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Sith Sorcerer

The dark side holds dangerous secrets and immense power. The Sith Sorcerer draws energy from the
Forces forbidden depths, mastering techniques that sap and drain enemies as they invigorate alliesor
simply wreak utter devastation. The air around a Sorcerer crackles with lightning, and all foolish
enough oppose a Sorcerer know suffering on a vast scale. All Sith Sorcerers embrace the power of the
Force and can opt to learn the arts of Lightning, unleashing powerful storms and crushing opponents;
Corruption, binding a Sorcerers life force and strengthening allies through rituals that mitigate blows
and knit flesh; and Madness, afflicting targets with nightmares that cripple their combat prowess and
drain them of strength.
Basic Sorcerer Abilities

Abilities
Name

Level
Force
Cast Time Cooldown
Range Description
Learned
Cost

Force
Attunement

10

Passive

Passive

NA

Self

Attuned to the Force, your


maximum Force is increased by
400.

Sith
Lifebinder

10

Passive

Passive

NA

Self

Reduces the cool down of Revive


by 100%

Transmission 10

Passive

Passive

NA

Self

Increases the range of Force


Lightning, Shock, Jolt, Crushing
Darkness and Force Slow by 20
meters. Also increases the duration
of Whirlwind to 60 seconds.

Lightning
Strike

10

1.50 sec

Instant

30

30 m

Fires a charge of lightning at the


target, deals x energy damage.

Dark Heal

10

1.50 sec

Instant

50

30 m

Heals a friendly target for x health.

3 sec

Instant

55

30 m

Heals a friendly target for y health.

30 m

Surrounds the target in a lightning


shield that lasts 30 seconds and
absorbs a high amount of damage.
Protected targets become deionized
and cannot benefit from Static
Barrier again for 20 seconds.

Self

Consumes 15% of your maximum


health to restore 8% of your
maximum Force. Each time this
ability is used, your Force
regeneration rate is reduced by 25%
for the next 10 seconds. Stacks up to
4 times.

Dark Infusion 12

Static Barrier 14

Consumption 20

Instant

Instant

4.50 sec

Instant

65

NA

Purge

24

Instant

4.50 sec

30

30 m

Purges a friendly target of up to 2


negative mental or Force effects.

Cloud Mind

30

Instant

45 sec

NA

NA

Wipes your enemies' thoughts,


instantly lowering your threat by a
moderate amount.

30 m

Calls down a Force storm over the


target area, dealing 694-845 energy
damage over 6 seconds to all targets
within 8 meters. Affected enemies
are additionally slowed by 30% for
as long as they remain in the area of
effect. In addition, standard and
weak targets have a 33% chance to
be stunned by the storm each
second.

30 m

Lowers the target's threat by a


moderate amount and, if the target is
a party member, pulls the target to
your location.

30 m

Revives an incapacitated ally. This


ability is usable while in combat.
When used, all party members can
neither use nor be the target of an
in-combat revival for the next 5
minutes.

Force Storm

Extrication

34

42

Reanimation 50

6 sec
Instant
(channeled)

Instant

1.50 sec

100

1 minute

30

5 minutes 30

Lighting Tree
Skill
Type

Skill
Ethereality
Lightning
Barrage

Level
Available

Description

Passive <20

Force Speed removes all movement impairing effects


when used and grants immunity to those effects for its
duration.

Passive <20

Affliction critical hits grants Lightning Barrage, causing


the next Force Lightning to channel and tick twice as fast.
This effect cannot occur more than once every 10 seconds.

Corruption Tree
Skill

Skill
Type
Revivification Active

Level
Available

Description

<20

Heals all allies within 8 meters of the targeted area for


moderate health. Targets remaining in the area heal for
additional moderate health over 10 seconds.

Force Bending Passive <20

Resurgence grants Force Bending, which reduces the cast


time of Dark Heal, Dark Infusion, orRevivification by
30%.

Madness Tree

Skill
Type

Skill

Level
Available

Description

Parasitism Passive <20

Causes critical hits from periodic damage abilities to restore


1% of the Sith Inquisitor's total health and force.

Death
Field

Creates a Death Field at a target location, dealing heavy


internal damage and stealing some health from up to three
targets within an 8 meter radius.

Active

<20

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