: gii hn ca lnh round c nh dng bi phn mm.
Stop Case 2: . Create a transition using compounded round
geometry..
Stop Case 3 ..
Stop at Reference: Gii hn ca round geometry ti v tr datum point
hay datum plane m ta ch ra.

Bng m t kt qu cc kiu Transitions trong hp Transtions Type:

Transiti
ons
Type

Stop
Case 1

Example

1 Round piece
2 Stop Case transition
3 Stop transition

Stop
Case 2

4 Stop Case transition

Stop
Case 3

5 Stop Case transition

1 Round piece

Stop at
Referen
ce

2 Stop at Reference
transition
3 Datum point
selected
4 Stop Transition
5 Existing round
geometry

Discription
Terminates the
round
using
one of three
different Stop
Cases.
Pro/ENGINEER
configures
each
Stop
Case geometry
based on the
geometrical
context.

Terminates
round
geometry
at
the
datum
point or datum
plane that you
specify.

Blend on a corner

1 Round piece
2 Fillet surface
3 Stop transition

Blend

Creates a fillet
surface
between the
round pieces
using an edge
reference.
Note that all
tangent round
geometry
stops at sharp
edges.

Blend between two collinear round pieces

1 Round piece
2 Fillet surface
(Blend transition)
3 Stop transition

Continue between two collinear round pieces

Extends the round


geometry into two
round pieces. Note
that tangent round

1 Round piece

Continu
e

geometry does not

2 Extension of round
geometry (Continue
transition)
3 Stop transition

stop at sharp edges


(compare with
Blend).
The
resulting
geometry looks as if
the
round
was
placed
first,
and
then geometry was
cut
away.
Neighboring
surfaces
are
extended to meet
round
geometry
where applicable.

Rounds the corner transition formed


by three overlapping round pieces
with a spherical corner.

Corner
Sphere

By default, the sphere has the same


radius as the largest overlapping
round piece. However, you can modify
the radius of the sphere as well as the
transition distance along each edge
enabling you to blend it into the
smaller existing radii using fillet

1 Sphere (with radius value)


2 Fillet surfaces (with length values)

surfaces.
Note: Corner Sphere transitions apply

only to geometry where three round


pieces overlap at a corner.

Intersect of two round pieces

1 Round piece
2 Intersect transition
3 Stop transition

In
tersect
Intersect for four round pieces

Extends two or
more
overlapping
round pieces
towards each
other until
they merge
forming a
sharp
boundary.
Note: Intersect
transitions only
apply to two or
more
overlapping
round pieces.

1 Round piece
2 Intersect transition
3 Stop transition

Patch for three round pieces.

1 Round piece
2 Patch transition
3 Stop transition

Patch
Same Patch as above with an optional surface
1 Round piece
2 Patch transition
(with radius value)
3 Optional surface
selected
4 Stop transition

Creates a
patched
surface at the
location where
three or four
round pieces
overlap.
You can add an
additional side
to a threesided Patch
transition by
selecting an
optional
surface on
which to create
a fillet that
contains a
radius.
This fillet
becomes the
fourth side of
the resulting
patch and is
tangent.
Note:
Patch

Patch for four round pieces

1 Round piece

transitions
apply only to
geometry
where three or
four
round
pieces overlap
at a corner.

2 Patch transition
3 Stop transition

Round Only 1 for three round pieces having the


same convexity.
In this example below, the corner transition
formed by three overlapping is round pieces is
rounded with a sweep. The sweep wraps
around the round piece with the largest radius.

1
Roun
d
Only
trans
ition

Round
Only 1
Round Only 1 for three round pieces having
mixed convexity

1
Round
Only
transiti
on

Round Only
transitions
create a
transition
using
compounded
round
geometry.
Two types of
Round Only
transitions are
available based
on the
geometrical
context.
Notice that in
the example,
each round
piece has a
different
radius.

Notice that
each round
piece has a
different radius

Round Only 2 for three round pieces having the


same convexity

1 Round Only
transition

Round
Only 2

Round Only 2 for four round pieces having the


same convexity

1 Round Only
transition

Round Only 2 for three round pieces having


mixed convexity

1 Round Only
transition

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